Posts by Byte

    Why not put more energy into content and solutions for new and old players.

    Please consider that contents are not created by single person/role. For a new end game content we need it to be designed by game designer, created visuals by visual designer, reviewed by team and as a final stage, coded by developers. We already redirect most of our resources to new content creation.


    I think recently it just feels more and more as if devs dont really care about players opinions

    Every feedback and everything that is discussed by players here are being informed to our team and nothing is being ignored, decisions for big changes are made by an entire team created of several people which may take some time before changes are applied due to this.


    Greetings

    Reducing dots by 60% makes dots useless meanwill each Warrior has rly good dots. One of the good points on M/R is this 2 dots make him to an like dot dark mage. so i agree Tarsq 60% is a way to much

    You need certain amount of attack to make damage over times decent, same as other classes.


    Greetings

    About champion/rogue


    We have to use Shadow Step skill to trigger Disaster Appears(ID:498738). And sometimes shadow step gets us killed because we are being teleported behind our target. For an example we can fall off bridge in Dark Core when we use it.


    My Suggestion is to make Disaster Appears a permament buff and increase both its physical attack speed and physical damage bonus to 20%

    We do not plan to change this as it provides intended challenge for positioning on this class.


    Greetings

    In HODL, there's a weapon drop that gives free arrows (rune catapult, rune bow) by right-clicking the equipped item. Great for weapon training. I have a rune flintock which is gun, and when I right-click it gives arrows. Are they supposed to be bullets as it's a gun - if it's supposed to be arrows, any way of changing it to bullets or putting something else in? Cheers!

    It will be corrected with next patch.


    Greetings

    It is intended, you shouldn't deal more base damage and more bleed at same time, unless you use Sneak Attack.


    Greetings

    Yes, but Shadowstab and Blind Spot are similar, why you just cant increase %damage of Shadowstab and damage dealt by bleed and just remove Blint Spot skill at all.

    This is not supposed to be a linear choice of player. There are times where bleed is better than dealing more base damage and vice versa, usage is expected to be situational.


    Greetings

    Regarding last changes:

    • Tripled Shadowstab bleed damage over time.

    Is it intended that Blind Spot Bleed doesn't get any changes regarding bleed? Because literally its the same bleed effects as Shadowstab. You cant keep them both at a same target.

    It is intended, you shouldn't deal more base damage and more bleed at same time, unless you use Sneak Attack.


    Greetings

    Change is included in range reduction of general classes. However, this skill has 150/135 range with bow/xbow, red block icon is just visual issue and will be fixed, you could still use the still properly if you click.


    Greetings

    When i use the Skill, it Plays Animation

    and everything, but no dmg is done

    Please try it again.


    Greetings

    after recent Patch Scout/Druids Snake Poison arrow doesnt work at all anymore. Always have the red error circle

    https://gyazo.com/0b1485cfc5cd871d4fbccf9b02af4651


    (Also nerf to skill isnt noted in Patchnotes)

    Der Skill 499583 kann nicht mehr ausgelöst werden. Weder per Hand aus dem Skillbuch noch über Lua oder Kitty

    Change is included in range reduction of general classes. However, this skill has 150/135 range with bow/xbow, red block icon is just visual issue and will be fixed, you could still use the still properly if you click.


    Greetings

    Hello, how are you all! I'm a returning player and I've convinced my girlfriend and daughter to play. Hopefully one day we can join a guild. Anyway my question is: what class combinations can use a gun? I've looked at https://chroniclesofarcadia.com/skills and can only see the rogue/scout. Is that the only class? Hey, thanks for reading, see you around!

    Gun is used by following class combinations;

    Scout/Champion
    Champion/Scout

    Rogue/Scout


    Greetings

    • Removed Snipe extra range to allow it to get maximum benefit from Distant Friend, changed it to inflict always critical damage, removed flat skill damage, changed it to increase your physical damage by 8% for 10 seconds upon hit.

    Thanks for buffing scout's Snipe skill. But i wish you changed scout/mage and scout/warlock's snipe to make it increase magical damage by 8% also

    Magical snipe already has cast multiplier, so its not planned to do this.


    Greetings

    Hello


    The changes with patch 11.1.1.3000 to Mage/Scout have completely destroyed the combo and now it is useless. The damage done using Fire Wind Cultivation is exactly what made this combo. please change it back.

    Part of extra damage given by wind part of this skill is moved to Fire Arrow, you can use both Fire Arrow and Fire Wind Cultivation together now.


    Greetings

    It should be fixed since recent class changes applied in live this morning, you will still see wrong attack speed values in interface until next patch but character will attack faster as expected.


    Greetings

    It will be fixed with next patch.


    Greetings

    Why did you change mage/knight´s skills to only used by wands?

    Do you think 2h m/k was too strong?

    Doesnt really makes sense to me to nerf it like that, now i have to give up the class combination because i dont own a wand/shield lol


    other than that the changes are reasonable i guess

    There will be adjustments to this with next patch.


    Greetings

    Is it intentional to not have an additional bonus to physical critical damage in the tank ring id:1220167? I think it's a bit weak, you lose too much, especially when switching to a striking class such as k/wl - of course, using only plate equipment. by the way, you could tidy up the lv of new jewelry, some have lv 104, some have lv 105

    Critical damage output difference between Final Form set versus Bulwark set is just around 6.25%~ in an end game equipment comparison. We do not plan to add more critical damage currently.


    Greetings

    Hey,

    Currently Barbarian's cut (1492128) dmg is based on the main hand weapon. However, some classes go all out on off-hand dmg with titles, artefact rune etc like w/r , b/w (even worse here because of low instrument dmg and lack of passive multipliers) I think it makes more sense for the skill to use the highest dmg source of a class for it's calculation (main hand vs off hand)

    You can use other gauntlets for such classes if you think it would perform better. This isn't supposed to be a global equipment. Also there are expected changes for all set piece hand equipments, shared as planned changes in website.


    Greetings

    I understand that you want to reduce the power of scripters but doing an instance like Orkham where you need to change to loot picking titles in every mini boss and now remove that option because we are permanently in combat is not nice at all. Exclude lucky titles/title system so u can change from/to them allways.

    Combat handler of Realm of Forgotten Legends will be is added to all custom instances to prevent this issue.


    Greetings

    We do not plan to block any of these in combat as it is doable manually without requirement of searching item in bag, unlike titles.


    Greetings

    aka is getting ~52% dmg with new set. that's why 65% is a bit much ^^

    I have a different experience with Warrior/Scout :)

    Regardless, I think we can agree, that -10.5% is slightly misleading and the actual dmglossvalue is closer to 15%.

    -10.5% is amount of physical damage % you lose. It doesn't indicate anything other than that.


    Greetings