Display MoreI wrote a bit
I've been looking at these changes to mag dps for a few patches now and some of the changes are so badly missed.... So far I've played practically every mage combo except m/ch ( don't like rage combo XD), wrl/wd, wrl/r and d/wrl.
First of all general change on storm x2, in my opinion it doesn't weaken dps of mages on instance, because it's not main skill of aoe ( due to it has cd). You want to actually nerf the dps of mages change static field, which on every mage is the strongest aoe skill. Personally I think that this skill should get a mega nerf, because practically every mage has his individual aoe skill from elite skills, but in general it's not worth to use them ( except m/wd and m/d, because there you can use these skills practically simultaneously and m/k, which has aoe giving bonus to light).
Evaluating the recent m/d changes, of course they are all for a big +, but they don't make this combination suddenly the best mage ( hard to compete with a mega good m/s or m/wd). My bet is that he is currently somewhere on the level of m/r, meaning he will do good dps, but not the best of all mags. I'm waiting for m/p corrections, which has been forgotten a bit????
I kinda don't understand forumers who say that d/wrl is weaker than mages, I walk around with it quite often, and after the recent changes ( where we can practically keep 20 points of nature all the time) and strengthening the dmg from poison, it makes a very good dps. ( well and it is in my opinion the perfect combination for beginner magic dps, because it has very much mattu ). I haven't played d/r yet, but seeing elite skills it seems to be such a druid equivalent of m/s in making dps.
For wrl/wd in my opinion nothing has changed after a few nerfs, continues to be a super combination with good dps overall. Changes on wrl/r all for +, but to play it well in ROFL, we need a w/p in the team to not die from aoe trash skills.
And then there's that w/m XDD. A combination that is in my opinion the weakest magic dps because there are no specific reinforcements on it. You changed that skills don't cause gcd, increased aoe ranges, cast time of 1 skill to 1 second. Everything is fine, but why do these skills still hit from wind instead of fire>???? I think that 1h weapon+ talisman combination is meant for w/m only we have one small problem here. Talisman only amplifies fire damage, where on w/m fire damage is dealt by white attack and 1 skill. Everything else deals wind damage. Personally I would suggest changing the talisman ( that would be best) to give bonus to all element types, but I'm realistic and I'd rather see a change that all w/m skills deal fire damage ( it's a bit weird to introduce 2 elemental dmg without giving bonus to any element, like on mages)
Finally I would like to add my idea. We have many set skills which are duplicated ( some even repeat 3 times). A lot of skills are unchanged and give ridiculous bonuses like magic accuracy. Maybe it is worth to change weaker equivalents of set skils and introduce skills for those unusual combinations like magic warrior, magic/physical beating druid, physical beating priest, healing sorcerer etc.The game only starts on the final instances anyway and low level skills are only pulled by collectors, and so there would be more interest.
Hi,
1 hint. W/M is played with 2h. The auto attacks does not do the most damage anymore. Furthermore you need castspeed on this class instead of attack speed
Greetings