Posts by Rake

    We will definitely take care of it. This should have been provided initially, but some elements were postponed for the next patches. Thank you for your feedback!

    We will definitely come up with something. I agree with your thoughts, so we will work in this direction as well. To make all players feel comfortable.

    I want to thank all the players that leave any feedback to help to improve the system. We consider all your wishes, especially with regards to creating a fairer system for random stones, even if there is not a single star on the card.

    Unfortunately, we cannot consider all ideas at the moment, and we postpone some of them for the future, because now there are actual mistakes and more important tasks that should be implemented as soon as possible.

    We would like to note that our primary task is to correct all errors and only after that our developers will be able to move on improving, like introducing new ideas and new features into the system.


    Random logic

    • At the moment we are considering the idea of creating a new random formula that will allow random stones to become more valuable.
    • Regardless of whether the cards have stars or not, the random will consider the difference between the [min-max] numeric value. In other words, the odds between the values [5-15] and [10-150] will be relatively equal when using random stones.
    • At the same time that the formula is able to calculate the difference between [min-max] numerical values, we will ensure that the smaller this difference is, the greater the probability of achieving the maximum possible numerical value when using random stones.
    • I also want to remind you that the higher the rarity of a random stone, the higher the chance of success of obtaining a higher numerical value, this rule will not be excluded in the new formula and we will focus on this even more.

    Star rating of cards

    • There will be changes in the bonus stars on the cards. I attach a screenshot.
    • You may notice the separation of additional attributes and this is due to the fact that earlier we said that the numerical values of the HP/MP/PDEF/MDEF attributes will be increased so that they begin to represent a higher value for the player.
      Thus, special rules will apply for them when improving 100% with stones.
    • Random stones will acquire the ability not to fall below the specified value, depending on the star. Each new star on the card will increase the threshold of the minimum numerical values. This will allow random stones to become a more important part when improving any rarity of the card.
    • There will also be changes for players using diamond enhancement, we will make it so that the higher the star rating, the lower the cost of improvement.
    • The star system will encourage players. The more 5-star cards a player has, the fewer quest conditions will be required to create a new card. There will be a division according to the rarity of the cards, the rarer the card, the lower the new conditions. When implementing this feature, the already existing 5-star cards will be considered.

    Additional information

    • I have seen your wishes that when using the diamond upgrade, players get maximum stars. Unfortunately, we will not be able to do this. Stars in the card system is not just a way that allows players to have more favorable conditions when using stones and to get a card on additional decks. The idea of stardom itself is far from being revealed by us, containing many other ideas for the future which will ultimately lead to the feeling of unfair treatment of players who cannot afford diamonds for improvements.

    The most important and exciting question is when?

    • With all my desire, to my great regret, I cannot give an exact answer. These are our most immediate plans to improve the system, but only after we fix all the unpleasant errors in the system.
      We will do everything possible to ensure that your gaming experience in this new system remains as positive as possible!

    Rake and about the useless random stones in the free path? we did many propositions and 0 answers.

    I will definitely give a detailed answer. But it takes some time. Thanks for waiting.

    1. Can you fill in search field the name of the mob when the new card interface is open and someone shift-clicks on a card? (Kind of AAH style, just with "Card - " removed).


    2. Maybe I'm missing someting, but: when you look at a card you can see in tooltip the range of values possible. Once the card is in the new system you cannot see this, right? Prob. not that useful (maybe if you get your stat but minimum, you may want to re-roll rather than upgrade?) but it's a bit weird that this info is not there in UI.

    We will definitely provide for both points.

    Thank you for your feedback.

    Greetings,

    Yes, this error exists and our developer has started to fix it. This will be fixed in the very next patch.

    I have noticed that many cards have changed colors. For example, the very unique Chronicler card is green, and the WB drako cards are blue.


    As the cost of upgrading cards for diamonds depends on their color,

    I would like to ask: how has the % cards statistic changed? I have a feeling that after the color changes in a broader perspective, maxing the cards will be even more expensive, can you comment on that Rake ?

    If we are talking only about the color of the frame of the card icon in the backpack, then this does not affect anything.

    We would like to notice in advance all players who have attributes with values exceeding the maximum on their cards.


    There was an issue allowing to do so, and it's no longer relevant, but there are some of such cards still left on the server.


    In one of the upcoming patches, we will adjust all these to proper values.

    Greetings,

    There were no changes in the chances of success in the plans, especially to make them even lower. I will definitely convey your words to the developers so that they re-check all the information. Thanks for the feedback, Cruvor.

    maybe as the card star rises, the price of diamonds to be fulled should decrease

    exapmle:0 star card 600 dia, 1 star card 500 dia 2 star card 400 dia

    We will consider this feature. Thanks for the feedback!


    It is best to leave such questions to the players support on the site. Unfortunately, we can't review this on the forum. Everything is solved individually with detailed logging.


    Rake card ranking for card attributes is now bugged? it is not refreshed anymore at my client :D

    We will definitely return to this issue as soon as we fix all the main bugs in the Monster Compendium. Please wait.


    We will fix it.

    Greetings,

    Yes, there are errors. They will be fixed, I believe, in the next patch. Thanks for the feedback.


