Regarding Champion/Scout.
The class currently has the Knight/Scout version of Wrist Attack, which renders the lvl 35 elite useless.
This will be fixed with next patch.
Greetings
Regarding Champion/Scout.
The class currently has the Knight/Scout version of Wrist Attack, which renders the lvl 35 elite useless.
This will be fixed with next patch.
Greetings
The issue will be fixed with the next patch.
Greetings
Display MoreNew Corruption visual from bow is hovering infront of character , intended or not ?
https://gyazo.com/f4e13e9465c92960d835de3de837f4b7
Greetings
It is intended.
Greetings
Display MoreRegarding
Changed elemental damage formula to actually be possible to ‘resist’ against high level targets. This includes all elemental damages, both physical and magical.
Does the weapon level now matter for magical hits as well?
Greetings
Yes, it is relying on your weapon level; resist rate is working same as dodge rate now, just depending on magical attributes instead.
Greetings
It is being orange if target can attack to player, but player can't attack to target.
Display MoreFor overtime damage/heals, it is calculated by value * interval / duration.
Therefore, it is 267 x 1 / 6 = 44.5 for old, 320 x 3 / 9 = 106 per tick for new.
Greetings
I had to remove my msg because I was doing exactly those numbers XD Thank you, I feel dumb asking but changes were done before I could type down old values so I couldn't test all this by myself.
This also leads me to the conclusion that when you fix the extra heal of this skill with a 2.39 times value higher than the plussing of the 3 ticks of the HoT it will be way too much.
values ub:
114k per tick. 114k x3 ticks x 2.39 = 817k
Direct heal is 623k so this can perfectly heal +5-6kk buffed to whole raid.
Fountain is 277k ub so making that extra heal same amount than that skill should be fine.
The thing won't be "fixed" because this is how heal formula is working currently, the visible value is not representing the heal output directly. There won't be any 2.39x increment on this until, if happens, we rework the heal output formula.
Greetings
The individual ticks of the skill are three times more potent now.
Old one:
per second.
267x3= 801 in 3 seconds, 267 per second.
For overtime damage/heals, it is calculated by value * interval / duration.
Therefore, it is 267 x 1 / 6 = 44.5 for old, 320 x 3 / 9 = 106 per tick for new.
Greetings
The shots missed are multiplicative. If you see 5% miss rate is in reality a 15%. I had 10% so is a 30%.
Did you use the new xbow as a weapon?
As an information, accuracy is not provided per weapon from Corruption buff, unlike damage, having any Dark Core weapon equipped will provide the accuracy.
Greetings
This is intended and rarity changes were mentioned to be gradual with further patches in Patch Notes 10.6.0.1005.
Greetings
Knight/mage
- Fixed Holy Light Domain wasn’t inflicting damage properly.
It does now damage again, but it is removed/shut down again, if you stay and don't run.... Yesterday it was perfect. it wasnt cancelled
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Display MoreRegarding
Changed buff removals while being AFK in Gorge of the Ice Giants, Realm of the Forgotten Legends and Dark Core.
M/R has still the same problem, that it gets cancelled upon not moving. (works the same as it does in open world)
Greetings
There was a small flaw in buff checker, it should be fine now.
Hello
R / S - trying today on DC with this combination I noticed that although I used runes for accuracy and the title up to 300% accuracy, skill ID 491532 had almost 69% dodges, where on ROFL this level is about 20%. I know that rebuilding it and increasing its chance of hitting it will result in too high dps on lower instances than DC. Therefore, I suggest changing the system to - not a chance to dodge, but a chance to hit the target and give the indicator initially to 70%
Greetings
Hi, I would like to suggest removing gcd on R/S Precicion buff
, to make this class more fluent to play when you have to use this buff while you are on combat
We do not plan to change these.
mage/scout
Could you check which weapon accuracy is shot using? im having crazy miss rates in dark core. If is bow, any chance to increase bow level? or stick shot to main hand weapon level?
Why isn't magic dmg affecting pet dmg? catalysis (for example) or tamb are totally useless. Our burst is totally dependant on supports magical attack extra buffs, our selfbuffs do nothing
Mentioned skill is using ranged weapon level for initial miss rate, missing the first physical hit will cause other hits to be resisted/missed too.
Because Flame Spirit does not have any magical damage scaling. It is just having magical damage from having more magical attack, which is a fixed rate for all NPCs. We do not plan to add a magical damage scaling to this pet, currently.
Greetings
04.08 at 13:20 CEST Paradise will be shut down for server maintenance.
#13:28 Maintenance completed - Patch Notes 10.6.1.1002
...results in a reduction of 53% on single targets, which also seems to be available for W/K and all the other /K classes, which is awesome!
I think it's calculated the other way. 100 patk * 0.68 (threaten) * 0.84 (Strik of Punishment). That will result in 43% reduction. I doubt the debuffs will be multiplied against each other. That would a unique mechanic that I've never saw in this game
Physical Attack and Physical Damage reductions applied to a NPC aren't behaving as you may expect. NPCs are losing excessive damage/attack than actual loss, and losing physical attack will also reduce physical damage of NPC too in a certain rate which we cannot share for now.
Greetings
We do not plan to change anything about mentioned class' attributes.
