Yes warden tanks are superior now and far ahead of knights atm in terms of aggro, group protection and support. Knights has only better own survivability.
Champ tanks are at the bottom of the list atm
Yes warden tanks are superior now and far ahead of knights atm in terms of aggro, group protection and support. Knights has only better own survivability.
Champ tanks are at the bottom of the list atm
Hi,
I don't know if you saw the changes on the skills of champ, warden and knight ISS. But right now the def buff of champs, HP buff of wardens and "shield buff" of knights depends on their stats (defense / HP).
Greetings
Hi,
right now, after recent Patch (or second recent) I guess, there is a hard delay with error message on server side (?), if you put items fast in the selling frame, for example if do 2x right click on an item in the bag. If you do so, the price will be reset to empty if you had for example "last price".
Can you just change the function how the "get last price" for an item works, that it will get the value from local cache instead of pulling the value from the server? I guess it pulls the value from the server or the issue is loading the price history instantly every time you put an item in the selling frame.
But changing that no error will occur and taking the value from local and just ignore loading history, if you click too fast or accidentally double click. It would improve qol I guess.
Greetings
Hi,
after changing droprate of golden fish again and again, the level 80 -> 100 quest is a real pain. I only found 1 golden fish until level 80 (with 76! x.x) and now I need to catch one again for the quest. It will take ages, especially with bad luck.
And yes I tried with golden rod as well.
Would appreciate if you change the quest as soon as possible to be more achievable.
Greetings
Maybe not many players used the card system, and that's why it's now more easily accessible. That's possible. As I said, fundamentally it's good that work is being done on things
Vielleicht haben auch einfach kaum Spieler das Kartensystem genutzt und ist dadurch vielleicht einfach nur einfacher zugänglich. Kann auch sein. Wie gesagt, grundsätzlich gut das an Dingen gearbeitet wird
Yes, only the preset options are not sufficient in my opinion. It's like the in-game mail, which is still not functional for me personally. I had wished to be able to create my own filters with item IDs, etc., but unfortunately, that's still not possible 😕
The ideas are good, but I think it lacks the last 10% in design/implementation.
Ja, nur die preset Optionen sind mMn nicht ausreichend.ist wie mit der ingame Mail, die für mich persönlich immer noch nicht funktional ist. Hatte mir gewünscht eigene Filter mit Item IDs etc machen zu können, geht leider immer noch nicht 😕
Ideen sind gut, nur finde ich fehlt es an den letzten 10% beim Design/der Umsetzung
This was actually one of the most constructive feedback I've seen from u in a while xD u can't imagine how someone with limited time feels about this change, it's a life changer honestly, instead of spending 20 hours, i will spend only 1 (if at all), this is insanely good 😱 But if u alrdy spent days for updating cards the normal way, I can feel ur frustration, but u can be glad that it will work for yourself in future too I guess
You're getting it wrong. The system would be good if it didn't require more stones than the manual process. And I mean significantly more.
The fact that you can't set it to "stop when the minimum of one of the following [list of attributes] is present" is simply useless in terms of saving resources. It's just that it's probably true for the majority of players. I'm not surprised you're hyping it, though.
Edit: so, with the change that allows you to do the same thing as manually, that would be the change of the decade for me. Unfortunately, I'm looking at it with my own eye, and I see how much more it costs (dias/stones), and that's 95% decisive for me. I didn't mean it personally. It just feels like a slap in the face when manual doesn't work anymore.
I do acknowledge the team's effort to make the game better, 👍
Du verstehst es falsch. Das System wäre gut, wenn es nicht mehr Steine brauchen würde als der manuelle Prozess. Und zwar weitaus mehr.
Das man nicht einstellen kann z.b "stoppe wenn Minimum einer der folgenden [list of Attributes] vorhanden ist", ist einfach useless in der Hinsicht auf Ressourcen schonen. Ist halt so, dass das ziemlich sicher für die Mehrheit der Spieler so ist. Das du es hypest wundert mich jetzt nicht
Edit: also mit der Änderung das man das gleiche machen kann wie manuell, wäre das für mich der change des Jahrzehnts. Leider schaue ich aber mit meinem Auge drauf, wie viel mehr es kostet (Dias/Steine) und das ist bei mir zu 95% ausschlaggebend. Ich meinte das auch nicht persönlich. Fühlt sich nur wie ein Schlag ins Gesicht an, wenn manuell gar nicht mehr geht.
