Prestige [Patch 11.0.0.1000]

  • Merhaba,

    Tarifeleri okumak için gereken süre (3 saniye) dir. Bence prestij özelliklerine bu süreyi azaltma gibi bir özellik güzel olabilir. "Örneğim Mini Game için olan özellik gibi"

    • Official Post

    Greetings, Arcadians!


    We are eager to share news regarding the upcoming Season 4. Due to fundamental changes in the Prestige development system and the need for thorough verification of all details, we must postpone the launch of the new season.
    The planned release is expected in around an extra week. Should there be any changes to the schedule, whether it's an earlier launch or the need for extended development, we will notify the community well in advance.


    Below you will find a prototype of the updated quest system.
    Please note: all information, including numerical values, images, and icons, is presented solely for preliminary review. The final version may differ from what is shown here.


    Season 4 will introduce 5 out of 15 categories:


    ╔🢖 Monster Cards
    ╠🢖 Monster Hunt
    ╠🢖 Mini Games
    ╠🢖 Chronicles of Prestige
    ╚🢖 Consumables


    The complete list of 15 categories (which will be expanded in future seasons) will include:


    ╔🢖 World Activities
    ╠🢖 Adventures
    ╠🢖 Mirror Worlds
    ╠🢖 Monster Cards
    ╠🢖 Monster Hunt
    ╠🢖 Gathering
    ╠🢖 Crafting
    ╠🢖 Guild Path
    ╠🢖 Pets of Taborea
    ╠🢖 Mini Games
    ╠🢖 Chronicles of Prestige
    ╠🢖 Markets of Taborea
    ╠🢖 Consumables
    ╠🢖 Gear Enhancement
    ╚🢖 Housing


    The new Prestige achievement system will replace the current quests. In the near future, you will be able to progress while enjoying the game - any of your in-game actions will count towards overall progress. For achievements, you will receive various rewards: Prestige experience, Prestige currency, and other valuable in-game items.


    FAQ - Prestige Achievement, Season 4:

    Q: Will there be any compensation for the delayed season release?

    A: The quest balance will be adjusted so that the number of delayed days will be factored into Prestige experience and currency gains. This way, you won't notice any difference in progression speed. Moreover, with the new rewards in this system, your development will be even more enjoyable.


    • New
    • Official Post

    The new season 4 will be released on 01.04.2025.

    Current expected changes to the quest system:

    1. Complete overhaul of the current quest system
    2. More variety and freedom of choice for Prestige advancement
    3. No daily limit on quest completion
    4. Increased experience, Prestige currency, and other rewards
    5. Quest progress is preserved throughout the season
    6. Enhanced passive progression system:
      1. Automatic advancement in related quests
      2. After completing all Prestige quests in a region, you'll automatically complete regional quests

    Other details will be available on the release date of the system.


    Below you will find a prototype of the updated quest system.
    Please note: all information, including numerical values, images, and icons, is presented solely for preliminary review. The final version may differ from what is shown here.

  • What will happen to some of the Prestige "Boost-Items" ?

    There are items to complete green, blue, purple etc. quests, and also items to give more XP or Coins for the quests.

    With the new design there seem to be different types of quests, no longer green, blue etc.


    • New
    • Official Post

    Greetings

    What will happen to some of the Prestige "Boost-Items" ?

    There are items to complete green, blue, purple etc. quests, and also items to give more XP or Coins for the quests.

    With the new design there seem to be different types of quests, no longer green, blue etc.


    Please don't worry. We'll be sure to have everything covered. The value of the items will remain, but will be adapted to the new system.

  • Hello

    I propose that, items obtained from prestige (see above) relating to monster cards, could be converted to another type of card. For example, from orange (world bosses) to green (regular mobs).

    Greetings

  • Maybe, if considering, it could be a system where you could "upgrade" these items in arcane transmuter.

    e.g. 2 oe 3 purple upgrade items ==> 1 orange upgrade item.

    and the opposite way, disenchant an orange item gives 1 or 2 purple upgrade items.

    Just an idea.. :)

    • New
    • Official Post

    We are planning to implement an item upgrade system that will allow players to enhance lower quality equipment to higher.


    However, we would like to clarify that item downgrading (breaking down higher quality items into lower-tier components) is not currently planned in any form and will not affect any type of item. This may change in the future.

    Therefore, your suggested mechanic of disenchanting orange items into purple components is not being considered at this time.

    The exact timeline for implementing the upgrade system has not yet been determined, but we can say that these changes may be introduced during any future season, without necessarily waiting for the start of a new season.


    Thank you for sharing your ideas with us!

