It will be corrected with next patch.
Greetings
It will be corrected with next patch.
Greetings
Display MoreDisplay MoreChance of including a wanted stat with Itemshop Exclusion stones are 10%, if a stat is included, chance for second stat will be 15% (theoretically). Scales up to 40/60% with Karma.
Theoretically because if your wanted stat pool has stats that are conflicting with existing stats, they will be rerolled which causes inclusion to be wasted. -- i.e.: your weapon has a Damage stat and you exclude it while rolling, if your wanted stats are Damage, everytime it tries to include them, it will be rerolled. Thatswhy aiming a single stat is not easier with 6 stat selection. To make this less frustrating, system is released with giving more chance to first two selected stats (mentioned on Wiki), where they are supposed to appear more than 3-6th stats (double chance).
The illusion is that, thinking selection of a conflicting stat will make them be rerolled again with inclusion, but in reality inclusion will try to add them, but rest of the script will just replace it with a random stat from general pool to avoid conflict.
A suggestion would be to charge your Karma first with cheaper stones such as Corruption Crystal.
Dim Fragments will be changed to reduce negative stats additionally (only if positive stats are maxed out.) Down to -0.1% / 0.1 so value won't be invisible.
Greetings
Thanks for the planned change to Dim Fragments, appreciate it.
When can we expect it to go live approximately? Don't want to be impatient, but I'm currently stuck with a negative roll that borders on unplayable and a guildmate of mine has one that's not much better.
It is implemented already.
Chance of including a wanted stat with Itemshop Exclusion stones are 10%, if a stat is included, chance for second stat will be 15% (theoretically). Scales up to 40/60% with Karma.
Theoretically because if your wanted stat pool has stats that are conflicting with existing stats, they will be rerolled which causes inclusion to be wasted. -- i.e.: your weapon has a Damage stat and you exclude it while rolling, if your wanted stats are Damage, everytime it tries to include them, it will be rerolled. Thatswhy aiming a single stat is not easier with 6 stat selection. To make this less frustrating, system is released with giving more chance to first two selected stats (mentioned on Wiki), where they are supposed to appear more than 3-6th stats (double chance).
The illusion is that, thinking selection of a conflicting stat will make them be rerolled again with inclusion, but in reality inclusion will try to add them, but rest of the script will just replace it with a random stat from general pool to avoid conflict.and what's the intention of hiding this infos until now instead of communicate new systems (which cost money) clearly?
There was no intention of hiding anything, sorry for your frustration.
However we do not prefer to expose every detail of our systems, like any other MMORPG, yet trying to explain them without technical details as much as a casual player could understand, thus patch notes are superficial.
Wiki has/will have more detailed information. If you think something is missing, that could be added.
Greetings
And make the "Higher Chance" of desired stats from inclusion stone public. Feels like you still have only 2-5% chance PER statline
Chance of including a wanted stat with Itemshop Exclusion stones are 10%, if a stat is included, chance for second stat will be 15% (theoretically). Scales up to 40/60% with Karma.
Theoretically because if your wanted stat pool has stats that are conflicting with existing stats, they will be rerolled which causes inclusion to be wasted. -- i.e.: your weapon has a Damage stat and you exclude it while rolling, if your wanted stats are Damage, everytime it tries to include them, it will be rerolled. Thatswhy aiming a single stat is not easier with 6 stat selection. To make this less frustrating, system is released with giving more chance to first two selected stats (mentioned on Wiki), where they are supposed to appear more than 3-6th stats (double chance).
The illusion is that, thinking selection of a conflicting stat will make them be rerolled again with inclusion, but in reality inclusion will try to add them, but rest of the script will just replace it with a random stat from general pool to avoid conflict.
A suggestion would be to charge your Karma first with cheaper stones such as Corruption Crystal.
Please consider introducing stones for PNC that only reroll the negative mod of your weapon.
Currently it is very frustrating to finally roll your desired combination (using Corruption Shard - Inclusion for PNC) only to be confronted with a terrible negative stat. Especially since they get boosted by corruption efficency. Makes the whole process even more rng heavy than it already is.
