Posts by Rake

    Greetings,

    When will the automatic quest items be available again? The season has been running for some time now, but it has a bad aftertaste when you have items that are not usable and can still be obtained from the rewards.

    The last statement I got was at the end of this month. Please don't make bold predictions for the future again.

    We want to assure you that this remains on our radar. Our team is methodically addressing all issues in order of priority, starting with critical bugs before moving to other significant improvements.


    Barring any new critical issues that might emerge, we anticipate delivering functional items within the next 1-2 weeks.


    Thank you for your continued patience and understanding!


    Hello,

    750302 [Vahşi Rüzgar Ruhu] There is no riding allowed in this zone.

    Event zones may have specific restrictions by design. While your benefit allows mount usage in standard instances, this privilege does not extend to event zones.


    These limitations are intentional design elements created to preserve the intended experience. Any restrictions present reflect the conscious decisions of our design team to maintain balance and gameplay integrity.


    Thank you for your understanding on this matter.

    ✦ Introducing the All-New Card Enhancement System

    The long-awaited upgrade to our card system is halfway here! We're thrilled to present a completely reimagined Monster Compendium featuring mass card enhancement capabilities in a streamlined, interactive interface. The redesigned frame is not only more visually appealing but also 25% more compact while retaining all functionality you rely on.


    ✦ The "Enhancements" Tab: Automation at Your Fingertips

    The highly anticipated "Enhancements" tab will allow you to utilize all your stones automatically with complete efficiency. Best of all, this powerful functionality will be entirely free – you'll only need the stones themselves.


    ✦ Future Development Roadmap

    Looking ahead, after the "Enhancements" tab release, we plan to phase out stones completely, transitioning to a system based solely on the four existing monster card currencies. Here's an exciting insider preview: we're working on an enhancement system where you'll no longer lose attributes during upgrades – either the enhancement succeeds, or it fails while preserving your current attribute values.


    ✦ Your Input Matters

    We'll share more detailed information about the functionality soon, but we wanted to give you this early look at the core concept. Your feedback is invaluable – share your thoughts and suggestions with us, as your ideas could be incorporated into the final release!

    Below you will find a prototype of the updated enhancement system.
    Please note: all information, including numerical values, images, and icons, is presented solely for preliminary review. The final version may differ from what is shown here.


    "Ascendant Path" achievement located in the "Chronicles of Prestige → Hero Destiny" category has been temporarily disabled due to internal technical issues within the achievement itself. We are actively working on fixing all errors and will re-enable it as soon as possible. Thank you for your patience and understanding.

    Thank you for the detailed information. We will definitely check everything and fix it in one of the next patches if we find a bug.

    I am not sure what was intended. If you say the gnome location should count like Elven island, than i might say it is a bug.

    I tested today with "normal Yrvantis zone", these cards count for Candara/Taborea.

    So i think it is only the dungeon, inside Yrvantis.

    I upgraded cards from the dungeon, and they did not count towards the Candara/Taborea overall count.

    It is no big deal, i now, just wanted to clarify where these cards should be "located" ....

    We need more specific information to address your concern. If you're reporting an error, please provide the correct zone name or ID, the achievement name, and a description of the suspected or confirmed issue. Precise information helps us expedite the troubleshooting process and provide better feedback

    We're uncertain about your question. Is this a suggestion or an bug report? The basic Gnome location will remain part of the Candara continent, just like the Elf location.

    Rewards are granted exclusively when diamonds are spent, without any accumulation system that would allow future free rewards without diamonds expenditure. We're currently reviewing the reward balance and will likely implement adjustments at the beginning of the next season.

    Hello,

    Please correct me if I'm wrong, in Season 3 whenever I summoned a mount I could mount it instantly. After dismounting my mount, when I summoned my mount again I could mount it instantly. In other words, dismounting and remounting did not even take 0.1 seconds.


    I bought all the Prestige Season 4 and everything is active. Now if I want to dismount and remount, I have to wait like 3 seconds in between?

    The benefit has nothing to do with how the "resummon" function works. This is about instantly summoning a mount, not about instantly "resummoning" without any waiting time. Moreover, this type of mount has always had an instant summon, with or without the benefit - it doesn't matter. But in one of the upcoming patches, we will remove this element so that the mount works like others.

    Greetings,

    I paid with diamonds to make it 5 stars. Now I want to get my rewards for spending diamonds, but this button is not active. I can't get my rewards because I can't click on the button.(I was able to click this button before paying with diamonds. After paying with diamonds, it is no longer clickable)

    Merhaba,


    Current Rank: -God IV

    The prestige experience cannot be purchased because it reaches its maximum level.


    I'm trying to make all of the prestige quests 100 %, but I have encountered a situation and I can't solve it.

