Posts by Rake

    I didn't use a single perfect 100% stone, ever. What RNG is in these stones? aren't they perfect 100% already?


    RNG in random stones is literally the main problem of the whole system, you should be focusing on these, not in perfect ones.

    They have no RNG, they increase 100% by a fixed number. But the higher the stardom on the card, the higher that number will be when using 100% stones.
    Better cards - easier and faster to make the highest numerical values, both at random stones and at 100%

    Will the cost be lower in total than the current system? The current one is still very expensive even after the tweaks.

    In all of our past, current, and future changes, we try to make it not just cheap, but meaningful and fun. If players increase the stardom of the cards, then they will have a more enjoyable and easier process of improving the cards, as far as increasing the numerical values of the attributes.


    But please remember, RNG in any sense of the word remains as RNG. Some are lucky and some are not, but we will try to make it more accessible to most players.


    This actually sounds like a very nice idea.

    I dont know if it actually would be possible to add an option for magic parfume to only loot monster cards which would increase the quality of life farming monster cards alot.

    We do not forget about your requests and will definitely consider this possibility.


    GOOD! We still need to see the list but that is a really (really) good solution for me. Farming normal mobs is ok if all the quests, events etc are in my second deck already. Question, are instances included? all of them? none of them? Some are easy but others have some impossible cards.

    For now, rare cards but unrestricted game content (events, unique cards, quests, etc.) will not automatically be distributed to additional decks. They will be rare, valuable, and difficult to obtain a higher level star.


    Would be really nice if we have acess to those real numbers. Like with 0 stars, 1, 2, 3, 4 and 5 how "better" RNG is.

    We won't promise or guarantee anything, but as far as I know we will make provision for this. At least if we are talking about 100% stones, how it will be for random stones is still unknown.

    Hmm could Rake or anyone explain this better? I think I didn't understand. :/

    There will be a specific table that explicitly specifies which attributes on a card from the main deck will allow you to choose attributes on cards in additional decks. This will also be available to players, but in a more clear and simplified form, in the compendium.

    To give you an example:

    Card #1 of the main deck has the following attributes:

    1. DEX

    2. STR

    3. STA

    4. PATK

    With these attributes, in an additional deck the player will be able to have ONE of the following attributes:
    1. DEX → STA

    2. STR → HP or PATK or PDEF

    3. STA → INT or PDEF or STR

    4. PATK → MATK or WIS or STR or HP

    You may notice that a bunch of attributes on a card from the main deck (dex, str, sta, patk) will make a card in an additional deck for the magic class (sta, hp, int, matk) or for the tanking class (sta, pdef, str, hp) or for the healing class (sta, hp, pdef, wis).

    But for the example, I took a quality combination of attributes on a card from the main deck (dex, str, sta, patk). If I had randomly chosen attributes, such as (dex, mdef, int, patk), I would be unlikely to get quality attributes when choosing on an additional deck.


    All this is just an example and to explain the principle in more detail.

    So this means, we can use multiple decks at the same time in the future? Or do we have to decide between the untouched/vanilla/original and the manipulated decks?

    Depending on your preference, you will only be able to choose one deck. But you can change it to another at any time if you decide to temporarily change your game class.

    Last Patch

    In the last patch, the 2nd and 3rd decks were disabled:

    • You will not be able to place new cards in a 2-3 deck.
    • You will be able to draw cards from 2-3 decks.
      • We recommend that you do this soon, so that the improved system does not conflict with the cards currently placed.
    • All of these changes are necessary to improve additional decks, as well as the principle of the RNG.

    Planned Changes
    (in one of the following patches)
    All changes described may be corrected/modified/deleted before introducing patch, and all information is for reference only.

    Stardom for monster cards (a kind of ranking system). It will increase the chances of getting high numerical values for attributes, and also allows cards from the main deck to be available in additional decks.

    Features

    • Changed GUI in the Card Book.
    • By default, each card has 0 stars. A maximum of 5 stars is possible.
    • To increase the star level of the card you need:
      • Kill a conditional amount of a particular monster, on the card which you wish to increase the rank.
      • Get a conditional amount of a particular card and spend them in a special new GUI to increase the rank.
      • Unique (ancient) cards do not belong to this system and will automatically be available on an additional deck without any manipulation.
      • Cards from various events, quests, and any other places that may be in limited supply also automatically become available for additional decks.

    Properties

    • Selection of attributes on additional decks:
      • The choice is limited to the attributes of cards from the main deck.
      • If you haphazardly collect attributes on the main deck, you won't be able to pick quality attribute bundles on the complementary deck.
      • Selecting each attribute requires a fixed number of diamonds.
    • The higher the star level on the monster cards, the higher the chance of getting high numerical attribute values:
      • When improving with random stones.
      • With an improvement of 100% stones.