Dim Fragments will be changed to reduce negative stats additionally (only if positive stats are maxed out.) Down to -0.1% / 0.1 so value won't be invisible.
Greetings
Thanks for the answer.
Can we expect this adjustment for next patch and will we get refund extraAC spent like grandmaster quests ?
I don't understand why you want those purple stats to be so rare. I mean you know most ppl won't craft T13-T15 new gear without all perfect stats right ?
Already used coins will be refunded for the difference.
About stat distribution, it will be discussed with the design team first.
Greetings
Display More- Introducing 2 stat exclusion stones, so it will be easier to have a deterministic way of getting each stat without losing what you have build
We are waiting for this o.o
Instead of this:
"Implemented Corruption Stone - Inclusion: Allows you to select 6 stats from possible rolls & increases chance of getting them in your next rolls greatly for next 10 rolls, in exchange, they will always have minimum roll."
Nobody would use stones for pnc for only min rolls :O
You will be able to grind your max roll after next patch, so it is not supposed to be an issue anymore.
Display MoreHi, it would be nice if you could also give us an answer about coins / stats.
Does the amount of coins needed is going to stay like so we'll really have to farm 2kk AC (that mean around 300 SG runs) for the golden armor gear ? I'm not even counting weapons there.
Will you implement those blueprints (100% guarantee) on last boss with at least 1-2 guarantee purple stats on them ? We've made over 20+ runs and we still didn't get any usefull stat and if i'm not mistaken only 1 good stat from weapon pull. Don't you think there's something wrong in this ?
Hope you will give us some explanations / toughts on those questions "soon"
Amount of required Arcadia Coins will be adjusted.
There won't be any change about the way Grove stats are obtained, it is intended they are scarce compared to previous content. Just as a reminder, Error stats can be obtained by using corruption stones on Millim stats.
Greetings
Display MoreKISS – Keep It Simple, Stupid.
A well-known and proven principle in software engineering - and a very good reason to rethink the current roll system.
I believe everyone on the server understands the need for monetization, especially in a free-to-play MMORPG. But you also have to understand that players want guarantees when they spend real money. And honestly, the current roll system provides none of that.
You introduced a karma system with a "special pool" and a "higher chance" for max rolls, but we never received any transparent information about what is actually inside this special pool, what the minimum and maximum roll values are, or how the system works in detail.
Players want to decide for themselves which stats they want on their weapons, based on their favorite class and preferred playstyle. With the current RNG-heavy system - especially one that requires real money to even attempt a good roll - good luck getting what you need. No wonder people are frustrated and quitting if nothing changes.
There have already been solid suggestions, so let me list them again in case they got lost in the discussions:
Introduce a PNC item that lets you select the four preferred stats for a weapon, all at max value.
Introduce lock/unlock PNC items for the four stat slots, so players can still roll with Orkham Crystals but keep chosen stats fixed.
If I missed any, feel free to add or comment. But all of these suggestions share one important trait: determinism.
Players should not be forced to throw real money into a pure gamble hoping to eventually get the stats they want. Charge a bit more for deterministic items - that’s fine. At least then players can evaluate what they’re buying, which is impossible with pure RNG.
I even took the time to estimate the mathematics behind the current system (assuming a pool of 20 possible stats per roll, and 41 possible roll values per stat - from 4.0 to 8.0).
The probability of getting the exact four specific stats, each with a max roll, using an Orkham Crystal is:
1 in 13,690,812,045.
Good luck to everyone trying to achieve that as a free-to-play player.
Even with a PNC item that allows you to lock one stat slot, the chance is still:
1 in 66,784,449.
Isn’t it a bit unfair to ask players to pay real money for odds like that?
Please change something here - or at the very least, respond to our posts and make an official statement instead of ignoring the community.
There will be changes to improve luck factor in corruption system, such as;
- Permanent karma until you stop rolling for a while
- Introducing 2 stat exclusion stones, so it will be easier to have a deterministic way of getting each stat without losing what you have build
- Craftable Exclusion stones in Grove
- New Orkham mode that drops alot more shuffle stones to not make you feel the need of Orkham runs that frequently
However, chance of getting max roll is not equal to getting any roll, its alot higher, so your calculations are not accurate.
