Hello, please tell me:
API: GetPlayerAbility ("MELEE_MAIN_DAMAGE"/DPS)
How can I display the "attack speed" value?
attack speed = pDamage / DPS - Outputs an invalid number.
Hello, please tell me:
API: GetPlayerAbility ("MELEE_MAIN_DAMAGE"/DPS)
How can I display the "attack speed" value?
attack speed = pDamage / DPS - Outputs an invalid number.
Hello, please tell me:
API: GetPlayerAbility ("MELEE_MAIN_DAMAGE"/DPS)
How can I display the "attack speed" value?
attack speed = pDamage / DPS - Outputs an invalid number.
You can use following parameters;
Greetings
Can you please tell me which api function is responsible for the activity of the boss? When is it not active and has an orange bar?
It is being orange if target can attack to player, but player can't attack to target.
Thanks a lot!
FEAR macro
/run local emoteID = 21; local i=1; repeat local _, _, _, id = UnitDebuff("player", i); if id then if (id == 621292 or id == 621194 or id == 506551 or id == 501642 or id == 501463 or id == 504214 or id == 626172 or id == 1500182 or id == 1500403 or id == 1500206 or id == 1502442 or id == 1502456 or id == 1502757 or id == 503400 or id == 1502017 or id == 507288 or id == 501692 or id == 1500485 or id == 1501564 or id == 505796) then if (UnitDebuffLeftTime("player", i) == nil or UnitDebuffLeftTime("player", i) >= 0.9) then if GetTime() - (lastEmoteTime or 0) >= 0.5 then DoEmote(emoteID) lastEmoteTime = GetTime() end end return end i = i + 1 end until not id
Greetings
FEAR macro
Code/run local emoteID = 21; local i=1; repeat local _, _, _, id = UnitDebuff("player", i); if id then if (id == 621292 or id == 621194 or id == 506551 or id == 501642 or id == 501463 or id == 504214 or id == 626172 or id == 1500182 or id == 1500403 or id == 1500206 or id == 1502442 or id == 1502456 or id == 1502757 or id == 503400 or id == 1502017 or id == 507288 or id == 501692 or id == 1500485 or id == 1501564 or id == 505796) then if (UnitDebuffLeftTime("player", i) == nil or UnitDebuffLeftTime("player", i) >= 0.9) then if GetTime() - (lastEmoteTime or 0) >= 0.5 then DoEmote(emoteID) lastEmoteTime = GetTime() end end return end i = i + 1 end until not id
Greetings
Teşekkürler hocam