Hello
If you collected all, the event would be finished long before timer, as they're also spawning over time, meaning many stars are being missed.
Greetings
Hello
If you collected all, the event would be finished long before timer, as they're also spawning over time, meaning many stars are being missed.
Greetings
Hello,
It will be changed soon.
Greetings
Feedback to the latest Patchnotes:
PvP
I can see why you did that change (waiting alone in AOD for other players) but it is problematic in multiple ways:
1. There is a bug that people cant enter because they are "in combat" even though they are not in combat or group. You can only select "hide" and cant rejoin in the battlefield interface. If 1 out of 5 gets this, arena cannot be started. I couldn´t play a single Arena of Darkness match since the last patch.
2. As a player who needs to do PvP for the robot, titles etc there is no other good option to obtain nero coins.
3. The way it was when only 2 or 3 people fought in AOD wasnt all that bad. It changed things up a bit and you sometimes got a 1v1 or 1v1v1 which is a whole other dynamic and makes it at least a little bit fun (tbf AOD is not a really fun place to be in if it wasnt for the coins)
My suggestion: change the required players to start the arena to 2 (or 3 if you dont want 1v1 in AOD).
Thank you ![]()
Mugiwaraffi
Display MoreFeedback to the latest Patchnotes:
PvP
- Fixed Arena of Darkness was starting regardless of number of players inside.
I can see why you did that change (waiting alone in AOD for other players) but it is problematic in multiple ways:
1. There is a bug that people cant enter because they are "in combat" even though they are not in combat or group. You can only select "hide" and cant rejoin in the battlefield interface. If 1 out of 5 gets this, arena cannot be started. I couldn´t play a single Arena of Darkness match since the last patch.
2. As a player who needs to do PvP for the robot, titles etc there is no other good option to obtain nero coins.
3. The way it was when only 2 or 3 people fought in AOD wasnt all that bad. It changed things up a bit and you sometimes got a 1v1 or 1v1v1 which is a whole other dynamic and makes it at least a little bit fun (tbf AOD is not a really fun place to be in if it wasnt for the coins)
My suggestion: change the required players to start the arena to 2 (or 3 if you dont want 1v1 in AOD).
Thank you
Mugiwaraffi
Hello
Further AoD pvp changes are already planned for next patch.
Greetings
Hello,
When I farm Justice Energy on other maps, I can learn my rank by talking to the NPC. I guess there is no such NPC on the Talaghan map? It seems like it is not possible to learn my rank?
Hello,
When I farm Justice Energy on other maps, I can learn my rank by talking to the NPC. I guess there is no such NPC on the Talaghan map? It seems like it is not possible to learn my rank?
Will be added with next patch.
Greetings
Display Moreforum.chroniclesofarcadia.com/core/attachment/10698/forum.chroniclesofarcadia.com/core/attachment/10699/
Hello,
I’d like to report a balance concern regarding a specific area in the Talaghan region — particularly at coordinates [67.9, 47.5].
🧟♂️ Mobs Present:
139389 – Soul-Eating Captain
139434 – Dark Shadow ZombieThese enemies cast a DoT effect named “Decay” (
625686), which lasts for 25 seconds and deals ~105,000 damage per second. This is an extremely deadly poison, especially for early or mid-level players.🧪 My Experience:
When I first started the game, I died here many times and nearly quit.
Now, returning for a quest (at a much higher level), I still almost died.
My survival depended on
501617 – Phoenix Devastationtriggering and using1250809 – Dried Bassfor sustain.This shows that even with strong gear and buffs, surviving this poison is difficult — which makes it nearly impossible for new players to get past this zone.
💬 Suggestion:
Please consider reviewing this specific encounter:
Reduce the damage or duration of the Decay effect in early zones
Or introduce a warning/teaching mechanic to help players understand how to counter it (e.g. via food, purification skills, or special NPCs)
This will help retain new players and provide a fairer experience early in the game.
Thanks.
Talaghan isnt meant to me runned through without endgame gear as far as i know and also is designed to be hard content, i never had issues there O.o ( not an area newbies without gear should be therefore )
Hello,
In the Talaghan map, when entering the Poison Water areas while one of the following skills is active:
200150 [Serenstum]
1490820 [Holy Shield]
the screen turns completely bright red.
The visual effect is much stronger than the normal poison area effect and significantly affects visibility.
You can clearly see the issue in the attached video.
This may be a visual effect conflict. I kindly ask you to review this issue.
Thank you.
Hello,
I noticed a possible issue during the Hydra Event with 139400 [Zehirli Kara Enerji Hydra].
The boss applies a debuff called 1502017 [Panik]. This debuff fears the character and causes the character to run around uncontrollably.
The item 1220148 [Bulwark Ring of the Abyss] says that it provides immunity against fear. When I use this item, my character receives the 504357 [Korkusuz] buff for 30 seconds.
However, even while 504357 [Korkusuz] is active, the 1502017 [Panik] effect from 139400 [Zehirli Kara Enerji Hydra] is not prevented. The character still gets feared and moves uncontrollably.
Normally, these ring buffs protect against fear effects. However, it does not seem to work against 1502017 [Panik] from this boss.
Because of this, I would like to ask / report:
Is it intended that 504357 [Korkusuz] does not prevent 1502017 [Panik]?
If this is not intended, could the interaction between 1220148 [Bulwark Ring of the Abyss] / 504357 [Korkusuz] and 1502017 [Panik] from 139400 [Zehirli Kara Enerji Hydra] be checked?
