Posts by grknkrdn1299

    Nobody has any intention of building a wall (sarcasm).

    The game is aimed at P2W, remember. How long does a new player have to farm gold before he can exchange gold for diamonds? Very long. As a casual player you have no chance of really making any progress. In the AH you also pay for the item with diamonds. So don't tell me you don't have to buy diamonds.


    Greetings

    Yes this game is p2w and if a player wants to farm gold and make some gear for beginning, he needs to be patient for a few weeks at least. I know this server is so difficult for newbie players. They need a lot of help from other players. And developers need to change this situation. A lot of things must be updated and things should be easier for new players.

    In my opinion starter set also must be upgraded to run some instances. This rental gear is a good option for newbie players. But this will not be enough. Developers must put a lot of effort to help newbies.

    Great suggestion (sarcasm). I don't believe that new players want to rent gear for 3400 diamonds for a week to run ROFL. That's the equivalent of around €20. The problem is that the server has only focused on high-end and now no new players are coming. The high-end guilds also don't accept new players. So the problem is homemade. Now you have managed to break the server. Now you're all crying because no one wants to play here anymore. Your own fault.


    Greetings

    It is not our fault, i am trying to help newbie players if i can. Yes endgame guilds dont want to accept new players, this is really bad. Developers should also focus on newcomers. But new players dont need to buy gear with real money, they can just farm their gold with quests and they can rent these items. Nobody needs to spend real money to buy diamonds. I hope developers bring more features to help newbies

    Hello, i am opening this suggestion to help new players and people who cant run instances because of their low gear. New players currently cannot join any instance because their beginner set is not enough to run high instances. And also this server doesnt have so many tank and healers. We are always having difficulties to find tank and healer. So, my suggestion is you to bring a new feature to rent gear from NPC Royal Knight Jovena (ID:162728). Players should choose their rental items from Final Form Sets. They should also choose stats, runes and tier of their items. And their price should be scaled with gear score of items. For an example if our total gear score of items is 1700 , then price should be 3400 diamonds for 1 week.


    Dear developers please consider my suggestion to help new players and rest of community in whole server. We would like to see more people running instances. New players are giving up this server because it takes months to make gear, at least you can help them like this. Please think about it. You may help a lot of players with this way.


    Greetings

    -Tarsq

    About mage/priest


    Skill Magic Drain (ID:493265) has global cooldown trigger and we use it so often now. My suggestion is to make it a passive skill which gets triggered when we use Rising Tide (ID:499608). This buff should not be triggered again for 30 seconds after it ends.

    Please change mage/rogue DoT. Before 60% nerf, Dot damage was dealing 9m damage. Now it only deals 3m with burst.

    This Dot damage is really useless like this. You should nerf this Dot damage by 20% maximum. 60% is really too much

    Hello, i want to share some of my opinions about this server. I think you should definetely change your game policy to help new players. As far as i can see only a few guilds are farming endgame instances like orkham and rest of guilds are farming outdated instances like rofl. I dont see so many new players looking for instances or wanting to buy gear in world chat. New players are really so important for game economy. Because endgame players have already finished their gears and they dont need to buy anything anymore. They dont spend diamonds like new players. I remember 2-3 years ago when RoFL was endgame instance. I used to earn 40k diamonds every week only by selling RoFL weapons in auction house. Nowadays it is imposssible to earn diamonds like this.

    I have a lot of friends who are just bored of this game because of difficulties of this server. There are a lot of things to do in this server. Here is some of things to do to reach endgame content.


    1- Up your classes to 105 lvl and unlock every elite skill for your classes.

    2-Start with Tikal prequests, unlock tikal-inferno-gorge-rofl. And of course you need to run gorge of ice giants once to unlock hekhig npc.

    3-Unlock at least 5 lvl badge title system to use your titles.

    4-Make your normal pet and cenedril pet max lvl.

    5- Play festival events and make all your zodiac pets draco pets, then unlock darkness pet and moon pet.

    6- Finish some quests to unlock Zhargos world boss.

    7-Finish every quest in talaghan map in order to unlock Dark Core, Orkham and some titles in talaghan.

