Posts by Byte

    Warlock


    Why has the cooldown on Weakening Weave Curse skill been increased by 100% (from 4 to 8 sec.)? As far as I remember you have withdrawn from this proposal, and now all of a sudden without giving it in official information you just change it. X(||

    This is a mistake and will be corrected for custom instances as soon as possible, and for all zones with next patch.

    Too many changes without notice... warlock aoe, druid focus of mother nature it has 90s cd (you added that couple of hours ago without any discusion), also never tell you can move now. Mage/scout distance of pet cast is partially fixed but never said in notes either. I really expect more profesionalism from now on because we have this new system where we tell our opinions and you actually listen and is dissapointing we have to discover things while we play instead of getting detailed notes of ALL changes ignoring things we agreed not to do or do.

    We do not intend to mention removed effects of a skill when it is mentioned as reworked skill because it is not the same skill as it was before. It is clearly mentioned in the certain explanation of skill (i.e.: Changed ... to ...; - description - ), however cooldown time wasn't mentioned and was a mistake, but movement restriction is intended to not being mentioned. Same applies for Mage/Warlock Forgotten Black Magic rework.


    Greetings

    Wind Arrows skill is using custom cooldown time, if you equip a crossbow, it will have 3 seconds of cooldown, if you equip crossbow and use Arrow of Essence, it will have 2 seconds of cooldown, if you use a bow, it will have 1 second of cooldown.


    Gift of the Baron description will be corrected with next patch.


    Greetings

    ch/m power within prevents getting magic barrier from w/p - i suspect that was done before when the skill was also doing damage reduction, but since the power within skill was changed plz allow magic barrier to be used together with that skill.

    CH/m is also immune to Warlock´s Soothing Paradoxon (498554) looks like to be the same issue .


    Greetings


    ch/m power within prevents getting magic barrier from w/p - i suspect that was done before when the skill was also doing damage reduction, but since the power within skill was changed plz allow magic barrier to be used together with that skill.

    This isn't a bug but an intended behaviour, Elemental Defense isn't usable with some similar effects.


    Greetings

    From now on our change log will be announced during our discussion and test period within team in patch notes section of our website, in purpose of getting feedback from our community in real time before releasing a patch. You can read patch notes of current festival from here.


    You can continue to use this thread, or send private message to me in forum / in game to give your feedback.


    Greetings

    This is known issue for low magical damage values in new magical damage formula. We are planning to fix it along with low level content update in future.


    Greetings

    We are still working on disabling all damage over time effects in Jerath event along with other balances related with it.


    Greetings

    druid/knight


    Punishment now heals in a range of 180, although tooltip says that it is only supposed to heal within 100 range from the target, independent of where the caster is.:/

    This is a known issue for all kind of raid effects applied on a target, caster always getting effect no matter at which distance for now and will be fixed as soon as possible, however, raid heal should work as it is supposed to be so only within 100 radius.


    Greetings

    GuildPanel addon is updated in CoA curseforge already.


    We are working on a general API list in web site and expecting it to be publicly available soon.


    Greetings

    I think the ability to increase Chain armor by 68.8% for this class isn't really. You can test them for more accurate results.

    Thanks !!!

    This attribute is increasing defense that comes from chain equipment, it won't increase defense provided by basic attributes, like Stamina, of chain equipment.

    Death´s Touch: Instead of Elemental Accuracy, increase Posion Damage

    Since you mentioned Elemental Accuracy, I have a question for the Dev's. What exactly IS elemental accuracy? Because, on Scout/warlock, I don't see any buffs that I get from Target Area (except the crit). So what does elemental accuracy actually do? Because if it's precision, it isn't displayed in the character frame.


    Greetings.

    Elemental Accuracy is the accuracy that defining your accuracy of any elemental physical/magical spells or non-elemental magical spells.


    Greetings

    Reason for this is increment is depending on base value, base physical damage is higher in this item which is making it to have higher increment.

    It was missing in post-patch notes but was already applied before last patch, patch notes will be corrected.

    This mechanic was added when mentioned skill was using the target to be casted and had 6 seconds of cooldown time, which was meant to be removed long ago.


    Greetings

    If you had tested properly for not giving magical defense on raid members, you should also have noticed that this specific buff does not apply at all to raidmembers.

    It is giving buff to members within same raid, as I thought you meant it isn't giving "extra" physical defense, I only tested given buff.

    Reason that skill wasn't working properly is, it was conflicting with an existing elite skill, to notice such bug, we either need to be an active player of this class combination, not so possible in our case, or test all classes even the ones that aren't prepared by us. If you really want to know; reason of bug was Druid/Mage skill Sounds of Season was sharing same power level as mentioned Druid/Champion elite skill.


