Posts by Byte

    If you are talking about extra assignable macro buttons, they are not a static key, so they can't be assigned to hotkeys in game. Best thing you can do is assigning F1-F12 to your mouse button.


    Greetings

    Values in character frame might appear different due to internal changes made in recent patch, but it wouldn't affect your damage output. There is no change made without announcement neither to mentioned class nor other reported classes with similar reason.


    This will be fixed as soon as possible.


    Edit: An extra issue has been detected that attributes of gun appears to be wrong which will be fixed with next patch.


    Greetings

    Power of the Wood Spirit radius is still same, range is 225, it is working like Druid area heal skill, so requires a target.


    Enhanced Weave Curse is a self buff and not related with Sublimation Weave Curse.


    Greetings


    The same goes for me

    Yep same here

    Tried with Tatuin and Oak Walker with wl and Patk Buff . Everytime 0



    This is happening due to an old function which is currently unused on fresh clients used in new tab, which some clients aren't having. It will be corrected with the next patch entirely, until then you can use the following macro to fix the issue temporarily.

    Code
    /script StringExplode = StringSplitter


    Greetings

    Quote

    Changed Poisonous Widow Embrace to return 1 Nature’s Power for each critical hit skill inflict, added 1 second of cast time, removed global cooldown trigger

    Only the last hit counts in regards of gaining Point of Nature's Power. So if you hit 10 times (because you got 10 Points) and the last hit is critical you get 1 Point. If its not critical you have 0 Points afterwards.


    Greetings.

    This is due to each extra hit is consuming 1 Nature's Power

    Therefore you can trigger 10 extra hits even with 1 Nature's Power as long as all of your hits are critical

    1 Nature's Power -> Consume it -> Deal Critical with extra damage portion -> return 1 Nature's Power
    repeat for next extra hit


    Can you send your addon list in PM please?


    Greetings

    The reason of reset was these skills were being maxed when you max another skill on a different Scout combination, so you are supposed to not lose any TP in class overall. Knight/Champion and Scout/Warlock are affected by this reset.


    Greetings

    Fixed Chain of Life damage transfer was triggering combat and damage transfer was avoidable via immune effects.


    Would you please allow the use of instruments while taking dmg by the Chain? Changing the taken dmg to the type of Blood Arrow and Holy Candle should solve this issue. As it is now, not being able to play instruments during fights is an unnecessary drawback to this skill.


    Cheers!

    This change is supposed to do that already.


    Greetings

    Hi

    Warden/Champ skill Master of Aggro does not work. It should be a passive skill?

    This skill is a passive but might not change visible aggro percentage in character frame sometimes, it is a known issue, yet your skills will generate more aggro no matter what value you see in character frame.


    Greetings

    Quote from Patchnotes

    increase damage dealt by XYZ% instead of physical and magical damage

    So this means only the type of damage that is calculated differently will change, or does it mean that those skills only increase the damage dealt by oneself, no more any others anymore?

    That means possible change may increase your damage output directly now, instead of increasing physical/magical damage, like Ironblood Will effect.


    Greetings