Display MoreDisplay MoreGreetings!
Thank you all for your feedback, it's much appreciated!
You got a point there, I noticed the clunky GCD myself as well, it will be fixed within the next magical balance patch. There are some other class changes planned before, so it might delay by a little (perhaps next week or so).
We do not plan to change Psychic Shot for now. I could imagine pushing the single target potential while reducing the AoE potential even further (that might already be achieved by removing the GCD from Sace's Impatience), but the idea was to have Warlock/Scout in a special place aside of most other warlocks, so there are no plans to increase its area damage potential. My data shows it has decent potential at bossing already, such as Zhargos worldboss and similar. If you are looking for other single target classes that might fit your requirements, I would suggest checking out Druid/Rogue, Bard/Warlock or Priest/Scout. Those got some decent single target buffs within the last few patches.
Good arguments, in my opinion the class is already very agile due to casts that work on moving, so a lot of movement speed isn't necessary, but bringing back the original 15% shouldn't hurt too much.
The damage reduction was an experiment that wasn't working as much as intended, so we will think about changing it into damage reduction at full HP, maybe something around 40% should be more useful to prevent oneshots.
About the bonus damage, I need to wait for more consistent data to classify the class properly, so I can't promise any buffs into this direction yet.
We do not plan to change the cooldown system on this class for now, as it's a unique core mechanic of this class. The idea is to bring Warlock/Champion in line with Warlock/Mage in terms of damage soon, so it might become a viable alternative.
To clarify: Your issue is that you cast Soul Brand Sting 2-3 times additionally, because the Flaming Heart Strike resets with some delay due to lag? I'm not sure if a simple cooldown reduction of ~5s would solve this issue properly, as the CDR will be delayed as well. But I will keep this in mind for future changes. Feedback like yours is much appreciated as it gives insights into other perspectives.
Best regards
Wesker
Thank you immensely for the thorough read of my feedback, and your own thoughts as well!
Regarding Soul Brand Sting, yes. I can configure my lua to always weave soul brand sting -> flaming heart strike at a 1:1 ratio, but compared to my guildmates in EU they get around ~20% more of both skills off (in that configuration) due to the latency delay between soul brand sting and flaming heart strike CD reset. Without the special lua configuration, I get exactly what you describe: 2-3 hits of soul brand sting between flaming heart strikes. EU players also get that issue without a special lua configuration though, but more like 1-2 hits of soul brand sting rather than my 2-3.
You're totally correct that I'd still be impacted by ping even with my suggested changes, but if I had to get 4 soul brand sting off instead of 1, I'd only feel the impact on the 4th hit (minimizing overall impact of ping) rather than every 0.5s cast.
Good to know about Warlock / Champion too, excited to try out the changes!
Greetings!
Just a short update at this point. With today's patch we will introduce a major Warlock/Champion buff by adding a CPS based single target cast for single burst and some surprise you might not expect.
If you enjoyed Warlock/Rogue or classes like Druid/Rogue, I'm pretty sure you will also enjoy "new" Warlock/Champion. You also might check out Mage/Rogue after the patch, it will get some major buffs as well.
Best regards
Wesker ![]()

