Posts by Ikaria

    This is correct. 1 item out of promo is 175 diamonds, x10 is therefore 1750 diamonds.

    Hello


    We were unable to reproduce this error. It sounds possible that an addon that interacts with your backpack is trying to move items into prestige vault, which is disabled. Please try without addons and if the error persists, please show a video which shows exact interfaces open at time of errors.

    Rewards are given to all players inside in the form of a package, assuming minimum contribution, unrelated to whoever enters first. Receiving no reward when actively participating is not possible. Cards dropping from monsters are given to party/player following same rules as normal loot conditions, it's not planned to change this as it's a tertiary reward. However in upcoming change, this zone will be adjusted to private for up to 3 parties/solo players rather than all entering single room to allow more people to engage with the content.

    Das Holz , was ich in Heulende Berge gesammelt habe. Habe ich zum Test in Millim gewandelt, es zählt aber im Prestige nicht für Heulende Berge, sondern für Inseln^^.

    Yes, this is correct behaviour as mentioned in previous posts. The achievement is intended to be to craft any resource in aforementioned zone, not the resource from the specific zone, since these are shared across many zones, and not clearly displayed in any way to the player outside of "knowing" or finding resources manually. String will be corrected in upcoming update as previously mentioned too.

    Hallo, wer hat sich das aus gedacht, sammeln von Mats in der jeweiligen Zone für Prestige, alles schön und gut, ABER. Warum zum Geier muss man sich erst Arbeitstische etc für Haus kaufen um Berufe zu leveln, aber die Mats wandeln im Haus zählt nicht im Prestige. Man muss sie außer halb vom Haus wandeln, in der jeweiligen Zone ,das es beim Prestige zählt.. Das ist völlig unüberlegt. :Fluchen: 👍 👍 👍

    Hello


    This is simply a string error, the achievement is to craft resources in each zone, not craft resources from a specific zone. Will be corrected in an upcoming update.

    Changing direction whilst airborne is already possible with all mounts.

    With upcoming season - reusing boots will be disabled when new buff would be same movement % as existing.

    I did not collect just one type runned aorund and collected everything i see, will check out some locations and do screenshots, yes - i dont rly understand why it has to stay reduced since current rates are not good in all zones regardless and atlas change makes it worse for new system tldr: old rates for all those items while we gain more from all other items -> bottleneck is those ressources + grafu/origin currently since we dont get equally amount of those. which is a problem since first: forces players to need to do way more grafu and origin then other content + even if those would be adjusted bottleneck of lvl 100 mats would prevent players from crafting new runes even if they have enough for very nostalgia material.

    To clarify, my post is only about how these materials work in these areas, not related to amounts required for crafting new equipment from Nostalgia content. However increasing resources given in entire game related to one content is not correct way to solve it - instead recipes should be adjusted, to prevent issues with resources in other areas being devalued, should they become used in other places.

    - Ressources are completly unbalanced, for example ID: 1244693 ( silver wood appears at least 3x more than everything else with onyx beeing the hardest to gain overall.

    All zones have same number of concurrent resource types (Rare and normal) as each other, however if you collect only one type/resource, then others will obviously appear more frequently than others due to being on respawn.


    - Ressource notes often appear at points not possible to reach or below the ground ( atlas is worst case here )

    Can you share screenshots/locations? As this is likely due to engine changes and could be investigated.


    In the past i remember this was way better in atlas, at the time i did my gathering guide, idk why it is so bad now. Feels like atlas got nerfed significatly in terms of respawn time and availability.

    Atlas has reduced resource counts from nodes as well as longer respawn times vs Millim/Talaghan due to safety of farming. This is correct behaviour.

    Hello


    Protecting damage from a target wouldn't make sense for skill to be used on this target it is trying to protect from. So rather it is already clear it should be used on the target you're protecting.


    Taunt skill will be adjusted desc to make it clearer.

    Both skills function correctly - but must be used on the Hydra Charmer.

    This change is fully correct yes, but we will add the unprocessed rune energy fragment to loot of Corpse Guardian as well (loot is 1:1 but appears this item is missing).

    I understand now that the 102355 [Stealthy Guardian] spawn change is an intended mechanic. Still, I think it would have been nice to have this kind of change mentioned in the patch notes, because it directly affects how this title is obtained. But that is fine; I was also able to observe and learn the current mechanic through in-game testing.

    All changes are always listed in patch notes - changes to ystra labyrinth are done already over 1 year ago. Also in this case, such change of spawning Corpse Guardian with 5% chance is fully vanilla.

    Hello


    Potential fix for this error you were having via QuestHelper was just released, should be available in launcher shortly. If you have further issues, please reply to this thread.

    Was the 102355 [Stealthy Guardian] spawn mechanic intentionally changed?

    Did 102355 [Stealthy Guardian] intentionally move from direct known spawns to a 5% respawn variant of 102163 [Corpse Guardian]?

    This change is fully correct yes, but we will add the unprocessed rune energy fragment to loot of Corpse Guardian as well (loot is 1:1 but appears this item is missing).

    Hello


    This new popup is warning players when UI errors would potentially cause performance issues to inform them.


    Addons can be disabled inside launcher settings, not addons tab.


    /bug2 is for copying errors to gm or support.


    Your errors are related to QuestHelper addon, you can try reinstall it, or if the issue persists, temporarily remove it until an update.

    Meine Frau und ich haben gestern nach längerer Pause mal wieder bei Arcardia rein geschaut. Leider mussten wir feststellen das das Spiel von der Lautstärke runtergeregelt ist. Also sehr leise. Ich habe sämtliche Regler hoch gedreht auch beim Launcher und es hat sich nichts verändert. Jedesmal wenn ich den Launcher gestartet habe haben sich dir Einstellungen zurück gesetzt. Obwohl die Meldung kam die Einstellungen wurden gespeichert. Das Problem existiert bei meiner Frau und bei mir. Mache ich etwas falsch? Hat jemand eine Idee? Schon mal Danke im Voraus.


    Gruß Metapha

    Hello


    With recent patch limits were set that prevented to set them above certain thresholds. With tomorrows update, this limit will again be removed, meaning you can set the audio thresholds higher again.

    Adding fishing benefits to collectible bonuses is not planned.

    Sigils are intentionally disabled in all newer custom content.


    In your video there is a barrier that you're running into. This is correct.