Posts by Byte

    Priest

    ‌ ‌ ‌ ‌ ‌ ‌Shield of Disorder (Lv 80) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 400 MP, 5% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: instant ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 4 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Damage taken by party members within a range of 80 is reduced by 75.0%. Players who leave this area do not benefit. (This effect cannot be in effect at the same time as Holy Candle Shield.) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌New Name: Elemental Repercussions ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost:- ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: passive skill ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown:- ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌The power of all critical offensive spells is increased by 20.0% but your healing abilities suffer and are reduced by 60.0% ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Water Element of Rebirth (Lv 85) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 70% MP ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 3 seconds ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: - ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Transforms 70% of your mana into one Water Element of Rebirth. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Once you use the Water Element of Rebirth, 50.0% mana is restored. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Turn your mana into a Mana Rune Stone, then use the Rune Stone to restore 30.0% mana. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(You can only possess 1 Water Element of Rebirth at a time.) (Duration: Cancelled upon going offline) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 50% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 4 seconds ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 5 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Summons a Holy Water Elemental to assist you for 180 seconds. While in effect, it will increase your healing and attack power by 5%. Additionally it restores 800 HP and 1% MP of all teammates within a range of 180 every 10 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Death of Cold (Lv 90) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 350 MP, 1% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 4 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌A chilling frost causes the target excruciating pain, inflicting 1500.0 + current intelligence x 0.20 points of Water Damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength.) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 1% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 2 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌A chilling frost causes the target excruciating pain, inflicting 3500.0 + current intelligence x 0.40 points of Water Damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength.) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Blessing of Rebirth (Lv 95) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 500 MP, 1% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 60 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Restores 10000.0 HP to a friendly target and reduces their received physical damage and received magical damage by 15.0% for 5.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 3% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 30 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Restores 10000.0 HP to a friendly target and reduces their received physical damage and received magical damage by 15.0% for 10.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Slipstream of Healing (Lv 98) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 500 MP, 1% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: instant ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 10 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Draws a healing thread to the target and then restores their HP by 1000.0 HP per second for 5.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP & 3% HP per second of cast
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 8 second (channel) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 30 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Draws a healing thread to all nearby teammates and restores their health by 1000.0 HP +10% per second for 8.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌You may move during the channeling of this spell but Received Healing is decreased by 100.0% ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(Heal will be ineffective if there is insufficient HP or MP.) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Supreme Priest (Lv 99) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost:-
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown:- ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Permanently increases healing by 3200.0 ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 50% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 4 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌You are capable of resurrecting a downed ally during combat but they must be wearing an [Amulet of Death] or this spell will fail. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌If spell is successful you feel a strain that reduces healing power by 40% for 180 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Mage

