Posts by Rake

    I have noticed that many cards have changed colors. For example, the very unique Chronicler card is green, and the WB drako cards are blue.


    As the cost of upgrading cards for diamonds depends on their color,

    I would like to ask: how has the % cards statistic changed? I have a feeling that after the color changes in a broader perspective, maxing the cards will be even more expensive, can you comment on that Rake ?

    If we are talking only about the color of the frame of the card icon in the backpack, then this does not affect anything.

    We would like to notice in advance all players who have attributes with values exceeding the maximum on their cards.


    There was an issue allowing to do so, and it's no longer relevant, but there are some of such cards still left on the server.


    In one of the upcoming patches, we will adjust all these to proper values.

    Greetings,

    There were no changes in the chances of success in the plans, especially to make them even lower. I will definitely convey your words to the developers so that they re-check all the information. Thanks for the feedback, Cruvor.

    maybe as the card star rises, the price of diamonds to be fulled should decrease

    exapmle:0 star card 600 dia, 1 star card 500 dia 2 star card 400 dia

    We will consider this feature. Thanks for the feedback!


    It is best to leave such questions to the players support on the site. Unfortunately, we can't review this on the forum. Everything is solved individually with detailed logging.


    Rake card ranking for card attributes is now bugged? it is not refreshed anymore at my client :D

    We will definitely return to this issue as soon as we fix all the main bugs in the Monster Compendium. Please wait.


    We will fix it.

    Greetings,

    Yes, there are errors. They will be fixed, I believe, in the next patch. Thanks for the feedback.


    In fact, the current list is as follows

    STA → HP, PATK

    HP → STR, MATK, WIS

    PDEF → DEX, INT, PDEF

    WIS → STA

    STR → STA

    DEX → STR, WIS, MATK

    PATK → PDEF, INT

    INT → STA

    MATK → DEX, PDEF

    MP → MDEF

    MDEF → MP

    Thus, the healing class should have no problems.

    Frame hints.

    Some visual parts may not match, but this is the image that awaits us in one of the upcoming patches. Some visual parts are used as a template and do not carry reliable information. If some functions are unavailable or don't work, please don't worry. We will fix all the errors in one of the following patches, and we will introduce new features over time.



    The cards were not deleted. But 29 new cards were added to the game.

    im having the same issue i guess . Monster Card Compendium says i have All Cards 2605/2621 and i farmed some new ones from windmill basement allready . before the patch i had 2610 .

    And then the Ranking says i currently have 2625 .


    Greetings

    We will check the information, thanks for the feedback.

    Greetings,

    I want to offer a small scheme that explains how to get a card on an additional deck.

    Paid and free path.

    After max out cards with diamonds, which cost for example 2500 diamonds for an orange card, it's not good, that you need to pay 1000 diamonds additionally to change attributes on a second deck.

    This result in a minimum cost of 1350 (if only diamonds used) diamonds for wach card, if you play more than 1 class.

    If card materials used, minimum of 750 diamonds for each card and additional deck is needed. That will result again in a disadvantage for players with multi gear/classes.

    Need to calculate more in detail, but it seems it's cheaper making an alt with all cards again instead of doing second deck

    Greetings,


    We understand that players are waiting for this patch, but unfortunately we have to postpone it once again.


    The reason for this is only one, we do not want to provide players with a "raw" version of the patch with probably a lot of bugs.


    It's important for us to provide quality game content for players, so that the impression and experience of the innovations will be the best possible.
    On top of that, there are things in the real world that can get in the way of working efficiently and there's not always something we can do about that, and we really hope you understand.


    Despite all this, we are already in the testing phase of the system, in other words, the hardest part is behind us and 90% of the work is already done.


    We don't want to upset you, and we apologize for the delay.


    With our best wishes,

    CoA Team

    Hello, I have a question, I am not very closely following all the card changes threads at the moment.


    I wonder if I can now confidently upgrade all cards covered by the new system to the maximum, but is it recommended to wait until the patch so as not to be a loss?


    Rake

    The pending monster card patch will have no effect on current cards.
    But it is a good idea to wait for the patch if you plan to participate in the Stardom system to improve your cards with a higher chance of success.

