Display MoreHello,
While attempting the 428521 [Leap of the Forgotten Gorge] quest, players frequently get stuck at the location [77.3, 42.1], as shown in the screenshot below.
When this happens, all the player’s progress and achievements for the quest are lost.
The only way to recover is by using ESC > Stuck, but doing so causes all quest progress to reset, forcing the player to start over from the beginning.
I believe it would be very helpful if a map collision fix or terrain adjustment could be made at this location to prevent players from getting stuck in the future.
Fixing stucks are work in progress, however using stuck report during this event is already returning you to check point without any progress lost, assuming that you're in a legitimate stuck point and not fallen.
Hello,
After completing the 428522 [The Heart of the Hollow] quest, I noticed that the NPC still has a blue exclamation mark, which usually indicates a daily quest.
As far as I know, daily quests can normally be repeated once more by using a 202434 [Daily Quest Ticket].
However, even after using a 202434 [Daily Quest Ticket], the game does not allow me to repeat this quest.
Is this behavior intended, or does this specific quest have a unique restriction preventing replay?
These aren't dailies, they're simply repeatable which is why they have a blue tick. So using a daily ticket won't work for them, One is doable 1x per day, and the other 1x per week. This is fully intended, as indicated by the message that appears when you complete them telling you when you can complete either. With recent patch, grey quest indicator was also restored to not display on world map when quest is no longer active.
Display MoreHello,
While doing the 428522 [The Heart of the Hollow] quest, when I right-clicked on the 1251967 [Magical Mushrooms] item, my screen started shaking heavily in multiple directions (sideways and diagonally).
The shaking effect was so intense that it caused dizziness and triggered my migraine, almost making me nauseous.
I decided not to interact with that item again.
My question is: Was this visual effect intentionally designed to be this strong?
If so, it might pose a real problem for players with migraine or motion sensitivity issues.
Please consider reviewing or toning down this effect for accessibility reasons.
Shaking mechanic is intended to be distracting, so is naturally strong, mushroom effects are only required for 1 jump on 1 puzzle, however this single jump may be adjusted in future to make it easier for such players who can't use them for reasons you mentioned.



