Posts by Byte

    I think the ability to increase Chain armor by 68.8% for this class isn't really. You can test them for more accurate results.

    Thanks !!!

    This attribute is increasing defense that comes from chain equipment, it won't increase defense provided by basic attributes, like Stamina, of chain equipment.

    Death´s Touch: Instead of Elemental Accuracy, increase Posion Damage

    Since you mentioned Elemental Accuracy, I have a question for the Dev's. What exactly IS elemental accuracy? Because, on Scout/warlock, I don't see any buffs that I get from Target Area (except the crit). So what does elemental accuracy actually do? Because if it's precision, it isn't displayed in the character frame.


    Greetings.

    Elemental Accuracy is the accuracy that defining your accuracy of any elemental physical/magical spells or non-elemental magical spells.


    Greetings

    Reason for this is increment is depending on base value, base physical damage is higher in this item which is making it to have higher increment.

    It was missing in post-patch notes but was already applied before last patch, patch notes will be corrected.

    This mechanic was added when mentioned skill was using the target to be casted and had 6 seconds of cooldown time, which was meant to be removed long ago.


    Greetings

    If you had tested properly for not giving magical defense on raid members, you should also have noticed that this specific buff does not apply at all to raidmembers.

    It is giving buff to members within same raid, as I thought you meant it isn't giving "extra" physical defense, I only tested given buff.

    Reason that skill wasn't working properly is, it was conflicting with an existing elite skill, to notice such bug, we either need to be an active player of this class combination, not so possible in our case, or test all classes even the ones that aren't prepared by us. If you really want to know; reason of bug was Druid/Mage skill Sounds of Season was sharing same power level as mentioned Druid/Champion elite skill.


    In other words, a tester who never tested Druid/Mage ( so don't have leveled up mentioned skill ) can't notice this issue.


    Greetings

    Please do not take this as any offense, but rather as extended feedback on your actions:

    Obviously you do not know that much about those new skills (yet) and you should try to take players feedback more serious, because WE are your beta testers for this after all. There is no way you have done any testing to these new combos before releasing them, otherwise there would be many, many less issues.

    Even your "preparation" for your reply was rather sloppy.

    Thank you for sharing your idea. I am well aware of creation phase of skills since it is prepared by myself, and last 2 weeks were spent on testing skills by DEV team. We are trying to test it as much as possible and I can assure you much more than current reported bugs were fixed during these tests.


    lv70: i believe you already know about the issue, the reason is it should not be skilled to +104

    - It should have been fixed with recent server restart ( 31.10 09:30 CET ), please let me know if you tested it after this

    I wasnt even online at that time. All testing I have done was after than that. Skill is just not useable and in the skillframe it is shown as a non-skillable skill wich reasonable values, while being shown as a +104 skill in chat and action bar tooltips, obviously having the +104 effect before it was disabled.

    Other skills seem to have similar issues with the +104, for example lv30 Knight/champ elite. This one however has the effect of a +0 skill.

    Thank you for clarifying "not usable" part, it will be fixed with next client patch.


    priest/warden

    lv25: magical barrier does not affect raid members, as the tooltip says

    - I just tested it and it was working properly for caster and raid members, could you provide more information?

    Test it again properly as priest/warden and you will see that "normal" version from other classes is raidbuff, but this version not. :rolleyes:

    I thought you meant it is giving only magical defense to raid members, will be fixed.


    priest/druid

    lv30: what HP usage is that skill talking about?

    - Holy Candle is consuming 6% HP per second, which is 3% with this passive.

    This skill is talking about Soul Bond not Holy Candle, which usually has 30min cd and bufftime, here this is actually reduced to 15min cd and 15min bufftime, however I just noticed that Soul Bonds tooltips still say 30min.

    However the lv30 elite does indeed reduce Holy Candles hp-consumption by half properly, there is no mention of this skill in its tooltip. Thats why I asked what HP usage this is about.

