It should be fixed now.
Greetings
It should be fixed now.
Greetings
Display MoreQuoteFixed Beast Awakening had wrong attack speed calculation.
Just a general question regarding the attack speed calculation. How did you change the formula because I'm quite confused. Unless I have at least to attack speed buffs my skills deal more damage with a 2h-staff than with 1h + runes.
Also before this patch I think, while u had a wand equipped, you gained 2% damage for 1% attack speed. If this is still the case thats not working, since I don't even get 1% damage for 1% attack speed.
Maybe if a DEV could explain the new attack speed formula that would help a lot.
Thanks in advance
Greetings.
There is a small issue with formula, it will be fixed with next patch.
Hey ,
was the change made to Knight/Warrior´s authoritative deterrence (490018) to its pre Classbalancing State intended or not ? I am asking because it was not mentioned in recent Patch Notes.
Greetings
It isn't intended, will be fixed with next patch.
Greetings
Dear citizens of Paradise,
26.09 at 00:30 CEST Paradise will be shut down for server maintenance.
New festival will not be implemented.
Maintenance has been completed at 00:45 CEST Patch Notes 10.2.2.2002
Display MoreHello Mondego,
I don't know whether it's a bug or not so I'm posting it here purely informational, but you can keep yourself in combat by casting Shield of Solid Mind on your pet.
You will enter combat a few seconds later, and it should stay like that until you kill something and leave combat again.
Not sure if any GM/Dev can confirm whether this is a bug or not, and whether it's allowed to use?
This is unintentional behaviour and will be fixed with next patch.
Greetings
I suggest to make Rune Pulse more of a tank viable skill that if used in Shield form it generates more aggro +/- heals.
Mentioned skill already has 900% aggro bonus while in state of Shield Form.
Greetings
Display MoreThis may not count as feedback, however its a suggestion/question somehow related to the class balancing, so i will just drop it here, feel free to move it somewhere else if you think of a better place:
Do you plan to implement eliteskills for class combinations, such as Scout/Warlock or Knight/Champion or Warden/Priest, that do not have any yet?
I believe now while you are changing a lot to all the classes and their skills and introducing whole new functions to some classes might a be good opportunity to do this.
Looking forward to the dev-teams and other players points of view on this.
Cheers!
We were already working on this topic since a while.
Greetings
In order to finish quest, you must get both requirements of quest and talk to quest giver before time runs out. Also using Spiral Whistle ( "Helezon Düdük" ) will prevent you to finish quest.
Greetings
Display MoreSince the last update, every time I open the comp book, my fps drops to 0 for 5 seconds.
I thought I was the only one but apparently, just in guild we are 4/5 to have the same problem.
If it is possible to check it
Greetings
If you mean skill book, it is known and will be fixed along with next patch.
Display MoreElemental damage would include only base damage of the skill before calculating attribute part ( i.e.: 0.3 x STA ), hence result isn't calculating by that way.
If I understand right what you are trying to say, other skills have INT multiplier and that is why static field suck? Well, im sure that is not the only matter here.
More tests: Mage/scout without INT multiplier
Static field 1800 fire and 1800 wind: 4.31kk
Shot 2094 fire and 2094 wind: 8.8kk - 0.29 (from physic dmg) = 8.51kk. Doing the math with 1800 fire and 1800 wind would be 7.32kk.
So 4.31kk vs 7.32kk. Idk maybe is considered as an aoe instead of a single target skill because it hits as low as purge does. I need more information.
I meant elemental damage boosts are just affecting base damage of skill.
The reason that your comparison of Shot and Static Field is feels wrong is, you are comparing an area effect versus single target effect. All area effects in game has 0.6 damage multiplier in the end by excluding attribute based part.
Greetings
Display MoreWhy is static field doing that low dmg? this skill was supposed to allow us to stop casting when we don't have burst but is really useless in every combination.
I've been doing some tests, as mch with wind dmg only (since half of the dmg is always wind). Skill do 3600 wind dmg.
-Static field, 3600 wind --> 4.64kk
-Thunderstorm, 3220 wind --> 5.17kk. Would be 5.78kk
-Lvl 80 ISS aoe, 2000 wind --> 3.48kk. Would be 6.26kk
-Electric discharge, 2430 wind --> 6.71kk (I guess this is taken as old 1second cast?). Would be 9.94kk
-Discharge, 1485 wind --> 2.48kk. Would be 6.01kk
Everything with way less wind dmg hit more. Is this a bug? how is this possible?
Even fireball with 2982 fire dmg (162% wind vs 106% fire) hit 6.48kk. Would be 7.82kk
Elemental damage would include only base damage of the skill before calculating attribute part ( i.e.: 0.3 x STA ), hence result isn't calculating by that way.
First of all I want to say that I really enjoy the fact that my pet is now following me at an equal speed as my character, but I don't particularly like the visual effect that they have now.
