These are not "previous" anniversary content. But active anniversary content. They just don't currently drop due to some technical changes in recent year. Will be corrected for next year. Unsure what you mean exactly about treasure key however, as these cards are used to exchange for a key, there is no requirement to purchase them for any use of these cards.
Posts by Ikaria
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Hello,
I noticed that the Prestige feature which displays boss locations on the map does not work inside 750191 [Osalon Vadisi].
This feature normally allows me to see boss locations in other instances, but no boss locations are displayed inside 750191 [Osalon Vadisi].
Could the Prestige boss location display for 750191 [Osalon Vadisi] be checked?
Thank you.
This is correct, benefit is disabled inside all private instances.
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Hello,
I noticed a serious progress issue with the [Alchemical Smelting] achievement under Prestige → Gathering.
While processing 201710 [Çinko Kumu] into 201723 [Çinko Külçesi], the game reports the following in chat:
“Prestige - [Gathering]: updated progress of [Ore Purifier], [Alchemical Smelting]”
The counter appears to increase while crafting.
Yesterday, my [Alchemical Smelting] progress had reached:
[341/615]
However, when I checked again today, the counter was showing only:
[9/615]
This means that my crafting progress is not being saved permanently and the achievement progress later decreases / restarts.
I have lost a significant amount of Gold, materials, and time during this process. Since the counter was increasing, I continued crafting under the assumption that the achievement was tracking correctly, only to later discover that the progress had been lost.
Could the reason why the [Alchemical Smelting] achievement progress is not being saved permanently be checked?
Thank you.
Display MoreHello,
I noticed a serious progress issue with the [Ore Purifier] achievement under Prestige → Gathering.
While processing 201710 [Çinko Kumu] into 201723 [Çinko Külçesi], the game reports the following in chat:
“Prestige - [Gathering]: updated progress of [Ore Purifier], [Alchemical Smelting]”
The counter also appears to increase normally while I am crafting.
Yesterday, my [Ore Purifier] progress had reached:
[401/1,230]
However, when I checked again today, the counter had dropped back to:
[69/1,230]
This means that my crafting progress is not being saved permanently and the achievement progress later decreases / restarts.
I have lost a significant amount of Gold, materials, and time during this process. Since the counter appeared to be progressing normally, I continued crafting and only later discovered that the progress had been lost.
Could the reason why the [Ore Purifier] achievement progress is not being saved permanently be checked?
Thank you.
This is visual issue when crafting inside house that client is displaying progress that is not intended to be updated for these achievements, no achievement progress is actually lost. Will be corrected with next update.
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Hello,
As shown in the video, I participated in the M501 event as a Priest.
After entering the event for the first time, I died and used a Priest skill to revive myself. However, after reviving, I was no longer able to fight the MOBs or continue the event.
Is the M501 start triggered only once when entering the event?
If a player dies inside and revives themselves with a skill, is it normal that they can no longer continue the event?
The behavior can be seen in the video.
Thank you for the information.
Failing the event, regardless of reviving inside or outside, will not allow the event to be replayed. This is correct behaviour.
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This is correct behaviour. Error is used to indicate that error is causing excessive performance to inform you. Please review error list with /bug. And disable/update any addons that are causing errors.
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Hello,
During the Happy Weekend promotion on August 7–9, I noticed an issue with two items in the Item Shop:
206698 [Yüksek Kalitede Deri Sırt Çantası III] — Mall GUID: 71542
206699 [Yüksek Kalitede Deri Sırt Çantası IV] — Mall GUID: 71543
When hovering over these items, the tooltip only displays the Mall GUID instead of the normal item ID.
Both items have the same issues:
- They cannot be linked to chat with Shift + left click.
- Their item ID cannot be copied with the middle mouse button.
- The tooltip does not display the normal item ID and only shows the GUID.
I do not know whether this is related to the item link / ID information of these Mall entries, but both items behave in exactly the same way.
I recorded the issue in a video, which can be seen below.
Could these two shop entries be checked?
Thank you.
Hello,
I previously reported a similar issue with 206698 [Yüksek Kalitede Deri Sırt Çantası III] and 206699 [Yüksek Kalitede Deri Sırt Çantası IV].
