Grafu Castle (Awakened) [Patch 11.1.2.1000]

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    This encounter is spawned randomly with 25% chance. It's not planned to move this card to treasure chest.


    Greeting

  • Hey,

    from a healer's point of view, I'd just give a thumbs up to Annelia – the incoming damage design is solid. As a solo healer, it’s quite challenging (though less so on some of the more “OP” healer classes). Overall, I think the boss is well-designed in terms of healing.


    That said, aside from Annelia, nothing else in this instance feels particularly challenging. It often comes down to “one-shot or not,” which gets a bit frustrating. I'd suggest introducing more mechanics like DoTs or other effects that don’t instantly one-shot players. This would give healers (and DPS – tanks probably not so much, lol) a chance to react, cleanse, or manage healing more skillfully, rather than just surviving or failing based on a single hit.


    ~ Just my two cents.

    Greetings

  • If you interrupt properly and use some defensive support, like warden tank or wl/d, you won't be oneshot anymore I guess :/ At least with some classes like m/s (that has no class specific defensives at all) I can stand between all mobs in big pulls and rarely get hit by more than 20% at once, i only die when the tank can't control his pull due to lag or such 😱 But having like 3-4kk hp as a mage helps a lot i guess :D It's just the jugglers that always kill me, but their cast is long so u can react in time normally I guess... but yea, compared to Anne the other boss fights feel like tutorial xD


    If u keep dying in trash, maybe use a knight dps or w/p...