Hi,
A few thoughts about the latest warrior changes.
I like the fact that the direction we are taking is to make some warriors more powerful with specific types of weapons. I was never a fan of "make one katana and play all warriors" meta. so big thumbs up for this.
Spear Bleed with Long Reach(1492407) : The hit range (Fan-shaped was never a good mechanic imho) is very small and the dmg output is very low vs the positioning it requires + harder rage management with spear.
Now let's discuss Warrior/Warlock, it seems to me that the trend now is: you want to buff a class, you give it a dot... which is not very fun to play against (nor with it tbh). "Spirit Wound" dot does too much dmg and coupling it with Spirit Blade Storm is just too much. Bleed used to do 20% max overall dmg and players were complaining about it. I don't think giving w/wl an aoe dot much stronger than Current Bleed was a good idea. Spirit Wound averages about 50% in overall dmg, and even 70% or more if you use Dot sources ( robot, Artefact Rune).

Dots have been overperforming in Orkham since release, I am expecting the power of dots to go down inevitably when players finish their new sets and get access to more Patt/DMG (so mobs will die faster and Dots won't have enough time to scale up). But until that happens W/Wl needs to be adjusted down a bit and/or Nerf how much dot dmg you can buff from outside sources (robot, artefact rune) because other classes perform nearly the same way in Orkham atm.
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Kudos asking for a nerf of a class you play. This adds credibility but I would kindly ask you and other influental players to wait a bit longer, before writing a post for three reasons where its conclusions are drawn from scrut.
1) Other guilds might have a different experience due to multiple reasons including tank pulling behaviour, classes used in party (for example lots of defreducer classes make def ignoring DoTs weaker in comparison) and as you said current Level of Gear and even Patk buff.
2) There have been posts by LL in forum with scruts of other classes where other guilds have different experience (e.g. Warden/Rogue being OP in Dark Core). Fallen e.g. had a different experience. Then when random runs started, it was suddenly just average. Not saying Warrior/Warlock would be just average given natural course of action, but you can never be 100% sure.
3) Waiting longer can give you and other players writing a post more time to reflect and try the class in many different group setups.
My personal anecdote:
Reading the initial patch notes I was very excited. Bought 2h Sword, tested Warrior/Warlock alot in Itnal, kept rolling for good stat in weapon but needed 1-2 more days to try it myself in Orkham. I even sold my Katana since if I have a 2h Sword, I can Play Warrior/Scout with that and use Spear for Bleed if needed.
Now I read, that the skill has been disabled. Awesome, Crystals wasted, Katana sold and I cannot even try this class once myself to confirm your experience.
"Following changes will be applied only in custom instances until next patch.
rience."
Devs, can you include Itnal lager as well for testing purposes?