Hello,
I would like to address the damage issue faced by mages in high-level instances such as Origin. As you know, the passive Intelligence bonus skills were changed to magical damage bonus skills some time ago. This adjustment has caused problems in high-end content, primarily because mages have lower magical attack compared to warlocks.
In full burst scenarios, warlocks can reach around 6–7 million magical attack, while mages typically cap at around 5.5 million. In instances like Grafu Castle and Origin, mobs have higher defense than our magical attack can overcome. Physical classes such as Champions, Warriors, and Scouts possess significantly higher attack power than mages, resulting in greater overall damage output in most situations.
Let me illustrate this with some screenshots:
For example, here is a run in Origin as a mage.
During burst, I was able to reach 5.5 million magical attack, even though I used magical attack food and a magical attack amulet.
The Champion class dominates the instance with its high AoE damage. Meanwhile, the Scout class delivers extremely powerful single-target burst damage to bosses and maintains solid overall performance.
Let me further demonstrate the Scout’s single-target burst potential with screenshots:
Compared to these classes, mages only excel in sustained damage scenarios. However, this advantage is not sufficient to compete with physical classes, as mobs rarely stay alive long enough for sustained damage to matter. Warlocks perform better due to their higher magical attack and shorter cooldowns on their buffs.
Therefore, I suggest some changes for magical classes. They need additional magical attack power and a stronger burst profile to remain viable in endgame instances.