    So I can't do my quests 100 %. Can you do something about this?

    We will think about this decision. Thank you for your feedback.

    Hello,


    I exited the game and entered it and it's still going on.


    I entered the game from another computer and it's still going on.


    Whenever I switch from one map to another, 532138 [Prestige Season 4] is constantly displayed on my screen.

    Our team is already looking into this issue. Please expect a fix patch.


    Please correct me if I'm wrong, in Season 3 whenever I summoned a mount I could mount it instantly. After dismounting my mount, when I summoned my mount again I could mount it instantly. In other words, dismounting and remounting did not even take 0.1 seconds.


    I bought all the Prestige Season 4 and everything is active. Now if I want to dismount and remount, I have to wait like 3 seconds in between?

    We will verify your information. If there is an error, we will fix it.


    Any changes to achievements regarding balance will only occur at the beginning of each season. We will think about your suggestion and with the addition of new achievements the balance will probably be revised.

    Greetings,


    1. Important clarification: at the current development stage, ONLY Candara is activated. This is not a question of solution quality, but the factual state of the system this season. As repeatedly mentioned, in future seasons the continents will expand, and the categories of achievements will increase.


    2. Fundamental error experience calculations:

    You're comparing quests 1-to-1 with the old system, which is methodologically incorrect. In the old system, completing one quest didn't affect the progress of others. In the new system, performing one action counts simultaneously in approximately ~10 different quests. Comparing these systems this way is like comparing "warm with soft."


    2.1. Let me illustrate the interconnectedness: when killing a monster, I simultaneously:

    - Complete a quest for monster kills

    - Obtain cards (progress in a second quest)

    - Advance in a UNIVERSAL quest (third quest)

    - When disenchanting cards, complete a fourth quest (universal disenchantment)

    - Plus a fifth quest for disenchanting specific rarity

    - And so on, ultimately affecting about ~10 quests with a single action


    2.2. The star system rewards optimal completion. Thoughtful star completion leads to more valuable rewards from the right column. Additionally, players now receive unique rewards without using gems — a possibility that didn't exist in the previous system.


    2.3. The old system had physical progression limitations — a fixed number of quests per day or using dias for acceleration. The new system doesn't limit progress — the choice between investing time or dias remains with the player.


    2.4. The new system is cumulative, not averaged. The higher the player's activity, the more rewards they receive. Moreover, the system doesn't punish for missing a day — quests don't "burn out" allowing players with irregular schedules to avoid losing experience.


    As the game designer of this system, I consider it comprehensively. It surpasses the previous one in all aspects. If some players find it lacking in variety, this will be addressed in future seasons. Regarding progression speed — it's either equivalent to the previous one (the total amount of experience gained is identical) or higher due to the absence of limitations and parallel quest completion.


    Greetings

    Regarding issues concerning non-functional achievements, we need more information, like ID monster etc, especially when it comes to Monster Hunt and Monster Card.
    As for Consumables, currently only approximately 10-20% of items in the game are functional and relevant. Later, we will provide detailed information about which items specifically are working. At this stage, we would like to note that achievements require the most valuable and relevant items designed for high-level heroes.

    Regarding player coverage and the relevance of various achievements — we take into account the interests of all users. If you have already completed certain game actions and they are no longer interesting to you, unfortunately, this is just the current implementation, which will be expanded in the future. The system is already quite extensive — more than 2,000 achievements including star ratings. In future seasons, new achievements will appear that will primarily target high-level players.

    All Prestige items associated with Prestige Achievements are temporarily disabled. We are working on adapting old items to the new system.

    Most of the items here cannot be used or give a warning on the screen when used. Is this a known situation?

    Greetings,

    Yeah, we'll definitely do that. Thank you for the feedback and your ideas.

    Greetings,

    Elo, this sounds really good, especially for someone like me who hates normal questing! One question about the new system: Do I get this right that it only replaces the original daily quest thingy? So the passive bonuses, such as cheaper crafting costs or the "resurrect with all buffs" on prestige gold still remains?

    Yes, we are completely removing the old quests and a new system will take that place.

    The "Monster Hunt" in the Achievement category only contains open world mobs, or also instance bosses? If every single player has to kill low level world bosses, such as Perodia, there will be war in these zones I guess 🥵

    Open world + instances. But so far only the mainland of Candara. Other continents will be added in the future.

    To ensure a comfortable gaming experience for all participants, we adhere to the following principles when creating quests:


    1. General nature of quests: all quests have a universal format, for example:

    • "Defeat 10 monsters of any type in zone X".
    • "Collect 10 green cards in zone X".

    2. Resource availability considerations: we carefully analyze the features of each location:

    • In zones with a small number of certain monsters (e.g., elite ones), such quests are either not added.
    • Or the completion requirements are made minimal.

