About Mage/Rogue
Mage/Rogue doesnt have good area damage after last changes. Its static field is still good. But in big pulls Purgatory Fire and Vampiric Siphon skills dont deal enough damage. And in instances like orkham it becomes weaker than other classes.
Especially warriors have much higher AoE damage than mage/rogue.
I have some suggestions for mage/rogue :
Make Dark Phantoms from Distract skill follow player. And make them deal AoE damage to all targets around player instead just 1 target and reduce its cooldown to 90 seconds. And make these phantoms stay with player for 20 seconds at least.
Increase damage of Gift of the Baron skill to 1800 + 0.2 x INT Dark Damage from 1387.7 + 0.2 x INT Dark Damage
Increase damage of Purgatory Darkness skill to 3200 + 0.3 x INT Dark Damage
My second and third suggestion may be unnecessary if you accept my first suggestion. But please consider my first suggestion. It would be so cool if we have 2x phantom pets like this.