Posts by Byte

    Cooldown system will be entirely reworked soon, this might render this issue obsolete or make it appear in different form. Until then there won't be any investigation for this.

    Also scouts will finally get benefit of dynamic cooldowns properly, along with other balance changes to make this reasonably impactful instead of breaking its balance.


    Greetings

    I would prefer robopoke´s suggestion because this rune is almost a must have on Rogue/Scout due to fast draws low range.


    Greetings

    There was no reaction to it so I guess it was rejected

    Class balance is partially suspended until other projects are sorted out. Feedbacks will be reviewed once its active again.


    Greetings

    Hi, could you please seperate world boss pull from npc to 2 different items. If I'm not mistaken , the ring that cost 2850 PoM have both Titan and Colossus possible stats on it. It would be better if there is one item for Titan stats pull (that would cost half of actual price one, so 1400 PoM) and the actual one at 2850 that only drop colossus.

    It is intended and not planned to be changed, it was not wanted to make Colossus stats as frequent by separating them.


    Greetings

    Hello,


    Warden/Warrior has a spell to taunt your targets. However, it is suggested to get Physical Defense experience in Garden of Eden instead of punchbags of Itnal Camp. You can find its entrance at Elven Sanctuary in Atlantis. (Эльфийское Cвятилище - Затерянный Остров Атлантиды)


    Greetings

    Danke erst einmal für den Versuch wieder etwas neues ins Spiel zu bringen. Finde den Ansatz gut, da ja auch kleinere Spieler die Möglichkeit haben an Belohnungen bzw. Mats zu kommen. Das es da bei der Einführung Probleme geben würde war zu erwarten und man sieht ja auch, dass versucht wird diese zu verhindern.

    Da ich kein Profi bin beschäftigt mich ein nur Gedanke: Warum funktioniert es bei Sathkur ohne Probleme?

    Kein Absturz, FPS und MS ohne größere Probleme.

    Thank you for appreciation. Sathkur is only 36 man instance. Worldbosses are having +150 participants which causes it to create massive performance issues with scripts. We are still trying to improve this.


    Greetings

    Well, let's say "nice try".

    but 0.5fpm is the result of players participating. And I am not saying many players like 1k-2k, just maybe 100 ppl, and it is absolutely unplayable.

    I am actually in Wodjin kill raid, and for the last 2.5 minutes the client does not even respond anymore....


    The idea is not bad but it´s literally unplayable. Server can´t handle that amount of players.

    We are working on performance improvements currently for this situation.


    Greetings

    Why are all the changes only focused on DPS?

    This content is not supposed not be more beneficial for damage dealers, but killing a worldboss is associated with damage dealers most of the time, so it will require them for sure, same as other contents.


    This is server-wide event that everyone can participate, alone or as part of a raid and probably most rewarding content we created so far compared to effort given by its players.


    Greetings

    It will probably be possible to inflict enough damage over threshold - as it is not very high - as Druid/Warlock or Priest/Scout with healer equipment.


    Alternatively, we trust many raids will created by community during event to maximize rewards, as it is most logical way since there is no benefit for going as smaller groups.


    Greetings

    Greetings,


    Your feedback for Patch 11.1.3.1000 - World Bosses Rework, Pumpkin Festival may be posted within this thread.

    Please provide us with your thoughts and opinions while keeping all respective rules in mind when you click the reply button.


    Feedback should be constructive and provide detailed information, thoughts, and ideas.


    Its not your type to give public feedback? Give anonymous feedback on your own language here.


    General Information About Content

    Superficial Change Log for Bosses

    Example Reward Distribution

    Wildcard

    Impossible to manage resources is intended behaviour for this class. It is how class is curbing its own sustained damage scenario and keep it reasonable for burst.


    Greetings

    Is it intended that Organic Deconstruction still cancels Disassembly Mode?

    If so, today's patch was a MASSIVE nerf to all Champion dps, but especially for those that have elite skills tied to Disassembly Mode, such as Ch/S or Ch/M. Let me elaborate. Before the patch, you used a macro that entered Shieldform, used Clone Conversion and reentered Disassembly Mode. Now you get a miniscule patk boost from Organic Deconstruction compared to Disassembly Mode, that's only usable on Ch/Wl and Ch/Wd.

    The skill is straight up much worse compared to prepatch.

    Please change Organic Deconstruction to increase patk by old 20% value and not cancel Disassembly Mode anymore or revert the changes altogether.

    Cooldown state will be changed to some other negative effect.


    Greetings

    Rapacious Poison is Poison type and is applied by Blasting Cyclone. Physical elemental DoTs are missing floating damage number colorings which might be misleading, it is also in to do to fix it.


    Greetings

    You can use any elemental damage booster source (title or supports) to boost damage over time effect. Previously elemental damage boost was only boosting magical DoTs, we changed it so physical DoTs which are tagged as elemental will get same benefit too.


    Greetings

    Currently following classes are actively getting benefit of this change;
    Rogue/Druid
    Rogue/Warrior

    Warrior/Bard


    All Rogue combo bleeds were also planned to be changed to Poison type in future too after proper tests. Skills you mentioned that are modified by elite skill to gain an elemental theme will be considered too.


    Greetings

    1) Goal is not to make Wardens to switch to damage weapons though. It is opposite. Lower attack scaling, hopefully, should bring the need of more attack so using a damage weapon will not an appealing option.

    2) Oak Walker attack will be changed even more in future to restrain basically infinite attack possibility of pets, and instead to make them actually feel weak against high defense targets, like any other player character. Regardless, majority of other Wardens doesn't rely on pet damage as much as Warden/Rogue and such change shouldn't break them.

    3) Correct, this is an overlooked change, however Warden/Rogue pet is not getting much benefit from this change, which is not related to the actual issue of the class.


    Greetings

    Warden/Rogue doesn't have much to change to restrain pet power except the scaling. Its powerspike comes from dual attack weapons and this change may help it.


    Scaling change is also aims to promote attack weapons more if player actually wants to make pet stronger, as currently Warden pets are having excessive attack amounts which makes them less likely need an attack weapon.


    Greetings

    These effects are raw bleeds and doesn't have any element damage. As long as skill doesn't mention damave over time (not damage of skill) is elemental based, it won't get affected by elemental damage boosts.


    Greetings

    If not already planned for the upcoming patch, please reduce the patk/matk scaling of Warden/Rogue and Warden/Druid Oakwalkers. Both pets are currently overperforming.

    As you can see, hits go up to nearly 100kk on some bosses in the highest instance right now (Grafu). Even the best burst classes can hardly compete with that kind of dmg and sustain is even more unmatched.

    Warden pets are naturally performing better against high-defense targets provided enough attack player has due to high attack ratio. This is difficult to balance for more than one content, however some Wardens will get changes to the way pet scales attack/damage.


    Greetings

    The level 70 Elite Skill from Warden/Rogue states: "Mark yourself with Power Sigil, increases PDMG by 20% for you and your Pet".

    The buff only appears on my Pet but not on my char. Since its a passive effect i cant tell if my PDMG is increased.


    Best Regards,

    Nadelia

    You can try to check your damage and compare with and without subclass to see the effect.


    Greetings

    Can you provide steps to reproduce the issue?


    Greetings

    -- I think something wrong with this class for instance releasing time of the ''Power of the Wood Spirit'' is kinda slow if you compared to other classes like Rogue/Priest you can see the difference.

    Damage numbers may appear with different delays depending on skill visual effects. Try to disable aff visual effects to see if this behaviour is being changed.


    Greetings