Dear citizens of Paradise,
03.11 at 02:16 CET Paradise will be shut down for server restart to fix some issues related with current festival events.
#02:22 CET Server has been started.
Dear citizens of Paradise,
03.11 at 02:16 CET Paradise will be shut down for server restart to fix some issues related with current festival events.
#02:22 CET Server has been started.
We do not plan to change or revert this class combination at the moment. Many class got changed in process of class balance, which has been started in early 2020.
More change may be expected in the future about this combination and other classes, but reversion for any change that is already applied is not planned currently.
Greetings
This skill can reflect 5 times to nearby targets and channels for a while to inflict the damage 5 times. Dealing damage 25 times is correct behavior as long as there is a target to reflect.
Greetings
Display MoreHey
Is there any news from an Offical what is planned/going on with the Class Balancig ?
Last Balancing Done was on 18th of July and since then there was nothing . This Thread is not closed , there wasnt any offical announcement and we still have the conversion ( stam ->wis) buff for healer that was introduced with the Balancing.
An update of any kind would be Greatly appreciated from me and i think also many other Players .
Greetings
This is just a delay which is due to intensity of other parts of game development, however there is no ETA for next class balance content for now.
Greetings
Fix damage portion of damages has its own formula and is not working as you mentioned, there is no issue.
Greetings
It will be added with the next patch.
Greetings
Dear citizens of Paradise,
19.07 at 00:08 CEST Paradise will be shut down for server maintenance.
#00:14 Server has been started. Patch Notes 10.4.1.2005
Just realised in ROFL the Scout 99 ISS "Shock Frost Arrow" (490421) misses on all the mobs that I targeted. Do I need wisdom to hit them with it?
The effect of this skill is for disabling target entirely for 3 seconds, and almost every custom content creature is resistant to such effect.
Greetings
it have CD, it trigger 1sec global CD
Gcd is 0.5sec and not 1 sec.
Global cooldown is 1 second, and there is no difference between specific skill cooldown and global cooldown. Either way, you can't use more than 10 skills in 10 seconds.
Greetings
Dear citizens of Paradise,
12.07 11:40 CEST Paradise will be shut down for server maintenance.
#11.47 Server has been started. Patch Notes 10.4.1.2004
S/M (magical)
You can't hit the magical add in DL final boss with any of your spells. Guess they still hit physically.
Skill type information is visible in skill tooltip. Regardless of equipment, Scout/Mage elites are physical spells unless the opposite is mentioned in tooltip.
Greetings
Scout/Mage
The Frost Arrows skill is now useless for both physical and magical S/M, since Windarrows is not existing. So by clicking on the buff, an error is displayed. Maybe add the Flame Arrows to the Frost Arrows condition or change it so that it's usable? Something like "Melting Arrows" would make sense, bcz shots are hot enough to melt the target, which results into a slow?
This is not planned.
Skill Frost Arrow (id 491163) is now buged after today's patch and can't be used on any scout combos anymore.
Will be fixed with next patch/post patch.
Scout/Mage "Oil Up".
Skill does what its supposed to do but the buff description is still from the old version "Gone with the wind"
Will be fixed once translations are done, this may happen due to internal translation of old "Gone with the Wind" skill, so it is unable to show English version of the description.
Quick Idea for Scout/Mage
Please Change Incineration(1491046) to have an indicator in the Actionbar when it is running ( not only as a buff you first have to "search" ) , same like other Scouts autoshots have .
Greetings
We do not plan to add such indicator.
Scout/Mage "Flamesprayer"
Is it intended that you need combat for bosses and worldbosses in order for this skill to work, like on Knight/Mage? Because this skill is working like that so maybe its a bug or just a missing information in the patch notes.
Yes, it is intended.
Greetings
Dear citizens of Paradise,
30.06 at 13:30 CEST Paradise will be shut down for server maintenance.
#14:51 Server has been started Patch Notes 10.4.1.2001
Is it intended that snipe is the only skill where pdps has more % than fire damage?
Base cast time of spells are multiplied with damage, except in ranged weapon DPS formula.
Greetings
This will be fixed with next patch.
Greetings
They will have motions with next patch.
Greetings
it's the absolute main dmg skill and gets nerfed by over 50% in total when you have 4 or more debuffs
There are only 4 elemental weakness effects in the game those can be used simultanously, currently.
This is 12%/24%/32%/38% reduction on single skill depending on elemental weakness effects the target has from 1 to 4.
Greetings
Why bye bye? I understand it, that you still buff the group with attack and cast speed at the same time. Only change is, that the cast speed is a separate buff now
Changed Holy Fury to do not apply cast speed to party members anymore; Hmm literally says is not group anymore?
Byte appear and explain please. If is like Lutine says, please use better sentence is confusing as hell.
"Enhances your Body Vitalization and Mind Vitalization, they are now applying to all party members within range, lasts 20 seconds and using one of them will trigger other skill simultaneously."
Change note will be changed for better clarification.
Greetings
Dear citizens of Paradise,
15.06 13:46 CEST Paradise will be shut down for server maintenance.
#14:04 Server has been started Patch 10.4.1.1203
It will be fixed with next patch/post patch.
Greetings
Are you using the function in chat or by a macro, attached to a button?
Hi,
new Target Lock of Scout/Warrior does not working in the intended way. If you do your normal skill rotation (which always do more damage than only using autoshot), same amount of Autoshot is "used" / hitted like rotation without Targe Lock skill.
Maybe change the skill in something else or revert it to the original one
Display MoreHi,
new Target Lock of Scout/Warrior does not working in the intended way. If you do your normal skill rotation (which always do more damage than only using autoshot), same amount of Autoshot is "used" / hitted like rotation without Targe Lock skill.
Maybe change the skill in something else or revert it to the original one
Before the "change" i got +- 45 autoshots out with my skill rota before targetlock ran out ( 30 seconds) now only 20-25.
Something feels really odd about the whole skill
Greetings
This is the same mechanic as the old ranged weapon skill cooldown formula, which was occurring once you breach the currently limited 0.5 attack speed.
Autoshot can't be triggered during global cooldown interval, therefore using skills more frequently will reduce the amount of Autoshot significantly as expected.
Greetings
Dear citizens of Paradise,
11.06 15:05 CEST Paradise will be shut down for server maintenance.
#15:12 Server has been started Patch 10.4.1.1201
Dear citizens of Paradise,
08.06 at 22:40 CEST Paradise will be shut down for server maintenance.
#23:32 Server has been started. Patch Notes 10.4.1.1200
Display MoreRegarding Ch/Sc:
Thanks for implementing with Fearless Shot and changing Hide and Seek. This is a much better solution to make the class viable again. But one more question I ask myself, is it planned that the Fearless Shot will continue to consume chain drive or will a change be made here as well?
Thank you very much!!!!
Greetings
There won't be any change for any skill, as long as it is not mentioned in the final patch notes.
QuoteChanged Soul Crusher set skill to consume 3% HP every second, allowed it to heal during Jerath event.
Yaaay another class that I can delete all my rotas for! You devs know, the most warlocks will be totally useless in rofl then? Soulcrusher is the most important AoE for most of the classes, which is only a melee spell. Consuming caster's HP will result in instant deaths I'm sure. Also I can delete my warlock tank then, that would be unfortunate. Instead, increase its range and lower/remove its healing.
EDIT: Thanks for the strikeout of the change. This warlock tank appreciates
The purpose was not to weaken the class, but to prevent abusing the skill in other contents of the game. We will decide what to do about this skill in the future and will disable it in certain areas until then.
Greetings