Posts by Byte

    Hello,


    Thanks for reminding me this topic. After doing various tests last month, I can confirm that there is a logic issue indeed - because of lacking information in game -, but unfortunately forgot to notify you in this post while working on it.


    We will consider either changing this mechanic and also keep scout balanced or add more information to clarify the situation, along with Class Balance patch.


    Greetings

    Thank you for letting me know your opinion.


    Instance has been restarted for corrections of unintended changes in RoFL, in around 1 hours @ 7:55 PM CEST, after player reports reached us.

    Hello,


    Our intention was never been letting community obtain Ultimate equipment in reasonable amount of time as it is named as Ultimate equipment which won't be obtained in regular ways and time interval.


    Ultimate equipment is designed to be an extra gear for who gives enough effort for them over long time.


    Regular content has already released along with old exchange system and refined equipment is obtainable with similiar effort as Gorge of the Ice Giants equipment. Hence, please don't consider Ultimate equipment is only option.


    Greetings.

    Hello,


    - Right click to Client.exe and proceed to properties.

    - In Compatibility tab, find Change high DPI settings

    - Disable Override High DPI scaling behaviour check box.


    If check box is already unchecked and you are still encountering this issue, try to check it and select System or System ( Enhanced ) from list.


    Regards

    For example, would it be possible for my support to attack the same enemy like my main character by only pressing a skill on my main?


    Such feature is named multiboxing and not allowed to use on our server, as of not being possible by using ingame functions which is available for a player.


    Regards

    As it is said, such boosts are only increasing damage of your ranged weapon, not increasing your ranged damage. On other side, physical damage boosts doesn't increase damage of your ranged weapon, but ranged damage.


    Ranged damage is result of some sort of calculation that is including damage of ranged weapon, and general damage boosts which are including damage of ranged weapon (i.e.: Physical Damage ), which means general damage boosts won't get affected by ranged weapon damage boosts.


    This is supposed to be same for all other damage boost types that is dedicated especially to a weapon type or type group.


    Regards

    It is intended and as mentioned in description of such boost effects, it is only affecting damage of ranged weapons, not "ranged damage".


    As you may noticed, arrow is an ammunition, so it is correct behaviour that ranged weapon damage boosts aren't affecting damage caused by an ammunition.


    If you think strings of your client language is wrong, let us know.


    Regards

    Hello,


    - Is it crashing everytime you press C or sometimes, during certain situations? In instance or crowded areas, or maybe while you are experiencing lag spikes etc. ?


    If your answer is everytime then I will request your addon list to investigate it further.

    If else, I need to know if it is happening randomly or in certain circumstance and will fix it as soon as possible.


    Greetings

    Hello,


    70 Elite quest line starts with NPC Daris in class hall which will lead you to NPC Votakai in Chrysalia - Sanctuary of Balance once you finish 60 Elite quest line. You can't get quest if you get your 60 elite with Proof of Progress that bought from item shop.


    Unfortunately those files you shared with us has nothing to do ingame as they are abandoned codes and not even executing at any time. Current blacklist frame has nothing about list limit as of being closed source game function.


    Greetings

    Hi, it will be applied with next patch.

    Byte, I just saw the notes patch and it doesnt say anything about the new AOE ISS mage skill, still investigating or?

    Sorry, missed that to mention in notes, you can check again.


    Both spells are increasing overall agro by certain amount, not affecting your further agro of damage sources.

    Yeah, we did understand how both skills are intended to work, its just that the lv75 one does work and the lv98 does not. ;)

    Could you provide me more info about your test method to confirm that isn't working?

    Hello,


    Both spells are increasing overall agro by certain amount, not affecting your further agro of damage sources.