    A logical sequence is explicitly shown here that allows you to create constraints and represents specific conditions. If a perfect card in an additional deck is needed, then a perfect card in the main deck must first be made. If someone wants to circumvent these constraints, there are additional conditions in the form of an overpriced.

    Sorry but it makes no sense. Is unfair to those classes that aren't inside your imaginary "how a deck should be". In this situation healers and mdps will need to pay 10x times more than leathers just because you thought it was the right thing to do. No matter how you want to explain it but that is the reality.

    From your post, I conclude that it is not appropriate for players to choose HP or another additional attribute because it is weak and ineffective. As a result, I say that we are willing to consider it so that these attributes have higher numerical values and are prioritized for cards, but that still doesn't satisfy you?

    "Please note that only newly looted cards will be included in new system as usually."


    That really means we wasted hours of farm (or diams) for nothing with new maps added on cards system ? :/


    If this is what is plan, please change this to cards to are already in deck

    I want to draw your attention to the fact that this only applies to card types.

    Cards obtained before patches stayed as old "Ancient" (now "Dusty"). Newly obtained cards will get certain card type as Universal/Magical/Physical/Defense.


    The meaning of these words doesn't apply to anything else.

    All previously obtained cards can be used for example for disenchant or stardom. It was in same way in all previous patches.


    Why our second deck will cost X money or 10X depending on which one is our main class? There is no logical reason behind this more than a random pick from your side.

    A logical sequence is explicitly shown here that allows you to create constraints and represents specific conditions. If a perfect card in an additional deck is needed, then a perfect card in the main deck must first be made. If someone wants to circumvent these constraints, there are additional conditions in the form of an overpriced.


    P.S. Additional attributes will be reviewed in relation to the main attributes to make them more effective.

    Why? Are these tables complete? If so, If I want wisdom, why only dex and HP give it? I don't want to pay 10x times more diamonds because my main deck don't have the atributes that you (in your opinion) are correct for it. Let me play the class I wan't, not what you want. All atributes should be available with the SAME price.

    And in what situation do you suppose something could go wrong?

    Do you want to have a weak main card, but still make a perfect card in an additional deck? That's not the kind of change we expect.

    Maybe bcs the best attributes for each class fits your needs. For mdps: int/matk/sta/HP. Then you can change HP in wis

    Absolutely right.

    Can you tell us the prices, if you know it?

    Unfortunately at the moment I do not have this information. In general, with prices or any conditions, such as how much you have to kill monsters and how much to spray cards to get one or another star - is always in the last place, when the system will be tested and, if necessary, make changes.

    We want to give you the most accurate information possible.

    Planned changes for the Monster Cards patch

    The description is more accurate than the previous one, however, all information is provided for reference only and cannot be considered conclusive. The final information will be available only on the day of the patch.


    Overview of the changes:

    • Stardom System – sharing cards and more.
    • Changing card attributes on additional decks.
    • Improved Monster Compendium interface.
    • New stones for easier creating better cards.
    • Changes of card types.
    • Activated new card system on 5 next areas.

    Stardom

    The original point of Stardom is that the player can improve each card with stones at a higher chance. It is possible as well to improve cards, including free options. Maximum star value allows also to share card on additional decks.

    Stardom will not be limited to this. There are many ideas for the future which will evolve with the interest shown by players


    Stardom means that every qualifying card can now have up to 5 stars. You can acquire them by completing special requirements which have different conditions depending on the level of the stars. Each card has 2 requirement types.

    Example: If you have the “Card - Fungus” read and you kill “Fungus” 5 times and disenchant such card 3 times, it will open the possibility to “Rise”.

    “Rise” means that when you fulfill the requirements, you have to upgrade the card to get a new star.

    For this process you will have to pay currency you can obtain by disenchanting cards in quests. Or you keep the currency and pay diamonds instead.


    The table shows an example of the improving chances depending on the level of the stars:

    Stars on the cardsRandom Stones100% chance stonesShared Card
    Chance increased by 2 times--
    ⭐⭐Chance increased by 2 timesMain attributes increase from 0.1 to 0.2-
    ⭐⭐⭐Chance increased by 3 timesMain attributes increase from 0.1 to 0.2-
    ⭐⭐⭐⭐Chance increased by 3 timesMain attributes increase from 0.2 to 0.3, and the additional ones from 0.3 to 0.5-
    ⭐⭐⭐⭐⭐Chance increased by 4 timesMain attributes increase from 0.3 to 0.4, and the additional ones from 0.5 to 0.7.Available on any deck


    Ancient (red color) and other cards that cannot be obtained in large numbers are automatically available on all decks.

