xLutinex, also, rewards will only be given to 1 character per account, at the player's choice. For example, Purified Fusion Stone x8 for 1 character at a time, not x1 for each character.
Posts by Rake
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we have kept all current bonuses in the future Prestige Battle Pass.
That means, ppl with permanent VIP but without Prestige Battle Pass will still have the VIP benefits?
Yes, all current benefits will be retained. Without the need for additional investment, no PNC, no gaming resources.
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Greetings, Daenerys
Those of us who have the permanent VIP, what will happen?
As we pointed out in the very first post, you retain all of your benefits. Despite the redesign of the entire VIP system, we have kept all current bonuses in the future Prestige Battle Pass.
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We're excited to introduce a future update for the much-loved Chronicles of Arcadia world, the Prestige Battle Pass!
This highly anticipated system promises to bring new features to players, replacing the outdated VIP system and introducing innovative features.Prestige:
- Premium System and Combat Pass, which includes 20 levels divided into 5 ranks.
- The duration of the season is 90 days. At the end of the season, the Prestige development received is reset, and the rewards received for level development are retained.
- When developing levels, the player receives unique in-game rewards for Prestige development and, most importantly, personal character.
- When reaching a new rank, the player gets access to more powerful benefits.
- Not only have we fundamentally changed the old VIP system, but the price has been reduced from 15 PNC to 10 PNC for 30 days. At the same time, we kept all the benefits of the old VIP system, while adding a huge number of exciting new features to the Prestige Battle Pass.
- The benefits are designed in such a way that they do not affect the game balance or make premium players stronger, they only increase QoL and make exploring the world of Taborea more interesting.
Special Prestige quests:
- Randomly generated from a common pool of classic daily quests, which are marked in blue on the map, but do not conflict with each other.
- They are divided into 2 types: collecting items and killing monsters.
- Daily available to no more than 5 quests of varying difficulty.
- Quests can be auto-complete or change them with diamonds.
- As a reward, the player receives Prestige experience and special currency for the purchase of benefits.
- The higher the level of Prestige, the more experience and currency the player receives.
- Gaining Courage Coin and Prestige experience can be increased through beneficiaries, special rewards and boosts, and separate currency and experience purchases.
Benefits:
- A total of 80 unique beneficiaries that cover the entire game, every aspect of it.
- You can buy them for a special Courage Coin (CG) currency, which can be obtained by completing quests or bought separately for diamonds.
- There are 80 identical benefits at each rank, the only difference being the power.
- All benefits are available for purchase from the first rank - Neophyte.
- There are many other benefits that have been deferred for the next content update.
Prestige Boosts:
- Boosts enhance benefits and increase experience and Prestige currency during Prestige quests.
- Only 5 types are available, depending on rank. Available by default only for the rank of Neophyte, the others are unlocked as new ranks are reached.
- Boosts only increase the power of benefits at the rank where they were purchased.
- Boosts differ in power and cost.
- Boosts are valid for a limited time (2, 4 or 6 days).
- You can buy them for diamonds.
- To reduce the cost of boosts the player can choose a greater number of days and additionally, the more beneficiaries purchased, the player will also reduce the total cost of the boost, thus summing up the discount.
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- криты и промахи только от белых атак или и от навыков тоже?
Критические атаки и промахи как от обычных (белых) атак, так и от навыков.
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Доброго времени суток, rmsagarm!
Благодарим Вас за обращение.
Отвечая на Ваш вопрос, хотим отметить, что разница между уровнем оружия и физической защиты цели определяет шанс критического попадания, частоту промахов и урон обычной (белой) атаки (не навыка).
В ближайшем будущем мы планируем добавить всплывающие подсказки в это меню, для более получения бОльшей информации.
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Greetings, Marcellos!
Yes, such changes are bound to happen.
We plan to update the following zones in one of the next patches:
Savage Lands
Aotulia Vulcano
Sascilia Steppes
Heffner Camp
Xaviera
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Посмотрела. Возникло еще два вопроса:
1. Как Очки мероприятий превратить в Энергию правосудия?
