Display MoreDisplay MoreGreetings!
Hopefully today we will release another (magical) balance update in order to fix the spikes of some classes we changed in Patch 11-1-5-2500. I'm looking forward to your feedback and appreciate your enthusiasm about the last update!
More smaller adjustments might follow soon, as we didn't manage to analyze all of the new amount of data yet.
We also try to NOT change lots of key mechanics at short time intervals anymore (as we did in the past) but instead prefer to add major changes only to specific events, such as major content updates, prestige seasons, festival changes, etc. This way, we hope to achieve more consistent data within longer periods of time without major changes. The last months have shown us that this might be a viable solution for everyone involved.
Unfortunately I can only speak about myself in this matter but will try to convince my colleagues to do so as well.
At this point I'd like to draw some attention at this topic again, as we are still looking for advisors / collaborators that can help us with class design, balancing and consistency of our data.
ThreadClass Design: collaborators and future plansHello,
We would like to start improving class design process slowly as it was already planned since a while.
Class Design team
Wesker & Brontes - Game Design: analysing data, calculating values, preparing documents with changes to be introduced
Byte - DEV: introducing given changes, writing patch notes
Guild Collaborators
We are introducing possibility for each RoFL+ guild to join .PlayerNet Classes chat on Telegram as collaborator by 1-2 representatives of them. It allows to participate more on…
I'm sorry you feel this way. The majority of the data we get to balance (magical) classes around comes from the endgame, but we try to shift balancing into the mid game as well already. The website wasn't updated since Patch 11.1.1.5005.en (26-07-2024), but could be updated soon, as a lot has changed since then.
Druid/Rogue in particular will be buffed within the upcoming patch in single target, as we also noticed a lack in single target (burst) damage. Also the DoT will be buffed decently, so most of your issues might be solved.
About Earth Arrow/Dark Arrow that was dealing magical flat damage, we do not plan to revert it for now.
Best regards
Wesker
What's with the physical classes? Will those classes get some balancing as well? Most rogues and scouts are underperforming with only very low amount of classes that are viable rn....
For example s/r is more or less the only competitive scout class rn that is worth playing
Greetings!
I just replied to another topic, but can tell here as well.
My apologies, unfortunately I can't say much about physical classes, as I have very little insights into their data, but will ask the responsible colleagues for sure! For now, only magical classes had our focus, so unfortunately there was very little time for physical balancing. But I hope there will be more coming soon (still can't promise though, as I'm not responsible for that).
Best regards
Wesker