    Maybe, if considering, it could be a system where you could "upgrade" these items in arcane transmuter.

    e.g. 2 oe 3 purple upgrade items ==> 1 orange upgrade item.

    and the opposite way, disenchant an orange item gives 1 or 2 purple upgrade items.

    Just an idea.. :)

    • New
    • Official Post

    We are ready to present an earlier description of the changed quest system in Prestige Battle Pass, which is expected on 01.04.2025. We would also like to draw your attention to the fact that it was decided to increase the duration of all the next seasons from 3 to 4 months.

    PRESTIGE ACHIEVEMENTS

    We are pleased to present the most extensive update to the Prestige system. The new Prestige Achievements system completely replaces the previous Prestige daily quest system, offering an unprecedented variety of tasks, generous rewards, and complete freedom of progression.

    MAIN CHANGES

    PRESTIGE ACHIEVEMENTS: NEW PROGRESSION SYSTEM

    • Seasonal format: The system operates throughout the entire season (120 days) without daily resets
    • Achievement categories: 5 categories available at launch, with expansion to 15 planned
    • Star progression: Each quest has 5 difficulty levels (stars) with increasing rewards
    • Freedom of choice: No limits on the number of quests you can complete per day

    SYSTEM ARCHITECTURE

    • Categories and subcategories: Multi-level task structure covering all aspects of the game
    • Regional division: Special subcategories for each continent and the game world as a whole
    • Quest types: Thematic groups of tasks with a common focus
    • Automatic tracking: No need to activate quests anymore — progress is recorded automatically

    REWARD SYSTEM

    Dual reward system:

    • Instant rewards: Awarded upon completion of individual quests
    • Cumulative rewards: Earned for overall progress in a category

    10 levels of cumulative rewards:

    • Levels 1-2: Available to all players
    • Levels 1-6: Available with Regular subscription
    • Levels 1-8: Available with Plus and Plus Permanent subscription
    • Levels 1-10: Available with Gold subscription

    Exclusive items: Special rewards from the Prestige Shop available through the cumulative rewards system

    PASSIVE QUESTS AND INTEGRATION

    • Automatic completion: Many quests are completed during normal gameplay without special activation
    • Cascading progress: Completion of local quests automatically counts toward regional and world achievements
    • Chronicles of Prestige: Special category reflecting overall progress in all other categories

    ECONOMY AND ACCELERATION

    • Progress purchase: Ability to purchase advancement for individual stars or entire quests
    • Instant Unlock: Immediate unlocking of cumulative rewards for Courage Coins
    • Dynamic pricing: Cost includes all rewards, experience, and currency received with the purchase

    ACHIEVEMENT CATEGORIES

    MONSTER CARDS
    Quests related to collecting, developing, and using monster cards. Includes collecting cards of various rarities, extracting essences, and evolving cards.

    MONSTER HUNT
    Quests for hunting special monsters, rare creatures, and bosses of the Taborea world. Tracks hunting achievements across various regions of the game world.

    MINI GAMES
    Achievements related to participation and victories in mini-games, special events, and entertainment activities.

    CHRONICLES OF PRESTIGE
    A special category reflecting your overall progress in all other categories. Most quests are completed automatically upon reaching certain milestones in other sections.

    CONSUMABLES
    Quests for using, and perfecting consumable items: potions, scrolls, elixirs, and other utility resources.

    FEATURES OF THE NEW SYSTEM

    • Full integration with gameplay: The system becomes a natural complement to the normal gaming experience
    • Long-term progress: Stable development without the need for daily interaction with the system
    • Freedom of choice: Focus on your favorite aspects of the game — all now contribute to progress in the Prestige system
    • Strategic approach: Ability to plan development for maximum efficiency
    • Passive progress: Many quests are completed automatically during your normal gameplay

    DEVELOPMENT PROSPECTS

    In future updates, the Prestige Achievements system will be expanded to 15 categories, covering all aspects of the game world:

    • World Activities
    • Adventures
    • Mirror Worlds
    • Gathering
    • Crafting
    • Guild Path
    • Pets of Taborea
    • Markets of Taborea
    • Gear Enhancement
    • Housing

    IMPORTANT NOTES

    • The old daily quest system has been completely removed and replaced by the Prestige Achievements system
    • When transitioning between seasons, a portion of progress and resources is retained depending on your subscription type
  • Elo, this sounds really good, especially for someone like me who hates normal questing! One question about the new system: Do I get this right that it only replaces the original daily quest thingy? So the passive bonuses, such as cheaper crafting costs or the "resurrect with all buffs" on prestige gold still remains?


    The "Monster Hunt" in the Achievement category only contains open world mobs, or also instance bosses? If every single player has to kill low level world bosses, such as Perodia, there will be war in these zones I guess 🥵


    You listed "Gear Enchanting" as a development path in future updates, wouldn't it also make sense to add instance boss kills in core/nostalgia instances, since endgame players normally don't build much gear when there is no new instance being released? Also, housing might be a little problematic, bcz some of us already have huge houses where no much can be optimized...


