Changes for Atlas/Boss Event

  • Hi , imo you should reduce values of boosts from mobs in atlas (probably boss event too) scaling on gear score party. You already nerfed the drop rate from chest in atlas , now it feels like it's impossible to get gashas anymore , and since latest patch, it feels painfull and long time run for poor rewards (basically only scrolls). I can't imagine how long the boss event run will take with this changes, can't wait to spend 5min to kill Hillarzu and all low bosses xD.

  • Atlas macht so keinen Spaß. Ohne Sinn und Verstand Änderungen gemacht die leider den Spielspaß nehmen. Wenn wenigstens die Anzahl der Schriftrollen angepasst wäre könnte man ja noch Verständnis haben. Die Werte sollten in Atlas auf ein vernünftiges Maß angepasst werden. Wir in der Gilde machen erst einmal einen großen Bogen um Atlas.

  • Hey even tho I was taking a long break of CoA and to come back in I wanted to do Atlas, as a casual doing on weekends in CoA. But what you even thinked when you was implementing this atlas buff? - You made a 5min fight up to an 25 - as I read here 45min fight? By keeping the same rewards we had before.

    Do you want ppl doing this event, as a weekly quest. Then do smth FOR the Players. Increasing difficulty imo is completly fine, but you need to give smth in advance to this. Becouse so it will just be another dead feature like other stuffs in this pretty game.

    ~ just my opinion.

  • This change is unnecessary.It really takes a lot of time.while the reward received is not worthy.I think you should increase the reward level so that everyone playing feels more fair.otherwise there is no need to change so much.

  • Hi, in my opinion this new system could be a great feature if you adjust rewards according to our performance.


    All enemies should be scaled with our gear. But why dont you also scale our rewards with performance of our party ?


    Maybe rewards should be scaled with our gear score and finishing time of event ? Faster we finish event, more rewards we should get.

  • atlas/events/bosses were a great way to get some equip and currency as a newer player and at least try to bridge the gigantic gap that older players have. sadly after the changes this is no longer possible. (this includes worldbosses, where some like sismond/Kolanda/zalkyris have longer not been killed by the community)


    i do get that you want to evolve the game, but in the process took one of the few ways for newer players to catch up (not everyone has maxed out gear). it is already insanely hard to get anywhere near doing some dmg on the endgame things like wb/atlas mobs if you are starting out from zero (without putting tons of IRL money into the game). the game still is very grindy if you are new, these activities were a nice change and gave a good return on your time investmend. anyway, thx for working on the game and all your time and effort. keep the new players and smaller guilds in mind if you do things ;)

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    atlas/events/bosses were a great way to get some equip and currency as a newer player and at least try to bridge the gigantic gap that older players have. sadly after the changes this is no longer possible. (this includes worldbosses, where some like sismond/Kolanda/zalkyris have longer not been killed by the community)


    i do get that you want to evolve the game, but in the process took one of the few ways for newer players to catch up (not everyone has maxed out gear). it is already insanely hard to get anywhere near doing some dmg on the endgame things like wb/atlas mobs if you are starting out from zero (without putting tons of IRL money into the game). the game still is very grindy if you are new, these activities were a nice change and gave a good return on your time investmend. anyway, thx for working on the game and all your time and effort. keep the new players and smaller guilds in mind if you do things ;)

    Hello


    New players was quite a important reason this change was introduced. Previously Boss Event/Atlas Defense was being done by high end players in very small groups (often even solo, quite often duo). Leaving smaller players struggling to make progress due to being weaker and not invited often unless inside a guild who took people along. Now players have the chance to contribute by making the event weaker for stronger players, a much more meaningful contribution than just standing there pulling the lever, as well as having easier time if trying to go further with weaker parties.


    Also alongside this, the randomness of boss event was removed, previously bosses were having random effects which reduced dmg by over 50%, more offensive dmg by 50%, or simply having larger amounts of HP. Now this difficulty is mostly static, allowing new players to not be penalised by randomness, and still having easier time, and bosses are substantially weaker without HP buffs.


    About Atlas Defense, it may need some finer tuning for substantially weaker parties based on feedback from some weaker players who have tried this so far, and it will be implemented before next weekend, however from looking at data from higher end groups, so far the results behind this change seem as expected in regards to run times (10-20 mins).


    To the other posts(Too many to quote):


    The original data of 40-45min runs was due to 1 change which was missed when updating server with recent patch and was updated on Saturday around 16:00 (Removing insanely high crit resistance), however some groups had already attempted it prior to this. This change alone allows a larger class diversity, as well as making the event significantly faster, which is clear from looking at event times made since the patch, so if you were in this group and wrote off the event as being not worth your time after the change, it would be worth retrying it before dismissing it fully.


    Greetings

  • I think the reasoning you mentioned behind those changes is understandable. It is a good thing that you keep new players in mind. However, I hope you keep a close eye on data, since I'm afraid mid to high end players will just stop doing boss event altogether, instead of inviting new players to their group - because it is simply not worth it anymore.

    I for one see no point in spending an unreasonable amount of time for mediocre, mostly outdated loot.

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    I think the reasoning you mentioned behind those changes is understandable. It is a good thing that you keep new players in mind. However, I hope you keep a close eye on data, since I'm afraid mid to high end players will just stop doing boss event altogether, instead of inviting new players to their group - because it is simply not worth it anymore.

    I for one see no point in spending an unreasonable amount of time for mediocre, mostly outdated loot.

    Hiya


    It's a valid point too, that things have to be enticing also for high-end players to make it worth their time too to help weaker players inside, especially when they have the capabilities to farm such items at higher capacities than weaker players. It shows the age of the boss event (already over 7 years old) even more, as what once were items that everyone needed, setskills, AC etc, stats, now are outdated for such players or have better farm methods due to 7 years of power creep.


    Previously the average solo times of boss event were ~60-70minutes for high-end. We see group runs for similar players now to be between 25-35 minutes, so drastically faster, but obviously less loot outside of guaranteed mementos/arcadia coins etc.


    Boss Event may have changes depending on this data in future events as a result.


    Greetings