    Warlock

    Psychic Power of the Ant Queen (Lv 75)

    Before:

    • ‌ ‌ ‌ ‌ ‌ ‌Instantly gain 2 psi and another 3 psi after 25.0 seconds. Can be used under the effect of [Willpower Blade] and [Willpower Construct]. ‌ ‌ ‌ ‌ ‌ ‌

    Now:

    • ‌ ‌ ‌ ‌ ‌ ‌Instantly gain 4 psi and another 6 psi after 25.0 seconds. Can be used under the effect of [Willpower Blade] and [Willpower Construct]. ‌ ‌ ‌ ‌ ‌ ‌

    Chaos Guide (Lv 80)

    Before:

    • ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Increases your dark attribute magic power by 75.0% and decreases received healing by 100.0% for 10.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Now:

    • ‌ ‌ ‌ ‌ ‌ ‌Increases your dark attribute magic power by 75.0% and decreases received healing by 100.0% for 15.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Shield of the Otherworld (Lv 85)


    Before:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 25 focus

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 60 seconds

    • ‌ ‌ ‌ ‌ ‌ ‌Upon receiving Shield of the Otherworld, damage is reduced by 95.0% for 3.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌When the effect ends, it is activated for another 3.0 seconds, so the effect is maintained for double the effect duration in total. ‌ ‌ ‌ ‌ ‌ ‌


    Now:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 20 focus

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 90 seconds

    • ‌ ‌ ‌ ‌ ‌ ‌Upon receiving Shield of the Otherworld, damage is reduced by 90.0% for you and all party members within a range of 100 for 8.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Path of Anguish (Lv 90)


    Before:

    • ‌ ‌ ‌ ‌ ‌ ‌Increases movement speed by 30.0% and grants you the [Steps of Anguish] effect during the movement which increases dark magic power by 5.0% for 4.0 seconds. Can be stacked a maximum of 10 times. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ The [Path of Anguish] effect lasts 18.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Now:

    • ‌ ‌ ‌ ‌ ‌ ‌Increases movement speed by 30.0% and grants you the [Steps of Anguish] effect during the movement which increases dark magic power by 5.0% for 6.0 seconds. Can be stacked a maximum of 10 times. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ The [Path of Anguish] effect lasts 24.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Dead Spirit Protection (Lv 95)

    Before:

    • ‌ ‌ ‌ ‌ ‌ ‌Casts a damage-absorbing shield upon caster (10% max HP) or friendly target for 8.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ After the shield disappears, surrounding enemies will feel Fear for 4.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Now:

    • ‌ ‌ ‌ ‌ ‌ ‌Cast a shield upon caster or friendly target that resists an amount of damage equal to 40.0% of Maximum HP for 10.0 seconds.
      ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ After the shield disappears, surrounding enemies will feel Fear for 4.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Spatial Rift (Lv 98)

    Before:

    • ‌ ‌ ‌ ‌ ‌ ‌Stuns all enemy targets within a designated area for 3.0 seconds and deals 3192.0 magical damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ If the target is in a [Weakened] state, the damage will be increased by 33%. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ Players will only be stunned for 2 seconds. (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌


    Now:

    • ‌ ‌ ‌ ‌ ‌ ‌Stuns all enemy targets within a designated area for 3.0 seconds and deals 3192.0 magical damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ If the target is in a [Weakened] state, the damage will be increased by 33%. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ For every enemy stunned, up to 10, your magic damage is increased by 1.0% for 10 seconds. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ Players will only be stunned for 2 seconds. (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    Traces of the Void (Lv 99)

    Before:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: -

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: -

    • ‌ ‌ ‌ ‌ ‌ ‌Increases movement speed by 60.0%. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill consumes 4.0% HP every second. Effect stops if there are insufficient HP.) ‌ ‌ ‌ ‌ ‌ ‌

    Now:

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 8% HP

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 90 seconds

    • ‌ ‌ ‌ ‌ ‌ ‌Decreases movement speed by 40.0% and allows you to move while casting any spell for 18.0 seconds.
      ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ (This skill consumes 4.0% HP every second. Effect stops if there are insufficient HP.) ‌ ‌ ‌ ‌ ‌ ‌

