This is a known issue, which could be experienced with low magical damage. It will be fixed with our planned Low Level content update in the future.
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This is a known issue, which could be experienced with low magical damage. It will be fixed with our planned Low Level content update in the future.
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patt and hp buffs are back to lvl 0 but talent points are lost, pls give it back or put again skills at 104 lvl
Lost Talent Points will be returned for mentioned skills soon.
Skill Id (498640) should give 10 % of basic attributes under effect of Skill Id (1490339) but only gives 5%
5% is correct value, description will be fixed with next patch.
P/wl
QuoteChanged Spirit Embodiment to consume 1% MP every second and disappear if there is not enough MP to consume, changed it to have 5 minutes of cooldown after Spirit Embodiment despawns, changed it to recover 10 Focus for every time it invokes heal.Is it intended that the embodiment still vanishes after 30sec?
It is, as mentioned in skill description.
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Lost Talent Points will be returned soon.
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If mobs don't get a manapool ( I don't see any mana on mobs. Maybe they have hidden one), the r/p change will be useless i think.
Just to clarify, the mentioned change is not working like this; mechanic will recover 1% of your MP always, and will steal 1% from target's MP pool if they have any simultaneously.
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Display MoreS / K, I have a proposal for this combination.
Add light damage to offensive skills (in addition to the wind arrow ID 491128 skill).
In skillu shot disarming ID 490432 remove gc add 1 second cooldown.
In the Skill Shot ID 493318 skill, remove the bonus for hitting the opponent (the bonus is currently 570 points for physical and magic attack on level 104 - this is a very funny result, even unnecessary), but add 6 targets instead of 3.
Skill mana transformation ID 499565 reduced to 30 sec. Skill Spiritual Join ID 493256 remodel to passively add light damage.
Start taking player requests seriously
There is a planned full rework for Scout/Knight class combination already for a future patch.
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You can achieve this via experience modifier in general tab of skill book.
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We have further plans for gear score system, but currently we can't provide any information on this topic.
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What is gear score? Just a possibility to compare gears, or does it affect combat somehow, as it does in other games?
It is just for ranking currently, it is planned to have more functionality in further contents.
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I would suggest to contact with author of mentioned addon directly either via CurseForge or in game private message, since we couldn't check things about this addon due to it's being closed source.
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We do not plan to change custom talismans currently.
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Please be sure that you aren't in house zone.
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So you do not know this game, every rogue choose have as much patt as possible, only newbies make the mistake of full dex stats, I do not know any endgame rogue that stats differently than under patt.
I am well aware of what most of the community is doing, which is decided by themselves either.
I expect changes and equalizing possibilities on every gear, what is happening now is some kind of circus.
Your expectations about equalizing amount of possibilities on every equipment is not related with the Bard content.
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Really? Instead of using the new class and equalizing the number of leather classes with others, are you going to add classes for everyone? It's a joke for me, when I see more cloth connections, I will thank you for playing on such a dishonest server.
This is a general content addressing whole community, not part of the community, so please do not expect anything different from this project.
And the fact that a rogue is not stated full dex is a scandal. The hoto stats are worth nothing to me, just as the wb stats will be worth nothing when a new ini comes out. It's a scandal. The class should be adjusted and players should get info about that!!!
Dex for the rogue!
The attribute Dexterity is providing more than just physical attack to implied classes. A player may want whether to have more dodge rate or more physical attack however they wish by using different combination of stats in their items for example, or another class can use Dexterity on their items to have more dodge rate/accuracy according to their purpose. We do not plan to change the purpose of Dexterity and Strength for implied class group currently, but keep it totally be up to decision of the player.
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We do not plan to change any attribute distribution on classes currently.
The class Bard is planned to be a mixed combination of various equipment types depending on its subclass, rather than one main equipment.
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Dear citizens of Paradise,
03.11 at 02:16 CET Paradise will be shut down for server restart to fix some issues related with current festival events.
#02:22 CET Server has been started.
We do not plan to change or revert this class combination at the moment. Many class got changed in process of class balance, which has been started in early 2020.
More change may be expected in the future about this combination and other classes, but reversion for any change that is already applied is not planned currently.
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This skill can reflect 5 times to nearby targets and channels for a while to inflict the damage 5 times. Dealing damage 25 times is correct behavior as long as there is a target to reflect.
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Display MoreHey
Is there any news from an Offical what is planned/going on with the Class Balancig ?
Last Balancing Done was on 18th of July and since then there was nothing . This Thread is not closed , there wasnt any offical announcement and we still have the conversion ( stam ->wis) buff for healer that was introduced with the Balancing.
An update of any kind would be Greatly appreciated from me and i think also many other Players .
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This is just a delay which is due to intensity of other parts of game development, however there is no ETA for next class balance content for now.
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Fix damage portion of damages has its own formula and is not working as you mentioned, there is no issue.
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It will be added with the next patch.
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Dear citizens of Paradise,
19.07 at 00:08 CEST Paradise will be shut down for server maintenance.
#00:14 Server has been started. Patch Notes 10.4.1.2005
Just realised in ROFL the Scout 99 ISS "Shock Frost Arrow" (490421) misses on all the mobs that I targeted. Do I need wisdom to hit them with it?
The effect of this skill is for disabling target entirely for 3 seconds, and almost every custom content creature is resistant to such effect.
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it have CD, it trigger 1sec global CD
Gcd is 0.5sec and not 1 sec.
Global cooldown is 1 second, and there is no difference between specific skill cooldown and global cooldown. Either way, you can't use more than 10 skills in 10 seconds.
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Dear citizens of Paradise,
12.07 11:40 CEST Paradise will be shut down for server maintenance.
#11.47 Server has been started. Patch Notes 10.4.1.2004
S/M (magical)
You can't hit the magical add in DL final boss with any of your spells. Guess they still hit physically.
Skill type information is visible in skill tooltip. Regardless of equipment, Scout/Mage elites are physical spells unless the opposite is mentioned in tooltip.
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