"Ascendant Path" achievement located in the "Chronicles of Prestige → Hero Destiny" category has been temporarily disabled due to internal technical issues within the achievement itself. We are actively working on fixing all errors and will re-enable it as soon as possible. Thank you for your patience and understanding.
Posts by Rake
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Thank you for the detailed information. We will definitely check everything and fix it in one of the next patches if we find a bug.
Display MoreIn the above screenshot i tested in Yrvantis zone, ID 31, i think everything is correct there, it triggers all necessary prestige achievements. Also the "Candara/Taborea" Achievements.
==> Seelen-Sammler / Kartensucher = correct !
The second screenshot shows the Yrvantis dungeon, zone ID 212 (which is located within the Gnome region/zone).
Collecting these monster card triggers no Achievement for Candara/Taborea. (It would only trigger the dungeon ones).
The same is for disenchanting these cards, it does not count towards Candara/Taborea.
Geisterbrecher, Kartenzerstörer, Grüner Extraktor, Smaragdverstreuer.
Also upgrading to higher rank does not count towards
Pfad des Sternsuchers, Stellare Kartenbeherrschung
It might affect other achievements too, but i have not tested all.
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I am not sure what was intended. If you say the gnome location should count like Elven island, than i might say it is a bug.
I tested today with "normal Yrvantis zone", these cards count for Candara/Taborea.
So i think it is only the dungeon, inside Yrvantis.
I upgraded cards from the dungeon, and they did not count towards the Candara/Taborea overall count.
It is no big deal, i now, just wanted to clarify where these cards should be "located" ....
We need more specific information to address your concern. If you're reporting an error, please provide the correct zone name or ID, the achievement name, and a description of the suspected or confirmed issue. Precise information helps us expedite the troubleshooting process and provide better feedback
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We're uncertain about your question. Is this a suggestion or an bug report? The basic Gnome location will remain part of the Candara continent, just like the Elf location.
Display MoreI have another question regarding Prestige Monster Cards

There are categories for each zone, also for Yrvantis (dwarf) zone.
In total there are 15 zones actually implemented for Prestige.
There is also a major category for Taborea and Candara.
The respective monster card categories seem to implement an overall sum of all zones.
e.g. each zone has 5 monster cards to rank 1, 4 monster cards to rank 2 etc.
The overall category has 75 monster cards to rank 1, 60 monster fards to rank 2 etc.
I assume this is due to the 15 zones....
but, i think the Yrvantis zone monster cards (at least the dungeon i have checked) do not count towards this category, which is understandable as it is from a different continent/world.
With this in mind, would it be better to separate Yrvantis from Candara/Taborea and make a separate category ?
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why would you do this ? This is a feature of Perma VIP, right ? The instant summon is quite useful, so why would you consider removing this ?
We're keeping it. We remove the problem that the player reports to us.
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Display More
Hello,
I wanted to get all the Prestige Booster rewards and I paid 20K dia or more.
I still can't claim all the rewards. I need to pay more diamonds.
My current Prestige Booster status is active for 281 days, as you can see in the image below.
Despite Season 4 lasting 120 days and me currently having a 281-day Prestige Booster active, I still can't claim the rewards. Doesn't this situation seem a bit strange to you?
Now, as you can see in the image, even Season 5 Prestige Booster is active for me. Maybe I bought a subscription that is valid until the Season 6 Prestige Booster.
If I come to Season 5 or Season 6, will I still get the Season 5 and Season 6 rewards while I already have active Prestige Booster rewards?
I think these Prestige Booster rewards need improvement.
Rewards are granted exclusively when diamonds are spent, without any accumulation system that would allow future free rewards without diamonds expenditure. We're currently reviewing the reward balance and will likely implement adjustments at the beginning of the next season.
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Hello,
Please correct me if I'm wrong, in Season 3 whenever I summoned a mount I could mount it instantly. After dismounting my mount, when I summoned my mount again I could mount it instantly. In other words, dismounting and remounting did not even take 0.1 seconds.
I bought all the Prestige Season 4 and everything is active. Now if I want to dismount and remount, I have to wait like 3 seconds in between?
