Posts by grknkrdn1299

    I've now been playing off and on for few years now. I love this game but I'm alone all the time every time I join a guild I get kicked or they disband. I'm level R103/P80 and completely lost idk where to go to make diamonds, or how to start making straight end game gear. I see all these end game players in Atlas, but no one will speak to me. I've been reading and researching trying to figure it out on my own and well I get lost a lot trying to understand what goes where, how to do this. then on top the best in slot for my build never has anything on auction and where it drops, I can't solo so I'm in a bubble now trying to figure out what's up from down for end game. it was easy getting here just questing lonely as heck but doable. now I've begun to hit a straight wall and I keep quitting and coming back hoping it will change but hasn't I just sit here solo lower level dungeons and raids to get drops to sell cheap on auction to try to help other new players and be bored when I want to understand the end game and finish building my char and doing the hard stuff with ppl but it seems no one wants to step up as a player and help someone get there to have fun.

    Hi and welcome to Chronicles of Arcadia. Like GM Haru said before, you should definitely find a guild. You cant enter endgame instances and farm them because you are newbie player. So, i suggest you to farm gold as much as you can.

    Complete quests in 80+ maps. With this way you can level up your classes and earn gold. You can buy diamonds with your gold in auction house. With those diamonds you should unlock some classes such as warlock-champion-druid. Because there are some support classes which gives important buffs to your whole raid. Such as warlock/druid and warlock/priest. These classes are so important. Especially warlock/druid. After you buy diamonds with your gold, dont forget to unlock item set-skill "Shield of the Otherworld" for warlock class. And make a cheap support gear for yourself. You can use sta/hp stats which are very cheap in auction house. Play some malatina minigames and earn Phirius Shell.
    You can buy this gear set from Vendors in Atlas City :

    After you make a good support gear in this way. You can join many instances. When you start entering instances and farm arcadia coins, i suggest you to trade your arcadia coins to ancient mementos via Macia Pence NPC in Atlas City.
    And trade your ancient mementos to Badges of the Trial via Hilary NPC. Thus you will be able to unlock Guild Title Skills via NPC in guild castle. Most important is "Soldiers Attack" skill. this is a must have skill for every support.

    Hi, its all about casting time and being interrupted when moving. In scout/warlock, cooldown of 2 skills are depending on ranged attack speed . But these skills are really so weak. Their damage is even lower than . Other single target skills have casting time-channeling time. We cant use these skills while moving. And even if use and cast those skills while moving, our targets die even before spells are being casted. As you can see, scout/warlock's single target rotation can only be used on boss when you have . It is almost impossible to use your single target combo against mobs.

    So, there are 2 options for this class to make its single target rotation something we can actually use :
    1- Make an instant skill. So, we dont lose our time (which i think not a good idea beacuse this class would be so powerful )
    2 - Make this just like what you did in scout/mage class. It should be a magical skill which deals poison damage. And its cooldown should be scaled with our ranged attack speed.


    Please reconsider my second suggestion. If we could use + while moving, this class wouldnt be so annoying on most single target situations

    My Update about backport problem :
    My friend got backported in Orkham instance as druid/rogue. I think this problem is not just about warlock. There is a backport problem in game nowadays.

    1- My friend had same problem in Orkham instance. But yesterday it happened to me in Forsaken Abbey (Awakened Mode). So i think its not about any zone. Probably it happens in everywhere

    2- My friend had this problem with warlock/warden. I played warlock/warden in Forsaken Abbey (Awakened Mode) when this happened. Then i swapped to warlock/champion. It happened again. I think its about warlock class generally

    3-So far i have seen this problem only in warlock classes.

    4- Well, im not sure about that now. I always use same buffs for every warlock class

    I realized that game is lagging when i play warlock classes. Even though i see i have only 50-60 ms, i am being teleported back and i cant use my skills sometimes. Developers please investigate this problem and fix it.

    Dear developers, in last patch you removed your global cooldown changes. But there is still a bug with global cooldown. When we use a skill or a food, our skills and foods enter 1 second of global cooldown and we understand it with red color of our action bars. But sometimes when we use buffs/skills/foods, we get more global cooldown. Let me explain it with screenshots.


    This is a normal global cooldown when we use buffs/skills/foods :



    And this is a bugged global cooldown when we use buffs/skills/foods :




    Developers please fix this. It is really so difficult to play tank with this global cooldown bug. I cant use my buffs and skills quickly when i need them.

