Posts by Byte

    ...results in a reduction of 53% on single targets, which also seems to be available for W/K and all the other /K classes, which is awesome! :thumbup:

    I think it's calculated the other way. 100 patk * 0.68 (threaten) * 0.84 (Strik of Punishment). That will result in 43% reduction. I doubt the debuffs will be multiplied against each other. That would a unique mechanic that I've never saw in this game

    Physical Attack and Physical Damage reductions applied to a NPC aren't behaving as you may expect. NPCs are losing excessive damage/attack than actual loss, and losing physical attack will also reduce physical damage of NPC too in a certain rate which we cannot share for now.


    Greetings

    There is no such thing as "physical light damage" in fact. Both Tsunami and Whirlwind Shield inflicts magical light damage, but damage will be considered as physical in terms of breaching immunities, if skill is physical.

    I assume this is a problem with damage calculation where if first damage of a skill is physical (non-elemental), other hits are being calculated with its dodge result instead of magical attributes, means magical parts will resist. Since Whirlwind Shield is inflicting both elemental damage, it doesn't have this issue. We will think about how to fix this issue.


    Greetings

    There is no timer.


    Greetings

    Resist can occur with elemental damage rather than magical. Tsunami is inflicting light damage which could be resisted, is same as dodge of non-elemental physical spells.


    Greetings

    But wouldn't it be better to change to physical light damage like Whirlwind Shield? Whirlwind Shield never resisting.

    Resisting is as far as I observered always on magical skills depending on magical precision and a knight don't have many magical precision :D

    There is no damage type difference between Whirlwind Shield and Tsunami set skill.


    Greetings

    Hi,


    the level 85 Knight ISS (ID 490359) has very often RESIST in dark core.

    It seems like it is magic calculated, but knight should be calculated depending on weapon level

    Resist can occur with elemental damage rather than magical. Tsunami is inflicting light damage which could be resisted, is same as dodge of non-elemental physical spells.


    Greetings

    Loot distribution is personal and not getting affected by raid. If you get 'Dark Core' from any source, your loot amount will look like the following;

    Random 1 times
    Random 2 times
    Random 3 times

    Random 4 times
    39 - (Random 1 + Random2 + Random3 + Random 4) times

    Which sums to 39 total in 5 runs.


    Purpose is to increase value of bulk amount of runs instead.


    Greetings

    Also, can you please tell what is ultimate matching piece? Is it golden rofl or mega comfortable sock that fits the other sock? You wouldn't be yourself writing about this straight enough, not poems, would you?

    TY

    Ultimate items are golden rarity items that are mentioned in previous contents NPC dialogues several times.


    Greetings

    Range limit is actually 1000, but buff is disappearing due to another issue and unusable currently. Will be fixed with next zone restart tonight.


    Greetings

    Are you planning to cap the durability of the new weapons at 120 in the future ?

    Or can we safely use titanium hammers to 144 ?


    Edit: Nvm, should have read hammer tooltip. Question stays though.

    We will not reduce maximum durability of new weapons. We currently do not plan to change 120 limit for hammers, but will discuss with the team.


    You can explain why you don't change the dexterity and strength coefficient on the skin grades, and instead you conspire to the point where you don't know how to stagnate anymore and whether in 2-3 months your skin stats will not change. Write your plan for this type of equipment so that players know what to do and what to expect.

    Greetings

    We do not want to make old equipments obsolete yet providing different build setup option for future equipment. We still do not plan to change any attack ratio of leather classes.


    Greetings

    Could you change that Stun Seed (1244858) disappeares upon logging out of the game? Crits still happen and especially in dark core there are times when your game just closes or you log out. The fact the the seeds, which you spent coins on, are just gone seems a bit unfair.


    Greetings.

    It does not disappear on log out. It disappears only on zone change, and we do not plan to change it.


    Greetings

    OK, the description of the "enhanced attack" skill suggests that you simply increased the % heal points from 185% to 302%? But from what I've checked, title and cards now matters, and on the other hand title systems and cenedrills don't include in total buff. I don't understand.

    Regular pet isn't included either.

    Everything that is added with some player action is considered as active buff.


    Base wisdom is calculated by monster cards, equipped items and passive class boosts. We may consider including pet and cenedril attributes in future if it would be possible.


    Greetings

    • Implemented new blunt/slash/pierce spell types for some physical spells that will affect damage output against NPCs, this change will affect only last main content for a while.

    How can i understand this ? does it mean it is only active in rofl and soon dark core ? Or will the dmg difference only be noticable in higher inis ?


    Greetings

    Skill damage types are working against NPCs that has resistance against certain damage types. Resistance value is not set for any NPC in our custom content except next main content, and it won't affect damage output in custom content for now. So no, it is not affecting Realm of Forgotten Legends now, need to admit explanation was weak as this was also supposed to be patched along with new content.


    Greetings.

    Base wisdom includes everything except active buffs, there is no possibility of further separation of these values than Base, Buffs and Total.


    Greetings

    Complained change was about to be patched along with next main content, but patched early by a mistake due to unexpected delay. It was supposed to include both base heal power and base wisdom, it will be fixed tonight/tomorrow morning in custom instances and entirely with next patch.


    Greetings

    Bard/Scout


    Is the Accuracy based on the main hand weapon? Even tho my bow is maxed out (255) on b/s im missing about 5-7% in rofl.

    Miss rate of ranged weapon DPS damage source is never using main hand weapon level anymore since we changed it with initial class balance patch. However, for some skills, it is still possible to have higher base miss rate compared to other class skills intentionally.


    Greetings