    8-Make yourself some good gear to enter instances. Minimum gear is Final Form set from RoFL

    9- Start with HoTo, run Kalin, Ice Dwarf Kingdom, Forsaken Abbey, Necropolis of Mirrors. And of course you need to run Ice Dwarf Kingdom and Forsaken Abbey 20 times to make a rune and earn your important titles.

    10-Run instances like Dark Core and Orkham to finish your gear.


    These are some things i remember to reach endgame content. Maybe i forgot to mention some things. But i need to ask you developers, without a strong guild, how do new players reach endgame content and enjoy this game ? Almost all guilds want to recruit strong endgame players. New players are simply stucked in a bad situation.


    First you need to give new players a guild.

    Secondly you need to make these players earn diamonds with an easy way.


    I suggested to create a GM- controlled guild before.

    But of course only new players should join this GM- controlled guild and earn their diamonds. This shouldnt be abused by other players

    You can invite all verified new players to this guild.

    Seperate Ancient mementos like you seperated courage coin. Mementos we get from instances and mementos we get from Arcadia coin exchange npc.

    Make Owenstein NPC use only mementos we got from instances. Make it give double amount of diamonds to these verified new players.


    You should also change Sathkur instance. It should always give Splinter of Form and Splinter of Emotion if player doesnt have IDK and FA titles(To Know Every Trick in the Book and Tragedy Builds Character).

    You should also change this Badge Title System. (I know you refused to change it before. But please consider it again).

    And please change IDK and FA runes to be creatable with 10 Cores only. 20 is too much for new players.





    If you apply these changes, i beileve number of new players will increase in this game and server will be more crowded. Game economy will improve and we will have a better server.


    Other players can share their thoughts to help new players.



    Greetings

    -Tarsq

    like physical DoTs I guess. exceeding 5kk attack power will increase the dot damage by a huge amount. that's right now for all physical DoTs.

    So mages should now also make their gear to do damage and don't leech anymore xD

    Sad, im a leacher with low gear and i will never see a good DoT dmg from mage/rogue

    This reduction can be restored by reaching enough magical attack value.


    Greetings

    What do you mean ? Are you saying we need extra 60% magical attack to reach same DoT damage ? Can you explain me how this magical DoT skills work ?

    About warrior/druid


    Stifle skill (ID:499499) gives us 15 stacks but these stacks are being consumed very fast when we dont have The Last Resistance skill. I suggest you to make Stifle stacks not to be consumed by auto attacks. Stacks should be consumed only when we use single target offensive skills

    About mage/rogue

    • Reduced Cursed Fangs damage over time to 550 from 1376. (-60%)
    • Reduced Kiss of Death damage over time to 1290 from 2150. (-60%)

    I think 60% DoT nerf is too much. This class was very powerful with its DoT effect. But with these changes DoT damage will be very low. I suggest you to reduce Kiss of the Vampire skill DoT effect by 30% instead 60%


    Hello, i want to share my idea to help newbies. A lot of new players cant find a guild because guilds only want endgame players. New players cant earn any diamonds and they stop playing this game. Can you create a GM controlled guild to help newbie players ? GMs can answer their questions about game and newbie players may run instances with their raids.

    About champion/rogue


    We have to use Shadow Step skill to trigger Disaster Appears(ID:498738). And sometimes shadow step gets us killed because we are being teleported behind our target. For an example we can fall off bridge in Dark Core when we use it.


    My Suggestion is to make Disaster Appears a permament buff and increase both its physical attack speed and physical damage bonus to 20%

    About champion/rogue


    Since you removed 32% hammer dmg buff from Death Arrives buff (ID:498730), this class became weaker than other champions i guess. Can you add 100% extra attak chance to Death Arrives and reduce its cooldown to 60 seconds ?

    And please remove global cooldown from this skill also

    About Mage/Priest


    Last Change of Wave Essence cooldown was unnecessary. This class was one of a few magical classes that could match with warrior classes in orkham. Maybe you should consider to revert this change. Or you can buff some unpopular mage classes like mage/druid mage/warden.

    About Mage/Rogue


    Mage/Rogue doesnt have good area damage after last changes. Its static field is still good. But in big pulls Purgatory Fire and Vampiric Siphon skills dont deal enough damage. And in instances like orkham it becomes weaker than other classes.

    Especially warriors have much higher AoE damage than mage/rogue.