Ich erkenne natürlich die Arbeit des Teams an, dass sie versuchen das Spiel besser zu machen,👍
You should reduce the cost of rerolling, especially if you are introduxing a system that makes you able to "mass" reroll cards.
The problem I see with the mass rerolling system is, that you will need a lot more stones compared to manual rolling. For green stones alone minimum factor of 4, if you would take the fastest automatic option.
I doubt that the players will be happy with that
What you're describing would be an entirely different feature that makes gameplay decisions for you. That's not what we set out to build.
no, it wouldn't make gameplay decisions for you... but ok. I guess you don't get it how the manual enhancement works
Edit: as long as manual enhancements are still possible, it's fine for me
Display Morecomplete efficiency?
How will it work?
If I have a green card with only physical defense and want "stamina, dex, strength and physical attack". how ill it work?
I mean, it is not efficient to roll only with "random stone" until you get the 4 attributes. or using the golden stones only...
It's like a combination of green, blue, purple and orange stones actually. so how will that system work automatically with complete efficiency? I am scared to loose all materials/stones without any progress :O
When we say "complete efficiency," we're referring to the system's ability to optimize stone usage based on your goals, not that it guarantees perfect attribute outcomes with minimal resources.
How the Automation Actually Works
To clarify what the system does (and doesn't do):
- You select a specific stone type you want to use for enhancements
- You set target attributes and threshold values you're aiming to achieve
- You press "Start" and the system simply applies that same stone repeatedly
- The process continues until either:
- Your target attributes are reached
- You run out of the selected stone type
- You manually stop the process
Not an AI-Powered System
This is fundamentally an automation tool - think of it as an auto-clicker with condition checks. The system doesn't:
- Switch between different stone types automatically
- Make strategic decisions about which stones to use
- Optimize your resource usage
It simply takes the stone you've chosen and applies it repeatedly while checking if your conditions have been met.
Practical Benefits
The main advantage is saving you from manually clicking thousands of times when enhancing cards. You set your parameters, start the process, and can walk away until the conditions are met. You'll still maintain control over the strategy through the settings.
in short: useless
if you cannot set something like "if any of these 4 attributes are matched" or "if x of these y selected attributes are matched", it's not worth it in my opinion. You should enhanching cards yourself to check, what players need to do. nobody want to waste more materials, because a new system is worse than before (or incomplete)
It would have been better if the reworked Prestige System had been launched in a more complete state.
✦ The "Enhancements" Tab: Automation at Your Fingertips
The highly anticipated "Enhancements" tab will allow you to utilize all your stones automatically with complete efficiency. Best of all, this powerful functionality will be entirely free – you'll only need the stones themselves.
complete efficiency?
How will it work?
If I have a green card with only physical defense and want "stamina, dex, strength and physical attack". how ill it work?
I mean, it is not efficient to roll only with "random stone" until you get the 4 attributes. or using the golden stones only...
It's like a combination of green, blue, purple and orange stones actually. so how will that system work automatically with complete efficiency? I am scared to loose all materials/stones without any progress :O
randomly on first wrong click?
Hi Ikaria ,
is it intended to click wrong number on door event, kill mobs fast, click wrong again, kill mobs and so on... until the mob of this card (ID 778329) is spawning.. and all within only 60 seconds?
Maybe after implementing the timelimit, this mob+card wasn't considered? maybe add the card to the chest loot after successfully doing the event?
Greetings
The X value should increase based on instance difficulty, completion time, and number of mobs defeated.
Just saying such Systems would always lead to the stronger getting stronger while the average players will fall more and more behind.
It would not be healthy for the game.
Also a side note: orkham was fairly hard with only DC gear. When you obtain the items from the new instance, it will always be far easier than without. Same was in rofl. New instances should always be designed to have the previous instance gear. Although I would love a challenge mode, that is not mandatory, even for tanks
Greetings
The General thing is, why you want to stay afk while your pc is Running? i mean electricity is more and more expensiv! But ok stay afk i dont care
Easy explanation. While working from home office, you can level weapons in background.
