Electric Compression. You can make it passive and you can get this buff every time when goes to Charged state, similar as Alternating Current. I checked ItemPreview this skill has different variations, it gives same base effect, but it also has KeyItem, idk what the reference for, but if it can be implemented, it will be good change.
Mage/Warrior: Rage Mana. Its a kind of intresting thing from design view, when you converts some spells into a new one. But this spell has 30s cd/30s duration, so literally you press it every time on cd, it also converts rage into 100% MP, idk is it intended that it doesnt consume any rage point and gives you mana or not? By the other side we have Enraged that recovers 100 rage and 100% mana its looks strange when both spells recovers 100% mp. As suggestion: it can be as buff with no duration, but it will consume some rage points while buffed.
Greetings!
My latest idea is to make Rage Mana a passive skill that basically turns the default skills into the raging variants. That Rage Mana is no longer consuming rage is definitely a bug, but we won't change it anymore, as we remove that interaction entirely. Changing it to be a permanent buff as long as you have rage to maintain it, might be too similar to Ion Storm of Mage/Champion, but this class has to actively work for its rage (except for the instant resource generator spell both classes have). Mage/Warrior generates 10 rage a second more or less passively, so consuming rage on another buff appears not as a solution to me. Perhaps I will come up with something more elegant, but this is my decision for now.
Electric Compression is a good point, thanks for bringing this up! I have some possible options for this in mind, there will be a change definitely.
In this design: you remove all frequantly used self buff spells, so you have only 5 offensive spells in you rotation: Electic Bolt(not frequantly spell, used for additional attack power boost), Thunderstrom, Earth Splitting Explosion(situativity spell), Fireball, Raging Flame/Field, then you goes to Thunderstrom/Fireball/Raging Flame or Field, 3 spells in your rotation in this case you dont need any "combat engine" at all.
Almost similar on other mage.
You're absolutely right. My/our goal is to adjust other classes in the same way, so that most of them can be played with lesser barrier of entry but still be fun and keep their core mechanics / class identity. I don't want to promise that all classes can be played manually at some point in the future, but we will work towards a more comfortable gameplay for everyone.
If we look at most Warlocks or special classes like Champ/Bard for example, there are some major obstacles in making proper adjustments, as their rotations might be too complex at some point (for now). Same for Mage/Champ for example, where you have to cast Voltage Seize every few seconds and take care of your packed rotation with a bunch of different conditions. I'm not quite sure yet how to improve them (especially in the current fast-paced meta), but will try my best to do so. I think at some point it's nearly unavoidable for at least a handful of classes to rely on macros or even combat engines, as Byte wrote already. But this is a topic we already discuss internally and will come up with useful solutions hopefully.
Best regards
Wesker ![]()