    Hello, i love Demon's Greataxe(ID:1210017) and Demons's Greatsword(ID:1210038) skins. And i would like to see more weapon skins like this. Can you also bring a 2-h hammer skin named Demon's Greathammer ? And you should also bring more skins such as Demon's Hammer (1-h Hammer), Demon's Axe(1-h Axe), Demon's Spear (Spear),maybe Demon's Bow (Bow), Demon's Sword (1h Sword), Demon's Wand (Wand), Demon's Staff (Staff), Demon's Dagger (Dagger), Demon's Katana (Katana), Demon's Crossbow (Crossbow) and even maybe Demon's Gun (Gun) ?

    New Demon Weapon skins should look like these ones :

    Pressing tab to select a target selects first enemy your aoe spell would hit, so regardless of how mobs are pulled, if you press tab when there is a mob in range of your aoe spell, spell will also hit that target first.


    Greetings

    I am afraid it's not that simple. We can't just apply our DoTs to the nearest target and then hit the target with the Power of the Wood Spirit skill, because let's not forget that the nearest mob is always the first to die! Many other DPS players are also using their AoE skills to kill the mobs. If we try to spread our DoTs by selecting the nearest target using the tab button, we will never be able to do that. The most logical way to spread our DoTs is to apply DoTs to the rearmost target and hit that target with the Power of the Wood Spirit skill. However, as I mentioned earlier, since the mobs are incredibly close to each other and constantly moving, it seems impossible to hit the desired target with this skill. Please reconsider my suggestion.

    This skill inflicts damage to closest targets, so you can adjust which target its going to hit by adjusting your position. Other than that, pulling 20 mobs is obviously supposed to be weak side of this class.


    Greetings

    And what happens if knight/champion pulls all mobs to himself with electrocution chain skill ?

    Then all mobs will be at same place and it will be impossible to adjust our position according to that.

    And when tank pulls many mobs in instances such as Orkham and Grafu Castle(awakened mode). Almost all mobs really stay close to eachother, so its so difficult to adjust our position. Maybe you should consider to make this Dot-spreading mechanic easier.

    About Scout/Warlock


    I love this class so much but this class has something missing in its skills. We have to use some aoe skills such as and also when we attack single target(Dont tell me to use because some targets are dying even before this spell cast ends).Why dont you just make this elite skill also change joint blow and make it a magical skill that deals poison damage ? So we will have better single target rotation on this class.

    About Warlock/Warden

    Power of the Wood Spirit skill (ID:1490952) spreads our DoTs to 6 other targets if this skill hits a target with these dots.

    But problem is that this skill hits only 6 targets. When our tank pulls 15-20 mobs, sometimes this skill doesnt hit the target with dots. Instead it hits wrong targets. And we cant spread our dots. Please change this skill to hit all targets (but dots should be applied to 6 targets only) and reduce this skill's damage.

    Hello fellow Arcadians! I’ve been an active player on this server for the past few years, and I've been playing as a tank for the last 1-2 years. I decided to create a knight/druid guide to help new players or those struggling with playing as a tank. Please don’t get me wrong. I’m not claiming to be the best tank on the server or even a very good tank player. Like most players, I can make mistakes. However, having played as a tank on this server for a while, I have gained some experience. What I'll share in this guide are my personal opinions. If I am wrong about something or mention anything incorrectly, please feel free to correct me.


    Alright, let's dive into the guide...


    In this game, there are many tank classes you can play. Each tank class has its own advantages and disadvantages. Some tank classes can generate high aggro, while others may generate less. Additionally, some tank classes are very defensive and can protect the team, while others debuff targets, making it easier for DPS players to eliminate them. Each tank class has its unique playstyle. In this guide, I’ll be focusing on one of the most popular tank classes: the knight/druid.



    Why Should You Play Knight/Druid?


    The Knight/Druid class has several appealing advantages. Let me explain them to you in bullet points:

    1. The Knight/Druid is a very durable tank class. Your HP and Physical Defense are always very high with this class.
    2. Even when the healer stops healing you, the Knight/Druid can survive for a long time because you can heal yourself and the entire team, and you can continuously give yourself high amounts of shields.
    3. Thanks to the Holy Flank elite skill, whenever you give yourself a shield, you and all raid members around you gain 5% Physical Attack and 5% Magic Attack.
    4. The Holy Shield skill not only makes you immune to physical and magical damage but also makes all raid members around you immune as well.
    5. With the Potent Blessing elite skill, you and all raid members receive 12% more healing.
    6. The highest aggro-generating skill, Truth Shield Bash, has only a 15-second cooldown!