    Champion

    ‌ ‌ ‌ ‌ ‌ ‌Disassembly Mode (Lv 55) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌‌Activates Disassembly Mode. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌This skill cannot be used during combat or while Shield Form is active. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Increases caster’s accuracy by 5% and turns 80% Stamina into Strength ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌‌‌‌‌Activates Disassembly Mode. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌‌‌‌‌This skill cannot be used while Shield Form is active. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌‌‌‌‌Increases caster’s accuracy by 5% and turns 80% Stamina into Strength ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Punisher's Disassembly (Lv 75) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Inflicts 600% physical damage, based on main hand weapon DPS, and causes additional damage depending on the level of the Disassembling Stage effect. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Each level of the Disassembling Stage causes 200% physical damage, based on main hand weapon DPS, + current strength x 0.10 ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Maximum level: 4. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Inflicts 750% physical damage, based on main hand weapon DPS, and causes additional damage depending on the level of the Disassembling Stage effect. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Each level of the Disassembling Stage causes 250% physical damage, based on main hand weapon DPS, + current strength x 0.10 ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Maximum level: 4. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Change notes: ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Doesn’t consumes Disassembling Stages after using. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Ferocious Disassembly (Lv 80) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 10 Rage ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Inflicts 300% physical damage, based on main hand weapon DPS, + strength x 0.10 on the target and adds 1 level of Disassembling Stage effect up to a maximum stack of 4. Lasts for 10 seconds. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌If under the effect of Disassembly Mode, 600% physical damage is inflicted, based on main hand weapon DPS, + current strength x 0.20, and the aggro created by this skill is reduced by 25%. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 15 Rage ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Inflicts 300% physical damage, based on main hand weapon DPS, + strength x 0.10 on the target and adds 1 level of Disassembling Stage effect up to a maximum stack of 4. Lasts for 10 seconds. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌If under the effect of Disassembly Mode, 750% physical damage is inflicted, based on main hand weapon DPS, + current strength x 0.30, and the aggro created by this skill is reduced by 25%. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Organic Deconstruction (Lv 85) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Change notes: ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Fixed a bug that this spell was putting Shield Form into cooldown. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Sacrificial Protection (Lv 95) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 75% HP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 1 Seconds ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 8 Minutes ‌ ‌ ‌ ‌ ‌ ‌

    • Sacrifices 75% HP To restore 75% HP to all party members within a range of 80.

    ‌ ‌ ‌ ‌ ‌ ‌
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌‌‌‌‌‌‌‌New Name: Mechanic Gamble ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌‌‌‌‌‌Cost: 50 Rage + 20% HP ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: Instant ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 3 Minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌ Attempts to do a mechanical blasting which supposed to electrocute neural system of all party members within 80 radius to buff their statement for 15 seconds. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ Neural Crisis: Boosts body functionalities to gain 15% Attack/Movement/Cast Speed. (40% chance) ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ Grandmaster at Battle: Boosts sights to hit precisely on weak spots of target, increases physical and magical critical rate by 1250. (50% chance) ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌ (On Fail: Process blasts and deals 800% physical main hand weapon DPS damage to enemies within 100 radius but also silences caster for 5 seconds.) ‌ ‌ ‌ ‌ ‌ ‌

    Druid

    ‌ ‌ ‌ ‌ ‌ ‌Regenerative Seed (Lv 95) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 400 MP, 1% MP ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌1 point of Nature’s power is required to generate a Regenerative Seed. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌The Regenerative Seed can instantly restore (current Maximum HP x 4%) + 1000 HP. Each character can only possess one seed. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌The effect of the Regenerative Seed lasts 60 minutes, and disappears when you log off. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌New Name: Life Seed ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌10 point of Nature’s power is required to generate a Life Seed. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌The Life Seed can instantly restore all HP. Each character can only possess one seed. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌The effect of the Life Seed lasts 60 minutes, and disappears when you log off. ‌ ‌ ‌ ‌ ‌ ‌

    Warden

    ‌ ‌ ‌ ‌ ‌ ‌Beast Punishment (Lv 75) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 300 MP, 2% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 2 seconds ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 20 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Conjure up the wrath of the animals of the forest, attacking multiple targets head on, inflicting 330.0% damage, based on main hand weapon DPS. (This skill stat will increase and decrease based on equipment and target strength.) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: Instant ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 8 Seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Conjure up the wrath of the animals of the forest, attacking multiple targets around, inflicting 330.0% damage, based on main hand weapon DPS. (This skill stat will increase and decrease based on equipment and target strength.) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Assault of the Animal Spirit (Lv 95) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 4 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌An animal spirit comes to aid you in combat. Causes 640.0% damage, based on main hand weapon DPS. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Road of a Lion or Swift as a Gazelle is also activated. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This effect will not re-trigger for 25.0 seconds after it ends.) ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength.) ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Roar of a Lion: Target takes 100.0% damage, based on main hand weapon DPS. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Lands a critical hit every time. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Swift as a Gazelle: Temporarily increases your Physical Attack Speed by 10.0%. Lasts 10.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 8 Seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌An animal spirit comes to aid you in combat. Causes 780.0% damage, based on main hand weapon DPS. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Road of a Lion or Swift as a Gazelle is also activated. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This effect will not re-trigger for 25.0 seconds after it ends.) ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength.) ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Roar of a Lion: Target takes 480.0% damage, based on main hand weapon DPS. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Lands a critical hit every time. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Swift as a Gazelle: Temporarily increases your Physical Attack Speed by 15.0%. Lasts 15.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Nervous Tribulations (Lv 99) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Cost: 300 MP, 1% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 60 Seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Stuns enemy targets within a range of 50 of the pet. The effect lasts for 4 seconds. (For players the stun effect only lasts 2 seconds.) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌New Name: Berserk of Nature ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 10% MP ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 180 Seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌You feel the excess power of nature running through your veins, increases Axe damage by 20% for 15 Seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Priest

