CH/WD
Shock reload does not work when axe is on, can this be corrected ??
This is intended as it is clearly noted in description of Shock Overload.
Greetings
CH/WD
Shock reload does not work when axe is on, can this be corrected ??
This is intended as it is clearly noted in description of Shock Overload.
Greetings
Dear citizens of Paradise,
21.01.2021 at 02:05 CET Paradise will be shut down for server maintenance.
#02:15 Maintenance has been completed. Patch Notes 10.4.0.2013
Display MoreDruid/Warlock
QuoteChanged Toxic Possession to additionally transform Wisdom into Intelligence
I hope you considered the fact that you loose almost all of your magical accurency with this. Because without accurency I'm afraid almost every cast will be resited.
Greetings.
Wisdom loss will not affect magical accuracy in noticeable amounts for this buff.
Greetings
Error is probably occuring because awsmDropdown and ZZTitles aren't working together properly due to version mismatch which may be solved by using version those are released at close dates. However, you can use the version from attachment, but be sure any other addon doesn't include awsmDropdown as their library.
( CenedrilHelper in CoA CurseForge is using it for example, so you need to delete awsmDropdown folder from there in order to make this version be applied. )
Greetings
Display MoreI checked it again, with certain attributes, Priest fairy has even lower physical attack / physical damage than any damage dealer cenedril. Could you provide more information? Can you confirm other players in your raid witnessing high amount of damage either? Can you check race of fire fairy by hovering mouse on it? Asking these questions to know if you are missing a patch that was including race change of fairies.
Greetings
Can confirm this too . Saw fairy hit for 54kk and that was yesterday
Greetings
Display MoreI checked it again, with certain attributes, Priest fairy has even lower physical attack / physical damage than any damage dealer cenedril. Could you provide more information? Can you confirm other players in your raid witnessing high amount of damage either? Can you check race of fire fairy by hovering mouse on it? Asking these questions to know if you are missing a patch that was including race change of fairies.
When I hover over the fairy it says that the race is "Humanoid".
https://gyazo.com/c20ee32829ffd8dda364e3e32923eb61
Greetings.
Thank you for confirming it, I found the reason why it is still behaving different sometimes, will be fixed with next patch.
Question to Byte. Priest have some mdps ISS. Is there any plan to create a mdps priest?
Regards.
Not certainly planned, but we can see such rework in future.
Priest/Warrior.
Is it possible that the changes for the Firefary got reversed somehow? Because the Firefairy deals (again) much more than she should, unless she is supposed to hit with 50-70kk hits, then nothing is wrong.
Greetings.
I checked it again, with certain attributes, Priest fairy has even lower physical attack / physical damage than any damage dealer cenedril. Could you provide more information? Can you confirm other players in your raid witnessing high amount of damage either? Can you check race of fire fairy by hovering mouse on it? Asking these questions to know if you are missing a patch that was including race change of fairies.
Greetings
Sometimes Warrior (only warrior/champion?) have bug with rage, when have 50pts or more rage ,cant using all skills rage needed required . I would be happy if this bug been fixed.
Do you know any way to reproduce this issue? On which class combinations you are experiencing this issue?
There was such issue for Warrior/Champion and Champion/Warrior but it is fixed and I couldn't reproduce such error currently, so more information would be helpful. Most important thing to know is what is the resource you are using to gain rage?
Greetings
We do not plan to change any point and click skill to self/target cast at the moment.
Greetings
It is a fix for an issue that was reducing your damage when your cast speed hits to 0.5 cap. When this happens you were experiencing 2x damage multiplier instead of 6x.
Greetings
What % cast speed do we need to reach that "0.5s cap"?
You can check it with any spell that has 3 seconds of casting time. Since cast speed effects aren't stacking linearly, I couldn't tell exact value for each cast speed effects, but in total you need around 83% total cast speed to reach this limit. (This value isn't the same value as in character frame as long as you do not get 83% cast speed from single effect.)
Greetings
QuoteFixed too high cast speed was causing issues with cast per second damage formula.
Is that fix the fact that there is now a cap at 0.5?
Greetings.
It is a fix for an issue that was reducing your damage when your cast speed hits to 0.5 cap. When this happens you were experiencing 2x damage multiplier instead of 6x.
Greetings
Thank you very much for your help! I have one more question regarding elite abilities. Just buy them in IS or do you have to do all the quests that allow you to get them?
Elite skills for level 15 - 50 are obtainable via Old Bag which is obtainable from item shop, old elite skill quests (the hardest way) or from public quest in Coast of Opportunity - Heffner Camp. For level 60 and 70, it is same, you can obtain them from item shop or from their specific quests.
Just a reminder, if you finish level 60 and 70 elite quests instead of buying from item shop, you can obtain all elite skills for any class combination from level 15 to 70 with just talking with quest givers.
Greetings
Could you explain this? I couldn't reproduce such issue.
Greetings
warrior / rogue
has an attack speed limit and when the attack speed is higher than limit, the damage dealt is reduced.
For my test results for Warrior/Rogue:
No attack speed buff:
Slash 33.686 damage
Frenzied Attack 2.511 damage
20% attack speed buff:
Slash 42.108 damage
Frenzied Attack 3.139 damage
52% attack speed buff:
Slash 70.180 damage
Frenzied Attack 5.232 damage
68% attack speed buff:
Slash 105.207 damage
Frenzied Attack 7.848 damage
84% attack speed buff ( capped at 0.5 )
Slash 120.880 damage
Frenzied Attack 11.321 damage
164% attack speed buff
Slash 120.880 damage
Frenzied Attack 11.321 damage
So I couldn't observe any damage output loss related with attack speed.
Greetings
- "Fixed too high cast speed was causing issues with cast per second damage formula."