    If you can't see these skills/descriptions in your skill book or have any localization issue, let me know.


    Greetings

    Regarding Scout/champ:

    + what Cruvor said.

    And what is the intention, that the range of skills are melee range? Autoshot with range of 20!

    Piercing Arrow with range of 60.

    Also the level 45 elite (AOE Skill, does not know the english name right now) shares the cooldown with the scout ISS. Also 750% dps for a 3 second cast without cast muliplier is kinda useless :D

    Gun is intentionally not working properly ( short range ) with arrow shoot skills.

    Cooldown share is intended and like all other classes, this might be changed depending on state of class in future.


    The change that was supposed to be applied to compensate it, was missing, it will be corrected with next patch.


    Range is intentional.


    Champion/Warden:

    Shock Overload: The Aoe only triggers from WhiteHits with a hammer. But this combo has to use an axe.

    We do not plan to change it, however as it is said, it can be changed later depending on state of class.


    - Caster is also a raid member

    - It should have been fixed with recent server restart ( 31.10 09:30 CET ), please let me know if you tested it after this restart and it is still not working properly.


    - It has same meaning.


    - I just tested it and it was working properly for caster and raid members, could you provide more information?


    - Holy Candle is consuming 6% HP per second, which is 3% with this passive.

    warden/priest:

    lv30: the passive, instant extra heal the pet is supposed to do if you cast urgent heal and other requirements are met, does not work at all, irrelevant if the pets skill is toggled and/or on cooldown

    It had wrong pre-development description, will be corrected with next patch.


    There is an issue with Essence of Poison which is leading it to provide more than intended poison damage, will be fixed with next patch.


    Greetings

    Could you give more details? According to my test, Ghost Cavalier Transformation is ending combat and making creatures lose interest on you. If it is different for you, I would like to know your class combination during minigame.


    Greetings

    Flat healing amount gained by this effect is getting affected by heal power like some other similar heal over time effects. Therefore, it won't reach its effectiveness mentioned in tooltip without having enough heal power.


    Greetings

    Physical critical damage is increasing critical portion of your damage.


    Which means if your skill is inflicting 100 damage without critical and 130 when it is critical, 100% critical damage boost should make it 160.


    Greetings

    There is a small issue with formula, it will be fixed with next patch.



    Hey ,


    was the change made to Knight/Warrior´s authoritative deterrence (490018) to its pre Classbalancing State intended or not ? I am asking because it was not mentioned in recent Patch Notes.


    Greetings

    It isn't intended, will be fixed with next patch.


    Greetings

    This is unintentional behaviour and will be fixed with next patch.


    Greetings

    We were already working on this topic since a while.


    Greetings

    If you mean skill book, it is known and will be fixed along with next patch.



    I meant elemental damage boosts are just affecting base damage of skill.


    The reason that your comparison of Shot and Static Field is feels wrong is, you are comparing an area effect versus single target effect. All area effects in game has 0.6 damage multiplier in the end by excluding attribute based part.


    Greetings

    Elemental damage would include only base damage of the skill before calculating attribute part ( i.e.: 0.3 x STA ), hence result isn't calculating by that way.

    First of all I want to say that I really enjoy the fact that my pet is now following me at an equal speed as my character, but I don't particularly like the visual effect that they have now.

    I also don't really see the need for it?


    If the speed-buff is permanent and basically just an "attribute" of the pet now, I don't feel like it needs an effect like that? Correct me if I'm wrong!

    This behaviour will be exclusive for Magic Perfume with next patch.

    Can you check why everytime using the skill camella Flower ( elite skill of druid/scout) getting laggy on game. Some also experiencing that not only me . So please check and hope can fixed it asap.

    We are still investigating this issue.


    Greetings

    • Increased Control Flame fire damage increment to 36%.

    It is corrected.

    It is fixed an hour ago in certain zones.


    Greetings