    What Are the Disadvantages of This Class?

    1. The aggro generation of this class can be lower than some other knight classes because it doesn't have an elite skill that provides extra physical damage like some other knight classes do.
    2. If you miss with your high aggro-generating skills, you can't generate aggro with just Holy Strike. The damage of Holy Strike is often not enough to gain aggro. You need to use Whirlwind Shield, Earth Cleave, or Truth Shield Bash to gain aggro.
    3. You can’t debuff your target to make them take more damage.





    Now, Let’s Move on to Playing Knight/Druid...


    What Buffs Should We Choose?

    1. House Maid Buff: The buff I always choose from the house maid is the one that gives 6% HP. This is because all knight classes with the item set skill "Traces of the Cross Sword" provide a shield to nearby raid members. The higher your HP, the higher the shield they receive.
    2. Guild Castle: This is not up for debate. Get all the buffs at their highest value from the Guild Castle. 6% Defense, 6% Attack Power, and 6% HP are always useful for a tank.
    3. Zodiac Pet Buffs: Zodiac Pet Buffs can vary based on your preference. I choose the All Attributes buffs because they give me both Defense and HP. However, you can choose the HP-giving Zodiac Pet Buffs if you want to provide higher shields to your team.
    4. Aura Buff: I personally choose stamina because it increases my HP and gives me a bit of defense. However, you can choose the one that gives maximum HP as well.


    What Foods and Potions Should We Use?


    Here are the foods and potions I personally use:


    1 - Hero Potion : Increases all your attributes by 20%.




    2 - Atlas Special Pie : Increases your maximum HP by 15%.




    3 - Soulmate Mixed Dessert : It gives you 7% Str, Dex, and 3% Physical Attack Power and 3% Critical Physical Damage.




    4 - Featured Cuisine Delicacy : Increases all your attributes by 4%




    5 - Aged Realgar Wine : Increases your Physical and Magic Attack Power by 30%, thus slightly increasing your aggro.




    6 - Jungle Dinosaur Leg : Provides 17% Physical Damage, which is very important. Your aggro significantly increases. Physical Damage is more important than Physical Attack for aggro.




    7 - Egg Rice Dumplings : Increases your Physical and Magic Defense values by 30%. This is very important as you will take much more damage without it.




    8 - Transformation Potion :This can vary based on your preference. Some people use the transformation potion that gives 20% STR and 20% STA. Others use the one that gives 20% WIS and 20% STA for the Knight/Druid's Earth Cleave skill to do more damage (because Earth Cleave scales with wisdom).


    9 - Potion : Maid's Justiciar Brew :

    Increases Physical Defense and your total aggro by 5%. You can obtain this potion from the house maid.



    Instance Gameplay Tactics



    First, let's understand our skills. Knowing what each skill does is crucial to avoid problems while tanking.


    These buffs should always be active:


    : Increases Physical Defense by 60%. Very important.


    : Every time you deal damage to your enemies, their attack power is reduced by 8% for 10 seconds. This debuff can stack up to 4 times, reducing their attack power by 32%.

    : Increases the healing received by all raid members by 12%.

    : Increases stamina and healing received by 16.8%, making it harder for you to die as your health and defense values increase, and you receive more healing.

    : Increases your aggro by 135% and continuously regenerates mana.


    Skills to use in instances:

    AOE (Area of Effect) damage skill. Use it for generating aggro.

    AOE damage skill. Use it for generating aggro.

    Single-target damage skill. Use it for generating aggro.

    If this skill hits a target, it deals damage to all nearby enemies every second for the next 12 seconds. Use it continuously for aggro!

    Deals damage to nearby enemies. Use it for generating aggro.

    Pulls all nearby enemies to you and increases your total aggro by 15% for 15 seconds. Use this if you lose aggro on mobs or if you want to increase your aggro by 15%.

    Immobilizes nearby mobs. If you use Earth Cleave after this skill, nearby mobs are stunned for 2 seconds.

    Single-target damage skill. Use it for generating aggro.

    Increases your aggro on the target by 5% and acts like a taunt. Do not use this on mobs. After generating some aggro on a boss, use this every 2 seconds to significantly increase your aggro on the boss.