2. А где стоит хотя бы один НПС, который меняет Энергию на предметы?
1. Очки, заработанные на мероприятии, автоматически преобразуются в энергию правосудия по завершении события
2. Каждая зона имеет своих NPC, которые располагаются в главных городах зоны, где происходит событие. NPC не имеют обозначений или маркеров, а их имена уникальны.
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Доброго времени суток, rmsagarm!
Красные (фиолетовый) квесты являются региональными (публичными), которые имеют свои особенности. Ознакомиться с частичным описанием Вы сможете в нашем специальном игровом руководстве, кнопка по умолчанию F10. В разделе квестов Вы сможете ознакомиться со всеми возможными типами квестов в нашей игре.
В скором времени появится дополнительная информация в разделе интересующих Вас квестов, а пока мы Вас оповестим об этом на форуме:
"Очки мероприятий начисляются на основании как вашего индивидуального результата, так и общего результата, полученного всеми игроками в зоне в течение текущего временного цикла."
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Please note that all information is provided for reference only and cannot be considered conclusive. The final information will be available only on the day of the patch. At this point in time, we can't specify a timeline for development, but we will let you know from time to time how progress is going.
An important point to note right away is that when Prestige is officially released, players will keep their current VIP subscription. You won't lose it, it becomes part of the larger system.
This also applies to those who have a subscription on an open-ended basis. You get Prestige in all its glory and without limit.
The rest of the information can be found by clicking on a special link. We will depict an interactive UI with tooltips, where you can dive in more detail and explore the future Prestige.
Interactive version with tooltips
Static screenshot version
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Приветствую Вас, Lara2008!
Подскажите, пожалуйста, о каких именно ячейках Вы говорите?:)
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Приветствую Вас, Korm
Подскажите, пожалуйста, о какой цепочке квестов Вы говорите?
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Greetings,
I think you should make that you need less kills ,and incrase drop rate for cards ,bcs its rly huge work to make all cards to 5* . For example i started to make 5* from logar ,there is some mobs which are only 4 on map ,or even less
So you need a lot of time just to kill for number you need for 5*. Also farming Elemental Soul Stone is kinde rly hard to do , maybe you can put that some end bosses from lower instance can give orange cards instead purple .
We have something similar planned for the next global monster card patch. Previously we described a rough idea on the forum. You can read it in more detail at the following two links:
1. RE: Reworked Monster Cards [Patch 10.4.1.1000]
2. RE: Reworked Monster Cards [Patch 10.4.1.1000]
This was a real good patch for monster cards. Now it makes way more fun to upgrade the cards, cause you get much faster to high values.
But i recognize 1 problem.
When you max out 1. stat on the card, an attention bubble pops up. The attention bubble, when you achieved a max value state is a nice Idea. But dont show it everytime, even if the stat is locked, it appears endless times. Its a big timewaster.
The bugs have been found and forwarded to the developers for fixing. The bug will be fixed in one of the next upcoming patches. Thank you for your feedback and waiting.
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Greetings,
So “Breakthrough” Stone for green mats will be removed for ever ?
Currently, we do not plan to return the stone for the "Star Soul Stone" currency.
Due to improvements in randomness, even with green stones + high Star counts you can get great results. Please try to improve for example a 5 star card with green stones or a card without stars with green stones and you will see a big difference.
How long we need to wait when you repare the atrybuts roll on cards ?? You know only how to removed somethink what ppl use and break ??? now ppl who dont know about it lost your diamonds and its ok for you ?
This is not a bug. Before the patch, when using random stones, random could also leave numeric values unchanged.
The only question is that now the generation of numbers occurs among ~5-30 options, when earlier it could reach more than 100 options. Only with ~5-30 options, the chances of getting high numerical values become higher.
Nevertheless, we are currently working on improving the work of the new random, as well as introducing game hints so that players can independently see and get the information they need so as not to be misled.
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Greetings,
And stons dont work properly when i roll atributes its only this same all the time .... its not random like the name of the stones mean
We will definitely check the correct operation of the improving stones and, if an error is detected, we will fix it in a short time. Thank you for your feedback.
