Added Grandmaster level range with next update.
Posts by Ikaria
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Hello,
During the Happy Weekend promotion, I noticed an issue with the displayed prices of
207332 [Ruh Çekirdeği] and 207328 [İlk Günahın Ruhu].
Both items show a normal price of 1750 Diamonds and a discounted price of 225 Diamonds.
However, the displayed normal price of 1750 Diamonds does not appear to be correct. If 1750 Diamonds were actually the normal price, 225 Diamonds would represent a discount of approximately 87%.
Could the displayed normal price for 207332 [Ruh Çekirdeği] and 207328 [İlk Günahın Ruhu] be checked?
Thank you.
This is correct. 1 item out of promo is 175 diamonds, x10 is therefore 1750 diamonds.
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Hello,
I previously reported that using some Prestige-related items inside my house causes the following message to appear:
“Items cannot be added to or removed from the Prestige Rewards Vault”
I tested the issue again and confirmed the same behavior with the following items:
1249210 [The Scroll of Blue's Courage]
1249134 [The Scroll of Intuition of Greenery]
1249129 [The Scroll of the Epiphany of Greenery]
1249128 [Scroll of Wisdom of Greenery]
1249084 [Random Star Card III]
1249081 [Blue Card Gasha]
1249111 [Amethyst Star Card I-II]
When I use these items inside my house, the red “Items cannot be added to or removed from the Prestige Rewards Vault” message appears.
When I use the same items outside the house, I do not encounter this message.
I wanted to provide these item IDs as additional information for my previous report.
Thank you.
Display MoreUsing Prestige items inside House triggers “Prestige Rewards Vault” error
Hello,
When I try to use a Prestige-related item while I’m inside my house (Housing/Vault area), I get the following on-screen error:
“Items cannot be added to or removed from the Prestige Rewards Vault”
Hello
We were unable to reproduce this error. It sounds possible that an addon that interacts with your backpack is trying to move items into prestige vault, which is disabled. Please try without addons and if the error persists, please show a video which shows exact interfaces open at time of errors.
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Hello,
I would like to share some feedback about reward eligibility in certain Millim Glitch events, specifically events where the MOBs/BOSSes directly target players after they enter.
This feedback is not about every Glitch event. I am specifically referring to the behavior I observed today during Glitch L590.
On 16.08.2026 at around 15:12 server time, I participated in Glitch L590.
From what I observed, if the first player or TANK entering the event becomes the initial target of the MOBs/BOSSes, the reward eligibility seems to remain mostly with that player.
Other players can later attack and help defeat those enemies, but they may still receive no card or title rewards.
During Glitch L590, I managed to make only one MOB target me first, and that was also the only MOB from which I received a reward.
My concern is that if one player enters quickly and becomes the initial target of all the enemies, other players may actively participate in killing them but still receive no reward. Even if the initially targeted player stops attacking afterward, the contribution of the other players does not seem to be enough for reward eligibility.
Since players have to wait around 6 hours for another opportunity, experiencing the same situation again can result in a long wait followed by another event without rewards.
For events such as Glitch L590, where MOBs/BOSSes directly engage players, I think reward eligibility should not depend only on who becomes the initial target or engages them first.
Players who actively participate and contribute to defeating the enemies should also have a fair chance to receive card and title rewards.
Could the reward eligibility system for this type of Glitch event be reviewed?
Thank you.
Rewards are given to all players inside in the form of a package, assuming minimum contribution, unrelated to whoever enters first. Receiving no reward when actively participating is not possible. Cards dropping from monsters are given to party/player following same rules as normal loot conditions, it's not planned to change this as it's a tertiary reward. However in upcoming change, this zone will be adjusted to private for up to 3 parties/solo players rather than all entering single room to allow more people to engage with the content.
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Das Holz , was ich in Heulende Berge gesammelt habe. Habe ich zum Test in Millim gewandelt, es zählt aber im Prestige nicht für Heulende Berge, sondern für Inseln^^.
Yes, this is correct behaviour as mentioned in previous posts. The achievement is intended to be to craft any resource in aforementioned zone, not the resource from the specific zone, since these are shared across many zones, and not clearly displayed in any way to the player outside of "knowing" or finding resources manually. String will be corrected in upcoming update as previously mentioned too.
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Es geht darum, das es nicht im Haus zählt beim Wandeln.
This is correct - as mentioned above the task is to craft in each respective zone, of which the house is not this area.
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Hallo, wer hat sich das aus gedacht, sammeln von Mats in der jeweiligen Zone für Prestige, alles schön und gut, ABER. Warum zum Geier muss man sich erst Arbeitstische etc für Haus kaufen um Berufe zu leveln, aber die Mats wandeln im Haus zählt nicht im Prestige. Man muss sie außer halb vom Haus wandeln, in der jeweiligen Zone ,das es beim Prestige zählt.. Das ist völlig unüberlegt. :Fluchen: 👍 👍 👍
Hello
This is simply a string error, the achievement is to craft resources in each zone, not craft resources from a specific zone. Will be corrected in an upcoming update.
