Dear citizens of Paradise,
07.04 at 16:30 CEST Paradise will be shut down for server maintenance.
#16:40 Maintenance completed - Patch Notes 10.5.0.1006
Dear citizens of Paradise,
07.04 at 16:30 CEST Paradise will be shut down for server maintenance.
#16:40 Maintenance completed - Patch Notes 10.5.0.1006
1.Why is this not intended with the cast multi?
Yes, it is intended for this spell to do not have 2x damage multiplier.
Greetings
Display MoreHey,
i just went through the upcoming patchnotes and saw something about the bard/wl.
1. Fixed Rhythmic Delusion wasn’t inflicting CPS damage.
-> sounds very interisting tbh and idk where this comes from
2. I think "Soul Blast" was the intended skill here.
The main issue about the bard/warlock is his main spammable skill isn't dealing any damage atm.
It is a 3s cast without a cast multi (like every other cast from any mage etc whatever) AND it deals 1x 920% cps dark dmg and 1x 920% cps damage. Both hits dont scale with a cast multi or a cps multi.
Sadly that's why this skill does literally no dmg as the normally main spell of this class.
"Soul Blast" does like 4-5kk hits in fullburst atm and thats sadly nothing compared what it should deal. Even "Soul Hunter" the additional skill to every hit deals nearly double the damage (per hit) in burst.
It's like playing a mage with "Flame" that does the damage of "Purgatory Fire"
Greetings
Soul Blast is inflicting CPS Dark damage properly and there is nothing related with mentioned mistake about it. Not having cast time multiplier is also intended for this spell, yet further balance changes will be applied for sure.
I would appreciate it if you have a screenshot or any source that shows Soul Hunter is inflicting more damage than Soul Blast as we couldn't reproduce such scenario.
Greetings
Bard/mage Fire Nova skill says cast time 2.04 sec for me but actually casts for 5 seconds and only starts to do damage after 2 ish seconds
This is because skill has 3 seconds of cast time along with 3 seconds of channel, which means in fastest scenario it will start dealing damage after 0.5 seconds of total 3.5 seconds.
Greetings
"Reworked tank and dps artefact effects."
There is indeed a change on tank one description , but the dps one is exactly the same as it was before patch or am I wrong ? I don't remember exactly the values before patch, maybe it was dmg dealt on mobs with less than 10% hp ? If not, then what's suppose to be this reworked effect ?
DPS artefact was inflicting extra damage equal to x% of last dealt damage which is a buggy way to do so, now it is directly increasing damage of last used spell to avoid such issues.
Greetings
It is supposed to inflict an extra damage if target's HP is low, not exactly increase the damage of your spell.
Greetings
I just tested that, and nothing happens. I hit a mob below 15% and after that just used white-hits (so I don't kill it with 1 shot). The mob was below 15% for over 10sec and nothing happened.
White hits aren't included to this artefact's passive, but this may be changed in next patch.
Greetings
2) At least for the dps artefact, the passive doesn't work. Couldn't test it for the other 2.
It is supposed to inflict an extra damage if target's HP is low, not exactly increase the damage of your spell.
Greetings
Please stop the nerfing of characters. It's destroying the fun of the game.
I play a priest/scout and I finally got to the point I can one hit kill mobs in mirror boards and with only using one extra attack buff. As of a few nights ago, it now takes every buff I've got to be able to one hit kill the same mobs. The buffs wear off and makes it so it takes multiple hits and it activates the mobs. My magic damage and magic attack have not gone down. I have not changed any items or buffs and I've made no changes to any items. So I am not sure why the difference in damage output. That only leaves the nerfing.
Nothing is changed about Priest/Scout or Mirrorworlds recently.
Greetings
This is a known issue, which could be experienced with low magical damage. It will be fixed with our planned Low Level content update in the future.
Greetings
patt and hp buffs are back to lvl 0 but talent points are lost, pls give it back or put again skills at 104 lvl
Lost Talent Points will be returned for mentioned skills soon.