Greetings
Display MoreThere is no damage type difference between Whirlwind Shield and Tsunami set skill.
Greetings
Maybe you can take a look into it? Because I noticed a big difference in DC in all runs. Description of whirlwind shield is physical light damage while Tsunami only says light damage. Hitting thousands of mobs also had a big difference of both skills (whirlwind shield never resisted)
If you have time, I would appreciate if you take a deeper look into it
Greetings
There is no such thing as "physical light damage" in fact. Both Tsunami and Whirlwind Shield inflicts magical light damage, but damage will be considered as physical in terms of breaching immunities, if skill is physical.
I assume this is a problem with damage calculation where if first damage of a skill is physical (non-elemental), other hits are being calculated with its dodge result instead of magical attributes, means magical parts will resist. Since Whirlwind Shield is inflicting both elemental damage, it doesn't have this issue. We will think about how to fix this issue.
Greetings
Display MoreDisplay MoreLoot distribution is personal and not getting affected by raid. If you get 'Dark Core' from any source, your loot amount will look like the following;
Random 1 times
Random 2 times
Random 3 timesRandom 4 times
39 - (Random 1 + Random2 + Random3 + Random 4) timesWhich sums to 39 total in 5 runs.
Purpose is to increase value of bulk amount of runs instead.
Greetings
Is there any timer for this? or does this mean if i do 2 runs monday 2 runs tuesday 1 wednesday, i get 4 times random cores and on wednesday i get the rest?
Kind Regards
Jockels
There is no timer.
Greetings
Resist can occur with elemental damage rather than magical. Tsunami is inflicting light damage which could be resisted, is same as dodge of non-elemental physical spells.
Greetings
But wouldn't it be better to change to physical light damage like Whirlwind Shield? Whirlwind Shield never resisting.
Resisting is as far as I observered always on magical skills depending on magical precision and a knight don't have many magical precision
There is no damage type difference between Whirlwind Shield and Tsunami set skill.
Greetings
Hi,
the level 85 Knight ISS (ID 490359) has very often RESIST in dark core.
It seems like it is magic calculated, but knight should be calculated depending on weapon level
Resist can occur with elemental damage rather than magical. Tsunami is inflicting light damage which could be resisted, is same as dodge of non-elemental physical spells.
Greetings
Display MoreHello,
can some1 explain the new core distribution excluding the obscure metal?
- Changed ‘Dark Core’ loot to be distributed randomly until certain amount of runs instead of being a pattern. With this system, running instance constantly will provide always 39 cores in 5 loot including Obscure Metal.
Including the obscure metal into calculation doesnt really make sense to me since u run this instance with more than 5 people.
Kind Regards
Jockels
Loot distribution is personal and not getting affected by raid. If you get 'Dark Core' from any source, your loot amount will look like the following;
Random 1 times
Random 2 times
Random 3 times
Random 4 times
39 - (Random 1 + Random2 + Random3 + Random 4) times
Which sums to 39 total in 5 runs.
Purpose is to increase value of bulk amount of runs instead.
Greetings
Also, can you please tell what is ultimate matching piece? Is it golden rofl or mega comfortable sock that fits the other sock? You wouldn't be yourself writing about this straight enough, not poems, would you?
TY
Ultimate items are golden rarity items that are mentioned in previous contents NPC dialogues several times.
Greetings
Display MoreRegarding Patch notes:
Priest/Warden:
- Changed Barrier Resilience to reduce received area damage by 15% instead. Effect disappears from friends if you are too far or dead.
seems like the buff is cancelled if you are more than 150 range away. That is quite uncomfortable for a raid. The tank pulls mobs fast -> more than 150 range away -> buff gone
The Priest is healing at max range (250) -> buff gone
Priest is always near tank and range dps classes stay at max range -> buff gone
Maybe 150 is a bit to low. Looking at boss rooms in DC I would suggest 500 range
Greetings
Range limit is actually 1000, but buff is disappearing due to another issue and unusable currently. Will be fixed with next zone restart tonight.
Greetings
Are you planning to cap the durability of the new weapons at 120 in the future ?
Or can we safely use titanium hammers to 144 ?
Edit: Nvm, should have read hammer tooltip. Question stays though.
We will not reduce maximum durability of new weapons. We currently do not plan to change 120 limit for hammers, but will discuss with the team.
You can explain why you don't change the dexterity and strength coefficient on the skin grades, and instead you conspire to the point where you don't know how to stagnate anymore and whether in 2-3 months your skin stats will not change. Write your plan for this type of equipment so that players know what to do and what to expect.
Greetings
We do not want to make old equipments obsolete yet providing different build setup option for future equipment. We still do not plan to change any attack ratio of leather classes.
Greetings
18.07 at 00:30 CEST Paradise will be shut down for short server maintenance.
#00:39 Maintenance has been completed. Patch Notes 10.6.0.1008
This should be fixed already with a zone restart recently.
Greetings
Could you change that Stun Seed (1244858) disappeares upon logging out of the game? Crits still happen and especially in dark core there are times when your game just closes or you log out. The fact the the seeds, which you spent coins on, are just gone seems a bit unfair.
Greetings.
It does not disappear on log out. It disappears only on zone change, and we do not plan to change it.
Greetings