    3. Alternative completion option: If for any inexplicable reason a player doesn't want to complete quests or feels lazy, they can purchase quest completions at a very low price.


    Our goal is to create equal and comfortable conditions for all players, regardless of their gaming style or preferences.

    You listed "Gear Enchanting" as a development path in future updates, wouldn't it also make sense to add instance boss kills in core/nostalgia instances, since endgame players normally don't build much gear when there is no new instance being released? Also, housing might be a little problematic, bcz some of us already have huge houses where no much can be optimized...

    In future seasons, the current system will become even better as the available selection expands to hundreds and even thousands of quests. Our goal is to create a system where players can choose 1 of 15 categories, complete it, and reach level 20. While we won't be able to fully implement this in the current Season 4, this is our plan for the future. Therefore, please don't worry about specific quests — all players will have a wide range of choices regarding where to go and what to do.

    We are ready to present an earlier description of the changed quest system in Prestige Battle Pass, which is expected on 01.04.2025. We would also like to draw your attention to the fact that it was decided to increase the duration of all the next seasons from 3 to 4 months.

    PRESTIGE ACHIEVEMENTS

    We are pleased to present the most extensive update to the Prestige system. The new Prestige Achievements system completely replaces the previous Prestige daily quest system, offering an unprecedented variety of tasks, generous rewards, and complete freedom of progression.

    MAIN CHANGES

    PRESTIGE ACHIEVEMENTS: NEW PROGRESSION SYSTEM

    • Seasonal format: The system operates throughout the entire season (120 days) without daily resets
    • Achievement categories: 5 categories available at launch, with expansion to 15 planned
    • Star progression: Each quest has 5 difficulty levels (stars) with increasing rewards
    • Freedom of choice: No limits on the number of quests you can complete per day

    SYSTEM ARCHITECTURE

    • Categories and subcategories: Multi-level task structure covering all aspects of the game
    • Regional division: Special subcategories for each continent and the game world as a whole
    • Quest types: Thematic groups of tasks with a common focus
    • Automatic tracking: No need to activate quests anymore — progress is recorded automatically

    REWARD SYSTEM

    Dual reward system:

    • Instant rewards: Awarded upon completion of individual quests
    • Cumulative rewards: Earned for overall progress in a category

    10 levels of cumulative rewards:

    • Levels 1-2: Available to all players
    • Levels 1-6: Available with Regular subscription
    • Levels 1-8: Available with Plus and Plus Permanent subscription
    • Levels 1-10: Available with Gold subscription

    Exclusive items: Special rewards from the Prestige Shop available through the cumulative rewards system

    PASSIVE QUESTS AND INTEGRATION

    • Automatic completion: Many quests are completed during normal gameplay without special activation
    • Cascading progress: Completion of local quests automatically counts toward regional and world achievements
    • Chronicles of Prestige: Special category reflecting overall progress in all other categories

    ECONOMY AND ACCELERATION

    • Progress purchase: Ability to purchase advancement for individual stars or entire quests
    • Instant Unlock: Immediate unlocking of cumulative rewards for Courage Coins
    • Dynamic pricing: Cost includes all rewards, experience, and currency received with the purchase

    ACHIEVEMENT CATEGORIES

    MONSTER CARDS
    Quests related to collecting, developing, and using monster cards. Includes collecting cards of various rarities, extracting essences, and evolving cards.

    MONSTER HUNT
    Quests for hunting special monsters, rare creatures, and bosses of the Taborea world. Tracks hunting achievements across various regions of the game world.

    MINI GAMES
    Achievements related to participation and victories in mini-games, special events, and entertainment activities.

    CHRONICLES OF PRESTIGE
    A special category reflecting your overall progress in all other categories. Most quests are completed automatically upon reaching certain milestones in other sections.

    CONSUMABLES
    Quests for using, and perfecting consumable items: potions, scrolls, elixirs, and other utility resources.

    FEATURES OF THE NEW SYSTEM

    • Full integration with gameplay: The system becomes a natural complement to the normal gaming experience
    • Long-term progress: Stable development without the need for daily interaction with the system
    • Freedom of choice: Focus on your favorite aspects of the game — all now contribute to progress in the Prestige system
    • Strategic approach: Ability to plan development for maximum efficiency
    • Passive progress: Many quests are completed automatically during your normal gameplay

    DEVELOPMENT PROSPECTS

    In future updates, the Prestige Achievements system will be expanded to 15 categories, covering all aspects of the game world:

    • World Activities
    • Adventures
    • Mirror Worlds
    • Gathering
    • Crafting
    • Guild Path
    • Pets of Taborea
    • Markets of Taborea
    • Gear Enhancement
    • Housing

    IMPORTANT NOTES

    • The old daily quest system has been completely removed and replaced by the Prestige Achievements system
    • When transitioning between seasons, a portion of progress and resources is retained depending on your subscription type

    Greetings,

    Currently it is way too expensive to change your cards from strength only to leather (str-dex-stam-patk) via a second cardset - without losing the maxed out stats. Same thing if you want to switch from defense to hp. I'm talking about 400k diamonds for 2k cards.
    Are there any plans to implement an item that replaces one stat on all your cards with another? Or something similar? I don't mind if it is expensive, but the price should reflect the fact that you are only changing a single stat and don't get access to a second set.

