And make the "Higher Chance" of desired stats from inclusion stone public. Feels like you still have only 2-5% chance PER statline
Chance of including a wanted stat with Itemshop Exclusion stones are 10%, if a stat is included, chance for second stat will be 15% (theoretically). Scales up to 40/60% with Karma.
Theoretically because if your wanted stat pool has stats that are conflicting with existing stats, they will be rerolled which causes inclusion to be wasted. -- i.e.: your weapon has a Damage stat and you exclude it while rolling, if your wanted stats are Damage, everytime it tries to include them, it will be rerolled. Thatswhy aiming a single stat is not easier with 6 stat selection. To make this less frustrating, system is released with giving more chance to first two selected stats (mentioned on Wiki), where they are supposed to appear more than 3-6th stats (double chance).
The illusion is that, thinking selection of a conflicting stat will make them be rerolled again with inclusion, but in reality inclusion will try to add them, but rest of the script will just replace it with a random stat from general pool to avoid conflict.
A suggestion would be to charge your Karma first with cheaper stones such as Corruption Crystal.
Please consider introducing stones for PNC that only reroll the negative mod of your weapon.
Currently it is very frustrating to finally roll your desired combination (using Corruption Shard - Inclusion for PNC) only to be confronted with a terrible negative stat. Especially since they get boosted by corruption efficency. Makes the whole process even more rng heavy than it already is.
Dim Fragments will be changed to reduce negative stats additionally (only if positive stats are maxed out.) Down to -0.1% / 0.1 so value won't be invisible.
Greetings