    ‌ ‌ ‌ ‌ ‌ ‌Shetamb's Think Tank (Lv 75) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 400 MP 1% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown:- ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Use Shetamb's knowledge to cause your enemy powerful magical damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌One of the following three spells will be cast randomly after use. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌
      • ‌ ‌ ‌ ‌ ‌ ‌[Burning Sound] Inflicts 1.9 + current intelligence x 0.20 fire damage and deals the target 1500.0 fire damage every 2 seconds for 8.0 seconds. [Jade Wind] Inflicts 1.9 + current intelligence x 0.20 wind damage and reduces movement speed by 60.0% for 8.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌
      • ‌ ‌ ‌ ‌ ‌ ‌[Hole Eclipse] Causes 1.9 + current intelligence x 0.20 earth damage and stuns the target for 5.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌
      • ‌ ‌ ‌ ‌ ‌ ‌(For players the stun effect only lasts 2.0 seconds.) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 10% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 2 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌A rush of intense thought floods your mind and increases Intelligence by 100.0% for 60 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Earth Splitting Giant Phantom (Lv 80) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 200 MP 1% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 2 seconds ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: - ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Causes 1750.0 + current intelligence x 0.20 earth damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌New Name: Earth Splitting Explosion ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 5 seconds (channel skill) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 3 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Channel nature's wrath dealing 3500 x 0.30 INT Fire damage to all targets within a 250 range every second for 5 seconds . Affected targets will be left with a searing burn dealing 1800 Fire Damage every 2 seconds for the next 10.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Voice of the Sea (Lv 85) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost:-
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 3 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌For 60.0 seconds after using this skill, each time you cast a spell, it has a chance of restoring (current maximum MP x 5.0%) + 1000.0 MP. This effect cannot be in effect at the same time as Recover Magic. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 10% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 5 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Refreshed by the Voice of the Sea, the cooldown for Elemental Catalysis is immediately reset. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Dulcet Tones (Lv 90) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 350 MP 2% MP ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Reduces aggro by 45.0% for 30.0 seconds. (This effect cannot be applied at the same time as Unharmed.) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌New Name: Divine Escape ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 8% MP ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Remove all aggro and gain Immunity to stun and fear while being hidden for 10.0 seconds. (Effects can only be removed if target has Impairing Effects) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Runic Formation (Lv 95) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 450 MP 8% LP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 2 seconds ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 60 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Summons five Rune Pillars nearby, decreasing the damage dealt by multiple targets in the area by 5.0%. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌A target touching a pillar will be attacked by falling rocks, causing 2.0 + current intelligence x 0.20 earth damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP & 5% LP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: Instant ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 3 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌You become one with your surroundings and feel a rush of power that increases Magical damage by 18.0% for 30 seconds, but your movement speed is reduced by 50%. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌The Sage (Lv 98) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost:-
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown:- ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Permanently increases magical accuracy by 1250.0. This effect cannot be in effect at the same time as [Sage]. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 5 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Your great wisdom allows the next 5 spells you cast to be a critical attack and inflict 25.0% more damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Also you are granted the ability to cast while moving for the next 20 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Shining Blade (Lv 99) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 250 MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 2 Seconds ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 30 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Causes 2400.0 light damage to two targets and increases your healing rate by 50.0% for 20.0 seconds. (This skill stat will increase and decrease based on equipment and target strength) This effect cannot be in effect at the same time as [Sword of Divinity]. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌New Name: Divine Elementalist ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost:- ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: passive skill ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown:- ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌You are one with the elements, Magic Power is increased by 8.0% and inflicted aggro increased by 8.0% ‌ ‌ ‌ ‌ ‌ ‌

    Rogue

    Greedy Blood Maggot (Lv 75) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    Before: ‌ ‌ ‌ ‌ ‌ ‌

    • After use you will have the opportunity to receive one of the following three buffs: [Blood Maggot], [Chopped Food], or [Rebirth], lasting for 60.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌
      • [Blood Maggot]: Increases Physical Attack Power by (current Physical Attack Power + 800.0) x 6.0% + 800.0. ‌ ‌ ‌ ‌ ‌ ‌
      • [Chopped Food]: Increases Critical Physical Hit Rate by 140.0 ‌ ‌ ‌ ‌ ‌ ‌
      • [Rebirth]: Increases Maximum HP by (current Maximum HP + 1500.0) x 6.0% + 1500.0. ‌ ‌ ‌ ‌ ‌ ‌

    Now: ‌ ‌ ‌ ‌ ‌ ‌

    • After use you will have the opportunity to receive one of the following three buffs: [Blood Maggot], [Chopped Food], or [Rebirth], lasting for 90.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌
      • [Blood Maggot]: Increases Physical Attack Power by (current Physical Attack Power + 1500.0) x 10.0% + 1500.0. ‌ ‌ ‌ ‌ ‌ ‌
      • [Chopped Food]: Increases Critical Physical Hit Rate by 900.0 ‌ ‌ ‌ ‌ ‌ ‌
      • [Rebirth]: Increases Maximum HP by (current Maximum HP + 3000.0) x 10.0% + 3000.0. ‌ ‌ ‌ ‌ ‌ ‌

    Poison Pangs (Lv 80) ‌ ‌ ‌ ‌ ‌ ‌

    Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 30 energy ‌ ‌ ‌ ‌ ‌ ‌

    • Just as the venom of a gigantic scorpion represents an increased threat, off-hand weapon damage is also increased by 6.0%. ‌ ‌ ‌ ‌ ‌ ‌
    • Also restores 2.0 points of Energy every 8 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 5 energy ‌ ‌ ‌ ‌ ‌ ‌

    • Toxic scorpion venom is covering your daggers and increases attack power by 5.0%. ‌ ‌ ‌ ‌ ‌ ‌
    • Also restores 10.0 points of Energy every 8 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Bloodless (Lv 90) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    Before: ‌ ‌ ‌ ‌ ‌ ‌

