Prestige [Patch 11.0.0.1000]

  • Hello,

    Normally, when the character jumps without a mount, the movement direction cannot be changed while airborne. However, while using 540197 [Altın Kanatlı Tekboynuz], I can turn in any direction while airborne after jumping.

    Was this feature added later, or is this behavior intended only for this mount?

    I find this movement control very useful. If it is not meant to be exclusive to this mount, I think allowing players to change direction while airborne without a mount could also be a nice improvement.

    Thank you.


    • Official Post

    Changing direction whilst airborne is already possible with all mounts.

  • Hallo, wer hat sich das aus gedacht, sammeln von Mats in der jeweiligen Zone für Prestige, alles schön und gut, ABER. Warum zum Geier muss man sich erst Arbeitstische etc für Haus kaufen um Berufe zu leveln, aber die Mats wandeln im Haus zählt nicht im Prestige. Man muss sie außer halb vom Haus wandeln, in der jeweiligen Zone ,das es beim Prestige zählt.. Das ist völlig unüberlegt. :Fluchen: 👍 👍 👍

    • Official Post

    Hallo, wer hat sich das aus gedacht, sammeln von Mats in der jeweiligen Zone für Prestige, alles schön und gut, ABER. Warum zum Geier muss man sich erst Arbeitstische etc für Haus kaufen um Berufe zu leveln, aber die Mats wandeln im Haus zählt nicht im Prestige. Man muss sie außer halb vom Haus wandeln, in der jeweiligen Zone ,das es beim Prestige zählt.. Das ist völlig unüberlegt. :Fluchen: 👍 👍 👍

    Hello


    This is simply a string error, the achievement is to craft resources in each zone, not craft resources from a specific zone. Will be corrected in an upcoming update.

    • Official Post

    Das Holz , was ich in Heulende Berge gesammelt habe. Habe ich zum Test in Millim gewandelt, es zählt aber im Prestige nicht für Heulende Berge, sondern für Inseln^^.

    Yes, this is correct behaviour as mentioned in previous posts. The achievement is intended to be to craft any resource in aforementioned zone, not the resource from the specific zone, since these are shared across many zones, and not clearly displayed in any way to the player outside of "knowing" or finding resources manually. String will be corrected in upcoming update as previously mentioned too.

  • The Item section under Engineering can be completed by spending diamonds, but the General section is a passive achievement. Its description states that it cannot be purchased and only gains progress by completing the active achievements connected to it.

    One of the first visible active achievements is:

    Engineering Art [0/40]

    “Craft 40 items using Mühendislik.”

    The problem is that Engineering recipes require considerably more difficult and expensive resources than regular crafting professions.

    For example:

    • Crafting 558199 [Tarif - Geliştirilmiş Robot] requires materials that can take days of farming to obtain, while only allowing a very limited number of crafts. It is therefore not a realistic item to repeatedly craft for Prestige achievement progress.

    • Even the more basic 558190 [Tarif - Temel Demir] requires 50x 242306 [Sea Crystal] for each craft. Gathering this material repeatedly in the quantities required for achievement progression is already very demanding.

    • One of the more practical options appears to be 558185 [Tarif - Basit Çelik], which requires 1248027 [Temel Demir]. I currently have 8,433x 1248027 [Temel Demir], yet this is enough for only 76 crafts of 558185 [Tarif - Basit Çelik].

    This means that even the first Engineering Art achievement requiring 40 crafts already consumes a very large amount of Engineering resources. If the later Engineering achievements continue to increase the required amount of crafting, completing this category through normal gameplay becomes extremely demanding and difficult to sustain.

    The issue is not that Engineering achievements should be easy. Engineering is a special Chronicles of Arcadia system whose recipes are already designed around high resource costs. Because of this, applying the same “craft X items” progression used for regular crafting professions does not appear balanced when applied to Engineering at these quantities.

    I suggest reviewing the Engineering Prestige achievements according to the actual resource economy of Engineering. For example, the required number of crafts could be significantly reduced specifically for Engineering, or different progression conditions more suitable for the profession could be used.

    Were these requirements designed with the current Engineering material costs in mind? If these achievements are intended to be reasonably completable through normal gameplay during a Prestige season, could the Engineering category please be reviewed?


    • Official Post

    I suggest reviewing the Engineering Prestige achievements according to the actual resource economy of Engineering.

    Hello! First of all, thank you for your feedback!


    The next patch will introduce significant reductions to the amounts of materials required for some Gathering and Crafting sections. In the Crafting part, these changes will affect Cooking, Alchemy, and Engineering.


    We hope these adjustments will make the progression in these areas feel more balanced and enjoyable.