I also don't really see the need for it?
If the speed-buff is permanent and basically just an "attribute" of the pet now, I don't feel like it needs an effect like that? Correct me if I'm wrong!
This behaviour will be exclusive for Magic Perfume with next patch.
Can you check why everytime using the skill camella Flower ( elite skill of druid/scout) getting laggy on game. Some also experiencing that not only me . So please check and hope can fixed it asap.
We are still investigating this issue.
Greetings
- Increased Control Flame fire damage increment to 36%.
It is corrected.
Display MoreMage/Priest's Aquatic Storm doesn't hit multiple targets like the skill description implies.
Nice animation btw !
I have a different experience with this, for me it hits multiple targets (at least on Itnal Camp's dummy targets), but the damage numbers don't show up onscreen until the cast is done.
In the gyazo gif I had to move cause gyazo won't let me record for very long, but you can see that after I moved, it took a second and then all the damage numbers jump on screen at once
https://gyazo.com/6266dc4300066eb3478e4cedb289abd7
Edit: It's just the numbers flying across the screen, in the damage log they appear correctly.
It is fixed an hour ago in certain zones.
Greetings
Dear citizens of Paradise,
14.09 at 06:30 CEST Paradise will be shut down for server maintenance.
#06:40 Maintenance Completed Patch Notes 10.2.2.2001
Dear citizens of Paradise,
12.09 at 04:15 CEST Paradise will be shut down for short server restart.
Display MoreHi,
I want to report a bug:
Rogue/Warlock:
Soul Stab: Damage is not increased if the target is in Psychic Weakness state.
And
Ghostly Strike: Damage is increased if the target is in Psychic Weakness state. So it works like Soul Stab now. Is this intended? Because it is not mentioned in the patch notes.
Could you please check?
Thanks and kind regards,
Snickars
This has been tested and compared without considering % dark damage the Psychic Weakness providing, skills are working as intended.
Greetings.
Hi,
I wanted to ask if it is intended that Night Attack/Sneak Shot Buff and Bloodless Buff cannot be active at the same time?
Kind regards
Yes, this is intended behaviour.
Greetings
Display MoreHi,
I wanted to report a bug regarding Priest/Warrior:
It seems that there are still some problems if two p/w are in the grp. You cannot use "Ascending Dragon Strike" fluently with both p/w "Fighting Spirit Strike" on the mob. Sometimes you can use the skill and sometimes you cannot. I have not figuered out when and when not. Maybe it depends on whether your own "Fighting Spirit Strike" gets on the mob first.
Can you please check?
Thanks and regards,
Snickars
As skill description clearly mentions; "When target is under effect of your Fighting Spirit Strike,...", You can't use it with debuff of another Priest/Warrior.
If you are pointing out some other issue, please let me know.
Greetings
We have reported this several times and have been told that the card (card-ID 777406) from the worms at b3 Jerath is dropable
This card isn't supposed to drop from boss event creatures. There are same creatures in next part of instance which is dropping mentioned card, it is tested and confirmed.
Dear citizens of Paradise,
23.08 at 23:35 CEST Paradise will be shut down for server maintenance.
#23:42 Maintenance completed Patch Notes 10.2.1.2007
Dear citizens of Paradise,
20.08 at 23:59 CEST Paradise will be shut down for maintenance.
#00:17 Maintenance has been completed. Patch Notes 10.2.1.2006
Scout/Mage Reflected Shot and Piercing Arrow doesn't hit b3 rofl organs.
I guess it is on all Scouts the same.
Kind regards
It is due to area damage reduction of event NPCs. It should work once you get in melee range of the target.
Greetings
The class still does less damage than both /mage and /rogue and the healing added something unique (which helped with the 6.5% drain/sec).
Hello,
Mentioned value has reduced to 1% per second but was missing in patch notes, thank you. We have further changes for Champion/Warlock class which can't be done without patch.
Greetings
Such skills are called as channeling and not considered as a casting. Mentioned skill is channeling for 4 hits that each has 0.5 seconds interval.
Greetings
Mentioned skill values are reduced along with a previous patch, description will be corrected with next patch.
Greetings
We are aware of auction house issues and working on it to release a fix as soon as possible, temporarily, /script AAH.Browse.MaxPageItems = 50 should fix the issue.
We are sorry for inconvenience.
Greetings
Display MoreHi,
next crash
circumstances:
- running RoFL. tanked b3. I had all worms on me
game opened:
- ~40 min
zone changes:
- 0
Addons:
https://gyazo.com/062c655a3ad1913340329d2a173ac16f
graphic settings:
https://gyazo.com/772729f244387f3377fdba54d2bca947
game client language:
- DE
zone I was:
- RoFL
If it is again graphical crash, what can I change? Tanking B3 and having a crash, is not ideal
Kind regards
I would suggest you to disable self effects too as we suspect effects for being reason of graphical crashes.
Greetings