Priest
Shield of Disorder (Lv 80)
Before:
Cost: 400 MP, 5% MP
Cast time: instant
Cooldown: 4 minutes
-
Damage taken by party members within a range of 80 is reduced by 75.0%. Players who leave this area do not benefit. (This effect cannot be in effect at the same time as Holy Candle Shield.)
Now:
New Name: Elemental Repercussions
Cost:-
Cast time: passive skill
Cooldown:-
- The power of all critical offensive spells is increased by 20.0% but your healing abilities suffer and are reduced by 60.0%
Water Element of Rebirth (Lv 85)
Before:
Cost: 70% MP
Cast time: 3 seconds
Cooldown: -
-
Transforms 70% of your mana into one Water Element of Rebirth. -
Once you use the Water Element of Rebirth, 50.0% mana is restored. -
Turn your mana into a Mana Rune Stone, then use the Rune Stone to restore 30.0% mana. -
(You can only possess 1 Water Element of Rebirth at a time.) (Duration: Cancelled upon going offline)
Now:
Cost: 50% MP
Cast time: 4 seconds
Cooldown: 5 minutes
- Summons a Holy Water Elemental to assist you for 180 seconds. While in effect, it will increase your healing and attack power by 5%. Additionally it restores 800 HP and 1% MP of all teammates within a range of 180 every 10 seconds.
Death of Cold (Lv 90)
Before:
Cost: 350 MP, 1% MP
Cooldown: 4 seconds
- A chilling frost causes the target excruciating pain, inflicting 1500.0 + current intelligence x 0.20 points of Water Damage.
- (This skill stat will increase and decrease based on equipment and target strength.)
Now:
Cost: 1% MP
Cooldown: 2 seconds
- A chilling frost causes the target excruciating pain, inflicting 3500.0 + current intelligence x 0.40 points of Water Damage.
- (This skill stat will increase and decrease based on equipment and target strength.)
Blessing of Rebirth (Lv 95)
Before:
Cost: 500 MP, 1% MP
Cooldown: 60 seconds
- Restores 10000.0 HP to a friendly target and reduces their received physical damage and received magical damage by 15.0% for 5.0 seconds.
Now:
Cost: 3% MP
Cooldown: 30 seconds
- Restores 10000.0 HP to a friendly target and reduces their received physical damage and received magical damage by 15.0% for 10.0 seconds.
Slipstream of Healing (Lv 98)
Before:
Cost: 500 MP, 1% MP
Cast time: instant
Cooldown: 10 seconds
- Draws a healing thread to the target and then restores their HP by 1000.0 HP per second for 5.0 seconds.
Now:
Cost: 5% MP & 3% HP per second of cast
Cast time: 8 second (channel)
Cooldown: 30 seconds
- Draws a healing thread to all nearby teammates and restores their health by 1000.0 HP +10% per second for 8.0 seconds.
- You may move during the channeling of this spell but Received Healing is decreased by 100.0%
- (Heal will be ineffective if there is insufficient HP or MP.)
Supreme Priest (Lv 99)
Before:
Cost:-
Cooldown:-
-
Permanently increases healing by 3200.0
Now:
Cost: 50% MP
Cooldown: 4 minutes
- You are capable of resurrecting a downed ally during combat but they must be wearing an [Amulet of Death] or this spell will fail.
- If spell is successful you feel a strain that reduces healing power by 40% for 180 seconds.