The benefit has nothing to do with how the "resummon" function works. This is about instantly summoning a mount, not about instantly "resummoning" without any waiting time. Moreover, this type of mount has always had an instant summon, with or without the benefit - it doesn't matter. But in one of the upcoming patches, we will remove this element so that the mount works like others.
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Greetings,
I paid with diamonds to make it 5 stars. Now I want to get my rewards for spending diamonds, but this button is not active. I can't get my rewards because I can't click on the button.(I was able to click this button before paying with diamonds. After paying with diamonds, it is no longer clickable)
Merhaba,
Current Rank: -God IVThe prestige experience cannot be purchased because it reaches its maximum level.
I'm trying to make all of the prestige quests 100 %, but I have encountered a situation and I can't solve it.So I can't do my quests 100 %. Can you do something about this?
We will think about this decision. Thank you for your feedback.
Hello,
I exited the game and entered it and it's still going on.
I entered the game from another computer and it's still going on.
Whenever I switch from one map to another, 532138 [Prestige Season 4] is constantly displayed on my screen.Our team is already looking into this issue. Please expect a fix patch.
Please correct me if I'm wrong, in Season 3 whenever I summoned a mount I could mount it instantly. After dismounting my mount, when I summoned my mount again I could mount it instantly. In other words, dismounting and remounting did not even take 0.1 seconds.
I bought all the Prestige Season 4 and everything is active. Now if I want to dismount and remount, I have to wait like 3 seconds in between?We will verify your information. If there is an error, we will fix it.
Display MoreCan you please check/reconsider the amount of monster cards required for each rank/zone, and the respective reward ?
Here is an example of Yrvantis and Aslan Valley, with the respective kill count task for this rank.
As mentioned by you several times, the experience would be rather "just play the game".
With this approach, i think a more correlated number of monster card drops should be considered.
48 monster card drops on this rank is a bit "insane", taking the drop rate into consideration, which is (not you theory drop chance) rather 1-4% or 5%. Comparing to 105 kills, this would rather give a number of 5-6 card drops, lets take 10.
In Yrvantis this number seems more realistic, and wow, the reward is also higher.
My thought is, to get the 48 cards drops, just for the rank 2, you will spend 5-10 times more for this taks alone, killing mobs (with the kill count taks already completed long time).
Also the overall reward for 48 card drops is so extreme low. With 5% drop rate it would lilely take 1000 mob kills.
This is 12-15 times the amount required for a kill quest in previous Prestige season, which gave at orange rank about 1.000 courage coins. Now we get 34 courage coins.
No matter how many other tasks get an update, they all have low coin reqrds, and the factor is double digits.
Card drops are not like quest item drops.
A remark to the comparison of Yrvantis and Aslan, it was taken randomly, because there were different values.
And I know Yrvantis has less mobs, is a smaller zone etc. but, one mob kill is still one mob kill, and card drop is also the same.....
You may take the numbers required and reward given also consider for the other zones.
==> I am not complaining about monster kill count task, just the card drops required and the related (extreme low) reward

Any changes to achievements regarding balance will only occur at the beginning of each season. We will think about your suggestion and with the addition of new achievements the balance will probably be revised.
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Please expect a patch.
I think the issue with non-existent Bosses (at least no mob that counts as Boss, purple card mobs could be the right mobs, but they don't count) still exists, and it affects more zones.
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Greetings,
Display MoreWell, it is too early to make a good based comment and final thoughts about it.
In general i like the idea and the implementation looks good.
But the amount of rewards compared to effort, i have really huge doubts that it compares at any level to the old system.
I think the reward is just a fraction for any task, than it was before, half at best, 10% for many of the beginner tasks.
The effort required is 4-5x higher than before.
And 95% of the activities are NOT just playing the game as usual, because i have some doubts that many players run Dungeons in Howling mountains, or any other of these zones on a regular daily basis and consider this the normal gameplay.
I personally have no problem with running the low level zones, but it takes MUCH more time for tasks to get a fraction of the previous rewards.
Example.
Sascilia: Task kill 175 Mobs, get 304 XP and 264 coins.
Before we had a daily quest giving up to 1000 coins and kill/collect between 45-90 mobs.
Kills 1 Boss (in Sascila i have not heard of any Boss that would count for this, but anyways.)