These two items are currently available again in the Happy Weekend shop, and the same issue is still present with the new Mall entries:
206698 [Yüksek Kalitede Deri Sırt Çantası III] — Mall GUID: 71834
206699 [Yüksek Kalitede Deri Sırt Çantası IV] — Mall GUID: 71835
When I try to link these items to chat, I receive the following errors:
[Error #3] parent:ItemMallList9 call ItemMallList9ItemB's OnClick, error: interface\WorldXML\ItemMall.lua:1531
bad argument #1 to ParseHyperlink (string expected, got nil)
[Error #4] parent:ItemMallList10 call ItemMallList10ItemB's OnClick, error: interface\WorldXML\ItemMall.lua:1531
bad argument #1 to ParseHyperlink (string expected, got nil)
The items still cannot be linked to chat, and the tooltip again shows only the Mall GUID instead of the normal item ID.
I wanted to provide this as additional information to my previous report. Could the new Mall entries also be checked?
Thank you.
There is no need to re report the same issues. Such issues are aware to team in this thread already, and bumping the thread is unnecessary. Such issues will be reviewed when team time permits.
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Auction house fee is based on following factors:
Item sell price to shop (gold)
Item stack size
Duration of auction
When combining item with all 3 of these values, it can end up high, this is correct based on current formula. -
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Hello,
While checking the healer equipment in Atlas Training Ground again, I noticed several outdated / inconsistent items provided by 165768 [Cael Thorne].
The official Atlas Training Grounds information states that the equipment provided by 165768 [Cael Thorne] should represent the currently best available endgame gear. Since Kawak Tomb (Awakened) is now part of the current endgame content, I think the healer equipment should also reflect the current endgame setup.
- Healer accessories
When selecting healer equipment from 165768 [Cael Thorne], the provided accessories do not appear to be the current Kawak endgame accessories.
Since the current endgame accessories are obtained from Kawak content, the healer accessories in Atlas Training Ground may also need to be updated to the current endgame options.
- 1210880 [Spectral's Touch +20]
The +20 upgrade and Stage 16 appear correct.
However, its 6 item stats are not healer / Wisdom stats. They contain Strength, Physical Attack, Dexterity and other old / physical-oriented stats.
For an endgame item provided for healer testing, I would expect appropriate Wisdom / healer stats instead.
- 1210885 [Anomaly's Bolt +20]
This item is provided at +20, but it is only Stage 8.
Additionally, although it is obtained through the healer equipment option, its item stats are primarily Strength / Physical Attack based:
Strength
Strength
Stamina
Physical Attack
Because of this, both its Stage value and its stats do not appear appropriate for current endgame healer equipment.
- 239660 [Kutsal Ejderha Pulu +20]
This healer off-hand item is also +20, but only Stage 8.
When comparing its stats with the current healer endgame stat list, 5 out of 6 match, but 519499 [Wisdom of Dissolution] is replaced by “Sanctity of Delusion”.
- Current healer endgame stats
The current healer endgame stats I checked are:
519492 [Sanctity of the Glitch]
519455 [Omniscient of the Glitch]
519412 [Omniscient of the City]
519499 [Wisdom of Dissolution]
519191 [Karanlık İradenin Bilgeliği]
519319 [Wisdom of the Colossus]
For example, 1221426 [Skaldrin's Robes +20] contains 5 of these 6 stats, but it also has “Sanctity of Delusion” instead of 519499 [Wisdom of Dissolution].
Could the healer accessories, weapons, off-hand items, their Stage values, and the stats provided by 165768 [Cael Thorne] be reviewed against the current endgame equipment?
Since Atlas Training Ground is intended to allow accurate class testing with current endgame equipment, outdated or incorrect healer stats can directly affect the results of healer testing.
Thank you.
Hello
Game is operated as live service game, this means that such equipment can and will be updated over time. It is not going to be updated for every single tiny equipment or stat change due to how frequent such appears.
Healer stats will be reviewed in future.
In future please create separate reports for each issue rather than reporting them together. As well as ensuring that videos reporting issues remain active for team to view.
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Reset Instance takes you to same location as Leave party does, this is correct behaviour.
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Settings window is for disenchant frame, which is also using the trash bin window.
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Added Grandmaster level range with next update.
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Hello,
During the Happy Weekend promotion, I noticed an issue with the displayed prices of
207332 [Ruh Çekirdeği] and 207328 [İlk Günahın Ruhu].
Both items show a normal price of 1750 Diamonds and a discounted price of 225 Diamonds.
However, the displayed normal price of 1750 Diamonds does not appear to be correct. If 1750 Diamonds were actually the normal price, 225 Diamonds would represent a discount of approximately 87%.
