Regarding Scout/champ:
+ what Cruvor said.
And what is the intention, that the range of skills are melee range? Autoshot with range of 20!
Piercing Arrow with range of 60.
Also the level 45 elite (AOE Skill, does not know the english name right now) shares the cooldown with the scout ISS. Also 750% dps for a 3 second cast without cast muliplier is kinda useless
Gun is intentionally not working properly ( short range ) with arrow shoot skills.
Cooldown share is intended and like all other classes, this might be changed depending on state of class in future.
Hey
is "Ranged Mastery"(490445) for Scout Champ taking the new Gun in consideration with the dmg bonus ? I am asking because atleast in the German Client it says it is not doing it and without that bonus the class combo is heavily weakend
Edit: Just tested it and its no localisation error , gun dmg is not increased with the ranged mastery
Edit2: Scout Champ Autoshot has a 20 Range!
Greetings
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The change that was supposed to be applied to compensate it, was missing, it will be corrected with next patch.
Range is intentional.
Champion/Warden:
Shock Overload: The Aoe only triggers from WhiteHits with a hammer. But this combo has to use an axe.
We do not plan to change it, however as it is said, it can be changed later depending on state of class.
druid/champ
lv40: caster also charges the ward, not mentioned in tooltip
lv70: i believe you already know about the issue, the reason is it should not be skilled to +104
druid/priest
lv20: heals each second, but tooltip says every other second.
priest/warden
lv25: magical barrier does not affect raid members, as the tooltip says
priest/druid
lv30: what HP usage is that skill talking about?
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- Caster is also a raid member
- It should have been fixed with recent server restart ( 31.10 09:30 CET ), please let me know if you tested it after this restart and it is still not working properly.
- It has same meaning.
- I just tested it and it was working properly for caster and raid members, could you provide more information?
- Holy Candle is consuming 6% HP per second, which is 3% with this passive.
warden/priest:
lv30: the passive, instant extra heal the pet is supposed to do if you cast urgent heal and other requirements are met, does not work at all, irrelevant if the pets skill is toggled and/or on cooldown
It had wrong pre-development description, will be corrected with next patch.
Regarding Warden/Warlock:
First off, I really like the design of this class, feels unique and is a lot of fun to play.
However, it is ridiculously overpowered. I was able to hit endgame bosses for far beyond 100kk with Charged Chop (https://gyazo.com/5b1a31b7f0b6319a255b441371b6dee4), in fact we could do the whole boss instance with 4 ppl without a tank (yes, Aldo too), because Wd/Wl just destroyed everything in seconds (just Wl/M support). I had Aldo down to 20% on my own within 10 seconds which is just stupid.
Offburst damage is tremendously high too.
I suggest the following:
- Essence of Poison: Reduce Poison damage increment to 30%
- Phantom Contract: Reduce physical damage increment to 8%
- Corruption of Nature: reduce physical damage and poison damage increment to 20%
- Savage Darkness: reduce poison damage increment to 8%
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There is an issue with Essence of Poison which is leading it to provide more than intended poison damage, will be fixed with next patch.
Greetings