My Concerns About Arcadia

  • I have been playing on this server actively since 2020. Back in 2020 when RoFL was released, this server was very good. There were too many players actively playing. People were running core instances every day. A lot of people were selling/buying golden pulls. Game economy was very active. I really liked Chronicles of Arcadia so much and put my efforts to this game. Those days when we run 5 core instances ( HoDL-Tikal-Inferno-Gorge-RoFL) this game was simply better. It was not a boring game because we were not running 1 instance only. But then developers started to bring nostalgia instances. To be honest, i am not against nostalgia instances. Nostalgia instances should also be cleared by endgame players. But developers made them too difficult and instance player size was only 6 players. That made nostalgia instances too difficult to farm and their items were just too expensive. I think a lot of players left this game after these nostalgia instancese released.

    In my opinion Nostalgia instances should be very easy to clear and they should give arcadia coins and some useful rewards to players. Maybe there should have been a nostalgia instance calendar and every day a different nostalgia instance should give rewards to players. In my opinion players should only run core instances and take their cores from these instances.


    I think this server was still good untill 2022 Dark Core release


    So, what happened when Developers released Dark Core ?


    Dark Core was just too difficult compared to RoFL. A lot of guilds couldnt run that instance. I think a lot of players bored of this game and left arcadia after Dark Core.


    What happened after Dark Core ?


    Developers Ruins of Ice Dwarf Kingdom Hard Mode (Nowadays known as Awakened Mode)

    This instance was way too difficult. Because if you make a single mistake when pulling mobs, whole team gets freezed by mobs and then a lot of other mobs kill your party.

    If you compplete this instance 30 times and make an artefact rune, you would get a perfect title which gives you 2% permament PvE dmg.

    A lot of people also couldnt run this instance like this. So developers made a smart desicion and released Sathkur Hard Mode (Nowadays known as Awakened Mode).

    With this way it became easier to finish IDK rune and get its title. But problem was not 100% solved.


    After Sathkur Developers released Forsaken Abbey Hard Mode (nowadays known as Awakened Mode).


    This instance was not too difficult to run. Only bad thing was that we had to run this instance 30 times to get artefact rune and recieve its title.


    After Forsaken Abbey, Necropolis of Mirrors Hard Mode was released. (Nowadays known as Awakened Mode)


    This instance was harder than Forsaken Abbey but easier than Ice Dwarf Kingdom. I think only difficult part was last boss event.


    What should have been done to Nostalgia Instances ?


    Problem is that we have to run these instances many times to get artefact rune and recieve its title. I dont think that we should be occupied with these instances for a long time.

    And new players also need to run these instances many times to get their titles and create their artefact runes.

    Developers should have reduced requirements to recieve title and artefact rune from these instances. I know that they reduced it to 20 cores from 30. but that still means new players need to run these instances 20 times and that will be so difficult for them.



    We should run Endgame Core Instances every day not nostalgia instances


    Orkham Instance and Corruption System


    I really liked Orkham so much and i think corruption system has brought some strategic diversity to game.

    Some players are using attack speed weapons for sustain dmg, some are using dmg weapons for burst dmg and some are using physical attack weapons for DoT damage.


    But in my opinion Orkham should have been like RoFL, a lot of people finished their gears so fast. So, they bored of this game and left server again. In RoFL we used to make an item in 10 days.

    Maybe something like that should have been brought to Orkham as well.




    Class Balance Problems


    I am so tired of these massive class changes in every patch. Every time you bring a new patch some classes are being destroyed. Some OP classes stay unchanged.

    I think a lot of players are bored of these nonsense nerfs/buffs and also some other annoying changes.


    Thanks for reading this

    -Tarsq











  • Hello,

    I have been playing the game for 96 days and I am stuck on this quest. Many players like me cannot do this dungeon quest. Can you improve this quest? We cannot do this quest. So every day I cannot trade is a wasted day. We want to make and wear the gold clothes but this George quest is very difficult we cannot do it, we cannot trade the gold clothes.


  • Hello,

    I have been playing the game for 96 days and I am stuck on this quest. Many players like me cannot do this dungeon quest. Can you improve this quest? We cannot do this quest. So every day I cannot trade is a wasted day. We want to make and wear the gold clothes but this George quest is very difficult we cannot do it, we cannot trade the gold clothes.

    That is exactly what i am talking about. Developers always bring new instances but they do not really reduce requirements of previous instances.

    • Official Post

    Hello


    I dont think that we should be occupied with these instances for a long time.

    Is there reason you think this way? Nostalgia is way to give players additional instance content, whilst main content is being designed. Creating maps is not fast process(often taking close to a year of VD time), and without these, we wouldn't be able to offer instance content anywhere as frequently. You mentioned later in your post, that you got bored from Orkham as gear was obtained fast, is it not similar here if you finished Nostalgia upgrades even faster then some players already do?


    It was not a boring game because we were not running 1 instance only. But then developers started to bring nostalgia instances.

    Is this option not still available as well through Nostalgia instances? Many still remain relevant to run, whilst not required for main armour sets, these rewards are still used.


    Orkham Instance and Corruption System

    But in my opinion Orkham should have been like RoFL, a lot of people finished their gears so fast. So, they bored of this game and left server again. In RoFL we used to make an item in 10 days.

    Maybe something like that should have been brought to Orkham as well.

    We will consider this for future content.

    Class Balance Problems


    I am so tired of these massive class changes in every patch. Every time you bring a new patch some classes are being destroyed. Some OP classes stay unchanged.

    I think a lot of players are bored of these nonsense nerfs/buffs and also some other annoying changes.

    Class balance design has addressed here, should you wish to apply on behalf of your guild.

    Hello,

    I have been playing the game for 96 days and I am stuck on this quest. Many players like me cannot do this dungeon quest. Can you improve this quest? We cannot do this quest. So every day I cannot trade is a wasted day. We want to make and wear the gold clothes but this George quest is very difficult we cannot do it, we cannot trade the gold clothes.

    Gorge of the Ice giants is planned to receive some QoL updates in upcoming patch which may make completing this quest easier, alternatively, this quest can also be finished inside Boss Event instance.

    That is exactly what i am talking about. Developers always bring new instances but they do not really reduce requirements of previous instances.

    We have reduced requirements of entire Chamber of Elements questline already previously by removing pre requirement of completing previous instance to enter, as well as implementing Tikal Easy Mode, where it is possible to complete the quest inside.


    Sathkur was also implemented as catch up to make previous Nostalgia content faster, as well as reducing requirements of certain Nostalgia instances.


    We also removed daily limitation of RoFl Core exchange, and recently with last patch halved the required materials.


    Is there any other things you would like to see which maybe was missed?


    Greetings

  • The major poroblem is that ppl not even be able to run these dungeon. You mention that it was difficult to design, but i cant get that point so ppl also have to suffer when they playing this game? This is the one of the most ridiculuous argument i have ever heard. Thats the thing you need to keep going for your life and you always need to work hard, but these maps designed to keep up your business and targeted to make more profit so you wouldnt expect people to suffer , People supposed to get enjoy while playing anygame but i cant get enjoy rather than suffer and i believe thats the main problem about CoA, it's just painful..