Gives a spectacular 38 xp and 33 coins.
In other zones, the time spent to kill a Boss is mostly running, searching, and do this many (MANY) times a day, to eventually one day find a Boss. Effort 10-20x higher than usual tasks before.
Reward 5% of previous rewards.
So, comparing old with new, in this extreme, old system was 200 times more rewarding.
General missions though, i think the factor is more like 5-10 more rewarding for the old system.
Minigames are part of it, and part of regular gameplay. This is no issue.
Using repeat tickets, or Mirrorworld tickets seems to have a really HUGE number required.
Like 60-90 just for the first star, i think this is also a bit improvable^^
A final remark, or suggestion:
To match "normal gameplay", i think a rather general approach would fit better.
Many players, many different playstyles.
But, why making everything so complicated and divide it into zomes?
Why not make
==> kill x amount of mobs in open world,
==> kill x amount in dungeons.
==> Enchant x amount of green cards anywhere etc.
==> kills x bosses
etc.
make 25 instead of 5 ranks
but any mobs from any zone, like lvl 90 zone or lvl 10 zone, should not matter.
Or you can make different type of mobs,
like ==> bears. no matter what zone, kill bears in logar, or kill bears in any high lvl zone (where bears are available).
I think this would rather suit a "usual gameplay" apporach, because everybody will just play in that zone he is doing his business.
1. Important clarification: at the current development stage, ONLY Candara is activated. This is not a question of solution quality, but the factual state of the system this season. As repeatedly mentioned, in future seasons the continents will expand, and the categories of achievements will increase.
2. Fundamental error experience calculations:
You're comparing quests 1-to-1 with the old system, which is methodologically incorrect. In the old system, completing one quest didn't affect the progress of others. In the new system, performing one action counts simultaneously in approximately ~10 different quests. Comparing these systems this way is like comparing "warm with soft."
2.1. Let me illustrate the interconnectedness: when killing a monster, I simultaneously:
- Complete a quest for monster kills
- Obtain cards (progress in a second quest)
- Advance in a UNIVERSAL quest (third quest)
- When disenchanting cards, complete a fourth quest (universal disenchantment)
- Plus a fifth quest for disenchanting specific rarity
- And so on, ultimately affecting about ~10 quests with a single action
2.2. The star system rewards optimal completion. Thoughtful star completion leads to more valuable rewards from the right column. Additionally, players now receive unique rewards without using gems — a possibility that didn't exist in the previous system.
2.3. The old system had physical progression limitations — a fixed number of quests per day or using dias for acceleration. The new system doesn't limit progress — the choice between investing time or dias remains with the player.
2.4. The new system is cumulative, not averaged. The higher the player's activity, the more rewards they receive. Moreover, the system doesn't punish for missing a day — quests don't "burn out" allowing players with irregular schedules to avoid losing experience.
As the game designer of this system, I consider it comprehensively. It surpasses the previous one in all aspects. If some players find it lacking in variety, this will be addressed in future seasons. Regarding progression speed — it's either equivalent to the previous one (the total amount of experience gained is identical) or higher due to the absence of limitations and parallel quest completion.
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GreetingsDisplay Morethe new Prestige looks pretty interesting, lot's of things to do, as I already posted on Discord.
With some of the categories, i am not sure, if all mobs/items are covered, though.
For example in Sascilia, i don't know about any Boss, but still, there is a category to kill a boss.
Mobs that drop purple cards, which I would consider, at least Elite mobs, do not count towards Elite category, and i think they do not even count towards normal mob count as well.
The category for usim Items (like enhance your attributes, restore your resources, enhance drop rate) Many items i used do not count.
So, if there are only some exclusive items that count, could you at least add a tooltip with the items ? Or check for other consumables to make them count ?
Gneral feedback to the amount and categories regarding mob kill/card drops/enhance etc.
I think the design and numbers are quite fair and overall good.
But one aspect might be kinda unfair for people that already have most or maybe all cards from lower zones already fully upgraded to 5 star and max attributes.
Still, there are categories which require update stardom and attributes.
Of course everybody can start new cards and enhance, but this was probably not the intention. Maybe it will only affect a small group of players...ah, I see, your recommendation might be "you do not need to do all the quests, you can choose, and skipp these..."^^
Regarding issues concerning non-functional achievements, we need more information, like ID monster etc, especially when it comes to Monster Hunt and Monster Card.
