Posts by grknkrdn1299

    i see no point for this in trash u should do a big pull rota so better buff the dmg from purgatory

    Let me explain this with my perspective, as a mage/rogue you always need to use Kiss of the Vampire for maximum potantial damage, of course you can just use AoE skills for mobs. But then your dmg will not be so high. If you are playing with a strong raid, your AoE damage will always be lesser because mobs will die before you use Cursed Fangs + Kiss of the Vampire ( these 2 skills will take 1 second to use, but even 1 second is too much). And your overall damage will be lower.

    That is why i am suggesting to use Kiss of the Vampire skill (ID:491345) without Cursed Fangs skill ( ID: 49158).
    But of course this is my experience with mage/rogue. If you have a better idea, you can share it with us.

    About Warrior/Mage
    Change 70 elite skill to also modify our Frenzy.

    Make Frenzy (ID:490493) to give 3x High Voltage (ID:622954) stacks for its duration time.

    Remove physical damage and physical attack accuracy and make it increase our attack speed by 30%

    About Mage/Rogue

    please make Kiss of the Vampire skill (ID:491345) to be usable without Cursed Fangs. It is difficult to use Cursed Fangs + Kiss of the Vampire on mobs, because they die so fast sometimes

    About Mage Class General

    • Increased Elemental Catalysis damage gain to 40% from 36%, reduced area damage gain to 10% from 20%.

    Maybe you should consider to make Elemental Catalysis 3 minute buff. If our buff is less effective maybe we should use it more often.


    About Mage/Rogue

    • Reduced Fang Ritual dark damage gain to 20% from 24%, increased critical damage gain to 20% from 16%.
    • Reduced Shadow of the Baron magical and area damage gains to 12% from 15%, increased HP boost to 30% from 20%.

    If you reduced m/r damage like this, maybe you should increase magical damage gain from Kiss of the Vampire Skill (ID: 491345) to 25%


    About Warrior/Warlock

    This class has really absurd high damage after last patch.

    • Changed Spirit Blade Storm to be toggleable skill that costs 5 focus every 3 seconds, removed Rage cost.

    Maybe you should consider reducing this skill's damage by half. It really doesnt make sense. This class can use AoE permamently. No class should have AoE like this.

    Hello, mage/rogue is using wand + magical dagger. This class has high dps but it consumes 5% hp every second with it's elite skill. So, if you want to play with it's full power, healer should always heal you with HoT skills. That class is really good magical class in my opinion.

    Hey!

    I have a request for a new approach to S/K and S/P. Both combinations are unplayable; they're not good buffers, nor are they related to tanking instances or DPS. Additionally, it would be nice to give some minor buffs to S/WD and S/W. I think an overall buff of 3-5% to damage would help balance the scout class.

    You should write this in scout class feedback i think

    Hello everyone, i want to share my thoughts about new players and returned players. As far as i can see new players are giving up so easily because they cant reach endgame content. They cannot earn any diamonds easily and they also cant find guilds. They cant learn this game and finally they stop playing on this server. And that affects game economy in negative way. Server's population should not be decreased because of these difficulties about newbies. This server's developers should bring more features to help newbies. All minigames must be updated and should give useful items to players. All classic instances should give more mementos. New players should farm mementos and exchange them for diamonds easily. Gold Rate from quests should be increased to help newbies. I am currently not happy with server's population and i would like to see more newbie players in server. Also developers should focus on some content about newbie players not just endgame players. I think this server needs a lot of changes. I am afraid that this server is becoming impossible to play for newbies. Please developers you should update old content for newbies and make things easier for them. I hope you understand me. Thanks. :saint:

    • Removed Snipe extra range to allow it to get maximum benefit from Distant Friend, changed it to inflict always critical damage, removed flat skill damage, changed it to increase your physical damage by 8% for 10 seconds upon hit.

    Thanks for buffing scout's Snipe skill. But i wish you changed scout/mage and scout/warlock's snipe to make it increase magical damage by 8% also

    Hello, this happened to me a few times so i decided to report this problem. Sometimes i roll my weapons with low numbers but i still get maximum numbers.

    I think there is a visual bug in roll result message.

    Let me give you an example : Today i rolled my 2-h sword like this.

    [21:09:38] Roll result: 1 between 1/6.

    But i got maximum pdmg roll

    Is roll result displaying wrong in chat ?

    About Knight/Warrior


    Can you make United Efforts ( ID : 499930 ) a permament aura buff or 900 seconds buff ?

    And Quick Reflexes ( ID: 490064 ) could be a 900 second buff also.

    Maybe you should also reduce cooldown of Whirwind ( ID : 492356 )


    This class has very high aggro but its aoe skills have 6 second cooldown. It is too much i think

    Hi, warlock/warden's skill Gift of the Nature says it increases sword attack speed by 25.1% but i think it decreases our attack speed instead increasing. I have 4.01 attack speed with warlock/warden. In warrior/mage i have 3.2 attack speed. Can you check this and tell me ?

    For me it is dangerous class because it has lower def than other knights. And i have gold plate gear only.

    yes. 11kk pdef is too low. you know that pdef is not the stat, that counts for useless/useful?

    Well, in my perspective knight/mage has higher aggro but lower def and hp than other knights. I have around 5.5m def only with knight/mage. Even though this class has higher aggro, i need more def for this class. Or maybe DEVs could add some damage reduction to Holy Light Domain skill.

    Well, i heard that warden/rogue is good. But i can also say that warden/warlock is very bad and it really needs some buffs.

    They should increase pet's attributes

    I disagree.

    Pets are very strong right now. Especially Warden/Rogue and Warden/Scout can compete with any strong

    Well, i play warden/mage usually. I didnt play warden/scout or warden/rogue so much. Classes like warden/mage need some changes My pet does 20kk hit maximum on burst. I dont know how much your pet hits. But in my opinion 20kk hit is not enough for burst to compete with other chains

    Hello, in my opinion wardens are not strong as other chain classes and they need some changes. Can you change some skills :



    Make this skill increase our physical damage by 16.2%


    Make this skill also increase our pet's physical attack speed by 15%


    Change this skill to give us 18% physical damage instead sword and axe damage.


    And you should also change base damage of pets. Pets need higher physical damage in instances.

    A lot of amulets drop from ancient dreamland. I only need cast speed and magical attack amulets. So, i delete physical attack amulets because they are useless to me. Can you change amulets to give us dreamland pioneer sigil when we disenchant them ? If you do that, every player can disenchant their useless amulets. So, useless amulets wont be wasted.

    Hello, as far as i know warrior's bleed was ignoring target's defense by 100%. Can you just bring back bleed and make it ignore 80% or 90% target's defense ? I think it would be better then.

    Regarding to Scout/mage

    I think this class is not so good like in old days for magical gear. I dont know about physical scout/mage but i feel like magical class has weak sustain damage. I suggest you to make Fire Shot skill increase our fire damage by 20% for 20 seconds. And this skill should not be triggered again for 10 seconds after it ends. Skill ID : 1491038