    • Must be used from behind the target. Causes 6.5 physical damage, based on main hand weapon DPS, + current dexterity x 0.20 and increases off-hand weapon damage by 10.0% for 15.0 seconds. (After the effect has ended it cannot be triggered again for 25.0 seconds.) (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    Now: ‌ ‌ ‌ ‌ ‌ ‌

    • Must be used from behind the target. Causes 6.5 physical damage, based on main hand weapon DPS, + current dexterity x 0.20 and increases damage by 10.0% for 10.0 seconds. (After the effect has ended it cannot be triggered again for 60.0 seconds.) (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    Soul Storm (Lv 95) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 35 energy
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 60 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • Rush towards the target at lightning speed. Causes 6.0 physical damage to target and up to four nearby targets, based on main hand weapon DPS, + current dexterity x 0.20. (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 15 energy
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 20 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • Rush towards the target at lightning speed. Causes 6.0 physical damage to target and up to eight nearby targets, based on main hand weapon DPS, + current dexterity x 0.20. (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    Claw Scar (Lv 98) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    Before: ‌ ‌ ‌ ‌ ‌ ‌

    • Causes 630.0% physical damage, based on main hand weapon DPS, + current dexterity x 0.20. ‌ ‌ ‌ ‌ ‌ ‌
    • If the target has the [Claw Mark] effect, the same damage is inflicted one more time. ‌ ‌ ‌ ‌ ‌ ‌
    • (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    Now: ‌ ‌ ‌ ‌ ‌ ‌

    • Causes 780.0% physical damage, based on main hand weapon DPS, + current dexterity x 0.20. ‌ ‌ ‌ ‌ ‌ ‌
    • If the target has the [Claw Mark] effect, the same damage is inflicted one more time. ‌ ‌ ‌ ‌ ‌ ‌
    • Also decreases targets physical crit resistance by 650.0 for 10 seconds ‌ ‌ ‌ ‌ ‌ ‌
    • (After the effect has ended it cannot be triggered again for 45.0 seconds.) ‌ ‌ ‌ ‌ ‌ ‌
    • (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    Target (Lv 99) ‌ ‌ ‌ ‌ ‌ ‌

    Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost:-
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown:- ‌ ‌ ‌ ‌ ‌ ‌

    • Permanently increases physical attack accuracy by 1250.0. ‌ ‌ ‌ ‌ ‌ ‌

    Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌New Name: Target Defense ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 10 energy, 25 Projectiles ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 180 seconds
    ‌ ‌ ‌ ‌ ‌ ‌

    • Temporarily reduces Received Physical Damage and Magical damage by 40.0% for 20.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Warrior

    Powerhouse Sword (Lv 75)

    Before:

    • Inflicts 440.0% main hand weapon DPS to the target. (This skill has a high critical rate.) (This skill stat will increase and decrease based on equipment and target strength.)

    Now:

    • Inflicts 580.0% main hand weapon DPS to the target and increases your Physical Attack Power by 10.0% for 15 seconds.
    • (After the effect has ended it cannot be triggered again for 45.0 seconds.)
    • (This skill has a high critical rate.)
    • (This skill stat will increase and decrease based on equipment and target strength.)

    Guardian of the Pass (Lv 85)

    Before:

    • Temporarily lowers the aggro you cause by 5.0% and increases strength by 5.0%. Lasts 900.0 seconds.
    • (This effect cannot be in effect at the same time as Composure.)

    Now:

    • For 900.0 seconds, Temporarily lowers the aggro caused by 15.0% and increases strength by 5.0% for you and all party members.
    • (This effect cannot be in effect at the same time as Composure.)

    Recovery Area (Lv 90)

    Before:

    • Your wound is bandaged, restoring 6000.0 HP every second for 20.0 seconds.
    • When the effect ends, it instantly restores 10.0% HP.

    Now:

    • Your wound is bandaged, restoring 5.0% HP every second and granting immunity to stun and fear for 15.0 seconds.

    Crescent Moon Cleave (Lv 98)

    Before:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 35 rage

    • Inflicts 75.0% physical damage, based on main hand weapon DPS, to multiple targets within a 100 radius in front of you. Once used you immediately receive 50.0 rage and the cooldown of Moon Cleave is instantly reset. (This skill stat will increase and decrease based on equipment and target strength.)

