Posts by Byte

    OK, the description of the "enhanced attack" skill suggests that you simply increased the % heal points from 185% to 302%? But from what I've checked, title and cards now matters, and on the other hand title systems and cenedrills don't include in total buff. I don't understand.

    Regular pet isn't included either.

    Everything that is added with some player action is considered as active buff.


    Base wisdom is calculated by monster cards, equipped items and passive class boosts. We may consider including pet and cenedril attributes in future if it would be possible.


    Greetings

    • Implemented new blunt/slash/pierce spell types for some physical spells that will affect damage output against NPCs, this change will affect only last main content for a while.

    How can i understand this ? does it mean it is only active in rofl and soon dark core ? Or will the dmg difference only be noticable in higher inis ?


    Greetings

    Skill damage types are working against NPCs that has resistance against certain damage types. Resistance value is not set for any NPC in our custom content except next main content, and it won't affect damage output in custom content for now. So no, it is not affecting Realm of Forgotten Legends now, need to admit explanation was weak as this was also supposed to be patched along with new content.


    Greetings.

    Base wisdom includes everything except active buffs, there is no possibility of further separation of these values than Base, Buffs and Total.


    Greetings

    Complained change was about to be patched along with next main content, but patched early by a mistake due to unexpected delay. It was supposed to include both base heal power and base wisdom, it will be fixed tonight/tomorrow morning in custom instances and entirely with next patch.


    Greetings

    Bard/Scout


    Is the Accuracy based on the main hand weapon? Even tho my bow is maxed out (255) on b/s im missing about 5-7% in rofl.

    Miss rate of ranged weapon DPS damage source is never using main hand weapon level anymore since we changed it with initial class balance patch. However, for some skills, it is still possible to have higher base miss rate compared to other class skills intentionally.


    Greetings

    We do not plan to change the way this skill works currently.


    Greetings

    Why such classes gets so strong without simple tests before release is another topic

    Tests for initial changes for a class are done by considering and preparing a common raid setup, and further changes are done by popular, different raid setups which class has been picked after the initial patch. We are aware but unfortunately, this is making some classes impossible to prevent being weak and strong at same time and resulting in not making happy some portion of player base who play the class but our purpose is making the gap between weak and strong in different setups minimal rather than making it balanced for all, because it is not possible.


    Greetings

    soul crusher for warlock/bard doesnt work id#501920

    i tested it 3 x and its not working .

    can you take a look into it pls

    thank you

    There is nothing different about this skill for Warlock/Bard and it is working when I do the tests. If you give more details, I can check it further.


    Greetings



    How can i fix this? Please help me ;c

    Apparently, you have corrupted textureX.fdb files in game client. I would suggest to download client again. This might be due to that you tried to update a very old client to the last patch and if that is the case, there might be further issues even if you restore texture files without re-download.


    Greetings

    Hello, please tell me:

    API: GetPlayerAbility ("MELEE_MAIN_DAMAGE"/DPS)

    How can I display the "attack speed" value?

    attack speed = pDamage / DPS - Outputs an invalid number.

    You can use following parameters;

    Code
    MAIN_ATTACKSPEED
    OFF_ATTACKSPEED
    BOW_ATTACKSPEED
    THROW_ATTACKSPEED

    Greetings

    Quote from planned notes
    * Increased Electric Compression duration to 30 seconds from 20, increased Static Field damage gain to 25% from 15%.* Changed Plasma Arrow to Alternative Current; Passive: When successfully use an electric spell, you will be in Charged state for 10 seconds. Charged state will provide same effects as previous Plasma Arrow. electric spells are Electrostatic Charge, Discharge, Electric Bolt, Electric Explosion, Thunderstorm, Voltage Seize

    If I use Electric Compression, I'll get the Compression buff for 30s. But what happens, if I use a spell to proc the Charged state again (Thunderstorm or Voltage Seize for example) while the Compression is still up?

    No.


    Greetings

    Cooldown indicates its frequency.


    Greetings

    there is no recharge of 1 sec in the skill. There is a second of recovery in the description, but in fact it is not

    Since this skill doesn't get affected by global cooldown nor trigger global cooldown, it won't have any cooldown indicator. One second info is just about its frequency and is not supposed to be indicated via anything else.


    Greetings

    Hi,


    the new minigame rework looks decent so far, finally there is a way to catch up for new players or even for alts. But what does the "defense absorption" nonstat mean, which is on some set bonuses? I haven't been into the new minigames yet, but got another question regarding the new sets/stats.

    The name of this attribute will be changed in the next patch. Defense Absorption is basically taken damage reduction.


    Greetings