Posts by Byte

    And still there is a problem on gorge 1st boss. D/S Group Exorcism doesnt removing all stuns, just theese which boss called. Others can be removed by regular druid skill (forgot name). Better way is replacing it, that called by boss stun can be removed by druid regular skill, and theese others by group exorcism. Or just fix that all stuns can be removed by GE.

    There are effect types in game which you can see in their tooltips if they are defined. Druid/Scout skill Group Exorcism is removing "Harmful Effect" type of effects.


    The debuff you have mentioned is in following screenshot;



    This is a Curse effect and cannot be cleaned by Group Exorcism skill.


    Cleanable debuff by Group Exorcism is a Harmful Effect, in following screenshot;


    I am sharing list of English versions of effect types to make it clear to know if a debuff has an effect type, if so, to know which effect type it has.



    Greetings.

    Hello

    Please tell me it's a balance of classes or the murder war/mage and strengthening others? Lowered the attack by 30 % and did not strengthen any skill. No mass damage no passive damage increase. Return the magic attack or give something instead. Make Electrical Rage a passive skill to avoid making a stack every time.
    And fix the thorn shield of the druid/guardian .Healers interrupt each other's buffs.

    We are aware players are experiencing 20% lower damage on their skills that has no cast time, Warrior/Mage is one of them. It is expecting to be fixed soon.


    Greetings

    Thank you for your feedback, consider this as Beta as main thread mentions please, and about PvP, we will have different balancing for that content later.



    We are aware of some of these situations, as main thread mentions, this is Beta part of class balance and we will work constantly on further changes depending on your feedbacks and our observations, hence, we are expecting more feedbacks from community.


    Heal formula was using wrong modifier and it is changed after patch already, however, we will work on new heal formula even more within this and next week to balance it.




    Generally, as this is Beta, you can expect your class be stronger or weaker than current situation.


    Greetings

    Hello,

    i think the new spell "Shock Overload" is buggy, because every hit with hammer costs 15 rage and dont increase it like the skill says.


    https://dl.dropboxusercontent.…h/20200619_1592558726.png

    [15:06:38] You cast Shock Strike on yourself, restoring 15 Rage points.

    Can you explain your issue more detailed?




    This upgrade is really good but i'm not sure about the calculation here for HP. From what I understand I should get 26.1k + 5% of my total HP every 5 seconds but I get around 13k-14k instead? Again not complaining here just want to make sure the healing is calculated correctly because right now it seems like the tooltip and the reality are not in sync.

    This restoration using general heal formula like all other healing over time effect, so heal amount will be depending on your heal power and wisdom.

    Is there a reason that Kiss of the Vampire has an exhaustion debuff? I could understand it having it before the patch because of the effect Night Refuge had as well as cooldown reducing effect of Pride of the Baron, but now it seems a bit redundant with its 60 second cooldown being longer than the exhaustion and no skills causing it to be available faster than its exhaustion. In my personal opinion, I would put the effect that was previously on Night Refuge, and apply it to Fang Ritual or Shadow Protection. It would probably be too much to have a separate buff for what was previously the effect of Pride of the Baron as you saw the need to change the skill completely with the patch anyways.

    It is due to way of intelligence based bleeds working, we can't remove exhaustion at least for now.

    it seems that the new heal formula does not include wisdom in the correct way. According to my observations the healing of skills depends 95-99% on healing bonus of items. wisdom is more ignored than before, even for hots (healing over time)


    Also it seems that magical damage does not have any effect on healing skills

    Indeed there is something wrong with wisdom calculation, we will be looking for it.

    We are aware of following issues which will be fixed as soon as possible.


    - Champion/Warlock 70 elite has 10% MP Cost.

    - Mage/Rogue skill Shadow Protection is increasing received area damage.

    - Mage/Scout passive Strength of Ashes isn't working as intended.

    - Warlock/Mage skill effect Soul Seal is disappearing when you take damage.


    We are expecting from our community to report us issues and give us feedback for balance of classes about being too powerful or too weak objectively.


    Greetings

    Greetings,


    Your feedback for Patch 10.2.1.1000 - Masked Festival, Class Balance may be posted within this thread.

    Please provide us with your thoughts and opinions while keeping all respective rules in mind when you click the reply button. "+1", "-1", "yes", "no", bump posts, and anything similar are not acceptable posts. Do not leave posts that state your agreement/disagreement without providing an explanation, or critique.


    It is suggested that you do not make any irrational decisions pertaining to your own equipment items as a result of this balance, as we don't offer an option to replace your equipment.


    Keep in mind that this is the beta stage of class balancing and testing on the live server.

    You can expect changes based on our observations and feedback provided from the community over the next month.


    Feedback should be constructive and provide detailed information, thoughts, and ideas.


    Would you like to participate and give your opinion but it's not your thing to do so in the forum thread? Click to use the Survey and send us your feedback!

    Cooldown sharing between Death of Cold and Altar of Shadoj and magical damage issues of magical set skills will be fixed along with class balance patch.

    However, we do not plan to change way of working of Elemental Repercussions.


    Greetings