As for Consumables, currently only approximately 10-20% of items in the game are functional and relevant. Later, we will provide detailed information about which items specifically are working. At this stage, we would like to note that achievements require the most valuable and relevant items designed for high-level heroes.
Regarding player coverage and the relevance of various achievements — we take into account the interests of all users. If you have already completed certain game actions and they are no longer interesting to you, unfortunately, this is just the current implementation, which will be expanded in the future. The system is already quite extensive — more than 2,000 achievements including star ratings. In future seasons, new achievements will appear that will primarily target high-level players. -
All Prestige items associated with Prestige Achievements are temporarily disabled. We are working on adapting old items to the new system.
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Greetings,
Display MoreHello,
I have a suggestion for the "Game Login Rewards".
It would be nice if there was an explanation of which of these items will go to [Seasonal Vault] or [Eternal Vault].
Yeah, we'll definitely do that. Thank you for the feedback and your ideas.
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Greetings,
Elo, this sounds really good, especially for someone like me who hates normal questing! One question about the new system: Do I get this right that it only replaces the original daily quest thingy? So the passive bonuses, such as cheaper crafting costs or the "resurrect with all buffs" on prestige gold still remains?
Yes, we are completely removing the old quests and a new system will take that place.
The "Monster Hunt" in the Achievement category only contains open world mobs, or also instance bosses? If every single player has to kill low level world bosses, such as Perodia, there will be war in these zones I guess 🥵
Open world + instances. But so far only the mainland of Candara. Other continents will be added in the future.
To ensure a comfortable gaming experience for all participants, we adhere to the following principles when creating quests:1. General nature of quests: all quests have a universal format, for example:
- "Defeat 10 monsters of any type in zone X".
- "Collect 10 green cards in zone X".
2. Resource availability considerations: we carefully analyze the features of each location:
- In zones with a small number of certain monsters (e.g., elite ones), such quests are either not added.
- Or the completion requirements are made minimal.
3. Alternative completion option: If for any inexplicable reason a player doesn't want to complete quests or feels lazy, they can purchase quest completions at a very low price.
Our goal is to create equal and comfortable conditions for all players, regardless of their gaming style or preferences.
You listed "Gear Enchanting" as a development path in future updates, wouldn't it also make sense to add instance boss kills in core/nostalgia instances, since endgame players normally don't build much gear when there is no new instance being released? Also, housing might be a little problematic, bcz some of us already have huge houses where no much can be optimized...
In future seasons, the current system will become even better as the available selection expands to hundreds and even thousands of quests. Our goal is to create a system where players can choose 1 of 15 categories, complete it, and reach level 20. While we won't be able to fully implement this in the current Season 4, this is our plan for the future. Therefore, please don't worry about specific quests — all players will have a wide range of choices regarding where to go and what to do.
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We are ready to present an earlier description of the changed quest system in Prestige Battle Pass, which is expected on 01.04.2025. We would also like to draw your attention to the fact that it was decided to increase the duration of all the next seasons from 3 to 4 months.
PRESTIGE ACHIEVEMENTS
We are pleased to present the most extensive update to the Prestige system. The new Prestige Achievements system completely replaces the previous Prestige daily quest system, offering an unprecedented variety of tasks, generous rewards, and complete freedom of progression.
