This will be fixed with next patch.
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This will be fixed with next patch.
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They will have motions with next patch.
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it's the absolute main dmg skill and gets nerfed by over 50% in total when you have 4 or more debuffs
There are only 4 elemental weakness effects in the game those can be used simultanously, currently.
This is 12%/24%/32%/38% reduction on single skill depending on elemental weakness effects the target has from 1 to 4.
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Why bye bye? I understand it, that you still buff the group with attack and cast speed at the same time. Only change is, that the cast speed is a separate buff now
Changed Holy Fury to do not apply cast speed to party members anymore; Hmm literally says is not group anymore?
Byte appear and explain please. If is like Lutine says, please use better sentence is confusing as hell.
"Enhances your Body Vitalization and Mind Vitalization, they are now applying to all party members within range, lasts 20 seconds and using one of them will trigger other skill simultaneously."
Change note will be changed for better clarification.
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Dear citizens of Paradise,
15.06 13:46 CEST Paradise will be shut down for server maintenance.
#14:04 Server has been started Patch 10.4.1.1203
It will be fixed with next patch/post patch.
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Are you using the function in chat or by a macro, attached to a button?
Hi,
new Target Lock of Scout/Warrior does not working in the intended way. If you do your normal skill rotation (which always do more damage than only using autoshot), same amount of Autoshot is "used" / hitted like rotation without Targe Lock skill.
Maybe change the skill in something else or revert it to the original one
Display MoreHi,
new Target Lock of Scout/Warrior does not working in the intended way. If you do your normal skill rotation (which always do more damage than only using autoshot), same amount of Autoshot is "used" / hitted like rotation without Targe Lock skill.
Maybe change the skill in something else or revert it to the original one
Before the "change" i got +- 45 autoshots out with my skill rota before targetlock ran out ( 30 seconds) now only 20-25.
Something feels really odd about the whole skill
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This is the same mechanic as the old ranged weapon skill cooldown formula, which was occurring once you breach the currently limited 0.5 attack speed.
Autoshot can't be triggered during global cooldown interval, therefore using skills more frequently will reduce the amount of Autoshot significantly as expected.
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Dear citizens of Paradise,
11.06 15:05 CEST Paradise will be shut down for server maintenance.
#15:12 Server has been started Patch 10.4.1.1201
Dear citizens of Paradise,
08.06 at 22:40 CEST Paradise will be shut down for server maintenance.
#23:32 Server has been started. Patch Notes 10.4.1.1200
Display MoreRegarding Ch/Sc:
Thanks for implementing with Fearless Shot and changing Hide and Seek. This is a much better solution to make the class viable again. But one more question I ask myself, is it planned that the Fearless Shot will continue to consume chain drive or will a change be made here as well?
Thank you very much!!!!
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There won't be any change for any skill, as long as it is not mentioned in the final patch notes.
QuoteChanged Soul Crusher set skill to consume 3% HP every second, allowed it to heal during Jerath event.
Yaaay another class that I can delete all my rotas for! You devs know, the most warlocks will be totally useless in rofl then? Soulcrusher is the most important AoE for most of the classes, which is only a melee spell. Consuming caster's HP will result in instant deaths I'm sure. Also I can delete my warlock tank then, that would be unfortunate. Instead, increase its range and lower/remove its healing.
EDIT: Thanks for the strikeout of the change. This warlock tank appreciates
The purpose was not to weaken the class, but to prevent abusing the skill in other contents of the game. We will decide what to do about this skill in the future and will disable it in certain areas until then.
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However, I think this much reduction is an overkill.
All in all, the class needs a serious nerf. I suggest reducing Heart of the Wild to 72% and reverting all abilities back to physical damage.
This reduction suggestion is almost thrice bigger than current planned reduction in terms of damage output.
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false?
I have just presented the actual data which is clearly showing there was false information in your message. The singular party setup isn't representing the actual population distribution on the server.
