We aren't planning to change stat distribution on refined equipments, whereas Ultimate equipment has stats distributed to every part of it.
Greetings
We aren't planning to change stat distribution on refined equipments, whereas Ultimate equipment has stats distributed to every part of it.
Greetings
Hello,
Thanks for reminding me this topic. After doing various tests last month, I can confirm that there is a logic issue indeed - because of lacking information in game -, but unfortunately forgot to notify you in this post while working on it.
We will consider either changing this mechanic and also keep scout balanced or add more information to clarify the situation, along with Class Balance patch.
Greetings
Display MoreHello,
further changes has been applied few hours after maintenance, I would say to consider trying again.
Greetings.
Few hours after maintenance? What you mean saying few hours? We were at 8 PM CEST, so If these trashmobs were changed, that thank you, really appreciate it*
*Sarcasm
Thank you for letting me know your opinion.
Instance has been restarted for corrections of unintended changes in RoFL, in around 1 hours @ 7:55 PM CEST, after player reports reached us.
The monsters are dealing now too much damage
Hello,
further changes has been applied few hours after maintenance, I would say to consider trying again.
Greetings.
Hello,
Our intention was never been letting community obtain Ultimate equipment in reasonable amount of time as it is named as Ultimate equipment which won't be obtained in regular ways and time interval.
Ultimate equipment is designed to be an extra gear for who gives enough effort for them over long time.
Regular content has already released along with old exchange system and refined equipment is obtainable with similiar effort as Gorge of the Ice Giants equipment. Hence, please don't consider Ultimate equipment is only option.
Greetings.
Hello,
- Right click to Client.exe and proceed to properties.
- In Compatibility tab, find Change high DPI settings
- Disable Override High DPI scaling behaviour check box.
If check box is already unchecked and you are still encountering this issue, try to check it and select System or System ( Enhanced ) from list.
Regards
For example, would it be possible for my support to attack the same enemy like my main character by only pressing a skill on my main?
Such feature is named multiboxing and not allowed to use on our server, as of not being possible by using ingame functions which is available for a player.
Regards
As it is said, such boosts are only increasing damage of your ranged weapon, not increasing your ranged damage. On other side, physical damage boosts doesn't increase damage of your ranged weapon, but ranged damage.
Ranged damage is result of some sort of calculation that is including damage of ranged weapon, and general damage boosts which are including damage of ranged weapon (i.e.: Physical Damage ), which means general damage boosts won't get affected by ranged weapon damage boosts.
This is supposed to be same for all other damage boost types that is dedicated especially to a weapon type or type group.
Regards
It is intended and as mentioned in description of such boost effects, it is only affecting damage of ranged weapons, not "ranged damage".
As you may noticed, arrow is an ammunition, so it is correct behaviour that ranged weapon damage boosts aren't affecting damage caused by an ammunition.
If you think strings of your client language is wrong, let us know.
Regards
Patch Notes 10.1.2.8001
Hall of the Demon Lord (Hard Mode)
Others
It is fixed and will be applied with next patch.
Hello,
- Is it crashing everytime you press C or sometimes, during certain situations? In instance or crowded areas, or maybe while you are experiencing lag spikes etc. ?
If your answer is everytime then I will request your addon list to investigate it further.
If else, I need to know if it is happening randomly or in certain circumstance and will fix it as soon as possible.
Greetings
Hello,
70 Elite quest line starts with NPC Daris in class hall which will lead you to NPC Votakai in Chrysalia - Sanctuary of Balance once you finish 60 Elite quest line. You can't get quest if you get your 60 elite with Proof of Progress that bought from item shop.
Display MoreHello Akitu,
As 15min of work is way to much for our busy devlopers here you got a version with 50 slots.
Greetings.
Unfortunately those files you shared with us has nothing to do ingame as they are abandoned codes and not even executing at any time. Current blacklist frame has nothing about list limit as of being closed source game function.
Greetings
Display MoreSince I dont exactly know if you got my last text ingame, Byte, I will just write this here again, just to be sure:
The issue about the 5% aggro is fixed now, but after last patch the lv98 ISS for knights does not deal any dmg anymore.
It does not decrease the enemy's hp and does not show up in combat logs or scrutinizer, while adding only 5% aggro.
The localization also is messed up.
Test conditions were the same as before, if you need to know...
Cheers!
Hi, it will be applied with next patch.
Byte, I just saw the notes patch and it doesnt say anything about the new AOE ISS mage skill, still investigating or?
Sorry, missed that to mention in notes, you can check again.
Both spells are increasing overall agro by certain amount, not affecting your further agro of damage sources.