    Changing card attributes on additional decks

    As soon as card reaches 5 Stars, it will appear on all decks. Next you must activate the card by setting its attributes, because attributes from the main deck are not transferred to additional decks.

    The concept of changing attributes is simple and does not directly need enhancement stones. If there are good quality attributes in the main deck "Card - Fungus", then in the additional deck on same card, the player will also be able to choose good quality attributes.

    Each attribute on the main card includes a LIMITED selection of attributes that can be made available for selection on additional decks.


    An example of good and weak quality attributes:


    Weak attributes on the main card

    Main Deck "Card - Fungus"Additional Deck "Card - Fungus"
    HPSTR or WIS or MATK
    PDEFDEX or INT or PDEF
    MPMDEF
    MDEFMP


    Good attributes on the main card

    Main Deck "Card - Fungus"Additional Deck "Card - Fungus"
    STAHP or PATK
    STRSTA
    DEXSTR or WIS or MATK
    PATKPDEF or INT


    Attribute selection is a paid process. If the attribute on the main card includes the desired attribute, the cost equal 25 diamonds, otherwise - 250 diamonds.

    But you don’t have to pay 250 diamonds, you can also change an attribute on the main card with the enhancement stones, so that it has the attribute you want for 25 diamonds.


    An example of a table with suggested attribute changes in additional deck:

    Main Card DeckWISSTAHPMPPDEFMDEFINTMATKSTRDEXPATK
    Additional Card DeckSTAHP or PATKSTR or MATK or WISMDEFDEX or INT or PDEFMPSTADEX or PDEFSTASTR or WIS or MATKPDEF or INT


    We tried to design it that way, so players who play any class and have high quality attributes in the main deck can choose absolutely any combination in the additional decks.

    Are you playing a tank? You can build an additional deck (II, III or IV) for a physical, magical, or healing class. The same goes for any other class.


    Numerical values of attributes are preserved, but it is important to consider that if the card is of "Magic" type, then when receiving STA attribute from INT, STA will get maximum numerical value characteristic of "Magic" type. In other words, if INT was 8, the STA will become 3, because the "Magic" type has an STA of maximum 3.


    Development preview:


    I would like to note that the 3rd and 4th decks will be temporarily locked and players will only have access to modifying 50 cards in additional decks (ancient and automatically available cards are not included in this number).

    All restrictions will be removed in an upcoming Monster Cards patch.

    Improved Monster Compendium interface

    Beside the updated interface, the goal of the new GUI is to give you more information about the new card system while keeping everything aesthetic. Wherever you move the mouse cursor, you will see tooltip hints that will help you learn and understand the whole system.

    The new interface is partially combined with the old one, but it's temporary, and soon we expect to complete changes of Monster Compendium.

    New stones for easier creating better cards

    There will be added 4 new stones for diamonds, each stone is responsible for the rarity of the card. They will increase the numerical attribute values to 100% and make the card available on additional decks.

    These stones are a quick solution for players who don't have time to participate in the Stardom system. The cost of the stones is unknown at this time.

    But the stones have certain properties. If a player wants to receive bonuses from the Stardom system, he needs to develop the card, until then, bonuses will not be available even if the stone is used.

    Changes of card types

    A new type "Dusty" will be added. This type includes all cards that do not currently participate in the new system by being obtained before activation of new system on certain areas.

    The name of the type "Ancient" will be changed to "Unique". It will apply only to hard to obtain cards.

    Activated new card system on 5 next areas

    With the patch there will be activated new card system on several zones and instances:

    • Windmill Basement
    • Elven Island
    • Yrwandis Hollows
    • Taffrock - Southern District
    • Aslan Valley

    Please note that only newly looted cards will be included in new system as usually.

    In the next few days (1-3) I will provide a more detailed description of the planned patch.

    We can't give a timeline for implementation, but we are close to completing all the work soon.


    Please be patient, as there are too many subtleties in the current update that we need to anticipate.