Posts by Byte

    Quote from planned notes
    * Increased Electric Compression duration to 30 seconds from 20, increased Static Field damage gain to 25% from 15%.* Changed Plasma Arrow to Alternative Current; Passive: When successfully use an electric spell, you will be in Charged state for 10 seconds. Charged state will provide same effects as previous Plasma Arrow. electric spells are Electrostatic Charge, Discharge, Electric Bolt, Electric Explosion, Thunderstorm, Voltage Seize

    If I use Electric Compression, I'll get the Compression buff for 30s. But what happens, if I use a spell to proc the Charged state again (Thunderstorm or Voltage Seize for example) while the Compression is still up?

    No.


    Greetings

    Cooldown indicates its frequency.


    Greetings

    there is no recharge of 1 sec in the skill. There is a second of recovery in the description, but in fact it is not

    Since this skill doesn't get affected by global cooldown nor trigger global cooldown, it won't have any cooldown indicator. One second info is just about its frequency and is not supposed to be indicated via anything else.


    Greetings

    Hi,


    the new minigame rework looks decent so far, finally there is a way to catch up for new players or even for alts. But what does the "defense absorption" nonstat mean, which is on some set bonuses? I haven't been into the new minigames yet, but got another question regarding the new sets/stats.

    The name of this attribute will be changed in the next patch. Defense Absorption is basically taken damage reduction.


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    Hey, regarding Warrior/Bard

    • Changed Fed by the Malice to increase attack power by 10% instead of movement speed, changed duration to 60 seconds.

    Fed by the Malice is still a passive skill and also the current skill description says that it can be stacked up to 3 times. According to the patch notes it should be a one minute buff I guess.

    Its duration was 20 seconds, now 60, everything else is still same.


    Greetings

    This is technically not possible because all buffs are calculated in 3 different formulae. Base, Buff and Final, which means that it's not possible to reach value you get from certain buff. Currently, reaching separate buff data would require deep engine changes, which we do not plan to do.


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    Creating a class is taking quite a long time, as we experienced with Bard. For this reason, we do not plan to release any new class any time this year.


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    Bard is getting 1.5 physical attack per Strength/Dexterity and 0.8 physical attack per Intelligence. Changes to keep certain combinations isolated to their intended equipment and stats may be expected.


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    This is the intended behavior for the class, which is explained in the skill description and won't be changed.


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    Soul Blast is inflicting CPS Dark damage properly and there is nothing related with mentioned mistake about it. Not having cast time multiplier is also intended for this spell, yet further balance changes will be applied for sure.


    I would appreciate it if you have a screenshot or any source that shows Soul Hunter is inflicting more damage than Soul Blast as we couldn't reproduce such scenario.


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    Bard/mage Fire Nova skill says cast time 2.04 sec for me but actually casts for 5 seconds and only starts to do damage after 2 ish seconds

    This is because skill has 3 seconds of cast time along with 3 seconds of channel, which means in fastest scenario it will start dealing damage after 0.5 seconds of total 3.5 seconds.


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    "Reworked tank and dps artefact effects."


    There is indeed a change on tank one description , but the dps one is exactly the same as it was before patch or am I wrong ? I don't remember exactly the values before patch, maybe it was dmg dealt on mobs with less than 10% hp ? If not, then what's suppose to be this reworked effect ?

    DPS artefact was inflicting extra damage equal to x% of last dealt damage which is a buggy way to do so, now it is directly increasing damage of last used spell to avoid such issues.


    Greetings

    It is supposed to inflict an extra damage if target's HP is low, not exactly increase the damage of your spell.


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    I just tested that, and nothing happens. I hit a mob below 15% and after that just used white-hits (so I don't kill it with 1 shot). The mob was below 15% for over 10sec and nothing happened.

    White hits aren't included to this artefact's passive, but this may be changed in next patch.


    Greetings