Planned changes for the Monster Cards patch
The description is more accurate than the previous one, however, all information is provided for reference only and cannot be considered conclusive. The final information will be available only on the day of the patch.
Overview of the changes:
- Stardom System – sharing cards and more.
- Changing card attributes on additional decks.
- Improved Monster Compendium interface.
- New stones for easier creating better cards.
- Changes of card types.
- Activated new card system on 5 next areas.
Stardom
The original point of Stardom is that the player can improve each card with stones at a higher chance. It is possible as well to improve cards, including free options. Maximum star value allows also to share card on additional decks.
Stardom will not be limited to this. There are many ideas for the future which will evolve with the interest shown by players
Stardom means that every qualifying card can now have up to 5 stars. You can acquire them by completing special requirements which have different conditions depending on the level of the stars. Each card has 2 requirement types.
Example: If you have the “Card - Fungus” read and you kill “Fungus” 5 times and disenchant such card 3 times, it will open the possibility to “Rise”.
“Rise” means that when you fulfill the requirements, you have to upgrade the card to get a new star.
For this process you will have to pay currency you can obtain by disenchanting cards in quests. Or you keep the currency and pay diamonds instead.
The table shows an example of the improving chances depending on the level of the stars:
Stars on the cards | Random Stones | 100% chance stones | Shared Card |
⭐ | Chance increased by 2 times | - | - |
⭐⭐ | Chance increased by 2 times | Main attributes increase from 0.1 to 0.2 | - |
⭐⭐⭐ | Chance increased by 3 times | Main attributes increase from 0.1 to 0.2 | - |
⭐⭐⭐⭐ | Chance increased by 3 times | Main attributes increase from 0.2 to 0.3, and the additional ones from 0.3 to 0.5 | - |
⭐⭐⭐⭐⭐ | Chance increased by 4 times | Main attributes increase from 0.3 to 0.4, and the additional ones from 0.5 to 0.7. | Available on any deck |
Ancient (red color) and other cards that cannot be obtained in large numbers are automatically available on all decks.
Changing card attributes on additional decks
As soon as card reaches 5 Stars, it will appear on all decks. Next you must activate the card by setting its attributes, because attributes from the main deck are not transferred to additional decks.
The concept of changing attributes is simple and does not directly need enhancement stones. If there are good quality attributes in the main deck "Card - Fungus", then in the additional deck on same card, the player will also be able to choose good quality attributes.
Each attribute on the main card includes a LIMITED selection of attributes that can be made available for selection on additional decks.
An example of good and weak quality attributes:
Weak attributes on the main card
Main Deck "Card - Fungus" | | Additional Deck "Card - Fungus" |
HP | → | STR or WIS or MATK |
PDEF | → | DEX or INT or PDEF |
MP | → | MDEF |
MDEF | → | MP |
Good attributes on the main card
Main Deck "Card - Fungus" | | Additional Deck "Card - Fungus" |
STA | → | HP or PATK |
STR | → | STA |
DEX | → | STR or WIS or MATK |
PATK | → | PDEF or INT |
Attribute selection is a paid process. If the attribute on the main card includes the desired attribute, the cost equal 25 diamonds, otherwise - 250 diamonds.
But you don’t have to pay 250 diamonds, you can also change an attribute on the main card with the enhancement stones, so that it has the attribute you want for 25 diamonds.
An example of a table with suggested attribute changes in additional deck:
Main Card Deck | WIS | STA | HP | MP | PDEF | MDEF | INT | MATK | STR | DEX | PATK |
| ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ |
Additional Card Deck | STA | HP or PATK | STR or MATK or WIS | MDEF | DEX or INT or PDEF | MP | STA | DEX or PDEF | STA | STR or WIS or MATK | PDEF or INT |
We tried to design it that way, so players who play any class and have high quality attributes in the main deck can choose absolutely any combination in the additional decks.
Are you playing a tank? You can build an additional deck (II, III or IV) for a physical, magical, or healing class. The same goes for any other class.
Numerical values of attributes are preserved, but it is important to consider that if the card is of "Magic" type, then when receiving STA attribute from INT, STA will get maximum numerical value characteristic of "Magic" type. In other words, if INT was 8, the STA will become 3, because the "Magic" type has an STA of maximum 3.
Development preview:
I would like to note that the 3rd and 4th decks will be temporarily locked and players will only have access to modifying 50 cards in additional decks (ancient and automatically available cards are not included in this number).
All restrictions will be removed in an upcoming Monster Cards patch.
Improved Monster Compendium interface
Beside the updated interface, the goal of the new GUI is to give you more information about the new card system while keeping everything aesthetic. Wherever you move the mouse cursor, you will see tooltip hints that will help you learn and understand the whole system.
The new interface is partially combined with the old one, but it's temporary, and soon we expect to complete changes of Monster Compendium.
New stones for easier creating better cards
There will be added 4 new stones for diamonds, each stone is responsible for the rarity of the card. They will increase the numerical attribute values to 100% and make the card available on additional decks.
These stones are a quick solution for players who don't have time to participate in the Stardom system. The cost of the stones is unknown at this time.
But the stones have certain properties. If a player wants to receive bonuses from the Stardom system, he needs to develop the card, until then, bonuses will not be available even if the stone is used.
Changes of card types
A new type "Dusty" will be added. This type includes all cards that do not currently participate in the new system by being obtained before activation of new system on certain areas.
The name of the type "Ancient" will be changed to "Unique". It will apply only to hard to obtain cards.
Activated new card system on 5 next areas
With the patch there will be activated new card system on several zones and instances:
- Windmill Basement
- Elven Island
- Yrwandis Hollows
- Taffrock - Southern District
- Aslan Valley
Please note that only newly looted cards will be included in new system as usually.