First of all, please fix RoFl asap, I dont know who messed up here and how those 60% hits could come back into the game, but they make RoFL finally completely undesireable to run. Though if this is intended this time, please say so, so that I dont have to look forward to any fixes!
The issues concerning heals have already been adressed I guess, however I also am wondering how such an obvious mistake could make it into the "final" patch, don't you test your code at all nowadays?!
Now to what I experienced as tank:
Authoritative Deterrence - I dont see why this skill was changed, because it was strong enough as it is and the new effect makes it even stronger overall, resulting in more raid-dmg during bursts.
Holy Protection - I believe the most ineffective change made in this patch (maybe second to Wisdom and Bravery), since it still has no effect on dps-classes, who already are permanently at -90% and for tanks there also is not much effective difference between 452% and 462% aggro...
Knight/Rogue overall: I like the changes made to this class very much to revive it, however I think that alltogether there is too much dmg-reduction + passive heal. Knights already take too low dmg in RoFL, this combo makes heals during bossfights even more obsolete.
And again for Holy Strike in more detail: I see absolutely no reason why this change was made. As I said Knights already could get enough aggro, now this skill is stronger then any other skill for Knight and all you need to do is spam this one skill. You dont even need bufffood or other buffs to get enough aggro to have more than anyone else in any situation, now that champs are "gone".
Up to now Knight were a fun class to play, because of the competition with champions in aggro and that you have to take care what skill to use when, now its just braindead spamming Holy Strike. PLEASE change this back to how it was, it was more than fine.
Overall I like the approach you have and the way skills were changed in their functionality very much, however I hoped champs to have their dmg nerved to the level of other already popular classes and unpopular classes boostet to even those, but you overdid it by far.
Now almost every changed class is stronger than it was before.
With all those additional raidbuffs players overall got such an increase in dmg-output, that instances became even easier than before, regarding dealing dmg.
So maybe at least now you might reconsider balancing lp and def-values for bosses in endcontent, unless you nerv a lot of the buffs you just made to classes with the recent patch, not even regarding broken classes like S/D and M/R...
Considering Mage/Rogue, maybe some players who made first-hand experiences could share constructive feedback here, instead of just complaining about it in global chat.
Cheers!
Edit: Did btw anyone think about what impact many of those new skills will have on PvP...? Some classes will be quite broken in there even with their dmg being fiexed.