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Greetings,
We will include these zones in the list of the next zones for the new card system.Hey ,
what about adding Queen Chamber in Dust Devil Canyon and the Ystra Labyrinth/s to new Card system , as both zones belong to Ystra and Dust Devil Canyon ?
Greetigs
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Greetings,
In a future patch you will be able to convert old cards to new cards for gold.
We expect the price to be low enough to make the conversion process as comfortable as possible.
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Greetings,
Now I'm confused. Could you explain?
First point: Random stones will have same chance in a [5-15] card than in a [10-150].Second point: smaller the difference, greater probability. How? [5-15] is smaller than [10-150]. Or you mean once we have a value? For example.
[5-15] -- We use a stone and get a number 9. From here is easier to get closer to 15 than if we start from a number 7?
Can we get some info/math (as you gave with stars) on this? Or if I'm wrong, explain how this would work.
I didn't say that [5-15] has the same chance [10-150]. I said they have a relatively equal chance. Numeric values [5-15] have a higher chance than [10-150], but this difference is not critical.
In the current formula that exists in the game, the difference is enormous. In the same formula, the difference will not be so significant.
Moreover, the odds always change, because it works in conjunction with the bonuses of the stars, when the stars just reduce this very difference between [min-max], thereby increasing the chance of success.
I like this. If you could give a little detail about the "fewer quest conditions". I guess you mean less mobs killed and cards destroyed needed? A table with the proportions would be nice. Something like 50 green 5 stars cost X and so on.
This system will be multilevel. From 1 to 10. Each new level will offer more favorable and easier conditions to make the next card faster.
The examples are for reference only. The exact information will be available on the day of the patch.
For example:
1) If a player makes 10 green cards of the 5th level, he will get the 1st level. This 1st level will reduce by 5% all quest conditions (killing and disenchanting) for the next green cards.
2) If a player makes 500 green cards of the 5th level he will get the 10th level. This 10th level will reduce by 50% all quest conditions (killing and disenchanting) for the next green cards.
But, as long as the player goes up to level 10, each level will simplify the conditions for quests more and more, which in turn will make this path faster.
I also want to note that it is not necessary to personally make each card up to 5 stars in order to get this advantage. You can just buy from another player. What matters is the number of them in the Monster Compendium, not how they were made.
The feature is free, it will not require extra button presses or require any player's attention. All progress can be monitored in a special tab called "Statistics", which is currently blocked.
Careful with this. If this way is cheaper than using stones (once you reach 5 stars) the whole random stones system will collapse and be useless. Green cards cost 600 diamonds and using stones (even with your new numbers) we would spend something not so far from there.
We understand your concern and will definitely try to provide for all these nuances.
I think you should really reconsider the diamonds/gold prices in private shop. You did the "server" shop to spend a lot of materials and no diamonds and private shop to pay gold, diamonds and less materials. Players who want to pay diamonds already have their fast button on each card. Stones should cost only materials and not gold/diamonds since this is the "free path" way.
Unfortunately, we cannot consider selling stones only for currency. For these purposes, there is a "server" store, but there is also a mandatory factor like the presence of gold. As I said earlier, gold prices will definitely be reduced at least 2 times and we will continue to analyze this whole situation.
Also, the pricing issue can be partially changed when we develop the "Improvement" tab, where all operations to improve cards will take place there.
But there will be any changes with prices or not, I can not guarantee.
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I want to thank all the players that leave any feedback to help to improve the system. We consider all your wishes, especially with regards to creating a fairer system for random stones, even if there is not a single star on the card.
Unfortunately, we cannot consider all ideas at the moment, and we postpone some of them for the future, because now there are actual mistakes and more important tasks that should be implemented as soon as possible.
We would like to note that our primary task is to correct all errors and only after that our developers will be able to move on improving, like introducing new ideas and new features into the system.
Random logic
- At the moment we are considering the idea of creating a new random formula that will allow random stones to become more valuable.
