Did you play CoA ? So normal person need to upgrade all card to lvl 5 then can start upgrade ?? Good luck with this. If stone "random" chance give me 2-3 option like now it is ( only low artibutes ). This stone isnt random but CRAP. Maybe ask someone who play this game or some dev/gm with more expirience and then do some change with cards whitch dont destroy fun from this game .....
Reworked Monster Cards [Patch 10.4.1.1000]
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I think you should make that you need less kills ,and incrase drop rate for cards ,bcs its rly huge work to make all cards to 5* . For example i started to make 5* from logar ,there is some mobs which are only 4 on map ,or even less So you need a lot of time just to kill for number you need for 5*. Also farming Elemental Soul Stone is kinde rly hard to do , maybe you can put that some end bosses from lower instance can give orange cards instead purple .
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This was a real good patch for monster cards. Now it makes way more fun to upgrade the cards, cause you get much faster to high values.
But i recognize 1 problem.
When you max out 1. stat on the card, an attention bubble pops up. The attention bubble, when you achieved a max value state is a nice Idea. But dont show it everytime, even if the stat is locked, it appears endless times. Its a big timewaster.
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Greetings,
I think you should make that you need less kills ,and incrase drop rate for cards ,bcs its rly huge work to make all cards to 5* . For example i started to make 5* from logar ,there is some mobs which are only 4 on map ,or even less So you need a lot of time just to kill for number you need for 5*. Also farming Elemental Soul Stone is kinde rly hard to do , maybe you can put that some end bosses from lower instance can give orange cards instead purple .
We have something similar planned for the next global monster card patch. Previously we described a rough idea on the forum. You can read it in more detail at the following two links:
1. RE: Reworked Monster Cards [Patch 10.4.1.1000]
2. RE: Reworked Monster Cards [Patch 10.4.1.1000]
This was a real good patch for monster cards. Now it makes way more fun to upgrade the cards, cause you get much faster to high values.
But i recognize 1 problem.
When you max out 1. stat on the card, an attention bubble pops up. The attention bubble, when you achieved a max value state is a nice Idea. But dont show it everytime, even if the stat is locked, it appears endless times. Its a big timewaster.
The bugs have been found and forwarded to the developers for fixing. The bug will be fixed in one of the next upcoming patches. Thank you for your feedback and waiting.
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Greetings,
I think you should make that you need less kills ,and incrase drop rate for cards ,bcs its rly huge work to make all cards to 5* . For example i started to make 5* from logar ,there is some mobs which are only 4 on map ,or even less So you need a lot of time just to kill for number you need for 5*. Also farming Elemental Soul Stone is kinde rly hard to do , maybe you can put that some end bosses from lower instance can give orange cards instead purple .
We have something similar planned for the next global monster card patch. Previously we described a rough idea on the forum. You can read it in more detail at the following two links:
You should take a few variables into consideration. Number of mobs per map, respawn time, drop chance of the card, outside map/inside ini. If is ini, how many players you need (solo, 6, full raid). It is an old ini not related to endgame? Then way easier than new meta ini, etc.
Not all cards should be leveled in same way.
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Also can you maybe add option where we pick card we want rise to 5* and it shows like quest where we can see how many kills we have and how many more times we need to disechent that card , that would be rly good
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I feel like 2 options are missing in cards window.
1. Sort cards of current map by number of stars.
2. Show cards of X number of stars. You click 1, 2, 3, 4, 5... or combine, 1+3, 2+3, etc. It is good to split finished 5 stars cards from others so it's better to see what we have to farm. Maybe an option to hide 5 stars is easier to code.
Regards
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Hi
Talaghan Giant Sand Crab map: ID 777580, is not found in the Talaghan Region Compendium. She is in the region of Enoch.
Regards
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As person who does not follow which zones are added to new system it's hard to find which zones are included in this system. It would be great to have small indicator on the list that zone is new or old, for example adding small star next to name of the zone.
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As person who does not follow which zones are added to new system it's hard to find which zones are included in this system. It would be great to have small indicator on the list that zone is new or old, for example adding small star next to name of the zone.
Hello,
We have often updated list in our wiki: Zones with New Cardsystem
But we will definitely consider your suggestion with future zone and card tooltip updates.