Also as a side note; Initially special stat pool for weapons is created because of player frustrations in past & stats inside are populated with most requested stats by players, so this trend will continue with incoming feedbacks.
Possible stat list will be published soon in forum & in wiki afterwards.
Greetings
This is intended, you are supposed to upgrade blueprint to yellow item first to extract stats
and does it works in the current patch state of the game?
any hints the players will get how to do that?
There is no hint, but since it is an equipment in dungeon, so you can basically use main upgraders on it.
Schematics are upgradeable directly to any tier (red or yellow) with relevant stone (Resonating Stone/Triangle of Bizarre Thing). It should even allow you to pick whichever item type you want (chain/leather/cloth/plate) and give corresponding slot equipment.
Greetings
And you can't even extract the stats from the blueprint item
This is intended, you are supposed to upgrade blueprint to yellow item first to extract stats
Orkham weapons which were modified by Infuser & Exclusion stones:
- can be restored to their old 2 stat versions for free if you send a support ticket with information of weapon & stat
- additionally you can also request a refund for returned Infusers if you wish to receive diamonds back instead
- refund of Exclusion items will be done as soon as possible by support team regardless of submitting any ticket
I've been robbed. I'm making a responsible statement.
https://gyazo.com/7a37eb3efba2b5e232a6973be0638346
You only returned 4 pieces of stones for the 4th stat (ID 1249338). No one returned the damaged extractors (ID 1250531) or the stones for the third stat (ID 1249337). I demand the return of the diamonds and give back my weapon.
Go-go guys, do it something or Im going to be a deputy.
Extractor costs will be returned too if you include it in submitted ticket.
Greetings
Orkham weapons which were modified by Infuser & Exclusion stones:
- can be restored to their old 2 stat versions for free if you send a support ticket with information of weapon & stat
- additionally you can also request a refund for returned Infusers if you wish to receive diamonds back instead
- refund of Exclusion items will be done as soon as possible by support team regardless of submitting any ticket
Hint was supposed to be added but it was overlooked, they will be added in game with client patch soon (most likely tomorrow), however I will publish dialogues here as hint until patch.
Dim Fragment description will be changed to:
QuoteCore of a glitch, but not showing its actual power. Hekhig or Rhognu may know more about this.
Newly added speak list:
QuoteThis won't yield to normal smithing. The corruption needs a different approach - delicate work with mirrors and glass, refracting and reflecting until the impurities separate. Some say there are machines built for this purpose, assemblies of crystal and polished surfaces, but I've never encountered one. Not in any smith's workshop, at least.
QuoteFascinating... but beyond my craft. Refining corruption of this caliber requires more than heat and steel. You'd need specialized apparatus - something involving reflective surfaces and crystalline lenses, working in concert. Light and glass, if you understand my meaning. I'm afraid I know of no such device.
QuoteA fine specimen of corruption. However, I cannot process it as is. To refine this, you would need something far more delicate than forge and hammer - perhaps intricate glasswork combined with precise light manipulation. I've heard tales of craftsmen who work with mirrors and crystal to purify such materials, but I've never seen such mechanisms in practice.
Greetings
- Changed Chaos Daggers to stack 1% as base + 50% more per stack ( i.e.: 10 stacks = 1% + 9 * 0.5% ) physical attack power per hit stacks up to 100 times with duration of 5 seconds.
how does stack behavior is work? it has threshold, like if you dont hit a target upon a 5 sec then the stacks are gone? or it has unique time expiration for each new stack?
because somtimes it stack, sometimes not, i cant even reached 20 stacks...
and are sure that 100 stacks are reachable?
Description might be a bit misleading, you can reach 100 technically if you are very lucky with 25% double hit chance, but average is 20-30 normally and 50-60 with Hell Blades, both at maximum attack speed. However regardless of your luck, its limited to 100 is what patch notes was trying to imply.