    ‌ ‌ ‌ ‌ ‌ ‌Shield of Disorder (Lv 80) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 400 MP, 5% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: instant ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 4 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Damage taken by party members within a range of 80 is reduced by 75.0%. Players who leave this area do not benefit. (This effect cannot be in effect at the same time as Holy Candle Shield.) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌New Name: Elemental Repercussions ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost:- ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: passive skill ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown:- ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌The power of all critical offensive spells is increased by 20.0% but your healing abilities suffer and are reduced by 60.0% ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Water Element of Rebirth (Lv 85) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 70% MP ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 3 seconds ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: - ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Transforms 70% of your mana into one Water Element of Rebirth. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Once you use the Water Element of Rebirth, 50.0% mana is restored. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Turn your mana into a Mana Rune Stone, then use the Rune Stone to restore 30.0% mana. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(You can only possess 1 Water Element of Rebirth at a time.) (Duration: Cancelled upon going offline) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 50% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 4 seconds ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 5 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Summons a Holy Water Elemental to assist you for 180 seconds. While in effect, it will increase your healing and attack power by 5%. Additionally it restores 800 HP and 1% MP of all teammates within a range of 180 every 10 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Death of Cold (Lv 90) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 350 MP, 1% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 4 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌A chilling frost causes the target excruciating pain, inflicting 1500.0 + current intelligence x 0.20 points of Water Damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength.) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 1% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 2 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌A chilling frost causes the target excruciating pain, inflicting 3500.0 + current intelligence x 0.40 points of Water Damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength.) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Blessing of Rebirth (Lv 95) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 500 MP, 1% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 60 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Restores 10000.0 HP to a friendly target and reduces their received physical damage and received magical damage by 15.0% for 5.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 3% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 30 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Restores 10000.0 HP to a friendly target and reduces their received physical damage and received magical damage by 15.0% for 10.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Slipstream of Healing (Lv 98) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 500 MP, 1% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: instant ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 10 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Draws a healing thread to the target and then restores their HP by 1000.0 HP per second for 5.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP & 3% HP per second of cast
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 8 second (channel) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 30 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Draws a healing thread to all nearby teammates and restores their health by 1000.0 HP +10% per second for 8.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌You may move during the channeling of this spell but Received Healing is decreased by 100.0% ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(Heal will be ineffective if there is insufficient HP or MP.) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Supreme Priest (Lv 99) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost:-
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown:- ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Permanently increases healing by 3200.0 ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 50% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 4 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌You are capable of resurrecting a downed ally during combat but they must be wearing an [Amulet of Death] or this spell will fail. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌If spell is successful you feel a strain that reduces healing power by 40% for 180 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Mage