Greetings
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Any news on the further implementation of the new card system? I would like to point out that there are still a few zones and instances left to complete the phase on the first continent.
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Is it possible to add a sorting categorie which lets you sort for cards that aren't max yet? It could be sth. like "available in all decks" or sth. like this.
Greetings
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Would be nice to have filter that sorts newly added cards on top.
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Hi,
I have a question for the developers about future plans for the new card system. Will we see further implementation of individual zones in the near future ?
For example, "Sascilia Steppes" or other remaining ones from the continent ?
Greetings
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Greetings, Marcellos!
Yes, such changes are bound to happen.
We plan to update the following zones in one of the next patches:
Savage Lands
Aotulia Vulcano
Sascilia Steppes
Heffner Camp
Xaviera
Thank you very much for addressing my question. I hope that all the zones mentioned above will be added to the new system and it will be fairly soon.
Greetings
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Hello
I wanted to know what the game developers' plans are for further development of the new card system.
I realize that there are many new topics, but (it seems to me) that this thread is equally important.
Furthermore, I would like to remind you that the new card system debuted in May 2021 and as of now (more than two years later) we only got one continent (without some instances - yet) + a new zone.
Therefore, I have a question - will we live to see new card zones this year (for example a second continent) ?
Greetings
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Greetings, Marcellos
I wanted to know what the game developers' plans are for further development of the new card system.
I realize that there are many new topics, but (it seems to me) that this thread is equally important.
We will return to the development of the card system after the full completion of work on Prestige. This is due to the fact that the personnel department, which is working on Prestige, has been developing a monster card system and we cannot ignore the current shortcomings of Prestige. Please be patient, and in the meantime we are ready to open the following zones in one of the next patches:
Open World Thunderhoof Hill Southern Janost Northern Janost Limo Desert Land of Malevolence Redhill Mountains Tergothen Bay Public Instances Dalanis Sewers -
Greetings, Marcellos
I wanted to know what the game developers' plans are for further development of the new card system.
I realize that there are many new topics, but (it seems to me) that this thread is equally important.
We will return to the development of the card system after the full completion of work on Prestige. This is due to the fact that the personnel department, which is working on Prestige, has been developing a monster card system and we cannot ignore the current shortcomings of Prestige. Please be patient, and in the meantime we are ready to open the following zones in one of the next patches:
Open World Thunderhoof Hill Southern Janost Northern Janost Limo Desert Land of Malevolence Redhill Mountains Tergothen Bay Public Instances Dalanis Sewers Hello
it would also be nice if the third deck of cards could be unlocked
maybe with the next patch
Greetings Luciaa
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Greetings, Marcellos
We will return to the development of the card system after the full completion of work on Prestige. This is due to the fact that the personnel department, which is working on Prestige, has been developing a monster card system and we cannot ignore the current shortcomings of Prestige. Please be patient, and in the meantime we are ready to open the following zones in one of the next patches:
Open World Thunderhoof Hill Southern Janost Northern Janost Limo Desert Land of Malevolence Redhill Mountains Tergothen Bay Public Instances Dalanis Sewers Hello
it would also be nice if the third deck of cards could be unlocked
maybe with the next patch
Greetings Luciaa
And btw an option in the deck 2 (3/4/5.... ) would be nice, that you can change ALL cards to the preferred 4 choosen attributes at once
clicking through hundrets (thousands) of cards, is annoying xD
Edit: Costs should also only related to the changed attributes, not always cost for all cards, even if you bulk change only missing/new 100 for example
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Hi,
will Fungus Garden be added to new Card system ? : D
greetings
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Hi,
will Fungus Garden be added to new Card system ? : D
greetings
You could implement Fungus Garden and let the two rare Fungus spawn there, that only spawn once in hundred years when killing millions of mage/warrior fungi^^ So that they become at least available to farm. I mean...you need 605 kills and 64 cards of each to upgrade them, and in 6 months i have only seem one of them spawn 2x... would be nice to have them in some instanced Fungus Garden
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How about transforming old cards by giving them soul stone or we can two options are used
and when will be open Enhancement, Statıstıcs tabs