Yea, me too. I'm not that much active these days anymore, but just looking at the patchnotes, I predict that the current mage meta shifts to a "mage & champ" one now. The Sage rework seems to ignore the crit resistance of your targets in burst now and another 15% dmg are huge. But we will see how it is ingame. Also I don't understand (guess I never will) why ppl want group buffs to be changed to selfish buffs in a game that i entirely focused on cooperative gameplay, but whatever. The Champ ISS was always a reason for setting up a raid differently (at least for us) and even for single players that was a reason to use a specific badge title I suppose (but am not sure).
Regarding M/Wl...
I had a very different opinion of the class (against almost everyone who posted here over the last week), bcz if you don't stack your fire damage, you don't loose that much time to set up your max damage, so that you are actually able to compete with other classes. MWl wasn't the best dps for sure, but it was a maijor support class that was played on 2 different ways:
1) Only spam FBM debuff on any mob and additionally deal some decent damage on bosses
2) Use FBM only on specific mobs or bosses and rely on your dps, which was pretty fine imo.
I'm not sure if the new "Will of Pride" does trigger a gcd, but seems not necessary but a big improvement of the class' dps.
I don't see, what the Devs wanna do here. We have 5 different roles these days: Tanks, Heals, Full-Supports, Supp-Dps, Dps. Full-Supps are for example S/P, W/P, CH/D, Wl/M. These are meant to be full supportive and can be played as full support classes. That means you can support the raid by using a necessary skill at least every second on a gcd.
DPS-Supps are for example M/Wl, D/R, P/S and for sure even more (I have no idea what pdps classes can do here, maybe D/W or P/W, bcz of the battlerez and such). They have a good dps potential but their support for the raid is just decent or makes playing them viable. Even if they don't deal that much dps (like full dps classes do), the supportive potential is enough to make them worth it. Turning them into classes that can actually deal decent damage as well, is a fail in my eyes.
Conclusion: Complaining that classes, which have great support potential, deal bad dps, should not be a reason for improving their dps to a level that enables them to compete with full dps classes. Otherwise I never see an ending of the balancing process coming. Better classify/group dps classes by their different potentials and usages. At least I don't wanna have another 10 M/R's out there, that deal about the best damage and got a decent support as well.
Also, speaking about ending of balancing... with the "new" card system, the different raid setups (that was alrdy a thing from the beginning but whatever), the randomness of the "endgame" and the very good performance of rofl, I think, it's not possible to compare any of you guys' scrutis or experiences at all. Any time anyone is posting me a scruti of a run that does NOT contain any list of players, classes, support potential, pullstyle of the tank, etc, that is just useless in my opinion. Also the complains without posting anything is useless, bcz all of us have different playstyles, guild internal raid setups, etc. We need a non-random possibility to compare our classes as much as possible on a non-useless way.
We need a testing environment, that behaves always the same way. That could be one specific dummy (Balton?) with full support debuffs for single target and multiple of these for AoE. Currently there is only 1 low level dummy (not even a boss) available that is not placed between others, which makes effective single target dps testing impossible. Also the "AoE dummy section" isn't representative bcz any class would deal max damage on them (not sure if they are even lv 104+). The testing environment dummys need real endgame resistances, levels and values. In my personal rota I also got some checks for UnitSex which tells if a target is a boss or something else.
Before having such a testing environment I keep laughing about the entire process and all those very different opinions, which result into the fact that patches/balancing adaptions make specific raid setups quite OP.
Just my opinion.