    ‌ ‌ ‌ ‌ ‌ ‌Shetamb's Think Tank (Lv 75) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 400 MP 1% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown:- ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Use Shetamb's knowledge to cause your enemy powerful magical damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌One of the following three spells will be cast randomly after use. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌
      • ‌ ‌ ‌ ‌ ‌ ‌[Burning Sound] Inflicts 1.9 + current intelligence x 0.20 fire damage and deals the target 1500.0 fire damage every 2 seconds for 8.0 seconds. [Jade Wind] Inflicts 1.9 + current intelligence x 0.20 wind damage and reduces movement speed by 60.0% for 8.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌
      • ‌ ‌ ‌ ‌ ‌ ‌[Hole Eclipse] Causes 1.9 + current intelligence x 0.20 earth damage and stuns the target for 5.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌
      • ‌ ‌ ‌ ‌ ‌ ‌(For players the stun effect only lasts 2.0 seconds.) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 10% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 2 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌A rush of intense thought floods your mind and increases Intelligence by 100.0% for 60 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Earth Splitting Giant Phantom (Lv 80) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 200 MP 1% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 2 seconds ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: - ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Causes 1750.0 + current intelligence x 0.20 earth damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌New Name: Earth Splitting Explosion ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 5 seconds (channel skill) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 3 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Channel nature's wrath dealing 3500 x 0.30 INT Fire damage to all targets within a 250 range every second for 5 seconds . Affected targets will be left with a searing burn dealing 1800 Fire Damage every 2 seconds for the next 10.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Voice of the Sea (Lv 85) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost:-
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 3 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌For 60.0 seconds after using this skill, each time you cast a spell, it has a chance of restoring (current maximum MP x 5.0%) + 1000.0 MP. This effect cannot be in effect at the same time as Recover Magic. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 10% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 5 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Refreshed by the Voice of the Sea, the cooldown for Elemental Catalysis is immediately reset. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Dulcet Tones (Lv 90) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 350 MP 2% MP ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Reduces aggro by 45.0% for 30.0 seconds. (This effect cannot be applied at the same time as Unharmed.) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌New Name: Divine Escape ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 8% MP ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Remove all aggro and gain Immunity to stun and fear while being hidden for 10.0 seconds. (Effects can only be removed if target has Impairing Effects) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Runic Formation (Lv 95) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 450 MP 8% LP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 2 seconds ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 60 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Summons five Rune Pillars nearby, decreasing the damage dealt by multiple targets in the area by 5.0%. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌A target touching a pillar will be attacked by falling rocks, causing 2.0 + current intelligence x 0.20 earth damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌(This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP & 5% LP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: Instant ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 3 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌You become one with your surroundings and feel a rush of power that increases Magical damage by 18.0% for 30 seconds, but your movement speed is reduced by 50%. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌The Sage (Lv 98) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost:-
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown:- ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Permanently increases magical accuracy by 1250.0. This effect cannot be in effect at the same time as [Sage]. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 5% MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 5 minutes ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Your great wisdom allows the next 5 spells you cast to be a critical attack and inflict 25.0% more damage. ‌ ‌ ‌ ‌ ‌ ‌
    • ‌ ‌ ‌ ‌ ‌ ‌Also you are granted the ability to cast while moving for the next 20 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Shining Blade (Lv 99) ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 250 MP
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: 2 Seconds ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 30 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌Causes 2400.0 light damage to two targets and increases your healing rate by 50.0% for 20.0 seconds. (This skill stat will increase and decrease based on equipment and target strength) This effect cannot be in effect at the same time as [Sword of Divinity]. ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌New Name: Divine Elementalist ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost:- ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cast time: passive skill ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown:- ‌ ‌ ‌ ‌ ‌ ‌

    • ‌ ‌ ‌ ‌ ‌ ‌You are one with the elements, Magic Power is increased by 8.0% and inflicted aggro increased by 8.0% ‌ ‌ ‌ ‌ ‌ ‌

    Rogue

    Greedy Blood Maggot (Lv 75) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    Before: ‌ ‌ ‌ ‌ ‌ ‌

    • After use you will have the opportunity to receive one of the following three buffs: [Blood Maggot], [Chopped Food], or [Rebirth], lasting for 60.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌
      • [Blood Maggot]: Increases Physical Attack Power by (current Physical Attack Power + 800.0) x 6.0% + 800.0. ‌ ‌ ‌ ‌ ‌ ‌
      • [Chopped Food]: Increases Critical Physical Hit Rate by 140.0 ‌ ‌ ‌ ‌ ‌ ‌
      • [Rebirth]: Increases Maximum HP by (current Maximum HP + 1500.0) x 6.0% + 1500.0. ‌ ‌ ‌ ‌ ‌ ‌

