Posts by xLutinex

    The General thing is, why you want to stay afk while your pc is Running? i mean electricity is more and more expensiv! But ok stay afk i dont care

    Easy explanation. While working from home office, you can level weapons in background.

    Or while doing other stuff like playing other games for example.

    I also wonder why the afk mode leveling got reduced, instead of just adding xp to skill usage. I cannot imagine that there would be a problem if afk mode leveling xp would be the same like earlier.


    Back in the days when I started the game, I refuse to run instances if I would miss a lot.

    Imagine as a tank. Missing 1 skill could lead to people dying or even a group wipe.

    Performing trash aggro with lot of misses as a tank is the hell (at least from my point of view)


    Greetings

    Hello,

    make sure you also have "Soul Hunter" (1491189) active, or this cooldown reduction wont work.

    Yes, i already had Soul Hunter active. Yet i could use Harmony only in 8 seconds. Cooldown was always same.

    I am still using it in itnal camp with Soul Hunter active buff. Yet i dont see any cooldown reduction.

    Can you try using it on red targets in itnal, that looses hp?

    If you use things on targets that dont looses hp, some stuff might be not working

    The fact that you claim that s/r is stronger than r/wl in target damage is already laughable :D

    Bro i have seen s/r dealing 1.2kkk damage in a few seconds. Can r/wl do that ? If so, please send us screenshot :P

    How can a tank doing so much dps? Oo

    Am I doing something wrong?

    I thought I am one of the best s/r on the server :/


    S/r means shield receptionist and is an abbreviation for tank right?

    Now you assume to the playerbase, that you always get a card for killing a monster. Can we consider this as a new feature? :)


    I can say from my point of view what I know about the new and old system:

    • Older one was better and took me 1-5 minute a day ;)
    • new one, which is so illustrated for "complete it while playing the Game" is just hillarious a lie in my mind
      • Why I think that way? Normal gameplay means completely different things for different people. While some are doing stuff like only minigames, others only questing, a third group maybe only doing roleplay/chatting/helping people. A fourth group only running endgame instances a day and so on.
      • When I count myself for example to the last group, tell me what I could reach with the new system by running only orkham and grafu hardmode a day and nothing else?
      • As Xanadu said, you need way more time with the new system for the same output. This could lead people to disinterest or even leaving the Game, when you take away something and replace it with stuff less rewarding+more Input

    Greetings

    Are there any plans to add some kind of repeatable content to the prestige pass?
    Currently it seems very hard to progress past level 15, especially if you already upgraded the cards from certain zones.

    I am also a bit "worried" about ongoing "flow of courage coins" after completing the majority of tasks offered. With the old system there were repetable missions every day granting about 3k courage coins per day on average, maybe a bit more. I don't see this towards the end, when most of the missions are completed, the overall sum of courage coins seems to fall a bit short. but maybe there will be an update soon.

    Yes I agree. The system does not look very well as a replacement of the older one.

    ich weiß ja nicht was es an Belohnung gibt für das finden ,aber die Spieler sollten auch mal an die anderen denken die den Titel haben möchten :/

    Titel und Karte.

    Die Spieler wollen halt die Karte und dann extrem teuer verkaufen.


    P.s. kaufe die 2 blauen Goblin Karten vom Event. Whisper me 😀

    Greetings,

    Currently it is way too expensive to change your cards from strength only to leather (str-dex-stam-patk) via a second cardset - without losing the maxed out stats. Same thing if you want to switch from defense to hp. I'm talking about 400k diamonds for 2k cards.
    Are there any plans to implement an item that replaces one stat on all your cards with another? Or something similar? I don't mind if it is expensive, but the price should reflect the fact that you are only changing a single stat and don't get access to a second set.

    Currently, we don't have plans to implement such changes. However, we may revisit this matter in the future and potentially introduce your suggestion or an alternative solution.

    and what about a feature like "bulk change" stats on second/third deck, that doesn't already have the desired stats?

    imagine clicking through 1k cards and select 4 attributes for every cards. My doc will call you :D

    Die komplette Global Cooldown Mechanik wurde überarbeitet zum Ärgernis und Nachteil der Spieler. Vor allem beim buffen braucht man jetzt ca. 50% länger und alles was keine pet Klasse ist leidet stark darunter beim clearen von Instanzen.


    Ich würde aber nicht davon ausgehen, das es wieder geändert wird. Hat angeblich die Performance verbessert, auch wenn man es beim ini spielen anders fühlt als Spieler ^^

    Hi,


    for tank grafu artefact in general: I would suggest to increase the duration. for jumping in a mobgroup it's kinda useless. either adjust the duration or change the complete effect in general like something "on click"


    Greetings

    Transformation Potion :This can vary based on your preference. Some people use the transformation potion that gives 20% STR and 20% STA. Others use the one that gives 20% WIS and 20% STA for the Knight/Druid's Earth Cleave skill to do more damage (because Earth Cleave scales with wisdom).

    I would say sta/wis is must have, bcs Earth Cleave is doing way more damage/aggro with more wisdom. If you have buffed around 35-40k wisdom, it is more than double aggro of Whirlwind Shield iirc

    Hello,


    in dreamland dps classes can get attack amulets (and healers could get castspeed amulets).


    What about tank amulets? there are atm 2 amulets with pdef (ID 221396) and mdef (ID 221397), which lasts for 10 seconds with 45 seconds CD. not sooo useless imho.


    the pdef one could be useful, if you change it to have a longer uptime. Then a champion tank could use that and stack more pdef for better group survivability.


    Or maybe you will have any other cool stuff for tanks :D


    Greetings

    Hi,


    for example this yes, or a "bulk change" to all cards in the deck, which haven't set to specific attributes.

    Example:

    Deck 1 has 2000 cards with all rolled to stamina/dex/strength/patk. All card maxed or 5 stars

    Deck 2 then has also 2000 cards available, but you only had set 1000 cards to for example "stamina/wisdom/HP/pdef". The other 1000 cards don't have any attributes set. Now it would be nice to bulk change all left cards, that has no attributes set, to "stamina/wisdom/HP/pdef" with the least costs (this example needs 25 dias for every attribute to set). Or the bulk change should only be available for cards, that have matching attributes to change to the target attributes for 25d each

    Hi Rake,


    what about improving "rerolling" second/third/fourth deck?

    Imagine you have over 2k cards and want to set all attributes in an additional deck. it's like to injure your hand to click all stuff one by one o.o

    That is why I thought about exclusive functions from threaten, champ def and warden HP





    You just read "for testing purpose"?

    And you should know, that you cannot interrupt everything. Some skills just cannot be interrupted and instants btw cannot be by design.

    Don't be so ignorant in purpose of making tank classes equal for the raid. Stuns doesnt help you, if targets cannot be stunned or interrupted:)

    Hi tank community,


    what does other tanks think about this change?


    • Reduced Protection of Nature HP share to 4% from 8%.

    Compared to Knights threaten + new Grace of Life, it seems that the 4% is too low.


    We tested yesterday in orkham and a dps closely survived the electrocute hit from mobs. With a knight tank, they also survive a hit. Now with the nerf to 4%, you literally die again with warden tank (yes, you can interrupt, but it is for testing purpose).


    I know it is hard to balance and 8% + threaten from knight dps would be insane. Hence my suggestion:


    • Increase ratio back to 8% and change it to be only share if spirit of the oak is summoned
    • Change knight threaten for dps knight classes, that it does not reduce attack power of enemies
    • Change w/p debuff that it does not apply any debuff on enemies, if you have a warden or champ tank (with Warrior, warlock and rogue tank it is still usefull)

    Greetings