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Fixed for next patch.
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Hello,
Normally, when the character jumps without a mount, the movement direction cannot be changed while airborne. However, while using 540197 [Altın Kanatlı Tekboynuz], I can turn in any direction while airborne after jumping.
Was this feature added later, or is this behavior intended only for this mount?
I find this movement control very useful. If it is not meant to be exclusive to this mount, I think allowing players to change direction while airborne without a mount could also be a nice improvement.
Thank you.
Changing direction whilst airborne is already possible with all mounts.
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Hello,
When the 1630607 [Instance Speed Boots I] buff is already active, clicking the item again still consumes 1 daily use.
I think if the buff is already active, accidentally clicking the item again should not consume a daily use.
A small improvement for this would be nice.
Thank you.
With upcoming season - reusing boots will be disabled when new buff would be same movement % as existing.
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I did not collect just one type runned aorund and collected everything i see, will check out some locations and do screenshots, yes - i dont rly understand why it has to stay reduced since current rates are not good in all zones regardless and atlas change makes it worse for new system tldr: old rates for all those items while we gain more from all other items -> bottleneck is those ressources + grafu/origin currently since we dont get equally amount of those. which is a problem since first: forces players to need to do way more grafu and origin then other content + even if those would be adjusted bottleneck of lvl 100 mats would prevent players from crafting new runes even if they have enough for very nostalgia material.
To clarify, my post is only about how these materials work in these areas, not related to amounts required for crafting new equipment from Nostalgia content. However increasing resources given in entire game related to one content is not correct way to solve it - instead recipes should be adjusted, to prevent issues with resources in other areas being devalued, should they become used in other places.
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- Ressources are completly unbalanced, for example ID: 1244693 ( silver wood appears at least 3x more than everything else with onyx beeing the hardest to gain overall.
All zones have same number of concurrent resource types (Rare and normal) as each other, however if you collect only one type/resource, then others will obviously appear more frequently than others due to being on respawn.
- Ressource notes often appear at points not possible to reach or below the ground ( atlas is worst case here )
Can you share screenshots/locations? As this is likely due to engine changes and could be investigated.
In the past i remember this was way better in atlas, at the time i did my gathering guide, idk why it is so bad now. Feels like atlas got nerfed significatly in terms of respawn time and availability.
Atlas has reduced resource counts from nodes as well as longer respawn times vs Millim/Talaghan due to safety of farming. This is correct behaviour.
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Both skills function correctly - but must be used on the Hydra Charmer.
Hello,
Thank you for the information.
I found 139468 [Hydra's Charmer], and now I understand what you mean.
However, I still think there is a small tooltip clarity issue here.
The tooltip of 1491460 [Karanlık Bekçi] says that it absorbs damage from the Dark Crystal Snake.
The tooltip of 1491461 [Cesur Savaşçı] says that it draws the attention of the Poison Dark Energy Hydra and makes you its main target for 20 seconds.
Based on these descriptions, a player naturally tries to use the skills on 139399 [Kara Kristal Yılanı], 139400 [Zehirli Kara Enerji Hydra], themselves, or the current target.
However, the tooltips do not mention that these skills must be used on 139468 [Hydra's Charmer].
Because of this, it is confusing from the player’s perspective. The skills may work correctly, but the tooltip does not clearly explain that the correct target is 139468 [Hydra's Charmer].
I think it would be much clearer if both skill tooltips mentioned that they must be used on 139468 [Hydra's Charmer].
Thank you.
Hello
Protecting damage from a target wouldn't make sense for skill to be used on this target it is trying to protect from. So rather it is already clear it should be used on the target you're protecting.
Taunt skill will be adjusted desc to make it clearer.
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Hello,
During the Hydra event, when we click 129490 [Cüce Kalkanı], the game gives us the following two skills on Alt+1 and Alt+2:
1491460 [Karanlık Bekçi]
1491461 [Cesur Savaşçı]
I tested these skills for a long time. However, I could not use them on targets, on myself, or on the Boss.
I tried using them with a target selected, on myself, and on the Boss, but the skills do not seem to work.
Because of this, I think 1491460 [Karanlık Bekçi] and 1491461 [Cesur Savaşçı] should be checked to see whether they are working correctly during the Hydra event.
You can see the issue in the video below.
Video:
For your information.
Thank you.
Both skills function correctly - but must be used on the Hydra Charmer.
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Hello
Players will be dismounted with next patch when using costume flasks.
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This change is fully correct yes, but we will add the unprocessed rune energy fragment to loot of Corpse Guardian as well (loot is 1:1 but appears this item is missing).
I understand now that the 102355 [Stealthy Guardian] spawn change is an intended mechanic. Still, I think it would have been nice to have this kind of change mentioned in the patch notes, because it directly affects how this title is obtained. But that is fine; I was also able to observe and learn the current mechanic through in-game testing.
