We do not plan to change anything about mentioned class' attributes.
Greetings
We do not plan to change anything about mentioned class' attributes.
Greetings
Display MoreThere is no damage type difference between Whirlwind Shield and Tsunami set skill.
Greetings
Maybe you can take a look into it? Because I noticed a big difference in DC in all runs. Description of whirlwind shield is physical light damage while Tsunami only says light damage. Hitting thousands of mobs also had a big difference of both skills (whirlwind shield never resisted)
If you have time, I would appreciate if you take a deeper look into it
Greetings
There is no such thing as "physical light damage" in fact. Both Tsunami and Whirlwind Shield inflicts magical light damage, but damage will be considered as physical in terms of breaching immunities, if skill is physical.
I assume this is a problem with damage calculation where if first damage of a skill is physical (non-elemental), other hits are being calculated with its dodge result instead of magical attributes, means magical parts will resist. Since Whirlwind Shield is inflicting both elemental damage, it doesn't have this issue. We will think about how to fix this issue.
Greetings
Display MoreDisplay MoreLoot distribution is personal and not getting affected by raid. If you get 'Dark Core' from any source, your loot amount will look like the following;
Random 1 times
Random 2 times
Random 3 timesRandom 4 times
39 - (Random 1 + Random2 + Random3 + Random 4) timesWhich sums to 39 total in 5 runs.
Purpose is to increase value of bulk amount of runs instead.
Greetings
Is there any timer for this? or does this mean if i do 2 runs monday 2 runs tuesday 1 wednesday, i get 4 times random cores and on wednesday i get the rest?
Kind Regards
Jockels
There is no timer.
Greetings
Resist can occur with elemental damage rather than magical. Tsunami is inflicting light damage which could be resisted, is same as dodge of non-elemental physical spells.
Greetings
But wouldn't it be better to change to physical light damage like Whirlwind Shield? Whirlwind Shield never resisting.
Resisting is as far as I observered always on magical skills depending on magical precision and a knight don't have many magical precision
There is no damage type difference between Whirlwind Shield and Tsunami set skill.
Greetings
Hi,
the level 85 Knight ISS (ID 490359) has very often RESIST in dark core.
It seems like it is magic calculated, but knight should be calculated depending on weapon level
Resist can occur with elemental damage rather than magical. Tsunami is inflicting light damage which could be resisted, is same as dodge of non-elemental physical spells.
Greetings
Display MoreHello,
can some1 explain the new core distribution excluding the obscure metal?
- Changed ‘Dark Core’ loot to be distributed randomly until certain amount of runs instead of being a pattern. With this system, running instance constantly will provide always 39 cores in 5 loot including Obscure Metal.
Including the obscure metal into calculation doesnt really make sense to me since u run this instance with more than 5 people.
Kind Regards
Jockels
Loot distribution is personal and not getting affected by raid. If you get 'Dark Core' from any source, your loot amount will look like the following;
Random 1 times
Random 2 times
Random 3 times
Random 4 times
39 - (Random 1 + Random2 + Random3 + Random 4) times
Which sums to 39 total in 5 runs.
Purpose is to increase value of bulk amount of runs instead.
Greetings
Also, can you please tell what is ultimate matching piece? Is it golden rofl or mega comfortable sock that fits the other sock? You wouldn't be yourself writing about this straight enough, not poems, would you?
TY
Ultimate items are golden rarity items that are mentioned in previous contents NPC dialogues several times.
Greetings
Display MoreRegarding Patch notes:
Priest/Warden:
- Changed Barrier Resilience to reduce received area damage by 15% instead. Effect disappears from friends if you are too far or dead.
seems like the buff is cancelled if you are more than 150 range away. That is quite uncomfortable for a raid. The tank pulls mobs fast -> more than 150 range away -> buff gone
The Priest is healing at max range (250) -> buff gone
Priest is always near tank and range dps classes stay at max range -> buff gone
Maybe 150 is a bit to low. Looking at boss rooms in DC I would suggest 500 range
Greetings
Range limit is actually 1000, but buff is disappearing due to another issue and unusable currently. Will be fixed with next zone restart tonight.
Greetings
Are you planning to cap the durability of the new weapons at 120 in the future ?
Or can we safely use titanium hammers to 144 ?
Edit: Nvm, should have read hammer tooltip. Question stays though.
We will not reduce maximum durability of new weapons. We currently do not plan to change 120 limit for hammers, but will discuss with the team.
You can explain why you don't change the dexterity and strength coefficient on the skin grades, and instead you conspire to the point where you don't know how to stagnate anymore and whether in 2-3 months your skin stats will not change. Write your plan for this type of equipment so that players know what to do and what to expect.