    Currently, we don't have plans to implement such changes. However, we may revisit this matter in the future and potentially introduce your suggestion or an alternative solution.

    We are planning to implement an item upgrade system that will allow players to enhance lower quality equipment to higher.


    However, we would like to clarify that item downgrading (breaking down higher quality items into lower-tier components) is not currently planned in any form and will not affect any type of item. This may change in the future.

    Therefore, your suggested mechanic of disenchanting orange items into purple components is not being considered at this time.

    The exact timeline for implementing the upgrade system has not yet been determined, but we can say that these changes may be introduced during any future season, without necessarily waiting for the start of a new season.


    Thank you for sharing your ideas with us!

    Maybe, if considering, it could be a system where you could "upgrade" these items in arcane transmuter.

    e.g. 2 oe 3 purple upgrade items ==> 1 orange upgrade item.

    and the opposite way, disenchant an orange item gives 1 or 2 purple upgrade items.

    Just an idea.. :)

    Thank you for the feedback. We may consider this idea in the future, we have no plans to make such changes at the moment.

    Hello

    I propose that, items obtained from prestige (see above) relating to monster cards, could be converted to another type of card. For example, from orange (world bosses) to green (regular mobs).

    Greetings

    Greetings

    What will happen to some of the Prestige "Boost-Items" ?

    There are items to complete green, blue, purple etc. quests, and also items to give more XP or Coins for the quests.

    With the new design there seem to be different types of quests, no longer green, blue etc.


    Please don't worry. We'll be sure to have everything covered. The value of the items will remain, but will be adapted to the new system.

    The new season 4 will be released on 01.04.2025.

    Current expected changes to the quest system:

    1. Complete overhaul of the current quest system
    2. More variety and freedom of choice for Prestige advancement
    3. No daily limit on quest completion
    4. Increased experience, Prestige currency, and other rewards
    5. Quest progress is preserved throughout the season
    6. Enhanced passive progression system:
      1. Automatic advancement in related quests
      2. After completing all Prestige quests in a region, you'll automatically complete regional quests

    Other details will be available on the release date of the system.


    Below you will find a prototype of the updated quest system.
    Please note: all information, including numerical values, images, and icons, is presented solely for preliminary review. The final version may differ from what is shown here.

    Greetings, Arcadians!


    We are eager to share news regarding the upcoming Season 4. Due to fundamental changes in the Prestige development system and the need for thorough verification of all details, we must postpone the launch of the new season.
    The planned release is expected in around an extra week. Should there be any changes to the schedule, whether it's an earlier launch or the need for extended development, we will notify the community well in advance.


    Below you will find a prototype of the updated quest system.
    Please note: all information, including numerical values, images, and icons, is presented solely for preliminary review. The final version may differ from what is shown here.


    Season 4 will introduce 5 out of 15 categories:


    ╔🢖 Monster Cards
    ╠🢖 Monster Hunt
    ╠🢖 Mini Games
    ╠🢖 Chronicles of Prestige
    ╚🢖 Consumables


    The complete list of 15 categories (which will be expanded in future seasons) will include:


    ╔🢖 World Activities
    ╠🢖 Adventures
    ╠🢖 Mirror Worlds
    ╠🢖 Monster Cards
    ╠🢖 Monster Hunt
    ╠🢖 Gathering
    ╠🢖 Crafting
    ╠🢖 Guild Path
    ╠🢖 Pets of Taborea
    ╠🢖 Mini Games
    ╠🢖 Chronicles of Prestige
    ╠🢖 Markets of Taborea
    ╠🢖 Consumables
    ╠🢖 Gear Enhancement
    ╚🢖 Housing


    The new Prestige achievement system will replace the current quests. In the near future, you will be able to progress while enjoying the game - any of your in-game actions will count towards overall progress. For achievements, you will receive various rewards: Prestige experience, Prestige currency, and other valuable in-game items.


    FAQ - Prestige Achievement, Season 4:

    Q: Will there be any compensation for the delayed season release?

    A: The quest balance will be adjusted so that the number of delayed days will be factored into Prestige experience and currency gains. This way, you won't notice any difference in progression speed. Moreover, with the new rewards in this system, your development will be even more enjoyable.