    This skill quickly moves you towards your target and stuns it for 10.4 seconds. Do not use this for aggro! It generates almost no aggro. Use it to stun/interrupt the target or quickly reach it.

    Do not use this for aggro! It generates almost no aggro. Use it to pull a distant target to you or to interrupt an enemy's skill.

    This is a Guild Title skill. Use it to reduce the defense of your target/targets when you have pulled a large number of mobs or are fighting a boss, so the DPS players in your team can deal more damage.



    How Much Aggro Do Your Skills Generate?



    Very High Aggro:


    High Aggro:


    Low Aggro:


    How to Generate Aggro When Doing Big Pulls and Attacking Bosses in Instances?


    Let's start with the buffs you should use. When you are doing big pulls or attacking bosses, the DPS players in your team will also burst, increasing their aggro due to higher damage output. To generate enough aggro, you also need to burst.


    Reduces all incoming damage by 50%. This prevents you from dying easily when taking damage from mobs or bosses.

    Increases your Parry Rate by 54.5%, reducing the amount of damage you take from enemy auto-attacks.

    or These potions increase your attack speed, thus increasing your aggro.

    Use this to reduce the damage you take and heal yourself.

    Significantly increases your damage, and thus your aggro.

    Temporarily increases your maximum HP.

    Significantly increases your movement speed and reduces the damage you take.

    Makes you and all raid members immune for 5 seconds. Do not waste this. Use it to protect your team or prevent mobs from stunning/slowing you. If you are in a tough spot, you can use it for yourself.


    Now that we've learned how to burst, let's learn how to do a big pull.

    Big Pull:


    When doing a big pull, first hit the mobs with or After using one, use the other skill. Use to generate more aggro on the mobs every second. After using , if all your AOE skills are on cooldown, keep using . When all mobs are near you, start using your AOE skills again and use to reduce the mobs' defense.

    Do not waste unnecessarily. If you see a single mob isolated from others, use this skill on it. There is no point in wasting AOE skills on just one mob. However, if this skill is on cooldown, you will have to use your AOE skills.


    Skills to Use When Attacking Bosses:


    After bursting, when attacking a boss, first use because it generates the most aggro!

    Then, use these two skills

    Keep generating aggro with

    Finally, if all these skills are on cooldown, use and after generating some aggro, use every 2 seconds.





    Thank you all for reading my Knight/Druid guide. If you find my ideas incorrect, please feel free to correct me. You can share your own ideas and questions. I wish you all happy tanking.

    Hello everyone, This night we discovered an insane bug in Dark Core instance in 4th Boss. As you already know, if you cant kill Xanthus Boss last boss will appear in boss room and wipe out your whole party. But this time some crazy stuff happened. When last boss appeared in boss room, Xanthus boss was at like 1% HP left. We killed Xanthus boss but last boss was still there. I thought last boss would disappear also a few seconds later. But he never did. So, we had to kill this boss also. We killed him and cleared instance untill last boss. And guess what happened ? Last boss was still there ! So, we killed Dark Core 2 times in same instance. I think something like this never happened before in this server.


    And this is the last boss as usual



    Edit : I hope you give all people in this raid some reward coins for discovering this bug.

    My Feedback About Mage/Scout


    I am afraid this class is underperforming because of Fire Rose skill and some other skills that require Fire Rose debuff on target.


    Let me explain problem


    Fire Rose debuff skill has travel delay. If you are playing in a powerful party which kills mobs quickly, you cant even use Fire Rose + Shot or Fire Rose + Fire Rose Explosion combo. Mobs die even before your debuff reaches target. And you will never be able to use these skills to deal your damage. Besides, even if you are able to apply your Fire Rose debuff on your target, you will have to use Fire Rose debuff on other targets which have very low HP left on them. Applying debuff on all targets one by one is really annoying and such a waste of time. This class can never perform its full capacity in a fast raid.


    So, i have some suggestions in order to make this class playable in fast raids.


    1-) Change Fire Rose Explosion skills name to Fire Explosion. Make it be usable without Fire Rose debuff on target.

    2-) Remove casting time from Fire Explosion skill and make it instant skill.

    3-) Make Fire Explosion skill apply Fire Rose debuff to all targets in 120 radius range

    4-) Reduce Fire Explosion's cooldown from 10 seconds to 5 seconds

    5-) Remove travel delay from Fire Rose debuff