How you get 80k? why 80k? why not 100k? i had 97k bonus and just I threw it in the trash my diamonds. Do you think mw is so strong? im sure no, even with new cps target skill. Who did you look up to when you were making the threshold 80-90k? to be fair, you should have made this threshold from a player with maximum buffs imho.
Greetings!
I understand, it might feel unfortunate to get one's buff reduced, but let me explain.
If you had 97k before, you should now end up pretty close to the 90k, since, as I said, it's a soft-cap: You still get higher than 90k, just slower than before, so we don't have to cut the class every while after releasing new content with higher stats/items/titles/cards that let the buff gear scale too high (broken beyond repair). You will still have a much higher buff than most other players, as their buffs will also scale lower due to the changed calculation. So compared to them, you will still have a higher buff, leading to way more damage output due to the CPS scaling, which makes you even feel a minimal passive damage increase.
It wasn't a decision of a certain player's buff, but a mathematical / balance ("looking into the future") one instead. This gives us much more space for future balancing and makes it much easier to balance in long terms. Compared to before, the class was massively buffed this way, but it deserved it.
If we let the class scale as before, you could easily go beyond 120k+ with new corruption and stats, which would - without a doubt - lead to a nerf. If there are new stats in the future, there would be another nerf, and so on. That's how we used to handle the class before, to not be entirely broken in an instant.
With ~85-90k buff the class now gets to its full potential and has decent sustain in AoE and very strong burst in single target. If played with some basic cast speed (either on a roll or in badge system), the new Raging Flame spell could even deal decent damage in sustain situations, making it a viable single target class for now.
However, this change wasn't the last one, there is more planned already, but it didn't make it into the last patches due to lower priority for implementation. But we still have this class in mind, will keep working on it and hope the future will be more straight-forward and more consistent for the class.
Best regards
Wesker ![]()