Greetings
We do not want to make old equipments obsolete yet providing different build setup option for future equipment. We still do not plan to change any attack ratio of leather classes.
Greetings
18.07 at 00:30 CEST Paradise will be shut down for short server maintenance.
#00:39 Maintenance has been completed. Patch Notes 10.6.0.1008
This should be fixed already with a zone restart recently.
Greetings
Could you change that Stun Seed (1244858) disappeares upon logging out of the game? Crits still happen and especially in dark core there are times when your game just closes or you log out. The fact the the seeds, which you spent coins on, are just gone seems a bit unfair.
Greetings.
It does not disappear on log out. It disappears only on zone change, and we do not plan to change it.
Greetings
You can't keep any "full-screen" windows on top while being focused on something else on Windows. Full-screen is about disabling rendering other applications beneath the actual window to increase render speed, so you cannot make it work like window/borderless window.
If you find any workaround, we may consider implementing it to our game.
Greetings
10.07 at 12:35 CEST Paradise will be shut down for short server maintenance.
Maintenance has been completed #12:48
08.07 at 15:05 CEST Paradise will be shut down for server maintenance.
Maintenance has been completed #15:10
07.07 at 13:05 CEST Paradise will be shut down for server maintenance.
Maintenance has been completed #14:38
OK, the description of the "enhanced attack" skill suggests that you simply increased the % heal points from 185% to 302%? But from what I've checked, title and cards now matters, and on the other hand title systems and cenedrills don't include in total buff. I don't understand.
Regular pet isn't included either.
Everything that is added with some player action is considered as active buff.
Base wisdom is calculated by monster cards, equipped items and passive class boosts. We may consider including pet and cenedril attributes in future if it would be possible.
Greetings
- Implemented new blunt/slash/pierce spell types for some physical spells that will affect damage output against NPCs, this change will affect only last main content for a while.
How can i understand this ? does it mean it is only active in rofl and soon dark core ? Or will the dmg difference only be noticable in higher inis ?
Greetings
Skill damage types are working against NPCs that has resistance against certain damage types. Resistance value is not set for any NPC in our custom content except next main content, and it won't affect damage output in custom content for now. So no, it is not affecting Realm of Forgotten Legends now, need to admit explanation was weak as this was also supposed to be patched along with new content.
Greetings.
Display MoreIt was supposed to include both base heal power and base wisdom
So base wisdom includes which of following?
- Title
- Title system
- Cards
- Cenedrils
- Pets
- Buffood
Maybe only title and cards I guess? Please answer.
Seems like heals doesn't need any buffood, cenedrils, pets, draco pets and title system again. They can go fully unbuffed. Making new naked character, give equip and it is a full highend healer? Is this really supposed to be like that? (Heal amount is totally enough in this example, bcs healing done is very high)
P.S. I suppose to include all selfbuffs in this "base wisdom": buffood, pets, Draco, cenedrils, title system, title, cards and maybe include druid wisdom buff for all or exclude it in the formula to be fair for all heal classes
Greetings
Base wisdom includes everything except active buffs, there is no possibility of further separation of these values than Base, Buffs and Total.
Greetings
Complained change was about to be patched along with next main content, but patched early by a mistake due to unexpected delay. It was supposed to include both base heal power and base wisdom, it will be fixed tonight/tomorrow morning in custom instances and entirely with next patch.
Greetings
i sure would like to see 1-2 druid iss have some form of attack power/damage
also would like druid to cast while moving( at least d/wl)
We do not plan to change any set skill for Druid or Priest for damage purposes.
Greetings
Bard/Scout
Is the Accuracy based on the main hand weapon? Even tho my bow is maxed out (255) on b/s im missing about 5-7% in rofl.
Miss rate of ranged weapon DPS damage source is never using main hand weapon level anymore since we changed it with initial class balance patch. However, for some skills, it is still possible to have higher base miss rate compared to other class skills intentionally.
Greetings
is d/wrl lvl 70 elite skill working as intended? after tuning on this buff i always end with big matt reduction compared with skill tuned off.
?
Yes, it is intended if you do not have enough Wisdom.
Greetings
Display MoreR/Wrd
Oakwalkers from Phantom blade in total hit 22 times while summoned but the Phantom-blade always triggers only 13 times. So the last 10 seconds of oakwalkers spawned the skill doesnt do any damage anymore.
https://gyazo.com/31ce737f9751b70a71ea9041bea6c682
Kind Regards
Jockels
Oak Walkers are supposed to use Phantom Blade every 2 seconds, as intended.
Greetings