Display MoreWhy is static field doing that low dmg? this skill was supposed to allow us to stop casting when we don't have burst but is really useless in every combination.
I've been doing some tests, as mch with wind dmg only (since half of the dmg is always wind). Skill do 3600 wind dmg.
-Static field, 3600 wind --> 4.64kk
-Thunderstorm, 3220 wind --> 5.17kk. Would be 5.78kk
-Lvl 80 ISS aoe, 2000 wind --> 3.48kk. Would be 6.26kk
-Electric discharge, 2430 wind --> 6.71kk (I guess this is taken as old 1second cast?). Would be 9.94kk
-Discharge, 1485 wind --> 2.48kk. Would be 6.01kk
Everything with way less wind dmg hit more. Is this a bug? how is this possible?
Even fireball with 2982 fire dmg (162% wind vs 106% fire) hit 6.48kk. Would be 7.82kk
Elemental damage would include only base damage of the skill before calculating attribute part ( i.e.: 0.3 x STA ), hence result isn't calculating by that way.
First of all I want to say that I really enjoy the fact that my pet is now following me at an equal speed as my character, but I don't particularly like the visual effect that they have now.
I also don't really see the need for it?
If the speed-buff is permanent and basically just an "attribute" of the pet now, I don't feel like it needs an effect like that? Correct me if I'm wrong!
This behaviour will be exclusive for Magic Perfume with next patch.
Can you check why everytime using the skill camella Flower ( elite skill of druid/scout) getting laggy on game. Some also experiencing that not only me . So please check and hope can fixed it asap.
We are still investigating this issue.
Greetings