making the experience bound on character slot and not on artefact itself, would be best solution imho. we all wait for a change x.x
Posts by xLutinex
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The problem with Lava Flame is, that every party (or bcs of curses), that cannot burst the boss, can randomly wipe if the healer gets the debuff for example instantly.
In the vanilla boss, there didnt exist a DoT, that kills the tank in 2-3 ticks

Just a feedback that you think about it for weaker parties with bad luck
It’s aoe strike, it can be avoided by other players, because it hits only tank and apply dot in radius
Ready carefully what I have written. The problem is solo healing and getting the silence, because of the dot (which cannot be dodged by the tank).
Or do you have a tank, that can chill with the dot without a healer?
Btw: pets need to be resistant against the dot. Warden pets cannot move quickly away and a warden tank shouldnt loose it's pet because of an aoe tactic.
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Greetings!
Thanks for your feedback!
Generally spoken, I would rather not nerf mobs, bosses or affixes within the instance, since it's difficulty already differs very much depending on the affixes you get. Instead, I would change the behavior of affixes with some minor tweaks so players can react easier.
The soul curse, which spawn randomly bombs that just kill you, are a bit hard to handle in a fight like at b4
You might be referring to the affix "Bombardment" (ID 1506237)? It is planned to increase the detonation time by 1 second and reduce the radius by 10 units of all bombs (spawning through affixes). This should add more time for reacting, especially in limited space like B4 boss room.
Quoteat b2 it is a bit hard to heal the big DoT, if you get the random silence :D.
Also pets (wardens/healer) get the dot and die.
You mean the "Lava Flame" with the icon looking like a mage's Flame skill? This is a more or less a vanilla mechanic, I think we didn't even touch this in particular. We will monitor how B2 behaves and make changes if necessary. At some point (and looking at some affixes), taking an off-healer or second healer might be a thing to counter-play these kinds of interactions.
Best regards
Wesker

The problem with Lava Flame is, that every party (or bcs of curses), that cannot burst the boss, can randomly wipe if the healer gets the debuff for example instantly.
In the vanilla boss, there didnt exist a DoT, that kills the tank in 2-3 ticks

Just a feedback that you think about it for weaker parties with bad luck
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Hi,
at b2 it is a bit hard to heal the big DoT, if you get the random silence :D.
Also pets (wardens/healer) get the dot and die.The soul curse, which spawn randomly bombs that just kill you, are a bit hard to handle in a fight like at b4
Greetings
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Hi,
suggestion from me. Would it be possible to increase the amount of mob materials from grafu and origin, if you run at max difficulty? Right now for the runes the materials from those 2 instances are the crazy bottleneck, comparing with the amount you get in FA, hoto, necro, kalin
And you even need more time to run grafu and origin. Furthermore is grafu an instance for up to 12 people.
Would be nice if the loot can be adjustedTy
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Weil es sich mit der bewusstseinswoge vom Hexer gegenseitig überschreibt
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this still sounds like a system, where you give players the "opportunity" to upgrade things further (example from 5 -> 6 or even ->)
Feasible in this context refers to a limited time frame, as you mentioned. People with more time and runs will obviously have the opportunity to reach higher levels, that's the nature of MMORPGs. However, the steps between the rune tiers are held relatively small for that reason, as to not overwhelm players with limited time. We do not want to limit players with willingness of high-time investment either. It's a compromise on both ends.

you know, that 2 runes with tier 5 and 2 runes with tier 7 makes a HUGE difference when it comes to damage? that is even more than 1 tier of a weapon for some classes. and the difference will be even bigger with more tier differences. also not calculating tithing multiplicator.
sorry, but the nature of mmorpgs shouldnt be FOMO in itself and bringing systems that implemented even more FOMO factors
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We seek to make it feasible to reach Tier V combination runes by the end of the year in all slots;
this still sounds like a system, where you give players the "opportunity" to upgrade things further (example from 5 -> 6 or even ->) but in reality it will be massively demotivating, because there is a carrot in front of you, that you will never ever be able to reach. this leads, at least for myself, to the point and feeling of FOMO if you don't grind 24/7.
And because the time of humans is limited and worth much, I expect players just quitting. Because the direction (tithing, runes, xyz) is clear, that more and more endless grind systems will be implemented.
Greetings
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Mit der Freischaltung der nächsten Instanz (welche in kurzer Zeit folgen wird
) werden wir auch den nächsten Schwierigkeitsgrad hinzufügen, welcher den Loot enorm anheben wird. Dies wird mit so ziemlich jedem Content-Release von nun an passieren: Es ist nicht vorgesehen, in dieser kurzen Zeit hochrangige Runen zu erspielen, sondern mit den voranschreitenden Modis höhere Runen erreichen zu können, vor allem nicht erst 22 stunden nach dem Release, wenn noch einiges zu finden ist.Selbst wenn ihr den Loot vertausendfacht (in Zahlen: 1000x), was mit an Sicherheit angrenzender Wahrscheinlichkeit nicht vor 2050 passieren wird, ist es immer noch unrealistisch auch nur eine Rune auf Stufe X (in Zahlen: Stufe 10) zu farmen. Vor allem für Leute die arbeitstätig sind und dann nur vielleicht 2 Stunden am Abend mit der Gilde was laufen können
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Maybe you've hit them while immune. No damage done -> no buff
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I said the problem is, that players play the knight with lua.
Better aggro output is manual gameplay. You don't even lua scripting for it.
And pls proof with a video how you can only deal 50k damage buffed. The requirement for every tank is, that you are nearly same geared like the dps. If you have old tikal gear and the dps endgame grove gear, it is clear that you can't hold aggro.
Furthermore what I know: you can easy tank as knight/Warrior , /mage , /rogue, /priest and /scout in terms of aggro
Greetings
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If you would have ever run with me SG as tank, you would have seen my aggro.
The only tanks i play is knight.
And If you want to calculate the aggro, there are 3 parts of it. Actually 4 parts. Dps with 200kk damage and on aggro cap is doing 20kk aggro.
A tank doing 50k damage (which is insane low tbh and seems like unbuffed) is doing 50k * Skill aggro (example 10x) * tank aggro percent (example 2000% aggro = 20x). In sum the tank is doing 10kk aggro with 50k damage.
And to be honest in single target burst the tank deals 300-400k damage per hit at least and in aoe it is also at least 250k with whirlwind shield fullbuffed
The real problem is not the knight aggro (again, I am only playing knight when I tank and I have by far not the best tank gear anymore. Old orkham gear and not even a golden new weapon)
The problem is more, that tanks playing with lua and don't know which skills has which aggro multipler.
You can also ask ingame the random SG people if they ever had aggro problems with me as knight.
The only "issue" the knight tank has conparing with others is CC. But not aggro
Greetings
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If I understand it correctly, you said that the knight tank is dead in the endcontent?
That is totally wrong in my opinion. The average Knight tank has maybe lower aggro output than champ or warden, but it is enough and possible.
Knight is also specialized for more survivability of the group instead of doing damage
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Hello,
muffin 202301 in happy hour please