Skill Id (498640) should give 10 % of basic attributes under effect of Skill Id (1490339) but only gives 5%
5% is correct value, description will be fixed with next patch.
P/wl
QuoteChanged Spirit Embodiment to consume 1% MP every second and disappear if there is not enough MP to consume, changed it to have 5 minutes of cooldown after Spirit Embodiment despawns, changed it to recover 10 Focus for every time it invokes heal.Is it intended that the embodiment still vanishes after 30sec?
It is, as mentioned in skill description.
Greetings
Lost Talent Points will be returned soon.
Greetings
If mobs don't get a manapool ( I don't see any mana on mobs. Maybe they have hidden one), the r/p change will be useless i think.
Just to clarify, the mentioned change is not working like this; mechanic will recover 1% of your MP always, and will steal 1% from target's MP pool if they have any simultaneously.
Greetings
Display MoreS / K, I have a proposal for this combination.
Add light damage to offensive skills (in addition to the wind arrow ID 491128 skill).
In skillu shot disarming ID 490432 remove gc add 1 second cooldown.
In the Skill Shot ID 493318 skill, remove the bonus for hitting the opponent (the bonus is currently 570 points for physical and magic attack on level 104 - this is a very funny result, even unnecessary), but add 6 targets instead of 3.
Skill mana transformation ID 499565 reduced to 30 sec. Skill Spiritual Join ID 493256 remodel to passively add light damage.
Start taking player requests seriously
There is a planned full rework for Scout/Knight class combination already for a future patch.
Greetings
You can achieve this via experience modifier in general tab of skill book.
Greetings
We have further plans for gear score system, but currently we can't provide any information on this topic.
Greetings
What is gear score? Just a possibility to compare gears, or does it affect combat somehow, as it does in other games?
It is just for ranking currently, it is planned to have more functionality in further contents.
Greetings
I would suggest to contact with author of mentioned addon directly either via CurseForge or in game private message, since we couldn't check things about this addon due to it's being closed source.
Greetings
We do not plan to change custom talismans currently.
Greetings
Please be sure that you aren't in house zone.
Greetings
So you do not know this game, every rogue choose have as much patt as possible, only newbies make the mistake of full dex stats, I do not know any endgame rogue that stats differently than under patt.
I am well aware of what most of the community is doing, which is decided by themselves either.
I expect changes and equalizing possibilities on every gear, what is happening now is some kind of circus.
Your expectations about equalizing amount of possibilities on every equipment is not related with the Bard content.
Greetings
Really? Instead of using the new class and equalizing the number of leather classes with others, are you going to add classes for everyone? It's a joke for me, when I see more cloth connections, I will thank you for playing on such a dishonest server.
This is a general content addressing whole community, not part of the community, so please do not expect anything different from this project.
And the fact that a rogue is not stated full dex is a scandal. The hoto stats are worth nothing to me, just as the wb stats will be worth nothing when a new ini comes out. It's a scandal. The class should be adjusted and players should get info about that!!!
Dex for the rogue!
The attribute Dexterity is providing more than just physical attack to implied classes. A player may want whether to have more dodge rate or more physical attack however they wish by using different combination of stats in their items for example, or another class can use Dexterity on their items to have more dodge rate/accuracy according to their purpose. We do not plan to change the purpose of Dexterity and Strength for implied class group currently, but keep it totally be up to decision of the player.
Greetings
We do not plan to change any attribute distribution on classes currently.
The class Bard is planned to be a mixed combination of various equipment types depending on its subclass, rather than one main equipment.
Greetings
Dear citizens of Paradise,
03.11 at 02:16 CET Paradise will be shut down for server restart to fix some issues related with current festival events.
#02:22 CET Server has been started.
We do not plan to change or revert this class combination at the moment. Many class got changed in process of class balance, which has been started in early 2020.
More change may be expected in the future about this combination and other classes, but reversion for any change that is already applied is not planned currently.
Greetings
This skill can reflect 5 times to nearby targets and channels for a while to inflict the damage 5 times. Dealing damage 25 times is correct behavior as long as there is a target to reflect.
Greetings