Display MoreDisplay MoreChance of including a wanted stat with Itemshop Exclusion stones are 10%, if a stat is included, chance for second stat will be 15% (theoretically). Scales up to 40/60% with Karma.
Theoretically because if your wanted stat pool has stats that are conflicting with existing stats, they will be rerolled which causes inclusion to be wasted. -- i.e.: your weapon has a Damage stat and you exclude it while rolling, if your wanted stats are Damage, everytime it tries to include them, it will be rerolled. Thatswhy aiming a single stat is not easier with 6 stat selection. To make this less frustrating, system is released with giving more chance to first two selected stats (mentioned on Wiki), where they are supposed to appear more than 3-6th stats (double chance).
The illusion is that, thinking selection of a conflicting stat will make them be rerolled again with inclusion, but in reality inclusion will try to add them, but rest of the script will just replace it with a random stat from general pool to avoid conflict.
A suggestion would be to charge your Karma first with cheaper stones such as Corruption Crystal.
Dim Fragments will be changed to reduce negative stats additionally (only if positive stats are maxed out.) Down to -0.1% / 0.1 so value won't be invisible.
Greetings
Thanks for the planned change to Dim Fragments, appreciate it.
When can we expect it to go live approximately? Don't want to be impatient, but I'm currently stuck with a negative roll that borders on unplayable and a guildmate of mine has one that's not much better.
It is implemented already.
Chance of including a wanted stat with Itemshop Exclusion stones are 10%, if a stat is included, chance for second stat will be 15% (theoretically). Scales up to 40/60% with Karma.
Theoretically because if your wanted stat pool has stats that are conflicting with existing stats, they will be rerolled which causes inclusion to be wasted. -- i.e.: your weapon has a Damage stat and you exclude it while rolling, if your wanted stats are Damage, everytime it tries to include them, it will be rerolled. Thatswhy aiming a single stat is not easier with 6 stat selection. To make this less frustrating, system is released with giving more chance to first two selected stats (mentioned on Wiki), where they are supposed to appear more than 3-6th stats (double chance).
The illusion is that, thinking selection of a conflicting stat will make them be rerolled again with inclusion, but in reality inclusion will try to add them, but rest of the script will just replace it with a random stat from general pool to avoid conflict.and what's the intention of hiding this infos until now instead of communicate new systems (which cost money) clearly?
There was no intention of hiding anything, sorry for your frustration.
However we do not prefer to expose every detail of our systems, like any other MMORPG, yet trying to explain them without technical details as much as a casual player could understand, thus patch notes are superficial.
Wiki has/will have more detailed information. If you think something is missing, that could be added.
Greetings