Posts by Byte

    Cooldown indicates its frequency.


    Greetings

    there is no recharge of 1 sec in the skill. There is a second of recovery in the description, but in fact it is not

    Since this skill doesn't get affected by global cooldown nor trigger global cooldown, it won't have any cooldown indicator. One second info is just about its frequency and is not supposed to be indicated via anything else.


    Greetings

    Hi,


    the new minigame rework looks decent so far, finally there is a way to catch up for new players or even for alts. But what does the "defense absorption" nonstat mean, which is on some set bonuses? I haven't been into the new minigames yet, but got another question regarding the new sets/stats.

    The name of this attribute will be changed in the next patch. Defense Absorption is basically taken damage reduction.


    Greetings

    Hey, regarding Warrior/Bard

    • Changed Fed by the Malice to increase attack power by 10% instead of movement speed, changed duration to 60 seconds.

    Fed by the Malice is still a passive skill and also the current skill description says that it can be stacked up to 3 times. According to the patch notes it should be a one minute buff I guess.

    Its duration was 20 seconds, now 60, everything else is still same.


    Greetings

    This is technically not possible because all buffs are calculated in 3 different formulae. Base, Buff and Final, which means that it's not possible to reach value you get from certain buff. Currently, reaching separate buff data would require deep engine changes, which we do not plan to do.


    Greetings

    Creating a class is taking quite a long time, as we experienced with Bard. For this reason, we do not plan to release any new class any time this year.


    Greetings

    Bard is getting 1.5 physical attack per Strength/Dexterity and 0.8 physical attack per Intelligence. Changes to keep certain combinations isolated to their intended equipment and stats may be expected.


    Greetings

    This is the intended behavior for the class, which is explained in the skill description and won't be changed.


    Greetings

    Soul Blast is inflicting CPS Dark damage properly and there is nothing related with mentioned mistake about it. Not having cast time multiplier is also intended for this spell, yet further balance changes will be applied for sure.


    I would appreciate it if you have a screenshot or any source that shows Soul Hunter is inflicting more damage than Soul Blast as we couldn't reproduce such scenario.


    Greetings

    Bard/mage Fire Nova skill says cast time 2.04 sec for me but actually casts for 5 seconds and only starts to do damage after 2 ish seconds

    This is because skill has 3 seconds of cast time along with 3 seconds of channel, which means in fastest scenario it will start dealing damage after 0.5 seconds of total 3.5 seconds.


    Greetings

    "Reworked tank and dps artefact effects."


    There is indeed a change on tank one description , but the dps one is exactly the same as it was before patch or am I wrong ? I don't remember exactly the values before patch, maybe it was dmg dealt on mobs with less than 10% hp ? If not, then what's suppose to be this reworked effect ?

    DPS artefact was inflicting extra damage equal to x% of last dealt damage which is a buggy way to do so, now it is directly increasing damage of last used spell to avoid such issues.


    Greetings

    It is supposed to inflict an extra damage if target's HP is low, not exactly increase the damage of your spell.


    Greetings

    I just tested that, and nothing happens. I hit a mob below 15% and after that just used white-hits (so I don't kill it with 1 shot). The mob was below 15% for over 10sec and nothing happened.

    White hits aren't included to this artefact's passive, but this may be changed in next patch.


    Greetings

    Please stop the nerfing of characters. It's destroying the fun of the game.


    I play a priest/scout and I finally got to the point I can one hit kill mobs in mirror boards and with only using one extra attack buff. As of a few nights ago, it now takes every buff I've got to be able to one hit kill the same mobs. The buffs wear off and makes it so it takes multiple hits and it activates the mobs. My magic damage and magic attack have not gone down. I have not changed any items or buffs and I've made no changes to any items. So I am not sure why the difference in damage output. That only leaves the nerfing.

    Nothing is changed about Priest/Scout or Mirrorworlds recently.


    Greetings

    patt and hp buffs are back to lvl 0 but talent points are lost, pls give it back or put again skills at 104 lvl

    Lost Talent Points will be returned for mentioned skills soon.

    Skill Id (498640) should give 10 % of basic attributes under effect of Skill Id (1490339) but only gives 5%

    5% is correct value, description will be fixed with next patch.

    P/wl


    Quote
    Changed Spirit Embodiment to consume 1% MP every second and disappear if there is not enough MP to consume, changed it to have 5 minutes of cooldown after Spirit Embodiment despawns, changed it to recover 10 Focus for every time it invokes heal.

    Is it intended that the embodiment still vanishes after 30sec?

    It is, as mentioned in skill description.


    Greetings