This does prove nothing about power of the classes or equipments itself, but their popularity.
I mentioned this as is, however, in your previous message you were claiming these classes aren't used, therefore they aren't useful, that's what I wanted to clarify.
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random no r/ch r/d r/wrl r/wd r/m no scouts
if they are good why ppl dont wanna play them
Just to correct the false information and/or to prevent possible misobservation;
Following data is only for Realm of the Forgotten Legends (Hard) instance for past 4 weeks, including classes only that are considered as a damage dealer.
- 48.15% more leather equipment class entered to the instance compared to chain classes
- 20.56% more leather equipment class entered to the instance compared to cloth classes
Therefore, leather is the most popular equipment in Realm of the Forgotten Legends (Hard) instance, where chain is the least popular one. This does prove nothing about power of the classes or equipments itself, but their popularity.
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Display MoreHi Arcadia,
about Scout/Champ,
I dont think Scout/ Champ should be a melee dps with Range 50,
Please set the range 50 from „Gelenkschlag“ ID: 490420 and „Durchdringender Pfeil“ ID: 490400 to 230 like the other skills, this would be fine for this class, compared to other scout classes.
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Luciaa
We do not plan to change this class in this direction.
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Dear citizens of Paradise,
31.05 at 23:30 CEST Paradise will be shut down for server maintenance.
#00:05 CEST Maintenance has been done. Patch Notes 10.4.1.1003
Hi all, still very new and trying to figure stuff out so sorry if dumb question. When looking at the skill wiki it seems you can pair almost all classes but duelists and see the skills, but when I want to add Warden to a Human Knight the trainer says it's beyond human understanding or something like that.
Do I have to progress further or change something first or are some combinations not possible?
Sorry and thanks
You need to be Elf race to acknowledge the elven classes ( Warden, Druid ) and dwarf for dwarven classes ( Warlock, Champion ). Duelist isn't a class that you can have except in Arcanium Arena, temporarily.
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Yes
You are missing a patch, or more. Please install 10.4.0.5000 and newer patches manually, or re-install the client.
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The damage of physical bleeds depends on physical damage of main hand weapon. If you do not have enough physical damage on your main hand, effect is expected to be down scaled.
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Such effects are scaling mostly with magical damage ( and healing power too for heal effects ) and down scaling in the case of low magical damage. We have plans for this behavior for following low level patch to change the mechanic for low levels.
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This is intended behavior because spell is applying a negative effect. We do not plan to change this.
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I have question to:
Mage/Scout
- Changed Fire Rose to do not trigger global cooldown.
I played as m/s for long time and what i experienced is that this skill already don't trigger GCD or maybe i'm missing something?
It was meant to be for Fire Rose Explosion, is now corrected.
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Hey,
Knight/Druid has the ability to shield groupmembers and block dmg for them. If you shield someone, one of your Elite skills, Holy Flank(1490517), will buff all shielded party members for 15 secs, which gives everyone a patk/matk buff(1501171). If the buff runs out, and you are casting something (like music) it will cancel the cast, which can be fatal if the casts have to be in time. It might not be a big deal, but i ran a few times and tested it and i got my music canceld often enough, and even some healers got their revival canceld which can result in a group wipe.
Negative effects are supposed to interrupt casts, we do not plan to change it for this class.
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Not really, the damage mitigation is already very high, so another 9% shouldnt matter that much, maybe it's another 1%.
This is correct if the goal is to find the increment on the reduction, but 9% reduction will reduce damage you receive at a certain moment by 9% regardless of your actual damage reduction. Therefore, it does not weaken the effect of percentual decrement while stacking.
In your example, the increment of the reduction is 1.496%, but the actual damage reduction is still 9.6%.
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Dear citizens of Arcadia,
17.05.2021 15:27 CEST, we will perform a short server maintenance to apply some changes.
Festival will not be changed.
# 15:37 Maintenance completed. Patch Notes 10.4.1.1002