    In fact, the current list is as follows

    STA → HP, PATK

    HP → STR, MATK, WIS

    PDEF → DEX, INT, PDEF

    WIS → STA

    STR → STA

    DEX → STR, WIS, MATK

    PATK → PDEF, INT

    INT → STA

    MATK → DEX, PDEF

    MP → MDEF

    MDEF → MP

    Thus, the healing class should have no problems.

    Frame hints.

    Some visual parts may not match, but this is the image that awaits us in one of the upcoming patches. Some visual parts are used as a template and do not carry reliable information. If some functions are unavailable or don't work, please don't worry. We will fix all the errors in one of the following patches, and we will introduce new features over time.



    The cards were not deleted. But 29 new cards were added to the game.

    im having the same issue i guess . Monster Card Compendium says i have All Cards 2605/2621 and i farmed some new ones from windmill basement allready . before the patch i had 2610 .

    And then the Ranking says i currently have 2625 .


    Greetings

    We will check the information, thanks for the feedback.

    Greetings,

    I want to offer a small scheme that explains how to get a card on an additional deck.

    Paid and free path.

    After max out cards with diamonds, which cost for example 2500 diamonds for an orange card, it's not good, that you need to pay 1000 diamonds additionally to change attributes on a second deck.

    This result in a minimum cost of 1350 (if only diamonds used) diamonds for wach card, if you play more than 1 class.

    If card materials used, minimum of 750 diamonds for each card and additional deck is needed. That will result again in a disadvantage for players with multi gear/classes.

    Need to calculate more in detail, but it seems it's cheaper making an alt with all cards again instead of doing second deck

    Greetings,


    We understand that players are waiting for this patch, but unfortunately we have to postpone it once again.


    The reason for this is only one, we do not want to provide players with a "raw" version of the patch with probably a lot of bugs.


    It's important for us to provide quality game content for players, so that the impression and experience of the innovations will be the best possible.
    On top of that, there are things in the real world that can get in the way of working efficiently and there's not always something we can do about that, and we really hope you understand.


    Despite all this, we are already in the testing phase of the system, in other words, the hardest part is behind us and 90% of the work is already done.


    We don't want to upset you, and we apologize for the delay.


    With our best wishes,

    CoA Team

    Hello, I have a question, I am not very closely following all the card changes threads at the moment.


    I wonder if I can now confidently upgrade all cards covered by the new system to the maximum, but is it recommended to wait until the patch so as not to be a loss?


    Rake

    The pending monster card patch will have no effect on current cards.
    But it is a good idea to wait for the patch if you plan to participate in the Stardom system to improve your cards with a higher chance of success.

    A logical sequence is explicitly shown here that allows you to create constraints and represents specific conditions. If a perfect card in an additional deck is needed, then a perfect card in the main deck must first be made. If someone wants to circumvent these constraints, there are additional conditions in the form of an overpriced.

    Sorry but it makes no sense. Is unfair to those classes that aren't inside your imaginary "how a deck should be". In this situation healers and mdps will need to pay 10x times more than leathers just because you thought it was the right thing to do. No matter how you want to explain it but that is the reality.

    From your post, I conclude that it is not appropriate for players to choose HP or another additional attribute because it is weak and ineffective. As a result, I say that we are willing to consider it so that these attributes have higher numerical values and are prioritized for cards, but that still doesn't satisfy you?

    "Please note that only newly looted cards will be included in new system as usually."


    That really means we wasted hours of farm (or diams) for nothing with new maps added on cards system ? :/


    If this is what is plan, please change this to cards to are already in deck

    I want to draw your attention to the fact that this only applies to card types.

    Cards obtained before patches stayed as old "Ancient" (now "Dusty"). Newly obtained cards will get certain card type as Universal/Magical/Physical/Defense.


    The meaning of these words doesn't apply to anything else.

    All previously obtained cards can be used for example for disenchant or stardom. It was in same way in all previous patches.


    Why our second deck will cost X money or 10X depending on which one is our main class? There is no logical reason behind this more than a random pick from your side.

    A logical sequence is explicitly shown here that allows you to create constraints and represents specific conditions. If a perfect card in an additional deck is needed, then a perfect card in the main deck must first be made. If someone wants to circumvent these constraints, there are additional conditions in the form of an overpriced.


    P.S. Additional attributes will be reviewed in relation to the main attributes to make them more effective.

    Why? Are these tables complete? If so, If I want wisdom, why only dex and HP give it? I don't want to pay 10x times more diamonds because my main deck don't have the atributes that you (in your opinion) are correct for it. Let me play the class I wan't, not what you want. All atributes should be available with the SAME price.

    And in what situation do you suppose something could go wrong?

    Do you want to have a weak main card, but still make a perfect card in an additional deck? That's not the kind of change we expect.

    Maybe bcs the best attributes for each class fits your needs. For mdps: int/matk/sta/HP. Then you can change HP in wis

    Absolutely right.

    Can you tell us the prices, if you know it?

    Unfortunately at the moment I do not have this information. In general, with prices or any conditions, such as how much you have to kill monsters and how much to spray cards to get one or another star - is always in the last place, when the system will be tested and, if necessary, make changes.

    We want to give you the most accurate information possible.