Display MoreFixed Realm of Forgotten Legends magical weapons were gaining physical attributes upon upgrade.
Just a quick question/bug report. Is it intended that, e.g. the xbow, gains more physical damage than magical damage while tiering. The t12 xbow has 25202.6 pdmdg and 6165.4 mdmg. At t15 the xbow has 28393.0 pdmg and 6945.8 mdmg.
So while the pdmdg is increased by 3190.4, the mdmg is only increased by 780.4.
Is this intended or is this the same as the previous upgrading system?
Greetings.
Reason for this is increment is depending on base value, base physical damage is higher in this item which is making it to have higher increment.
Display MoreRegarding latest changes on Scout/warlock:
Halved damage of skills modified by Deadly Intent and Magical Interference.
After this patch the bonus damage from Elemental Discipline is also halfed. This skill is neither affected by Deadly Intent nor by Magical Interference. So is this a bug/ a loca mistake/ or a change that wasn't mentioned in recent patch notes?
Edit: Reduced Venomous Snipe next Snipe damage increment to 8%.
The skill description still says 18%.
Greetings.
It was missing in post-patch notes but was already applied before last patch, patch notes will be corrected.
Display MorePriest/warrior
"Chain of Light"- deals continuous damage around caster, "Light Healer Fighting Spirit" makes it so that if "Chain of Light" kills target it gets reset.
Currently does not reset if target is killed on first hit, has to be killed at the end of the cast.
Question, why did you not fix the skill, but removed it?
This mechanic was added when mentioned skill was using the target to be casted and had 6 seconds of cooldown time, which was meant to be removed long ago.
Greetings