MAIN CHANGES
PRESTIGE ACHIEVEMENTS: NEW PROGRESSION SYSTEM
- Seasonal format: The system operates throughout the entire season (120 days) without daily resets
- Achievement categories: 5 categories available at launch, with expansion to 15 planned
- Star progression: Each quest has 5 difficulty levels (stars) with increasing rewards
- Freedom of choice: No limits on the number of quests you can complete per day
SYSTEM ARCHITECTURE
- Categories and subcategories: Multi-level task structure covering all aspects of the game
- Regional division: Special subcategories for each continent and the game world as a whole
- Quest types: Thematic groups of tasks with a common focus
- Automatic tracking: No need to activate quests anymore — progress is recorded automatically
REWARD SYSTEM
Dual reward system:
- Instant rewards: Awarded upon completion of individual quests
- Cumulative rewards: Earned for overall progress in a category
10 levels of cumulative rewards:
- Levels 1-2: Available to all players
- Levels 1-6: Available with Regular subscription
- Levels 1-8: Available with Plus and Plus Permanent subscription
- Levels 1-10: Available with Gold subscription
Exclusive items: Special rewards from the Prestige Shop available through the cumulative rewards system
PASSIVE QUESTS AND INTEGRATION
- Automatic completion: Many quests are completed during normal gameplay without special activation
- Cascading progress: Completion of local quests automatically counts toward regional and world achievements
- Chronicles of Prestige: Special category reflecting overall progress in all other categories
ECONOMY AND ACCELERATION
- Progress purchase: Ability to purchase advancement for individual stars or entire quests
- Instant Unlock: Immediate unlocking of cumulative rewards for Courage Coins
- Dynamic pricing: Cost includes all rewards, experience, and currency received with the purchase
ACHIEVEMENT CATEGORIES
MONSTER CARDS
Quests related to collecting, developing, and using monster cards. Includes collecting cards of various rarities, extracting essences, and evolving cards.MONSTER HUNT
Quests for hunting special monsters, rare creatures, and bosses of the Taborea world. Tracks hunting achievements across various regions of the game world.MINI GAMES
Achievements related to participation and victories in mini-games, special events, and entertainment activities.CHRONICLES OF PRESTIGE
A special category reflecting your overall progress in all other categories. Most quests are completed automatically upon reaching certain milestones in other sections.CONSUMABLES
Quests for using, and perfecting consumable items: potions, scrolls, elixirs, and other utility resources.FEATURES OF THE NEW SYSTEM
- Full integration with gameplay: The system becomes a natural complement to the normal gaming experience
- Long-term progress: Stable development without the need for daily interaction with the system
- Freedom of choice: Focus on your favorite aspects of the game — all now contribute to progress in the Prestige system
- Strategic approach: Ability to plan development for maximum efficiency
- Passive progress: Many quests are completed automatically during your normal gameplay
DEVELOPMENT PROSPECTS
In future updates, the Prestige Achievements system will be expanded to 15 categories, covering all aspects of the game world:
- World Activities
- Adventures
- Mirror Worlds
- Gathering
- Crafting
- Guild Path
- Pets of Taborea
- Markets of Taborea
- Gear Enhancement
- Housing
IMPORTANT NOTES
- The old daily quest system has been completely removed and replaced by the Prestige Achievements system
- When transitioning between seasons, a portion of progress and resources is retained depending on your subscription type
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Greetings,
Currently it is way too expensive to change your cards from strength only to leather (str-dex-stam-patk) via a second cardset - without losing the maxed out stats. Same thing if you want to switch from defense to hp. I'm talking about 400k diamonds for 2k cards.
Are there any plans to implement an item that replaces one stat on all your cards with another? Or something similar? I don't mind if it is expensive, but the price should reflect the fact that you are only changing a single stat and don't get access to a second set.Currently, we don't have plans to implement such changes. However, we may revisit this matter in the future and potentially introduce your suggestion or an alternative solution.
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Greetings,
We will check the bug and if found, it will be fixed along with the new season. Thank you for your feedback.
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We are planning to implement an item upgrade system that will allow players to enhance lower quality equipment to higher.
However, we would like to clarify that item downgrading (breaking down higher quality items into lower-tier components) is not currently planned in any form and will not affect any type of item. This may change in the future.
Therefore, your suggested mechanic of disenchanting orange items into purple components is not being considered at this time.
The exact timeline for implementing the upgrade system has not yet been determined, but we can say that these changes may be introduced during any future season, without necessarily waiting for the start of a new season.Thank you for sharing your ideas with us!
Maybe, if considering, it could be a system where you could "upgrade" these items in arcane transmuter.
e.g. 2 oe 3 purple upgrade items ==> 1 orange upgrade item.
and the opposite way, disenchant an orange item gives 1 or 2 purple upgrade items.
Just an idea..

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Thank you for the feedback. We may consider this idea in the future, we have no plans to make such changes at the moment.
Hello
I propose that, items obtained from prestige (see above) relating to monster cards, could be converted to another type of card. For example, from orange (world bosses) to green (regular mobs).