Thank you.
Display MoreHello,
I noticed a possible issue during the Hydra Event with 139400 [Zehirli Kara Enerji Hydra].
The boss applies a debuff called 1502017 [Panik]. This debuff fears the character and causes the character to run around uncontrollably.
The item 1220148 [Bulwark Ring of the Abyss] says that it provides immunity against fear. When I use this item, my character receives the 504357 [Korkusuz] buff for 30 seconds.
However, even while 504357 [Korkusuz] is active, the 1502017 [Panik] effect from 139400 [Zehirli Kara Enerji Hydra] is not prevented. The character still gets feared and moves uncontrollably.
Normally, these ring buffs protect against fear effects. However, it does not seem to work against 1502017 [Panik] from this boss.
Because of this, I would like to ask / report:
Is it intended that 504357 [Korkusuz] does not prevent 1502017 [Panik]?
If this is not intended, could the interaction between 1220148 [Bulwark Ring of the Abyss] / 504357 [Korkusuz] and 1502017 [Panik] from 139400 [Zehirli Kara Enerji Hydra] be checked?
Thank you.
Fear saving effects were intentionally disabled from this.
Hello,
During the Hydra event, when we click 129490 [Cüce Kalkanı], the game gives us the following two skills on Alt+1 and Alt+2:
1491460 [Karanlık Bekçi]
1491461 [Cesur Savaşçı]
I tested these skills for a long time. However, I could not use them on targets, on myself, or on the Boss.
I tried using them with a target selected, on myself, and on the Boss, but the skills do not seem to work.
Because of this, I think 1491460 [Karanlık Bekçi] and 1491461 [Cesur Savaşçı] should be checked to see whether they are working correctly during the Hydra event.
You can see the issue in the video below.
Video:
For your information.
Thank you.
Display MoreHello,
During the Hydra event, when we click 129490 [Cüce Kalkanı], the game gives us the following two skills on Alt+1 and Alt+2:
1491460 [Karanlık Bekçi]
1491461 [Cesur Savaşçı]
I tested these skills for a long time. However, I could not use them on targets, on myself, or on the Boss.
I tried using them with a target selected, on myself, and on the Boss, but the skills do not seem to work.
Because of this, I think 1491460 [Karanlık Bekçi] and 1491461 [Cesur Savaşçı] should be checked to see whether they are working correctly during the Hydra event.
You can see the issue in the video below.
Video:
For your information.
Thank you.
Both skills function correctly - but must be used on the Hydra Charmer.
Display MoreDisplay MoreHello,
During the Hydra event, when we click 129490 [Cüce Kalkanı], the game gives us the following two skills on Alt+1 and Alt+2:
1491460 [Karanlık Bekçi]
1491461 [Cesur Savaşçı]
I tested these skills for a long time. However, I could not use them on targets, on myself, or on the Boss.
I tried using them with a target selected, on myself, and on the Boss, but the skills do not seem to work.
Because of this, I think 1491460 [Karanlık Bekçi] and 1491461 [Cesur Savaşçı] should be checked to see whether they are working correctly during the Hydra event.
You can see the issue in the video below.
Video:
For your information.
Thank you.
Both skills function correctly - but must be used on the Hydra Charmer.
Hello,
Thank you for the information.
I found 139468 [Hydra's Charmer], and now I understand what you mean.
However, I still think there is a small tooltip clarity issue here.
The tooltip of 1491460 [Karanlık Bekçi] says that it absorbs damage from the Dark Crystal Snake.
The tooltip of 1491461 [Cesur Savaşçı] says that it draws the attention of the Poison Dark Energy Hydra and makes you its main target for 20 seconds.
Based on these descriptions, a player naturally tries to use the skills on 139399 [Kara Kristal Yılanı], 139400 [Zehirli Kara Enerji Hydra], themselves, or the current target.
However, the tooltips do not mention that these skills must be used on 139468 [Hydra's Charmer].
Because of this, it is confusing from the player’s perspective. The skills may work correctly, but the tooltip does not clearly explain that the correct target is 139468 [Hydra's Charmer].
I think it would be much clearer if both skill tooltips mentioned that they must be used on 139468 [Hydra's Charmer].
Thank you.
Display MoreBoth skills function correctly - but must be used on the Hydra Charmer.
Hello,
Thank you for the information.
I found 139468 [Hydra's Charmer], and now I understand what you mean.
However, I still think there is a small tooltip clarity issue here.
The tooltip of 1491460 [Karanlık Bekçi] says that it absorbs damage from the Dark Crystal Snake.
The tooltip of 1491461 [Cesur Savaşçı] says that it draws the attention of the Poison Dark Energy Hydra and makes you its main target for 20 seconds.
Based on these descriptions, a player naturally tries to use the skills on 139399 [Kara Kristal Yılanı], 139400 [Zehirli Kara Enerji Hydra], themselves, or the current target.
However, the tooltips do not mention that these skills must be used on 139468 [Hydra's Charmer].
Because of this, it is confusing from the player’s perspective. The skills may work correctly, but the tooltip does not clearly explain that the correct target is 139468 [Hydra's Charmer].
I think it would be much clearer if both skill tooltips mentioned that they must be used on 139468 [Hydra's Charmer].
Thank you.
Hello
Protecting damage from a target wouldn't make sense for skill to be used on this target it is trying to protect from. So rather it is already clear it should be used on the target you're protecting.
Taunt skill will be adjusted desc to make it clearer.