Or while doing other stuff like playing other games for example.
I also wonder why the afk mode leveling got reduced, instead of just adding xp to skill usage. I cannot imagine that there would be a problem if afk mode leveling xp would be the same like earlier.
Back in the days when I started the game, I refuse to run instances if I would miss a lot.
Imagine as a tank. Missing 1 skill could lead to people dying or even a group wipe.
Performing trash aggro with lot of misses as a tank is the hell (at least from my point of view)
Greetings
Hello,
make sure you also have "Soul Hunter" (1491189) active, or this cooldown reduction wont work.Yes, i already had Soul Hunter active. Yet i could use Harmony only in 8 seconds. Cooldown was always same.
I am still using it in itnal camp with Soul Hunter active buff. Yet i dont see any cooldown reduction.
Can you try using it on red targets in itnal, that looses hp?
If you use things on targets that dont looses hp, some stuff might be not working
Interesting. I never had such issues as a warden tank
The fact that you claim that s/r is stronger than r/wl in target damage is already laughable
Bro i have seen s/r dealing 1.2kkk damage in a few seconds. Can r/wl do that ? If so, please send us screenshot
How can a tank doing so much dps? Oo
Am I doing something wrong?
I thought I am one of the best s/r on the server
S/r means shield receptionist and is an abbreviation for tank right?
And the tank grafu artifact still needs a redesign imho
I will soon write some stuff for tank balancing and hope it will be considered
Display More2.1. Let me illustrate the interconnectedness: when killing a monster, I simultaneously:
- Complete a quest for monster kills
- Obtain cards (progress in a second quest)
- Advance in a UNIVERSAL quest (third quest)
- When disenchanting cards, complete a fourth quest (universal disenchantment)
- Plus a fifth quest for disenchanting specific rarity
- And so on, ultimately affecting about ~10 quests with a single action
Now you assume to the playerbase, that you always get a card for killing a monster. Can we consider this as a new feature?
I can say from my point of view what I know about the new and old system:
Greetings
Are there any plans to add some kind of repeatable content to the prestige pass?
Currently it seems very hard to progress past level 15, especially if you already upgraded the cards from certain zones.I am also a bit "worried" about ongoing "flow of courage coins" after completing the majority of tasks offered. With the old system there were repetable missions every day granting about 3k courage coins per day on average, maybe a bit more. I don't see this towards the end, when most of the missions are completed, the overall sum of courage coins seems to fall a bit short. but maybe there will be an update soon.
Yes I agree. The system does not look very well as a replacement of the older one.
ich weiß ja nicht was es an Belohnung gibt für das finden ,aber die Spieler sollten auch mal an die anderen denken die den Titel haben möchten
Titel und Karte.
Die Spieler wollen halt die Karte und dann extrem teuer verkaufen.
P.s. kaufe die 2 blauen Goblin Karten vom Event. Whisper me 😀
Greetings,
Currently it is way too expensive to change your cards from strength only to leather (str-dex-stam-patk) via a second cardset - without losing the maxed out stats. Same thing if you want to switch from defense to hp. I'm talking about 400k diamonds for 2k cards.
Are there any plans to implement an item that replaces one stat on all your cards with another? Or something similar? I don't mind if it is expensive, but the price should reflect the fact that you are only changing a single stat and don't get access to a second set.Currently, we don't have plans to implement such changes. However, we may revisit this matter in the future and potentially introduce your suggestion or an alternative solution.
and what about a feature like "bulk change" stats on second/third deck, that doesn't already have the desired stats?
imagine clicking through 1k cards and select 4 attributes for every cards. My doc will call you
Die komplette Global Cooldown Mechanik wurde überarbeitet zum Ärgernis und Nachteil der Spieler. Vor allem beim buffen braucht man jetzt ca. 50% länger und alles was keine pet Klasse ist leidet stark darunter beim clearen von Instanzen.
Ich würde aber nicht davon ausgehen, das es wieder geändert wird. Hat angeblich die Performance verbessert, auch wenn man es beim ini spielen anders fühlt als Spieler