    I have some suggestions for mage/rogue :


    Make Dark Phantoms from Distract skill follow player. And make them deal AoE damage to all targets around player instead just 1 target and reduce its cooldown to 90 seconds. And make these phantoms stay with player for 20 seconds at least.


    Increase damage of Gift of the Baron skill to 1800 + 0.2 x INT Dark Damage from 1387.7 + 0.2 x INT Dark Damage


    Increase damage of Purgatory Darkness skill to 3200 + 0.3 x INT Dark Damage


    My second and third suggestion may be unnecessary if you accept my first suggestion. But please consider my first suggestion. It would be so cool if we have 2x phantom pets like this.

    I totally disagree. In my opinion, travel delay is something every mage class has to overcome. If you find it too slow, just stand close to the mob or create a Lua timer set to ~0.5 seconds to prevent double casting. The usual travel delay for every skill is around 0.8 seconds if you are at maximum range. So plan ahead—either get close to the mob or set a timer for a smoother rotation at range. If they start removing it for one skill, I could suggest twenty other similar skills that would also benefit greatly from its removal.

    I suggested this because mage/rogue cant use Cursed Fangs + Kiss of the Vampire combo in big pulls (because mobs die really so fast). And without this combo our AoE damage will be very low. In my opinion mage/rogue still deserves some buffs. It is not good as mage/priest in orkham

    Can you at least change Cursed Fangs (ID:491578) to travel faster ? Sometimes i use this skill but debuff doesnt apply my target for 2-3 seconds. At least you can make this skill reach faster to our target

    I feel like warlock dps classes are not good as mages in Orkham. Warlock classes need some changes.

    Can you change Chaos Guide (ID:490449) to increase dark damage by 50% instead 40% ? And reduce its cooldown to 90 seconds instead 180 seconds.

    Change The Hex(ID:1492465) to increase dark dmg by 30% instead 20%

    About Bard/Warlock

    This class is really fun. But it has almost no AoE skills and that makes it bad in instances like orkham. Can you just buff this class a little bit ?

    My suggestion is to increase Darkness, Arise! passive skill (ID:1491191) to 45% Dark Damage instead 29.4%.

    And Soul Hunter skill (ID:1491189) should deal 150% CPS Dark Damage instead 90% CPS Dark Damage

    Please make some changes on Bard/Warlock to make it better dps class

    Quote

    And also Lightning(ID:1492124) skill of mage/champion is not so useful skill. Please change it to give 10% magical damage to player for 20 seconds(this buff should not be triggered again for 10 seconds after it ends) instead teleporting us behind our target.

    We do not plan to change this. As Mage/Champion is a "kind of melee" class, it has the ability to teleport, which is based on the idea of the nordic mythology figure Thor who wields a hammer and is able to rush towards enemies to crush them with his hammer.

    We will increase Lightning range in order to make this more reasonable anyway. However, there are some other changes about to be released, that might fix certain dps issues and bring the class further towards the basic design.

    What about Shock Strike skill ? Maybe you can consider removing its global cooldown (ID:1492125)

    About Mage/Champion

    Lightning Shield skill (ID:499811) deals damage only when we recieve damage. But we dont recieve any damage from mobs usually. This skill is increasing our aggro by 90% and makes us a little bit tanky. But in return we dont benefit from this skill so much.

    As you can see only 1% of my total damage came from this buff.

    My suggestion is to change this skill. Make it deal 2220 + 0.4 x INT Wind damage around player every time we use a skill with 50% chance.

    About Mage/Champion

    Every time we use Voltage Size (ID:498864), Electric Compression(ID:498863) gets deleted.

    And we spam Voltage Size so often. We cant always refresh Electric Compression. It will be waste of time. Can you just make Electric Compression a passive skill for mage/champion ?

    And also Lightning(ID:1492124) skill of mage/champion is not so useful skill. Please change it to give 10% magical damage to player for 20 seconds(this buff should not be triggered again for 10 seconds after it ends) instead teleporting us behind our target.

    And if you really want, you can do/get the buff from Curse Fangs because mobs live long enough.

    Yeah unfortunately mobs dont live long enough to use that skill in our guild runs. Sometimes all mobs die in 2 seconds only. Thats why i asked for a change in Kiss of the Vampire.