Posts by Byte

    it's the absolute main dmg skill and gets nerfed by over 50% in total when you have 4 or more debuffs

    There are only 4 elemental weakness effects in the game those can be used simultanously, currently.

    This is 12%/24%/32%/38% reduction on single skill depending on elemental weakness effects the target has from 1 to 4.


    Greetings

    Why bye bye? I understand it, that you still buff the group with attack and cast speed at the same time. Only change is, that the cast speed is a separate buff now

    Changed Holy Fury to do not apply cast speed to party members anymore; Hmm literally says is not group anymore?


    Byte appear and explain please. If is like Lutine says, please use better sentence is confusing as hell.

    "Enhances your Body Vitalization and Mind Vitalization, they are now applying to all party members within range, lasts 20 seconds and using one of them will trigger other skill simultaneously."


    Change note will be changed for better clarification.


    Greetings

    Hi,


    new Target Lock of Scout/Warrior does not working in the intended way. If you do your normal skill rotation (which always do more damage than only using autoshot), same amount of Autoshot is "used" / hitted like rotation without Targe Lock skill.

    Maybe change the skill in something else or revert it to the original one


    This is the same mechanic as the old ranged weapon skill cooldown formula, which was occurring once you breach the currently limited 0.5 attack speed.


    Autoshot can't be triggered during global cooldown interval, therefore using skills more frequently will reduce the amount of Autoshot significantly as expected.


    Greetings

    There won't be any change for any skill, as long as it is not mentioned in the final patch notes.

    Quote

    Changed Soul Crusher set skill to consume 3% HP every second, allowed it to heal during Jerath event.

    Yaaay another class that I can delete all my rotas for! You devs know, the most warlocks will be totally useless in rofl then? Soulcrusher is the most important AoE for most of the classes, which is only a melee spell. Consuming caster's HP will result in instant deaths I'm sure. Also I can delete my warlock tank then, that would be unfortunate. Instead, increase its range and lower/remove its healing.


    EDIT: Thanks for the strikeout of the change. This warlock tank appreciates <3

    The purpose was not to weaken the class, but to prevent abusing the skill in other contents of the game. We will decide what to do about this skill in the future and will disable it in certain areas until then.


    Greetings

    false?

    I have just presented the actual data which is clearly showing there was false information in your message. The singular party setup isn't representing the actual population distribution on the server.

    This does prove nothing about power of the classes or equipments itself, but their popularity.

    I mentioned this as is, however, in your previous message you were claiming these classes aren't used, therefore they aren't useful, that's what I wanted to clarify.


    Greetings

    random no r/ch r/d r/wrl r/wd r/m no scouts

    if they are good why ppl dont wanna play them

    Just to correct the false information and/or to prevent possible misobservation;


    Following data is only for Realm of the Forgotten Legends (Hard) instance for past 4 weeks, including classes only that are considered as a damage dealer.
    - 48.15% more leather equipment class entered to the instance compared to chain classes

    - 20.56% more leather equipment class entered to the instance compared to cloth classes


    Therefore, leather is the most popular equipment in Realm of the Forgotten Legends (Hard) instance, where chain is the least popular one. This does prove nothing about power of the classes or equipments itself, but their popularity.


    Greetings

    We do not plan to change this class in this direction.


    Greetings

    Hi all, still very new and trying to figure stuff out so sorry if dumb question. When looking at the skill wiki it seems you can pair almost all classes but duelists and see the skills, but when I want to add Warden to a Human Knight the trainer says it's beyond human understanding or something like that.


    Do I have to progress further or change something first or are some combinations not possible?


    Sorry and thanks &)

    You need to be Elf race to acknowledge the elven classes ( Warden, Druid ) and dwarf for dwarven classes ( Warlock, Champion ). Duelist isn't a class that you can have except in Arcanium Arena, temporarily.


    Greetings

    The damage of physical bleeds depends on physical damage of main hand weapon. If you do not have enough physical damage on your main hand, effect is expected to be down scaled.


    Greetings

    Such effects are scaling mostly with magical damage ( and healing power too for heal effects ) and down scaling in the case of low magical damage. We have plans for this behavior for following low level patch to change the mechanic for low levels.


    Greetings

    Hey,


    Knight/Druid has the ability to shield groupmembers and block dmg for them. If you shield someone, one of your Elite skills, Holy Flank(1490517), will buff all shielded party members for 15 secs, which gives everyone a patk/matk buff(1501171). If the buff runs out, and you are casting something (like music) it will cancel the cast, which can be fatal if the casts have to be in time. It might not be a big deal, but i ran a few times and tested it and i got my music canceld often enough, and even some healers got their revival canceld which can result in a group wipe.

    Negative effects are supposed to interrupt casts, we do not plan to change it for this class.


    Greetings

    Not really, the damage mitigation is already very high, so another 9% shouldnt matter that much, maybe it's another 1%.

    This is correct if the goal is to find the increment on the reduction, but 9% reduction will reduce damage you receive at a certain moment by 9% regardless of your actual damage reduction. Therefore, it does not weaken the effect of percentual decrement while stacking.


    In your example, the increment of the reduction is 1.496%, but the actual damage reduction is still 9.6%.


    Greetings