    Now: ‌ ‌ ‌ ‌ ‌ ‌

    • After use you will have the opportunity to receive one of the following three buffs: [Blood Maggot], [Chopped Food], or [Rebirth], lasting for 90.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌
      • [Blood Maggot]: Increases Physical Attack Power by (current Physical Attack Power + 1500.0) x 10.0% + 1500.0. ‌ ‌ ‌ ‌ ‌ ‌
      • [Chopped Food]: Increases Critical Physical Hit Rate by 900.0 ‌ ‌ ‌ ‌ ‌ ‌
      • [Rebirth]: Increases Maximum HP by (current Maximum HP + 3000.0) x 10.0% + 3000.0. ‌ ‌ ‌ ‌ ‌ ‌

    Poison Pangs (Lv 80) ‌ ‌ ‌ ‌ ‌ ‌

    Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 30 energy ‌ ‌ ‌ ‌ ‌ ‌

    • Just as the venom of a gigantic scorpion represents an increased threat, off-hand weapon damage is also increased by 6.0%. ‌ ‌ ‌ ‌ ‌ ‌
    • Also restores 2.0 points of Energy every 8 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 5 energy ‌ ‌ ‌ ‌ ‌ ‌

    • Toxic scorpion venom is covering your daggers and increases attack power by 5.0%. ‌ ‌ ‌ ‌ ‌ ‌
    • Also restores 10.0 points of Energy every 8 seconds. ‌ ‌ ‌ ‌ ‌ ‌

    Bloodless (Lv 90) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    Before: ‌ ‌ ‌ ‌ ‌ ‌

    • Must be used from behind the target. Causes 6.5 physical damage, based on main hand weapon DPS, + current dexterity x 0.20 and increases off-hand weapon damage by 10.0% for 15.0 seconds. (After the effect has ended it cannot be triggered again for 25.0 seconds.) (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    Now: ‌ ‌ ‌ ‌ ‌ ‌

    • Must be used from behind the target. Causes 6.5 physical damage, based on main hand weapon DPS, + current dexterity x 0.20 and increases damage by 10.0% for 10.0 seconds. (After the effect has ended it cannot be triggered again for 60.0 seconds.) (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    Soul Storm (Lv 95) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 35 energy
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 60 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • Rush towards the target at lightning speed. Causes 6.0 physical damage to target and up to four nearby targets, based on main hand weapon DPS, + current dexterity x 0.20. (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 15 energy
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 20 seconds ‌ ‌ ‌ ‌ ‌ ‌

    • Rush towards the target at lightning speed. Causes 6.0 physical damage to target and up to eight nearby targets, based on main hand weapon DPS, + current dexterity x 0.20. (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    Claw Scar (Lv 98) ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

    Before: ‌ ‌ ‌ ‌ ‌ ‌

    • Causes 630.0% physical damage, based on main hand weapon DPS, + current dexterity x 0.20. ‌ ‌ ‌ ‌ ‌ ‌
    • If the target has the [Claw Mark] effect, the same damage is inflicted one more time. ‌ ‌ ‌ ‌ ‌ ‌
    • (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    Now: ‌ ‌ ‌ ‌ ‌ ‌

    • Causes 780.0% physical damage, based on main hand weapon DPS, + current dexterity x 0.20. ‌ ‌ ‌ ‌ ‌ ‌
    • If the target has the [Claw Mark] effect, the same damage is inflicted one more time. ‌ ‌ ‌ ‌ ‌ ‌
    • Also decreases targets physical crit resistance by 650.0 for 10 seconds ‌ ‌ ‌ ‌ ‌ ‌
    • (After the effect has ended it cannot be triggered again for 45.0 seconds.) ‌ ‌ ‌ ‌ ‌ ‌
    • (This skill stat will increase and decrease based on equipment and target strength) ‌ ‌ ‌ ‌ ‌ ‌

    Target (Lv 99) ‌ ‌ ‌ ‌ ‌ ‌

    Before: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost:-
    ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown:- ‌ ‌ ‌ ‌ ‌ ‌

    • Permanently increases physical attack accuracy by 1250.0. ‌ ‌ ‌ ‌ ‌ ‌

    Now: ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌New Name: Target Defense ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cost: 10 energy, 25 Projectiles ‌ ‌ ‌ ‌ ‌ ‌

    ‌ ‌ ‌ ‌ ‌ ‌ ‌Cooldown: 180 seconds
    ‌ ‌ ‌ ‌ ‌ ‌

    • Temporarily reduces Received Physical Damage and Magical damage by 40.0% for 20.0 seconds. ‌ ‌ ‌ ‌ ‌ ‌