    Other than that I really appreciate what I read here, I'm looking forward to it for sure! :thumbup:

    • New
    • Official Post

    Greetings,

    Elo, this sounds really good, especially for someone like me who hates normal questing! One question about the new system: Do I get this right that it only replaces the original daily quest thingy? So the passive bonuses, such as cheaper crafting costs or the "resurrect with all buffs" on prestige gold still remains?

    Yes, we are completely removing the old quests and a new system will take that place.

    The "Monster Hunt" in the Achievement category only contains open world mobs, or also instance bosses? If every single player has to kill low level world bosses, such as Perodia, there will be war in these zones I guess 🥵

    Open world + instances. But so far only the mainland of Candara. Other continents will be added in the future.

    To ensure a comfortable gaming experience for all participants, we adhere to the following principles when creating quests:


    1. General nature of quests: all quests have a universal format, for example:

    • "Defeat 10 monsters of any type in zone X".
    • "Collect 10 green cards in zone X".

    2. Resource availability considerations: we carefully analyze the features of each location:

    • In zones with a small number of certain monsters (e.g., elite ones), such quests are either not added.
    • Or the completion requirements are made minimal.

    3. Alternative completion option: If for any inexplicable reason a player doesn't want to complete quests or feels lazy, they can purchase quest completions at a very low price.


    Our goal is to create equal and comfortable conditions for all players, regardless of their gaming style or preferences.

    You listed "Gear Enchanting" as a development path in future updates, wouldn't it also make sense to add instance boss kills in core/nostalgia instances, since endgame players normally don't build much gear when there is no new instance being released? Also, housing might be a little problematic, bcz some of us already have huge houses where no much can be optimized...

    In future seasons, the current system will become even better as the available selection expands to hundreds and even thousands of quests. Our goal is to create a system where players can choose 1 of 15 categories, complete it, and reach level 20. While we won't be able to fully implement this in the current Season 4, this is our plan for the future. Therefore, please don't worry about specific quests — all players will have a wide range of choices regarding where to go and what to do.

  • The vast extent of these changes sounds really promising, let's see it soon.

    For the Prestige-Quest-Section, there is a ranking, for completed Prestige Quests.

    I surely have not completed all possible quests throuought all the seasons, but the ranking seems a bit strange to me. How is it possible to get so many quests done ? My approach would suggest, it could be rather a number between 2200 and 2500 or maximum of 3000 quests.

    As yu can see in the screenshot, there are some entries with FAR more completed quests.

    Will you review this ?

    Or - is there a way to ckplete more quests on a daily basis than the 5 quests i can see ?

    maybe there is an option I am not aware of....


  • the new Prestige looks pretty interesting, lot's of things to do, as I already posted on Discord.

    With some of the categories, i am not sure, if all mobs/items are covered, though.

    For example in Sascilia, i don't know about any Boss, but still, there is a category to kill a boss.

    Mobs that drop purple cards, which I would consider, at least Elite mobs, do not count towards Elite category, and i think they do not even count towards normal mob count as well.

    The category for usim Items (like enhance your attributes, restore your resources, enhance drop rate) Many items i used do not count.


    So, if there are only some exclusive items that count, could you at least add a tooltip with the items ? Or check for other consumables to make them count ?


    Gneral feedback to the amount and categories regarding mob kill/card drops/enhance etc.

    I think the design and numbers are quite fair and overall good.

    But one aspect might be kinda unfair for people that already have most or maybe all cards from lower zones already fully upgraded to 5 star and max attributes.

    Still, there are categories which require update stardom and attributes.

    Of course everybody can start new cards and enhance, but this was probably not the intention. Maybe it will only affect a small group of players...ah, I see, your recommendation might be "you do not need to do all the quests, you can choose, and skipp these..."^^

    • New
    • Official Post


    Greetings

    Regarding issues concerning non-functional achievements, we need more information, like ID monster etc, especially when it comes to Monster Hunt and Monster Card.
    As for Consumables, currently only approximately 10-20% of items in the game are functional and relevant. Later, we will provide detailed information about which items specifically are working. At this stage, we would like to note that achievements require the most valuable and relevant items designed for high-level heroes.

    Regarding player coverage and the relevance of various achievements — we take into account the interests of all users. If you have already completed certain game actions and they are no longer interesting to you, unfortunately, this is just the current implementation, which will be expanded in the future. The system is already quite extensive — more than 2,000 achievements including star ratings. In future seasons, new achievements will appear that will primarily target high-level players.