You can achieve this via experience modifier in general tab of skill book.
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You can achieve this via experience modifier in general tab of skill book.
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We have further plans for gear score system, but currently we can't provide any information on this topic.
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What is gear score? Just a possibility to compare gears, or does it affect combat somehow, as it does in other games?
It is just for ranking currently, it is planned to have more functionality in further contents.
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I would suggest to contact with author of mentioned addon directly either via CurseForge or in game private message, since we couldn't check things about this addon due to it's being closed source.
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We do not plan to change custom talismans currently.
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Please be sure that you aren't in house zone.
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So you do not know this game, every rogue choose have as much patt as possible, only newbies make the mistake of full dex stats, I do not know any endgame rogue that stats differently than under patt.
I am well aware of what most of the community is doing, which is decided by themselves either.
I expect changes and equalizing possibilities on every gear, what is happening now is some kind of circus.
Your expectations about equalizing amount of possibilities on every equipment is not related with the Bard content.
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Really? Instead of using the new class and equalizing the number of leather classes with others, are you going to add classes for everyone? It's a joke for me, when I see more cloth connections, I will thank you for playing on such a dishonest server.
This is a general content addressing whole community, not part of the community, so please do not expect anything different from this project.
And the fact that a rogue is not stated full dex is a scandal. The hoto stats are worth nothing to me, just as the wb stats will be worth nothing when a new ini comes out. It's a scandal. The class should be adjusted and players should get info about that!!!
Dex for the rogue!
The attribute Dexterity is providing more than just physical attack to implied classes. A player may want whether to have more dodge rate or more physical attack however they wish by using different combination of stats in their items for example, or another class can use Dexterity on their items to have more dodge rate/accuracy according to their purpose. We do not plan to change the purpose of Dexterity and Strength for implied class group currently, but keep it totally be up to decision of the player.
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We do not plan to change any attribute distribution on classes currently.
The class Bard is planned to be a mixed combination of various equipment types depending on its subclass, rather than one main equipment.
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Dear citizens of Paradise,
03.11 at 02:16 CET Paradise will be shut down for server restart to fix some issues related with current festival events.
#02:22 CET Server has been started.
We do not plan to change or revert this class combination at the moment. Many class got changed in process of class balance, which has been started in early 2020.
More change may be expected in the future about this combination and other classes, but reversion for any change that is already applied is not planned currently.
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This skill can reflect 5 times to nearby targets and channels for a while to inflict the damage 5 times. Dealing damage 25 times is correct behavior as long as there is a target to reflect.
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Display MoreHey
Is there any news from an Offical what is planned/going on with the Class Balancig ?
Last Balancing Done was on 18th of July and since then there was nothing . This Thread is not closed , there wasnt any offical announcement and we still have the conversion ( stam ->wis) buff for healer that was introduced with the Balancing.
An update of any kind would be Greatly appreciated from me and i think also many other Players .
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This is just a delay which is due to intensity of other parts of game development, however there is no ETA for next class balance content for now.
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Fix damage portion of damages has its own formula and is not working as you mentioned, there is no issue.
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It will be added with the next patch.
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Dear citizens of Paradise,
19.07 at 00:08 CEST Paradise will be shut down for server maintenance.
#00:14 Server has been started. Patch Notes 10.4.1.2005
Just realised in ROFL the Scout 99 ISS "Shock Frost Arrow" (490421) misses on all the mobs that I targeted. Do I need wisdom to hit them with it?
The effect of this skill is for disabling target entirely for 3 seconds, and almost every custom content creature is resistant to such effect.
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it have CD, it trigger 1sec global CD
Gcd is 0.5sec and not 1 sec.
Global cooldown is 1 second, and there is no difference between specific skill cooldown and global cooldown. Either way, you can't use more than 10 skills in 10 seconds.
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Dear citizens of Paradise,
12.07 11:40 CEST Paradise will be shut down for server maintenance.
#11.47 Server has been started. Patch Notes 10.4.1.2004
S/M (magical)
You can't hit the magical add in DL final boss with any of your spells. Guess they still hit physically.
Skill type information is visible in skill tooltip. Regardless of equipment, Scout/Mage elites are physical spells unless the opposite is mentioned in tooltip.
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Scout/Mage
The Frost Arrows skill is now useless for both physical and magical S/M, since Windarrows is not existing. So by clicking on the buff, an error is displayed. Maybe add the Flame Arrows to the Frost Arrows condition or change it so that it's usable? Something like "Melting Arrows" would make sense, bcz shots are hot enough to melt the target, which results into a slow?
This is not planned.
Skill Frost Arrow (id 491163) is now buged after today's patch and can't be used on any scout combos anymore.
Will be fixed with next patch/post patch.
Scout/Mage "Oil Up".
Skill does what its supposed to do but the buff description is still from the old version "Gone with the wind"
Will be fixed once translations are done, this may happen due to internal translation of old "Gone with the Wind" skill, so it is unable to show English version of the description.
Quick Idea for Scout/Mage
Please Change Incineration(1491046) to have an indicator in the Actionbar when it is running ( not only as a buff you first have to "search" ) , same like other Scouts autoshots have .
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We do not plan to add such indicator.
Scout/Mage "Flamesprayer"
Is it intended that you need combat for bosses and worldbosses in order for this skill to work, like on Knight/Mage? Because this skill is working like that so maybe its a bug or just a missing information in the patch notes.
Yes, it is intended.
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Dear citizens of Paradise,
30.06 at 13:30 CEST Paradise will be shut down for server maintenance.
#14:51 Server has been started Patch Notes 10.4.1.2001
Is it intended that snipe is the only skill where pdps has more % than fire damage?
Base cast time of spells are multiplied with damage, except in ranged weapon DPS formula.
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This will be fixed with next patch.
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They will have motions with next patch.
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