    The rest of the details will be available later or on the day the patch is introduced.

    Situation with multiple decks, I'll add to this thread the fact that improvements are being made. Once we make a final decision, which will be waiting in one of the next patches, we will provide more information on what this will roughly look like.

    As well as a number of other positive changes that should affect the new card system as a whole.

    Thank you all for your feedback, including criticism. We value every opinion and will try to make the card system better.

    This is what I wrote about. Can't you propose changes to us in time? So that we can tell you what we think about it? Ultimately, we are the recipients of the product, we should know what we will get.


    Now we will wait another few months for better times? And then what? Will we get another missed patch? Which will give us the same rng but in a liitle nicer form?

    We understand your frustration. The lack of premature information is justified by the fact that any changes that are planned can be cancelled, and in turn the player could expect this, as a result, players will be angry. With every new change we get feedback and yes, we do hear players' opinions, but that doesn't always mean that the changes will be exactly what you expect them to be.

    No one has promised that there won't be an RNG in the card system. It will be, but we are working to make it more enjoyable and interesting.


    We are always doing patches as fast as possible, when in the same time we are trying to make them bug-free, but it's not always possible.

    The amount of possible issues with amount of code our DEVs are dealing with is huge, when considering how in how many different ways our players interacting with the game environment.

    Why, after changing the stones, I have no choice what kind I can replace it, but it happens randomly?!? !!?!?! Since I was buying a stone before and knew what I wanted to buy, why now do I have to count on rng to change the stone?!?! You really showed off with this pack

    Please tell me more about your situation. I will try to help you.

    And a question. What are ancient cards in the Ranking and how they are calculated?

    An answer to this would be good. How is it possible that people have 4k+ amount of cards in ranking, if there are only ~2600 cards available? Bug?

    Greetings,

    At the moment there are some bugs that do not correctly display the information in the rankings. We will fix this in one of the coming patches. Please wait for it.

    Greetings


    With all the recent changes, I would like to know if there are any new thoughts on the card system?


    - What are the general impressions?

    - Is there anything you would like to add? Something to remove? Change something? Improve?


    I'd love to hear your thoughts and suggestions. A new patch for the card system with a big list of changes is coming soon and maybe your feedback can bring something new/additional to this or one of the next patches.

    Greetings

    In the Howling Mountains, Logar, near the mail, on the right, there is an NPC (Art Rellchasio - Disenchanter) who helps to learn an additional skill, with his help you can disenchant cards and get a special currency.

    I pm'ed you Rake, as I dont feel like sharing details about Zhargos in this thread with other players, who then might have a lesser experience trying to figure out the bossfight. ;)

    Based on the information you provided, we found the error and fixed it.

    In the near future, the zone with the world boss will be reloaded and the changes will take effect.


    We wish you a pleasant game and success in conquering the new world boss!

    grox

    It has now been more than 53 hours since you replied to me with "I guess no, but will ask." on a question about an issue that might not be working as intended. This is a pretty long time for a simple yes-or-no question, that technicly would only take 5 minutes to get an answer to from Rake.

    Of course, this is a valid way to meet the expectation for Zhargos not being killed within "2 or 3 days", but it also leads to players losing interest in killing him at all... :rolleyes:


    Cheers!:thumbup:

    Greetings,
    You can ask about it here. And I will try to answer you.

    Greetings :),

    According to our idea, when players kill any world bosses, they will have a high chance to get a monster card from it.

    However, we will check your information so that everything works correctly, thank you for your feedback!

    OK, but if the option is, to farm every card multiple time for all classes, I doubt that this is what the players satisfice

    Grinding in games brings few players pleasure. But if your goal is to make additional classes stronger, I'm sure you will do your best.
    We, in turn, want to give players opportunities, and it's everyone's choice to use them or not.

    Next question would be: What happenes to the cards we currently have rolled? I, for example, have some green cards from Howling Mountains with: 10 wis, 10 stam & around 28 HP
    Will they get reduced automatically in the next patch and will they get changed into one of the new categories?

    → All current achievements (cards) will be saved, with the current values. All changes specified in the patch affect only the new cards that will be farm in the new zones.

    Other Question would be:
    How are the 3 new categories intended? Like every mobs has a 33,3% chance to drop one of them and you have to be lucky to get the correct one or has every zone each specific mobs which drop only physical, magic or defense cards? Some more clarification would be nice.

    → Each monster will only have one specific card category. Without RNG.

    So please make a change there to let Defense Cards give you a maximum of 8 wisdom too.

    → We will consider this issue.