Greetings
What's your reasoning behind "Reduced Raging Field base damage to 3663 from 4324"? You release a balance patch, but apparently always forget about the two sets of gear required for a Mage Warrior. I'd like to see the math behind the 18% nerf to the skill. Maybe no classes who does more?
Greetings!
The class was overperforming in terms of dealing almost twice the damage of other magical classes of the same kind. I agree, there should be some kind of bonus, as the barrier of entry is pretty high, but requiring two sets of gear does not mean, the class is intended to deal twice the damage of other (magical) classes. If you compared the pre-patch M/W AoE burst and sustain to other mages that have high AoE burst/sustain, such as M/Ch for example, M/W was superior by far (and still is). I even think, the class needs another nerf for its general AoE side, since the single target is still very strong already.
To be clear: I'm just talking about balancing mages vs mages. If there are physical classes overperforming M/W, I don't think it's because M/W is too weak, but rather some physical classes are just too strong (in your current raid setup or raid pacing or even the global meta).
Also, 18% damage nerf to Raging Field was only to the flat initial damage, the CPS proc (that scales way higher in burst) wasn't touched at all. The idea was to nerf M/W in single burst and AoE sustain, so it can still shine at single target (which was now balanced) and AoE burst.
I'm not a fan of nerfing more than 15% at once normally, but in this specific case, the class deserved a bit more of a nerf. However, if it turns out to be too much, I am all in for a buff or even revert.
Another class rework with weapons other than their primary weapons. The same stupid diamond-hoarding trend is still evident.
I'm sorry if the new rogue doesn't match your expectations. Maybe some of the planned class reworks will do better for you, but I'd rather add more variety for one-handed classes, as there are only 6 classes that are using a wand (7 if you count Wl/Ch), while 12 classes use a staff.
Don't get me wrong, but what kind of weapons should a magical rogue wear if not 2 magical daggers? I was even considering to increase Katana magical damage portion, but decided against it, to not mess with physical items.
Not a single positive change for classes with 2h staff.
Let me ask carefully: Is there a reason why staff classes would need to be buffed at all? From my point of view, most of them are balanced pretty equally already. Maybe Priest/Scout is still a little over the edge, but changing this class isn't up to me anymore, as it was pushed to the hybrid healer classes.
For Mage/Warden I am preparing some major changes, as I wrote before, but this will take time. Warlock/Warrior is planned to become a physical class in the future, so I won't waste any time on this for now. Have you tried magical scout classes? They should perform pretty well.
Best regards
Wesker