- Regardless of whether the cards have stars or not, the random will consider the difference between the [min-max] numeric value. In other words, the odds between the values [5-15] and [10-150] will be relatively equal when using random stones.
- At the same time that the formula is able to calculate the difference between [min-max] numerical values, we will ensure that the smaller this difference is, the greater the probability of achieving the maximum possible numerical value when using random stones.
- I also want to remind you that the higher the rarity of a random stone, the higher the chance of success of obtaining a higher numerical value, this rule will not be excluded in the new formula and we will focus on this even more.
Star rating of cards
- There will be changes in the bonus stars on the cards. I attach a screenshot.
- You may notice the separation of additional attributes and this is due to the fact that earlier we said that the numerical values of the HP/MP/PDEF/MDEF attributes will be increased so that they begin to represent a higher value for the player.
Thus, special rules will apply for them when improving 100% with stones. - Random stones will acquire the ability not to fall below the specified value, depending on the star. Each new star on the card will increase the threshold of the minimum numerical values. This will allow random stones to become a more important part when improving any rarity of the card.
- There will also be changes for players using diamond enhancement, we will make it so that the higher the star rating, the lower the cost of improvement.
- The star system will encourage players. The more 5-star cards a player has, the fewer quest conditions will be required to create a new card. There will be a division according to the rarity of the cards, the rarer the card, the lower the new conditions. When implementing this feature, the already existing 5-star cards will be considered.
Additional information
- I have seen your wishes that when using the diamond upgrade, players get maximum stars. Unfortunately, we will not be able to do this. Stars in the card system is not just a way that allows players to have more favorable conditions when using stones and to get a card on additional decks. The idea of stardom itself is far from being revealed by us, containing many other ideas for the future which will ultimately lead to the feeling of unfair treatment of players who cannot afford diamonds for improvements.
The most important and exciting question is when?
- With all my desire, to my great regret, I cannot give an exact answer. These are our most immediate plans to improve the system, but only after we fix all the unpleasant errors in the system.
We will do everything possible to ensure that your gaming experience in this new system remains as positive as possible!
i like those changes , especially that farming 5 star cards is more rewarding .
Are there any changes to the horendous gold costs planned ?
Greetings
The issue of reducing the cost will definitely be considered. The total cost will be reduced by at least 2 times, the rest of the detailed information about this will be available on the day of the patch.
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TL;DR partially upgraded cards taken out from monster compedium (i.e. in backpack or in AH) need additional information in the tooltip.
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I mentioned already some information visible in card-tooltip (e.g. range of possible values) is missing when you look at the card in monster compedium.
It's also a small possible issue the other way around. Currently (is it going to stay this way?) card upgrade progress is bound to a card. If a card was in compedium and 20 monsters were killed and 10 this-type cards were disenchanted, and then this card is taken out and given to e.g. a different player this progress of 20 monsters and 10 disenchantments is visible in monster compedium of the other player.
This is fine if it is to stay this way, BUT then the cards taken out of compedium miss information in the tooltip. Partially upgraded cards need less work to get them to 5 stars and would have e.g. higher value in AH, but ... the info is nowhere to be seen. Only after you get the card and insert it in your monster compedium you can see that it had already been partially upgraded (e.g. has 20 monsters and 10 disenchantments already).
We will definitely take care of it. This should have been provided initially, but some elements were postponed for the next patches. Thank you for your feedback!
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Some attributes of the cards that were lost unintentionally after the patch will be returned in one of the following patches. We apologize for the inconvenience.
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I have seen your wishes that when using the diamond upgrade, players get maximum stars. Unfortunately, we will not be able to do this. Stars in the card system is not just a way that allows players to have more favorable conditions when using stones and to get a card on additional decks. The idea of stardom itself is far from being revealed by us, containing many other ideas for the future which will ultimately lead to the feeling of unfair treatment of players who cannot afford diamonds for improvements.
Hi,
thanks for your statement. But one question: Where is the fairness for players, that cannot afford so much time like others? I mean, some players have lot of time, but cannot afford diamonds. Others haven't much time, but could afford diamonds. Those words will let players with less time behind
Greetings
We will definitely come up with something. I agree with your thoughts, so we will work in this direction as well. To make all players feel comfortable.