All changes are always listed in patch notes - changes to ystra labyrinth are done already over 1 year ago. Also in this case, such change of spawning Corpse Guardian with 5% chance is fully vanilla.
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Hello
Potential fix for this error you were having via QuestHelper was just released, should be available in launcher shortly. If you have further issues, please reply to this thread.
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Was the 102355 [Stealthy Guardian] spawn mechanic intentionally changed?
Did 102355 [Stealthy Guardian] intentionally move from direct known spawns to a 5% respawn variant of 102163 [Corpse Guardian]?
This change is fully correct yes, but we will add the unprocessed rune energy fragment to loot of Corpse Guardian as well (loot is 1:1 but appears this item is missing).
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I'm very sorry and just don't know what to do about this.
I keep getting these messages in game on my characters, usually the same format and it affects all characters. I've tried to follow instructions but clearly I don't know enough as the messages keep appearing. Also, if I am able to disable/remove the addons, it will affect gameplay so disabling or deleting doesn't really look like a good idea!!!!
Here's what I tried. I don't want to delete all settings so wanted to ask what to do. OK:
1. Message says "...disable addons in launcher settings ...". In launcher settings, I click Addons, there's no disable button. Just options to delete or go to addon webpage
2. Message says "Use /bug2 to copy errors" which I did, but I don't know what to do withthat
3. Message says "/bug2 to review them, which I put a page of in screenshot below, but all I can do is see the bug, can't do much else with it.
If I keep clicking "OK" in these boxes, they keep coming up every so often. I've no idea how I installed these things.
Hello
This new popup is warning players when UI errors would potentially cause performance issues to inform them.
Addons can be disabled inside launcher settings, not addons tab.
/bug2 is for copying errors to gm or support.
Your errors are related to QuestHelper addon, you can try reinstall it, or if the issue persists, temporarily remove it until an update.
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Meine Frau und ich haben gestern nach längerer Pause mal wieder bei Arcardia rein geschaut. Leider mussten wir feststellen das das Spiel von der Lautstärke runtergeregelt ist. Also sehr leise. Ich habe sämtliche Regler hoch gedreht auch beim Launcher und es hat sich nichts verändert. Jedesmal wenn ich den Launcher gestartet habe haben sich dir Einstellungen zurück gesetzt. Obwohl die Meldung kam die Einstellungen wurden gespeichert. Das Problem existiert bei meiner Frau und bei mir. Mache ich etwas falsch? Hat jemand eine Idee? Schon mal Danke im Voraus.
Gruß Metapha
Hello
With recent patch limits were set that prevented to set them above certain thresholds. With tomorrows update, this limit will again be removed, meaning you can set the audio thresholds higher again.
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Hello
This event requires completion of the quest "Completing the spell" (427956).
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Hello,
I would like to share a small suggestion related to the fishing system and Collection bonuses.
As we know, the game has a map Collection system. When a player improves the Collection progress of a map, they can receive various bonuses while staying in that map.
For example, Collection bonuses can include experience, talent points, quest DP/XP, gathering speed, gathering DP, production quantity from gathering, base item drop chance, movement speed, mount speed, and other useful effects.
I think it would be nice if a small fishing-related effect could also be added to these Collection bonuses.
For example:
Fishing speed increase
or
Increased chance to obtain cards / rare fish / valuable fish from fishing
This would give players more motivation to improve the Collection progress of the maps where they want to fish.
It would also create a nice connection between the Collection system and the fishing system. If a player completes more content in a map, they could also receive a small benefit while fishing in that same map.
The purpose of this suggestion is not to make fishing too easy. The goal is to make map Collection progress feel more meaningful for fishing as well.
Thank you.
Adding fishing benefits to collectible bonuses is not planned.
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Hello
We weren't able to reproduce this error. Please show full video, not only the aftermath so we can investigate it further.
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Hello,
I would like to ask a question about the drop sigil system.
In open world maps, dungeons, or other areas, when the drop rate is high, mobs can sometimes provide various sigil buffs to players.
For example:
501003 [Magic Defense Sigil]
30% Magical Defense Increase Percentage
501001 [Experience Sigil]
50% Experience Value Rate
500999 [Attack Sigil]
50% Physical Attack Increase and 20% Damage Increase
501002 [Magic Attack Sigil]
50% Magical Attack Increase and 20% Magic Power
These types of buffs can appear / be granted from mobs in many areas.
My question is:
Does this system work inside the endgame dungeon The Shattered Grove?
Or is the sigil buff system intentionally disabled inside The Shattered Grove?
Thank you for the information.
Sigils are intentionally disabled in all newer custom content.
Display MoreHello,
I noticed an issue in 750981 [The Shattered Grove].
Even though there is no visible obstacle on the road, my character cannot walk through this point. It feels like there is an invisible wall or invisible object blocking movement.
Since this happens on the road, it can make movement and progression uncomfortable.
I will show the issue in detail in the video.
Video:
For your information.
Thank you.
In your video there is a barrier that you're running into. This is correct.