Posts by Byte

    Quote

    Warrior

    • Changed Slash bleeding to downscale with physical damage reduction.

    I haven't had a chance to test this change, but I would assume a new formula was put in place...
    I feel like we are over-engineering Slash Bleed at this point. It goes from being too op to very useless. Maybe change it to a flat amount like other dots and give spear another purpose.

    Change is about preventing inflicting damage when boss isn't supposed to take damage, such as Zerdeon.


    Greetings

    Skill will be enabled back with current state with next patch. Adjusting damage over time requires client patch so we couldnt change it in real time.


    Side note; spirit wound does not have physical attack scaling like slash bleed, so it doesnt rely alot on raid setup or equipment.


    Greetings

    I rly dont understand this new second gloves you have added. In my opinion we dont need to be pushed to play with katana or to be scout. In my opinion 1h with no shiled talisman or any other weapon in offhand will be incresed as i know every rogue is played with double daggers wich means if we take gloves only option is katana.

    Pls reconsider this and change this option witch is not fair to players who dont play with katana.
    I dont like option to be pushed only for normal set or to be scout...

    Thanks in forward

    This is different option for each gameplay decision, rather than a forced option. You can play however you want. Gauntlets of the Shadow is stronger for everything else, which is also not an option to force the player to play non ranged/katana.


    Greetings

    Not moving will result in losing similar buffs, it is our bot preventation.


    Greetings

    It is also intended that even if you are using skills you have to still move to prevent losing Rune Overload. For example if Im tanking a boss that doenst move and Im spamming my skills Rune Overload will also stop since Im not moving and its kinda annoying just having to move to prevent this. This also happens with K/m but since K/M aoe doenst have cd you can refresh it isntantly.

    We are excluding custom content from this checker, if you give the instance where you need to stand idle without moving for long time, we could exclude it too.


    Greetings

    Both will be corrected with next patch.


    Greetings

    Please check your defense value if it happens again to compare. There is currently a known issue where another player is having 0 defense after class change in Dreamland, we are investigating it.


    Greetings

    There seems to be another issue, where weaponbased attackspeed (like Axeattackspeed) also only works on the weapon itself.

    If you use X weapon type atttack speed stat on X weapon type weapon, it will affect only the weapon its attached to, which is intended. If you use X weapon type attack speed stat on Y weapon type, it will affect all X weapon type equipped.


    Greetings

    This will be changed with next patch, along with damage attributes.


    Greetings

    • Warrior/Mage
      • Changed Lightning Burn Weapon to reduce aggro by 20% additionally.


      At least in Orkham it does not work yet. In character interface also the reduction is not shown. Could you please take a look into it?

    You won't see it in character interface, but effect will work.


    Greetings

    It is not, this will be changed but there is no ETA.


    Greetings

    There seems to be another issue, where weaponbased attackspeed (like Axeattackspeed) also only works on the weapon itself.

    If you use X weapon type atttack speed stat on X weapon type weapon, it will affect only the weapon its attached to, which is intended. If you use X weapon type attack speed stat on Y weapon type, it will affect all X weapon type equipped.


    Greetings

    Change is not about this passive. It is about rate of benefit offhand dps skills getting from katana.


    Greetings

    We don't plan to implement many special gloves for now, it might be changed by the direction of class balance in following week/months.


    Greetings

    Hi, do we need to clear orkham to convert our corrupted tier stones into real mana stones ? Can you just change NPCs to be clickable without clearing instance ? Because sometimes we need to use NPCs immediately and we have no party to clear instance

    NPC doesn't require anything except removal of wall, which doesn't require any mob clear.


    Greetings

    I've had the below issue so many times today only that I started to believe that this is a not fine at this point...

    Can you please change the stats pool so that when you finally get a good green stat you don't get a red stat that directly nerfs it? (nerf is even bigger than the benefit in most cases XD)

    This is happening due to getting relevant stats has same chance for both good and bad stat slot, this chance is adjusted for second slot now.


    Greetings

    Changes are to reduce the sustain while increasing burst. To reduce sustain, another step was taken by reducing DoTs by 45% in orkham.


    Just to clarify, katana is not receiving any change except for Rogue/Mage and Rogue/Warlock. (Rogue/Warrior too but Katana is less likely used on Rogue/Warrior). It is slightly strengthened by this change so katana can be considered as an option for at least few of Rogues, as it initially was intended to, instead of being a pure warrior weapon.


    Greetings

    When will we have final version of creating set items? It changes everyday: No arcadia coins at start, now required. 100 purples mats, then 20, now 20 yellow. First blueprints bound, now not.
    Its so annoying, I cannot create drop rules in guild...

    - Arcadia coins was supposed to be required since beginning and it was even visible in NPC dialogue but it is not reported and it is noticed late by us.

    - Purple materials are changed to orange materials without changing rate because there was no use of orange material, as it was overlooked, you don't need to have any effort to transmute this.

    - We didn't change blueprints as far as I know.


    In my opinion ALL special gloves should give the 4 piece set bonus, else no twohanded class will be able to use them because of aggro issues.

    Special gloves are providing negative aggro already by on their own.


    Greetings

    Gloves are to increase variety of gameplay rather than making wielder stronger. We couldn't find much alteration for plate classes. If you have a creative idea, feel free to share.


    Greetings

    sure:


    1. Version with a threaten effect in half of value maybe (useful for warden and champ tank)
    2. Version for aggro: Effect like the chain gloves. Any offensive spell will trigger an Area of Effect hit with 2 sec cd
    3. Version for aggro: Flat additional aggro bonus

    You are losing 4 piece set effect with special gloves so 3 is not a logical option. I will forward other 2 idea to the person who is responsible with tank balance.


    Greetings

    Announcement: All attributes shuffled on following weapons will have increased values to reduce diversity between dual wielders and single handed classes, we are aware it is not fixing the issue already, but it should reduce the gap between a bit to create lesser to do for us to balance things easier with class balance later.


    local WeaponTypeRates = {

    2-H Sword +50%

    Staff +50%

    2H Axe +50%

    2H Hammer +50%

    Spear +50%

    Instrument +20%

    Katana +50%


    Changes:

    - Included % physical damage in relevant stat pool of following weapons;

    Bow, Crossbow, Gun, Instrument, Katana


    New changes are applied in following zones:
    - Lost Island of Atlantis

    - Talaghan

    - Dark Core

    - Orkham

    - Howling Mountains

    - Silverspring

    - Ancient Dreamland

    - Arcane Forge

    - Residence

    - Guild Castle


    If you have an item that you decided not-to reshuffle because you liked the attribute and its value but want to update its value with new rates, please contact with me ingame.


    Greetings

    Hi,


    is it intended that there is only 1 plate gloves in orkham without any special effects? All other types have multiple gloves


    Greetings

    Gloves are to increase variety of gameplay rather than making wielder stronger. We couldn't find much alteration for plate classes. If you have a creative idea, feel free to share.


    Greetings

    Their attributes are identical to Lv99 instance easy mode, we aren't planning to change this.


    Greetings

    It will be corrected.


    Sword:

    AbsorbRate

    MAbsorbRate

    STA

    STA_Rate


    Wand:
    STA
    STA_Rate


    are included now.


    Greetings