Yeah, we did understand how both skills are intended to work, its just that the lv75 one does work and the lv98 does not.
Could you provide me more info about your test method to confirm that isn't working?
Display MoreThe AOD is not an actual amulet(just item name), it is stored in your backpack
The formulation "wearing" in the skill description is a little misleading then...
Yesterday we also figured out, that the 5% aggrobonus in the changed lv98 knight ISS does not work, but with the lv75 ISS it does.
Cheers!
Hello,
Both spells are increasing overall agro by certain amount, not affecting your further agro of damage sources.
Before:
Now:
Before:
Now:
Before:
Cost: 25 focus
Cooldown: 60 seconds
Now:
Cost: 20 focus
Cooldown: 90 seconds
Before:
Now:
Before:
Now:
Before:
Now:
Before:
Cost: -
Cooldown: -
Now:
Cost: 8% HP
Cooldown: 90 seconds
Before:
Now:
Before:
Now:
Change notes:
Before:
Cost: 10 Rage
Now:
Cost: 15 Rage
Change notes:
Before:
Cost: 75% HP
Cast time: 1 Seconds
Cooldown: 8 Minutes
Now:
New Name: Mechanic Gamble
Cost: 50 Rage + 20% HP
Cast time: Instant
Cooldown: 3 Minutes
Regenerative Seed (Lv 95)
Before:
Cost: 400 MP, 1% MP
Now:
New Name: Life Seed
Cost: 5% MP
Before:
Cost: 300 MP, 2% MP
Cast time: 2 seconds
Cooldown: 20 seconds
Now:
Cost: 5% MP
Cast time: Instant
Cooldown: 8 Seconds
Assault of the Animal Spirit (Lv 95)
Before:
Cooldown: 4 seconds
Now:
Cooldown: 8 Seconds
Before:
Cost: 300 MP, 1% MP
Cooldown: 60 Seconds
Now:
New Name: Berserk of Nature
Cost: 10% MP
Cooldown: 180 Seconds
Before:
Cost: 400 MP, 5% MP
Cast time: instant
Cooldown: 4 minutes
Now:
New Name: Elemental Repercussions
Cost:-
Cast time: passive skill
Cooldown:-
Before:
Cost: 70% MP
Cast time: 3 seconds
Cooldown: -
Now:
Cost: 50% MP
Cast time: 4 seconds
Cooldown: 5 minutes
Before:
Cost: 350 MP, 1% MP
Cooldown: 4 seconds
Now:
Cost: 1% MP
Cooldown: 2 seconds
Before:
Cost: 500 MP, 1% MP
Cooldown: 60 seconds
Now:
Cost: 3% MP
Cooldown: 30 seconds
Before:
Cost: 500 MP, 1% MP
Cast time: instant
Cooldown: 10 seconds
Now:
Cost: 5% MP & 3% HP per second of cast
Cast time: 8 second (channel)
Cooldown: 30 seconds
Before:
Cost:-
Cooldown:-
Now:
Cost: 50% MP
Cooldown: 4 minutes
Before:
Cost: 400 MP 1% MP
Cooldown:-
Now:
Cost: 10% MP
Cooldown: 2 minutes
Before:
Cost: 200 MP 1% MP
Cast time: 2 seconds
Cooldown: -
Now:
New Name: Earth Splitting Explosion
Cost: 5% MP
Cast time: 5 seconds (channel skill)
Cooldown: 3 minutes
Before:
Cost:-
Cooldown: 3 minutes
Now:
Cost: 10% MP
Cooldown: 5 minutes
Before:
Cost: 350 MP 2% MP
Now:
New Name: Divine Escape
Cost: 8% MP
Before:
Cost: 450 MP 8% LP
Cast time: 2 seconds
Cooldown: 60 seconds
Now:
Cost: 5% MP & 5% LP
Cast time: Instant
Cooldown: 3 minutes
Before:
Cost:-
Cooldown:-
Now:
Cost: 5% MP
Cooldown: 5 minutes
Before:
Cost: 250 MP
Cast time: 2 Seconds
Cooldown: 30 seconds
Now:
New Name: Divine Elementalist
Cost:-
Cast time: passive skill
Cooldown:-
Before:
Now:
Before:
Cost: 30 energy
Now:
Cost: 5 energy
Before:
Now:
Before:
Cost: 35 energy
Cooldown: 60 seconds
Now:
Cost: 15 energy
Cooldown: 20 seconds
Before:
Now:
Before:
Cost:-
Cooldown:-
Now:
New Name: Target Defense
Cost: 10 energy, 25 Projectiles
Cooldown: 180 seconds