Greetings
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Greetings
Please don't worry. We'll be sure to have everything covered. The value of the items will remain, but will be adapted to the new system.
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The new season 4 will be released on 01.04.2025.
Current expected changes to the quest system:- Complete overhaul of the current quest system
- More variety and freedom of choice for Prestige advancement
- No daily limit on quest completion
- Increased experience, Prestige currency, and other rewards
- Quest progress is preserved throughout the season
- Enhanced passive progression system:
- Automatic advancement in related quests
- After completing all Prestige quests in a region, you'll automatically complete regional quests
Other details will be available on the release date of the system.
Below you will find a prototype of the updated quest system.
Please note: all information, including numerical values, images, and icons, is presented solely for preliminary review. The final version may differ from what is shown here. -
Greetings, Arcadians!
We are eager to share news regarding the upcoming Season 4. Due to fundamental changes in the Prestige development system and the need for thorough verification of all details, we must postpone the launch of the new season.
The planned release is expected in around an extra week. Should there be any changes to the schedule, whether it's an earlier launch or the need for extended development, we will notify the community well in advance.Below you will find a prototype of the updated quest system.
Please note: all information, including numerical values, images, and icons, is presented solely for preliminary review. The final version may differ from what is shown here.Season 4 will introduce 5 out of 15 categories:
╔🢖 Monster Cards ╠🢖 Monster Hunt ╠🢖 Mini Games ╠🢖 Chronicles of Prestige ╚🢖 Consumables
The complete list of 15 categories (which will be expanded in future seasons) will include:╔🢖 World Activities ╠🢖 Adventures ╠🢖 Mirror Worlds ╠🢖 Monster Cards ╠🢖 Monster Hunt ╠🢖 Gathering ╠🢖 Crafting ╠🢖 Guild Path ╠🢖 Pets of Taborea ╠🢖 Mini Games ╠🢖 Chronicles of Prestige ╠🢖 Markets of Taborea ╠🢖 Consumables ╠🢖 Gear Enhancement ╚🢖 Housing
The new Prestige achievement system will replace the current quests. In the near future, you will be able to progress while enjoying the game - any of your in-game actions will count towards overall progress. For achievements, you will receive various rewards: Prestige experience, Prestige currency, and other valuable in-game items.
FAQ - Prestige Achievement, Season 4:Q: Will there be any compensation for the delayed season release?
A: The quest balance will be adjusted so that the number of delayed days will be factored into Prestige experience and currency gains. This way, you won't notice any difference in progression speed. Moreover, with the new rewards in this system, your development will be even more enjoyable.
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"spray"="disenchant"?
Yes. I have re-checked the information you reported and do not observe any errors. Please send a screenshot or a short video so I can better familiarize myself with your situation.
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Greetings
Display MoreI hoped that I would figure out Monster Cards by now, not so. I have accumulated a number of them already but can't figure out how to get them displayed in the Compendium. Also, while the WIKI and other information sources are very helpful, they do not directly address my questions. For example, Disenchanting of Monster Cards.
Why do this? This appears to be necessary to prepare for dismantling the attributes of the cards and other purposes. Some examples might be helpful.
How? To try to disenchant a Card I right-click on the Disenchant Skill. Disenchant box appears, with faint target background and button labeled "Disenchant". If I left-click a Card in my pack or other storage, the card appears in the box, but nothing else happens. When I push the warning, I get a warning about "separating the objects". If I give permission to proceed, my card disappears from the box.
I'm hoping that Disenchanting is more than a difficult way to discard a card. Thanks for your help.
We are looking into your question for an error and, if found, will make a correction as soon as possible.
To answer your question about why you need to spray cards: when you spray a card, you get currency, the rarity of which is determined by the quality of the corresponding monster card. This currency is subsequently used to improve monster cards and for additional decks, allowing you to set attributes as an alternative to diamonds.
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There are plans to lower the requirements for completing quests - this will affect both the number of monsters killed and items collected. Expect changes in the nearest patches.
We are also working on improving the quest system in Prestige.
The team is currently developing an updated, different quest system. We will be happy to share more details as soon as specific changes are ready.
Please stay tuned for more information!