Could the displayed normal price for 207332 [Ruh Çekirdeği] and 207328 [İlk Günahın Ruhu] be checked?
Thank you.
This is correct. 1 item out of promo is 175 diamonds, x10 is therefore 1750 diamonds.
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Hello,
I previously reported that using some Prestige-related items inside my house causes the following message to appear:
“Items cannot be added to or removed from the Prestige Rewards Vault”
I tested the issue again and confirmed the same behavior with the following items:
1249210 [The Scroll of Blue's Courage]
1249134 [The Scroll of Intuition of Greenery]
1249129 [The Scroll of the Epiphany of Greenery]
1249128 [Scroll of Wisdom of Greenery]
1249084 [Random Star Card III]
1249081 [Blue Card Gasha]
1249111 [Amethyst Star Card I-II]
When I use these items inside my house, the red “Items cannot be added to or removed from the Prestige Rewards Vault” message appears.
When I use the same items outside the house, I do not encounter this message.
I wanted to provide these item IDs as additional information for my previous report.
Thank you.
Display MoreUsing Prestige items inside House triggers “Prestige Rewards Vault” error
Hello,
When I try to use a Prestige-related item while I’m inside my house (Housing/Vault area), I get the following on-screen error:
“Items cannot be added to or removed from the Prestige Rewards Vault”
Hello
We were unable to reproduce this error. It sounds possible that an addon that interacts with your backpack is trying to move items into prestige vault, which is disabled. Please try without addons and if the error persists, please show a video which shows exact interfaces open at time of errors.
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Hello,
I would like to share some feedback about reward eligibility in certain Millim Glitch events, specifically events where the MOBs/BOSSes directly target players after they enter.
This feedback is not about every Glitch event. I am specifically referring to the behavior I observed today during Glitch L590.
On 16.08.2026 at around 15:12 server time, I participated in Glitch L590.
From what I observed, if the first player or TANK entering the event becomes the initial target of the MOBs/BOSSes, the reward eligibility seems to remain mostly with that player.
Other players can later attack and help defeat those enemies, but they may still receive no card or title rewards.
During Glitch L590, I managed to make only one MOB target me first, and that was also the only MOB from which I received a reward.
My concern is that if one player enters quickly and becomes the initial target of all the enemies, other players may actively participate in killing them but still receive no reward. Even if the initially targeted player stops attacking afterward, the contribution of the other players does not seem to be enough for reward eligibility.
Since players have to wait around 6 hours for another opportunity, experiencing the same situation again can result in a long wait followed by another event without rewards.
For events such as Glitch L590, where MOBs/BOSSes directly engage players, I think reward eligibility should not depend only on who becomes the initial target or engages them first.
Players who actively participate and contribute to defeating the enemies should also have a fair chance to receive card and title rewards.
Could the reward eligibility system for this type of Glitch event be reviewed?
Thank you.
Rewards are given to all players inside in the form of a package, assuming minimum contribution, unrelated to whoever enters first. Receiving no reward when actively participating is not possible. Cards dropping from monsters are given to party/player following same rules as normal loot conditions, it's not planned to change this as it's a tertiary reward. However in upcoming change, this zone will be adjusted to private for up to 3 parties/solo players rather than all entering single room to allow more people to engage with the content.
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Das Holz , was ich in Heulende Berge gesammelt habe. Habe ich zum Test in Millim gewandelt, es zählt aber im Prestige nicht für Heulende Berge, sondern für Inseln^^.
Yes, this is correct behaviour as mentioned in previous posts. The achievement is intended to be to craft any resource in aforementioned zone, not the resource from the specific zone, since these are shared across many zones, and not clearly displayed in any way to the player outside of "knowing" or finding resources manually. String will be corrected in upcoming update as previously mentioned too.
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Es geht darum, das es nicht im Haus zählt beim Wandeln.
This is correct - as mentioned above the task is to craft in each respective zone, of which the house is not this area.
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Hallo, wer hat sich das aus gedacht, sammeln von Mats in der jeweiligen Zone für Prestige, alles schön und gut, ABER. Warum zum Geier muss man sich erst Arbeitstische etc für Haus kaufen um Berufe zu leveln, aber die Mats wandeln im Haus zählt nicht im Prestige. Man muss sie außer halb vom Haus wandeln, in der jeweiligen Zone ,das es beim Prestige zählt.. Das ist völlig unüberlegt. :Fluchen: 👍 👍 👍
Hello
This is simply a string error, the achievement is to craft resources in each zone, not craft resources from a specific zone. Will be corrected in an upcoming update.