    In other words, a tester who never tested Druid/Mage ( so don't have leveled up mentioned skill ) can't notice this issue.


    Greetings

    Please do not take this as any offense, but rather as extended feedback on your actions:

    Obviously you do not know that much about those new skills (yet) and you should try to take players feedback more serious, because WE are your beta testers for this after all. There is no way you have done any testing to these new combos before releasing them, otherwise there would be many, many less issues.

    Even your "preparation" for your reply was rather sloppy.

    Thank you for sharing your idea. I am well aware of creation phase of skills since it is prepared by myself, and last 2 weeks were spent on testing skills by DEV team. We are trying to test it as much as possible and I can assure you much more than current reported bugs were fixed during these tests.


    lv70: i believe you already know about the issue, the reason is it should not be skilled to +104

    - It should have been fixed with recent server restart ( 31.10 09:30 CET ), please let me know if you tested it after this

    I wasnt even online at that time. All testing I have done was after than that. Skill is just not useable and in the skillframe it is shown as a non-skillable skill wich reasonable values, while being shown as a +104 skill in chat and action bar tooltips, obviously having the +104 effect before it was disabled.

    Other skills seem to have similar issues with the +104, for example lv30 Knight/champ elite. This one however has the effect of a +0 skill.

    Thank you for clarifying "not usable" part, it will be fixed with next client patch.


    priest/warden

    lv25: magical barrier does not affect raid members, as the tooltip says

    - I just tested it and it was working properly for caster and raid members, could you provide more information?

    Test it again properly as priest/warden and you will see that "normal" version from other classes is raidbuff, but this version not. :rolleyes:

    I thought you meant it is giving only magical defense to raid members, will be fixed.


    priest/druid

    lv30: what HP usage is that skill talking about?

    - Holy Candle is consuming 6% HP per second, which is 3% with this passive.

    This skill is talking about Soul Bond not Holy Candle, which usually has 30min cd and bufftime, here this is actually reduced to 15min cd and 15min bufftime, however I just noticed that Soul Bonds tooltips still say 30min.

    However the lv30 elite does indeed reduce Holy Candles hp-consumption by half properly, there is no mention of this skill in its tooltip. Thats why I asked what HP usage this is about.

    If you can't see these skills/descriptions in your skill book or have any localization issue, let me know.


    Greetings

    Regarding Scout/champ:

    + what Cruvor said.

    And what is the intention, that the range of skills are melee range? Autoshot with range of 20!

    Piercing Arrow with range of 60.

    Also the level 45 elite (AOE Skill, does not know the english name right now) shares the cooldown with the scout ISS. Also 750% dps for a 3 second cast without cast muliplier is kinda useless :D

    Gun is intentionally not working properly ( short range ) with arrow shoot skills.

    Cooldown share is intended and like all other classes, this might be changed depending on state of class in future.


    The change that was supposed to be applied to compensate it, was missing, it will be corrected with next patch.


    Range is intentional.


    Champion/Warden:

    Shock Overload: The Aoe only triggers from WhiteHits with a hammer. But this combo has to use an axe.

    We do not plan to change it, however as it is said, it can be changed later depending on state of class.


    - Caster is also a raid member

    - It should have been fixed with recent server restart ( 31.10 09:30 CET ), please let me know if you tested it after this restart and it is still not working properly.


    - It has same meaning.


    - I just tested it and it was working properly for caster and raid members, could you provide more information?


    - Holy Candle is consuming 6% HP per second, which is 3% with this passive.

    warden/priest:

    lv30: the passive, instant extra heal the pet is supposed to do if you cast urgent heal and other requirements are met, does not work at all, irrelevant if the pets skill is toggled and/or on cooldown

    It had wrong pre-development description, will be corrected with next patch.


    There is an issue with Essence of Poison which is leading it to provide more than intended poison damage, will be fixed with next patch.


    Greetings

    Could you give more details? According to my test, Ghost Cavalier Transformation is ending combat and making creatures lose interest on you. If it is different for you, I would like to know your class combination during minigame.


    Greetings

    Flat healing amount gained by this effect is getting affected by heal power like some other similar heal over time effects. Therefore, it won't reach its effectiveness mentioned in tooltip without having enough heal power.


    Greetings

    Physical critical damage is increasing critical portion of your damage.


    Which means if your skill is inflicting 100 damage without critical and 130 when it is critical, 100% critical damage boost should make it 160.


    Greetings