Greetings
Hi,
It has now been three months since Sere posted his message regarding the proposed changes for Wardens. He established a ranking and made concrete proposals to modify the classes, but we have only seen changes for mages, druids, warlocks, scouts, and rogues. To be effective today, a chain player must mainly play with champions, or a few warriors with their boring bleeding-based playstyle. It's really annoying to see that chain classes are being forgotten, especially the warden ones.
Some classes may receive adjustments later than others due to various factors. In the case of Warden, its unique and complex scaling mechanics make it more challenging to balance compared to other classes. Additionally, the development of Origin has significantly contributed to delays in class updates. However, adjustments are on the way and will be implemented soon.
Greetings
In general, there are regular problems with the centaur. If you start hitting, and the centaur was standing far away and started shooting from there, you don't get a buff on attack speed. He also regularly provokes mobs that shouldn't have been touched. It would be great to improve the management of such pets in general, not just the centaur.
This issue may happen when you spam centaur skill manually or with a macro instead of letting it be used with auto-use function. For other occasions, we will remove keep-range block of centaur and allow it to more consistently inflict white attacks to see if fixes the issue.
Greetings
Chance of getting particular stat for particular corrupted weapon is not planned to be changed currently.
Greetings
This is intended and not planned to be changed.
Greetings
Hello,
On 03/09/2025 at 17:00, all servers gathered to kill 107698 [Kolanda], but we couldn't kill the Boss due to the heal it casts on itself every second. I think it would be better for us if the Boss's buffs like 624762 [Kolanda's Mood: Arrogance] were removed. With 624762 [Kolanda's Mood: Arrogance], this boss is really, really strong for us.
Worldboss heal is every 5 seconds unless boss has its own healing mechanic.
However there will be adjustments for boss timers for next patch.
Greetings
Average card chance from sacrifice is 0.1%. This value scales with weight of the fish, the more its close to the maximum weight, higher the chance is. This value will be increased with next patch.
Treasure pool will be revised as well to improve their proportions.
Greetings
Also the fishes have weird sizes. It looks like the size and the weight define how much gold the fish is worth. But thats the reason why the sizes look so weird often. A 6,8 metre shark weighs 25 kg for example(??). The right size would improve the gold value too much ofc - but it looks very weird.
Fish size logic will be improved; besides that fish length isn't used in price determination directly. Every fish has a max length, but they have slight chance to exceed this limit by luck. Price of such fishes will be 20% more than regular length fishes. Base price is still by weight only.
Most of them are not worth using
More fishing related recipes might be added in future.
Gold: It was a pretty good gold farm at the beginning but it changed alot since then. Golden fish were nerfed to 10kk from 50kk so it wasnt that worth to trade them in anymore.
Golden Fish drop was supposed to be rarer than it currently is, hence it generated too much gold in too low amount of time serverwide.
The gold values vary alot from different factors.
Price of fish depends on;
- Weight
- Higher price if fish is "Long" (over its predefined maximum length); there is no visual indicator for this in game currently.
- Lower price if sale zone is same as origin zone of the fish; you can see this information on fish tooltip
So it is best to sell fishes in another zone instead of same zone as your loot mostly will be origin zone fishes.
2. The fishing npc takes all of your fishing loot at once for gold. But for a lower price! more expensive fishes get like 80% of their value if you trade them in instead of selling it to an npc.
This was due to gold reduction applied to fisherman sell all script earlier, but will be reverted soon along with few other adjustments.
Greetings
Please create a ticket for restoration, this is happening due to there is an item in common pool that doesn't exist so when it is tried to be given, you aren't receiving anything. Issue will be addressed with next patch.
Greetings
Cooldown system is still being worked on and this issue particularly is already being investigated.
Greetings
distant dmg single target runes
Game designer about this topic isn't available recently.
Hello,
Its just a small suggestion from me. Change Target Area (id: 490464) to just lose effectiveness if you have 0 focus instead of deactivate. Its so annyoing when its off every time when you change weapon, even more before boss fights.
Greetings,
Nuke
This and none of such buffs are not planned to be changed like this as its not easily possible.
Greetings
Issue is only visual and will be corrected with next patch.
Greetings