Display MoreD/R
I was just playing the D/R in rofl and found 2 very strange bugs of Poisonous Widow Embrace. I also tested this on dummy and it took me a really long time to figure out how this actually works.
1) The skill description says, you get back NP equal to the amount of crits, but in reality the behavior is different: You always loose 10 NP (even if you enter the negative digits <0) and restores NP for each crit.
Example: You have 3 NP, the skill crits for 6 times. First it subtracts 10 NP, so you are at -7. Then it restores 6, so you are at -1, which is shown as 0 and the buff is removed.
So the solution is: Don't let the skill subtract lower than 0, so you will be rewarded for crits, not punished for non-crits (as it is atm).
2) As long as you have only 1 NP, the skill always tries to hit 10 times but once you don't crit, the additional hits will end. See this screenshot for clarifying:
The skill "tries" to hit 10 times but the 5th hit is non-critical, so it determines after that. This behavior only occurs at exact 1 NP.
With more than 1 NP, always 10 hits come out, but they behave as mentioned in (1).
If you have 1 Nature's Power, you will have 1 extra hit chance. If you successfully land a critical hit with that extra hit, you will obtain 1 Nature's Power again and skill will check your Nature's Power after that to use the second extra hit, until you don't obtain any Nature's Power back.
If you have 3 Nature's Power, it will go between 2 and 3 until you do not land a critical hit, not -7. So as long as you have a Nature's Power, you will have a chance to do 10 extra hits as long as you do land critical hits, this is intended and not considered as a bug.
Greetings