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I want to thank all the players that leave any feedback to help to improve the system. We consider all your wishes, especially with regards to creating a fairer system for random stones, even if there is not a single star on the card.
Unfortunately, we cannot consider all ideas at the moment, and we postpone some of them for the future, because now there are actual mistakes and more important tasks that should be implemented as soon as possible.
We would like to note that our primary task is to correct all errors and only after that our developers will be able to move on improving, like introducing new ideas and new features into the system.
Random logic
- At the moment we are considering the idea of creating a new random formula that will allow random stones to become more valuable.
- Regardless of whether the cards have stars or not, the random will consider the difference between the [min-max] numeric value. In other words, the odds between the values [5-15] and [10-150] will be relatively equal when using random stones.
- At the same time that the formula is able to calculate the difference between [min-max] numerical values, we will ensure that the smaller this difference is, the greater the probability of achieving the maximum possible numerical value when using random stones.
- I also want to remind you that the higher the rarity of a random stone, the higher the chance of success of obtaining a higher numerical value, this rule will not be excluded in the new formula and we will focus on this even more.
Star rating of cards
- There will be changes in the bonus stars on the cards. I attach a screenshot.
- You may notice the separation of additional attributes and this is due to the fact that earlier we said that the numerical values of the HP/MP/PDEF/MDEF attributes will be increased so that they begin to represent a higher value for the player.
Thus, special rules will apply for them when improving 100% with stones. - Random stones will acquire the ability not to fall below the specified value, depending on the star. Each new star on the card will increase the threshold of the minimum numerical values. This will allow random stones to become a more important part when improving any rarity of the card.
- There will also be changes for players using diamond enhancement, we will make it so that the higher the star rating, the lower the cost of improvement.
- The star system will encourage players. The more 5-star cards a player has, the fewer quest conditions will be required to create a new card. There will be a division according to the rarity of the cards, the rarer the card, the lower the new conditions. When implementing this feature, the already existing 5-star cards will be considered.
Additional information
- I have seen your wishes that when using the diamond upgrade, players get maximum stars. Unfortunately, we will not be able to do this. Stars in the card system is not just a way that allows players to have more favorable conditions when using stones and to get a card on additional decks. The idea of stardom itself is far from being revealed by us, containing many other ideas for the future which will ultimately lead to the feeling of unfair treatment of players who cannot afford diamonds for improvements.
The most important and exciting question is when?
- With all my desire, to my great regret, I cannot give an exact answer. These are our most immediate plans to improve the system, but only after we fix all the unpleasant errors in the system.
We will do everything possible to ensure that your gaming experience in this new system remains as positive as possible!
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Rake and about the useless random stones in the free path? we did many propositions and 0 answers.
I will definitely give a detailed answer. But it takes some time. Thanks for waiting.
1. Can you fill in search field the name of the mob when the new card interface is open and someone shift-clicks on a card? (Kind of AAH style, just with "Card - " removed).
2. Maybe I'm missing someting, but: when you look at a card you can see in tooltip the range of values possible. Once the card is in the new system you cannot see this, right? Prob. not that useful (maybe if you get your stat but minimum, you may want to re-roll rather than upgrade?) but it's a bit weird that this info is not there in UI.
We will definitely provide for both points.
Thank you for your feedback. -
Greetings,
I discovered a new bug. If you use Diamond Upgrade, the card available in deck 2. Now you select attributes on that card in deck 2. After that, if you level the card to 5 stars, the selected attributes on that card in deck 2 are removed
Can you give feedback please, if this is intended or will be fixed?
Greetings
Maybe an answer for this behavior? Right now farming 5 stars is resetting the selected attributes
OFC no answer like all the time with me
then i ask again
why u change this cards
777183
777184
777089
777090
777000
they are old now can u tell me why ?
i find only this it can be more
Yes, this error exists and our developer has started to fix it. This will be fixed in the very next patch.