I want to thank all the players that leave any feedback to help to improve the system. We consider all your wishes, especially with regards to creating a fairer system for random stones, even if there is not a single star on the card.
Unfortunately, we cannot consider all ideas at the moment, and we postpone some of them for the future, because now there are actual mistakes and more important tasks that should be implemented as soon as possible.
We would like to note that our primary task is to correct all errors and only after that our developers will be able to move on improving, like introducing new ideas and new features into the system.
Random logic
- At the moment we are considering the idea of creating a new random formula that will allow random stones to become more valuable.
- Regardless of whether the cards have stars or not, the random will consider the difference between the [min-max] numeric value. In other words, the odds between the values [5-15] and [10-150] will be relatively equal when using random stones.
- At the same time that the formula is able to calculate the difference between [min-max] numerical values, we will ensure that the smaller this difference is, the greater the probability of achieving the maximum possible numerical value when using random stones.
- I also want to remind you that the higher the rarity of a random stone, the higher the chance of success of obtaining a higher numerical value, this rule will not be excluded in the new formula and we will focus on this even more.
Star rating of cards
- There will be changes in the bonus stars on the cards. I attach a screenshot.
- You may notice the separation of additional attributes and this is due to the fact that earlier we said that the numerical values of the HP/MP/PDEF/MDEF attributes will be increased so that they begin to represent a higher value for the player.
Thus, special rules will apply for them when improving 100% with stones. - Random stones will acquire the ability not to fall below the specified value, depending on the star. Each new star on the card will increase the threshold of the minimum numerical values. This will allow random stones to become a more important part when improving any rarity of the card.
- There will also be changes for players using diamond enhancement, we will make it so that the higher the star rating, the lower the cost of improvement.
- The star system will encourage players. The more 5-star cards a player has, the fewer quest conditions will be required to create a new card. There will be a division according to the rarity of the cards, the rarer the card, the lower the new conditions. When implementing this feature, the already existing 5-star cards will be considered.
Additional information
- I have seen your wishes that when using the diamond upgrade, players get maximum stars. Unfortunately, we will not be able to do this. Stars in the card system is not just a way that allows players to have more favorable conditions when using stones and to get a card on additional decks. The idea of stardom itself is far from being revealed by us, containing many other ideas for the future which will ultimately lead to the feeling of unfair treatment of players who cannot afford diamonds for improvements.
The most important and exciting question is when?
- With all my desire, to my great regret, I cannot give an exact answer. These are our most immediate plans to improve the system, but only after we fix all the unpleasant errors in the system.
We will do everything possible to ensure that your gaming experience in this new system remains as positive as possible!