Physical dps has the same problem with attack speed. If the attack speed is too high, DPS decreases
Could you explain this? I couldn't reproduce such issue.
Greetings
Warlock
Why has the cooldown on Weakening Weave Curse skill been increased by 100% (from 4 to 8 sec.)? As far as I remember you have withdrawn from this proposal, and now all of a sudden without giving it in official information you just change it.
This is a mistake and will be corrected for custom instances as soon as possible, and for all zones with next patch.
Too many changes without notice... warlock aoe, druid focus of mother nature it has 90s cd (you added that couple of hours ago without any discusion), also never tell you can move now. Mage/scout distance of pet cast is partially fixed but never said in notes either. I really expect more profesionalism from now on because we have this new system where we tell our opinions and you actually listen and is dissapointing we have to discover things while we play instead of getting detailed notes of ALL changes ignoring things we agreed not to do or do.
We do not intend to mention removed effects of a skill when it is mentioned as reworked skill because it is not the same skill as it was before. It is clearly mentioned in the certain explanation of skill (i.e.: Changed ... to ...; - description - ), however cooldown time wasn't mentioned and was a mistake, but movement restriction is intended to not being mentioned. Same applies for Mage/Warlock Forgotten Black Magic rework.
Greetings
Wind Arrows skill is using custom cooldown time, if you equip a crossbow, it will have 3 seconds of cooldown, if you equip crossbow and use Arrow of Essence, it will have 2 seconds of cooldown, if you use a bow, it will have 1 second of cooldown.
Gift of the Baron description will be corrected with next patch.
Greetings
Dear citizens of Paradise,
12.01.2021 at 02:00 CET Paradise will be shut down for server maintenance.
# 02:10 Maintenance completed - Patch 10.4.0.2010
ch/m power within prevents getting magic barrier from w/p - i suspect that was done before when the skill was also doing damage reduction, but since the power within skill was changed plz allow magic barrier to be used together with that skill.
CH/m is also immune to Warlock´s Soothing Paradoxon (498554) looks like to be the same issue .
Greetings
ch/m power within prevents getting magic barrier from w/p - i suspect that was done before when the skill was also doing damage reduction, but since the power within skill was changed plz allow magic barrier to be used together with that skill.
This isn't a bug but an intended behaviour, Elemental Defense isn't usable with some similar effects.
Greetings
From now on our change log will be announced during our discussion and test period within team in patch notes section of our website, in purpose of getting feedback from our community in real time before releasing a patch. You can read patch notes of current festival from here.
You can continue to use this thread, or send private message to me in forum / in game to give your feedback.
Greetings
This is known issue for low magical damage values in new magical damage formula. We are planning to fix it along with low level content update in future.
Greetings
Display MoreScout in general:
The Blood Arrow with 5% damage per second is performing very bad in events like Jerath.
I would suggest to reduce the damage per second amount to maybe 1% like it is on champ/warlock
Kind regards
We are still working on disabling all damage over time effects in Jerath event along with other balances related with it.
Greetings
This is intended behaviour for mentioned skill if you use a crossbow weapon.
Greetings
druid/knight
Punishment now heals in a range of 180, although tooltip says that it is only supposed to heal within 100 range from the target, independent of where the caster is.
This is a known issue for all kind of raid effects applied on a target, caster always getting effect no matter at which distance for now and will be fixed as soon as possible, however, raid heal should work as it is supposed to be so only within 100 radius.
Greetings
Dear citizens of Paradise,
22.12 at 18:22 CET Paradise will be shut down for server restart due to a critical issue that is causing zone crashes.
#18:33 Server started.
Display MoreThere are more small differences...
Example: API:GetGuildRosterInfo : as described in the link, LogOutTime should have format 00:00:00. But in Arcadia we get values like "0:18:30:32" - neither number of fields nor 2 obligatory digits in each. This means that for example vanilla GuildPanel addon does not work (GuildPanel.helpers.ParseTime() assumes format as in wiki...).
I wonder if this kind of differences are described somewhere. Some addons were adjusted to run on Arcadia: is there some info somewhere (wiki? a forum?) that describes what needed changing?
PS: a quick fix for GuildPanel:
DiffDisplay MoreInterface/Addons/GuildPanel/script $ diff -ruN GuildPanelHelpers_orig.lua GuildPanelHelpers.lua --- GuildPanelHelpers_orig.lua 2012-06-29 19:50:02.000000000 +0200 +++ GuildPanelHelpers.lua 2020-12-05 13:11:23.800254100 +0100 @@ -144,7 +144,7 @@ end; function GuildPanel.helpers.ParseTime(val) - local a,b; + local a,b, factor, part; if(string.find(val,GuildPanel.patterns["day"])) then -- 2 days 10 hours 17 minutes @@ -155,21 +155,16 @@ b = tonumber(arg[1]); if(b == 1) then b = "1 "..GuildPanel.locale["SingleDay"]; else b = b.." "..GuildPanel.locale["MultiDays"]; end; else + -- 73:15:27:41 + -- 0:18:30:32 -- 12:22:11 - - -- match this pattern - if(string.find(val,"%d%d:%d%d:%d%d")) then - - a = tonumber(string.sub(val,1,2)); - a = a + (tonumber(string.sub(val,4,5)) / 100); - b = val; - else - -- bad data - - a = -1; - b = "???"; - - end; + factor = 1000000.00; + a = 0; + for part in string.gmatch(val, "([^:]+)") do + a = a + tonumber(part) * factor; + factor = factor / 100; + end + b = val; end; return a,b;
GuildPanel addon is updated in CoA curseforge already.
We are working on a general API list in web site and expecting it to be publicly available soon.
Greetings
Dear citizens of Paradise,
02.12 at 13:25 CET Paradise will be shut down for server restart.
Server has been started.