Posts by Byte

    Soul Blast is inflicting CPS Dark damage properly and there is nothing related with mentioned mistake about it. Not having cast time multiplier is also intended for this spell, yet further balance changes will be applied for sure.


    I would appreciate it if you have a screenshot or any source that shows Soul Hunter is inflicting more damage than Soul Blast as we couldn't reproduce such scenario.


    Greetings

    Bard/mage Fire Nova skill says cast time 2.04 sec for me but actually casts for 5 seconds and only starts to do damage after 2 ish seconds

    This is because skill has 3 seconds of cast time along with 3 seconds of channel, which means in fastest scenario it will start dealing damage after 0.5 seconds of total 3.5 seconds.


    Greetings

    "Reworked tank and dps artefact effects."


    There is indeed a change on tank one description , but the dps one is exactly the same as it was before patch or am I wrong ? I don't remember exactly the values before patch, maybe it was dmg dealt on mobs with less than 10% hp ? If not, then what's suppose to be this reworked effect ?

    DPS artefact was inflicting extra damage equal to x% of last dealt damage which is a buggy way to do so, now it is directly increasing damage of last used spell to avoid such issues.


    Greetings

    It is supposed to inflict an extra damage if target's HP is low, not exactly increase the damage of your spell.


    Greetings

    I just tested that, and nothing happens. I hit a mob below 15% and after that just used white-hits (so I don't kill it with 1 shot). The mob was below 15% for over 10sec and nothing happened.

    White hits aren't included to this artefact's passive, but this may be changed in next patch.


    Greetings

    Please stop the nerfing of characters. It's destroying the fun of the game.


    I play a priest/scout and I finally got to the point I can one hit kill mobs in mirror boards and with only using one extra attack buff. As of a few nights ago, it now takes every buff I've got to be able to one hit kill the same mobs. The buffs wear off and makes it so it takes multiple hits and it activates the mobs. My magic damage and magic attack have not gone down. I have not changed any items or buffs and I've made no changes to any items. So I am not sure why the difference in damage output. That only leaves the nerfing.

    Nothing is changed about Priest/Scout or Mirrorworlds recently.


    Greetings

    patt and hp buffs are back to lvl 0 but talent points are lost, pls give it back or put again skills at 104 lvl

    Lost Talent Points will be returned for mentioned skills soon.

    Skill Id (498640) should give 10 % of basic attributes under effect of Skill Id (1490339) but only gives 5%

    5% is correct value, description will be fixed with next patch.

    P/wl


    Quote
    Changed Spirit Embodiment to consume 1% MP every second and disappear if there is not enough MP to consume, changed it to have 5 minutes of cooldown after Spirit Embodiment despawns, changed it to recover 10 Focus for every time it invokes heal.

    Is it intended that the embodiment still vanishes after 30sec?

    It is, as mentioned in skill description.


    Greetings

    If mobs don't get a manapool ( I don't see any mana on mobs. Maybe they have hidden one), the r/p change will be useless i think.

    Just to clarify, the mentioned change is not working like this; mechanic will recover 1% of your MP always, and will steal 1% from target's MP pool if they have any simultaneously.


    Greetings

    There is a planned full rework for Scout/Knight class combination already for a future patch.


    Greetings

    We have further plans for gear score system, but currently we can't provide any information on this topic.


    Greetings

    So you do not know this game, every rogue choose have as much patt as possible, only newbies make the mistake of full dex stats, I do not know any endgame rogue that stats differently than under patt.

    I am well aware of what most of the community is doing, which is decided by themselves either.

    I expect changes and equalizing possibilities on every gear, what is happening now is some kind of circus.

    Your expectations about equalizing amount of possibilities on every equipment is not related with the Bard content.


    Greetings

    Really? Instead of using the new class and equalizing the number of leather classes with others, are you going to add classes for everyone? It's a joke for me, when I see more cloth connections, I will thank you for playing on such a dishonest server.

    This is a general content addressing whole community, not part of the community, so please do not expect anything different from this project.

    And the fact that a rogue is not stated full dex is a scandal. The hoto stats are worth nothing to me, just as the wb stats will be worth nothing when a new ini comes out. It's a scandal. The class should be adjusted and players should get info about that!!!


    Dex for the rogue!

    The attribute Dexterity is providing more than just physical attack to implied classes. A player may want whether to have more dodge rate or more physical attack however they wish by using different combination of stats in their items for example, or another class can use Dexterity on their items to have more dodge rate/accuracy according to their purpose. We do not plan to change the purpose of Dexterity and Strength for implied class group currently, but keep it totally be up to decision of the player.


    Greetings

    We do not plan to change any attribute distribution on classes currently.


    The class Bard is planned to be a mixed combination of various equipment types depending on its subclass, rather than one main equipment.


    Greetings

    We do not plan to change or revert this class combination at the moment. Many class got changed in process of class balance, which has been started in early 2020.


    More change may be expected in the future about this combination and other classes, but reversion for any change that is already applied is not planned currently.


    Greetings

    This skill can reflect 5 times to nearby targets and channels for a while to inflict the damage 5 times. Dealing damage 25 times is correct behavior as long as there is a target to reflect.


    Greetings