    Now:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 15 rage

    • Inflicts 750.0% physical damage, based on main hand weapon DPS, to multiple targets within a 100 radius in front of you. Once used you immediately receive 50.0 rage and the cooldown of Moon Cleave is instantly reset. (This skill stat will increase and decrease based on equipment and target strength.)

    War Blade (Lv 99)

    Before:

    • Permanently increases physical critical hit rate by 1000.0.

    Now:

    • Permanently increases physical critical hit rate by 1250.0 and physical damage by 2.0%

    Knight

    Myrmex Military Sickle (Lv 75)

    Before:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 150 MP 1% MP

    • The power of the Kulech from the Chaos Element inflicts 600.0% damage, based on main hand weapon DPS.

    Now:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌New Name: Myrmex Sickle

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 715 MP

    • The power of the Kulech from the Chaos Element inflicts 468.0% main hand weapon DPS and forces targets to have an increased hate for you.

    Tsunami (Lv 85)

    Before:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 650 MP 8% MP

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 20 seconds

    • Your holy power draws an arc that heavily damages multiple targets within range.
    • Targets within a radius of 80 take 450.0% damage, based on main hand weapon DPS.

    Now:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 850 MP 5% MP

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 8 seconds

    • Your holy power draws an arc that heavily damages multiple targets within range.
    • Targets within a radius of 80 take 450.0% main hand weapon DPS and 450.0% main hand weapon Physical Light Damage

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Light damage dealt by this spell will have 20% more agro.

    Howl from the Deep (Lv 90)

    Before:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 250 MP 5% MP

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 2 minutes

    • The Howl from the Deep causes 3.0 damage, based on main hand weapon DPS, + current stamina x 0.10, to multiple targets within a range of 80 and forces them to concentrate on you. You become the one with the most aggro. ‌ ‌ ‌ ‌ ‌ ‌ ‌Increases your aggro by 5.0%. (This skill stat will increase and decrease based on equipment and target strength)

    Now:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 850 MP 8% MP

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 30 Seconds

    • The Howl from the Deep causes 3.0 damage, based on main hand weapon DPS, + current stamina x 0.10, to multiple targets within a range of 80 and forces them to concentrate on you. You become the one with the most aggro. ‌ ‌ ‌ ‌ ‌ ‌ ‌Increases your aggro by 15.0%. (This skill stat will increase and decrease based on equipment and target strength)

    World Domination (Lv 95)

    Before:

    • Permanently increases aggro by 10.0% and physical critical hit rate by 950.0.
    • This effect cannot be in effect at the same time as [Tyrant] and [Wicked Backfire].

    Now:

    • Permanently increases aggro by 25.0% and physical critical hit rate by 950.0.
    • This effect cannot be in effect at the same time as [Tyrant] and [Wicked Backfire].

    Holy Thunder Blade (Lv 98)

    Before:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 220 MP 1% MP

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 4 seconds

    • Causes a powerful thunderous punishing strike against opponents, dealing 800.0% physical light damage, based on main hand weapon DPS + current stamina x 0.20. (This skill stat will increase and decrease based on equipment and target strength)

    Now:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 715 MP

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 2 seconds

    • Causes a powerful thunderous punishing strike against opponents, dealing 668.0% main hand weapon DPS + current stamina x 0.20 and forces targets to have an increased hate for you. (This skill stat will increase and decrease based on equipment and target strength)

    Traces of the Cross Sword (Lv 99)

    Before:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 400 MP 4% MP

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 10 seconds

    • Swirls Sword Breath around you, dealing 450% physical light damage to 3 targets on the way, based on main hand weapon DPS + current stamina x 0.20. (This skill stat will increase and decrease based on equipment and target strength)

    Now:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 700 MP 6% MP

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 15 seconds

    • Swirls Sword Breath around you, causing you to anger enemies and deal 450% physical light damage to 5 targets on the way, based on main hand weapon DPS + current stamina x 0.20. (This skill stat will increase and decrease based on equipment and target strength)

    Hello Arcadia Community,


    I would like to introduce my self as a new GM who hopes will try to contact with you Arcadians to find solution for your ingame issues in future.

    I'm mainly speaking English language but can use translator if you aren't feeling comfortable while speaking English :P


    See you all in great game.


    ~Byte