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Fixed for next patch.
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Hello,
Normally, when the character jumps without a mount, the movement direction cannot be changed while airborne. However, while using 540197 [Altın Kanatlı Tekboynuz], I can turn in any direction while airborne after jumping.
Was this feature added later, or is this behavior intended only for this mount?
I find this movement control very useful. If it is not meant to be exclusive to this mount, I think allowing players to change direction while airborne without a mount could also be a nice improvement.
Thank you.
Changing direction whilst airborne is already possible with all mounts.
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Hello,
When the 1630607 [Instance Speed Boots I] buff is already active, clicking the item again still consumes 1 daily use.
I think if the buff is already active, accidentally clicking the item again should not consume a daily use.
A small improvement for this would be nice.
Thank you.
With upcoming season - reusing boots will be disabled when new buff would be same movement % as existing.
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I did not collect just one type runned aorund and collected everything i see, will check out some locations and do screenshots, yes - i dont rly understand why it has to stay reduced since current rates are not good in all zones regardless and atlas change makes it worse for new system tldr: old rates for all those items while we gain more from all other items -> bottleneck is those ressources + grafu/origin currently since we dont get equally amount of those. which is a problem since first: forces players to need to do way more grafu and origin then other content + even if those would be adjusted bottleneck of lvl 100 mats would prevent players from crafting new runes even if they have enough for very nostalgia material.
To clarify, my post is only about how these materials work in these areas, not related to amounts required for crafting new equipment from Nostalgia content. However increasing resources given in entire game related to one content is not correct way to solve it - instead recipes should be adjusted, to prevent issues with resources in other areas being devalued, should they become used in other places.
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- Ressources are completly unbalanced, for example ID: 1244693 ( silver wood appears at least 3x more than everything else with onyx beeing the hardest to gain overall.
All zones have same number of concurrent resource types (Rare and normal) as each other, however if you collect only one type/resource, then others will obviously appear more frequently than others due to being on respawn.
- Ressource notes often appear at points not possible to reach or below the ground ( atlas is worst case here )
Can you share screenshots/locations? As this is likely due to engine changes and could be investigated.
In the past i remember this was way better in atlas, at the time i did my gathering guide, idk why it is so bad now. Feels like atlas got nerfed significatly in terms of respawn time and availability.
Atlas has reduced resource counts from nodes as well as longer respawn times vs Millim/Talaghan due to safety of farming. This is correct behaviour.
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Both skills function correctly - but must be used on the Hydra Charmer.
Hello,
Thank you for the information.
I found 139468 [Hydra's Charmer], and now I understand what you mean.
However, I still think there is a small tooltip clarity issue here.
The tooltip of 1491460 [Karanlık Bekçi] says that it absorbs damage from the Dark Crystal Snake.
The tooltip of 1491461 [Cesur Savaşçı] says that it draws the attention of the Poison Dark Energy Hydra and makes you its main target for 20 seconds.
Based on these descriptions, a player naturally tries to use the skills on 139399 [Kara Kristal Yılanı], 139400 [Zehirli Kara Enerji Hydra], themselves, or the current target.
However, the tooltips do not mention that these skills must be used on 139468 [Hydra's Charmer].
Because of this, it is confusing from the player’s perspective. The skills may work correctly, but the tooltip does not clearly explain that the correct target is 139468 [Hydra's Charmer].
I think it would be much clearer if both skill tooltips mentioned that they must be used on 139468 [Hydra's Charmer].
Thank you.
Hello
Protecting damage from a target wouldn't make sense for skill to be used on this target it is trying to protect from. So rather it is already clear it should be used on the target you're protecting.
Taunt skill will be adjusted desc to make it clearer.
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Hello,
During the Hydra event, when we click 129490 [Cüce Kalkanı], the game gives us the following two skills on Alt+1 and Alt+2:
1491460 [Karanlık Bekçi]
1491461 [Cesur Savaşçı]
I tested these skills for a long time. However, I could not use them on targets, on myself, or on the Boss.
I tried using them with a target selected, on myself, and on the Boss, but the skills do not seem to work.
Because of this, I think 1491460 [Karanlık Bekçi] and 1491461 [Cesur Savaşçı] should be checked to see whether they are working correctly during the Hydra event.
You can see the issue in the video below.
Video:
For your information.
Thank you.
Both skills function correctly - but must be used on the Hydra Charmer.