Greetings
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It was always the case, since ever?, that those values are only counted for melee
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Portable tiers normally won't be usable as long as you don't have Portable Tier Proficiency effect on you. This effect can be obtained either from:
- Item Shop (1/7/14/30 days)- Fishing
- Worldboss treasures
- Some other future content
1 question. Any ideas regarding this proficiency effect and gold vip?
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100% like from what I can say now. finally t19 or even t20 "soon"

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Pets with loyalty >60 offen tends to attack and join battle.
The battle of pets often results in pull mobs that are not in fight already and to get stuck on position after some stuff (fear, stun, die,....). For example often dies at second phase in grove endboss.
Whereas pets with loyalty <=60 never participate in combat and therefore never get stuck or dies.
Maybe this description leads to some improvements for playerpets
Greetings
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any rogue with dagger around here?

It feels like for example rogue/scout has massive resource issues with daggers and also less damage compared to katana in single target as well as in AOE (burst and sustain). I guess the extra resource cost reduction is a lot or it's just the pure dmg/dot of katana skill xD
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Hi,
would it be possible to put the items ID 1252041, 1252043, 1252045 in the 30 days item rotation?
Greetings
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Zyrex xLutinex Pachu
Please send integrity report, and open a ticket in our Support.https://wiki.chroniclesofarcad…l-guides/integrity-report
It will be investigated separately with each of you.
how can I fix this?

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Um ein "fertigen" Roll auf die NEUE Waffe zu bekommen, sollte man ruhig 15k dias "Einmalig" zahlen.
Das ist ja genau nicht so, weil man die Steine auf eine Waffe zieht und damit direkt den Roll hat ohne freischalten.
An dem System wird sich vermutlich auch nichts ändern, weil man es sonst abusen kann und außerdem ohne Dias freischalten kann
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Wenn man die rolls nicht runterzieht, kannst du so oft probieren wie du möchtest.
"Freigeschaltet" lassen wäre aus Sicht des Publishers ein No-Go. Weil dann müsste im Prinzip nur 1 Person die 15k Dias pro Waffentyp bezahlen. Weil du kannst die Rolls ja runterziehen und auf einer anderen Waffe raufziehen. Ergo könnte man sich selber als Schurke 2 dolche machen aber nur 1 mal freischalten müssen.
Btw. kann man das auch über coins + ini mats freischalten
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Elo,
I have a different problem that could be related to the latest visual changes... since some patches in december I constantly have very annoying stuttering every 3 seconds (you can rlly set your watch by that). I already tried a full reinstall of the game, cleared addons folder, tried without addons, wiped screenshots folder, changed ingame settings, checked my Nvidia settings on the PC, but apparently the issue only persists in CoA. All other games (even games with much higher requirements) run fluently, even in higher resolutions...
The issue occurs in any zone and instance, any channel, any char... In house and Grove it feels the worst, but can't rlly tell if that's true... but there is no difference if there are many other players around or not.
Hiding interface, running around with no gear, removing all buffs, removing pet, removing skin etc, makes no difference at all. Classes don't matter too.
My system:
- Windows 10 64 bit (last full install end of '24)
- Nvidia GeForce RTX 4070 @ 12 GB VRAM
- 32 GB DDR4 RAM
- AMD Ryzen 7 5800x3d
- 2 TB m.2 WD Black <-- game is installed on this one
Here is a short recoding of my issue in my house, you clearly can see the lag every 3 seconds while running around:
I made even more recordings if you need more..
Has anyone any idea how to fix this? Since other games are fine, I think it's just a CoA problem, can't imagine what might interfere there... thx in advance
Nearly same issue at my wifes PC. Constant regularly stuttering. Couldnt find the issue. On my PC it's "only" every 20 seconds or so, but still annoying
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You can only select/equip them in that specific zone