Druid Class [Feedback]

  • +4 x STR sounds OP but is very misleading to many people on how much it actually conributes to final dmg output. Scaling of attribute in skills is only op if you forget to equip your weapon or if you are a tank (or both).

  • Regarding Druid/Warrior.
    This class currently struggles greatly with sustaining Rage. I suggest either increasing the Rage provided by Heart Piercing (ID: 494216) from 15 to 30, or adding a 40% Rage buildup bonus to Urgent Aid (ID: 494017).

    Moreover, sustaining Nature's Power in single target situations is impossible nowadays. Please consider to increase the duration of Focus of Mother Nature (ID: 493548) back to 30 seconds - at least for the portion of the buff that reduces Nature's Power consumption to zero.

    Apart from ressource issues, this class also isn't able to compete with stronger classes. Hence some form of damage increase would be very welcome as well. Personally, I'd like to see a dot (about 650) attached to Natural Attack (ID: 494016).

  • Regarding Druid/Warrior.

    Last patch gives a nice buff for the class, but here is another problem. Dru\warrior can use only 2h axe, and max weapon mastery lvl for it is just 220 which is very low and thats why you have a large number of misses.

  • Force of Mother Nature #493548 does not allow skills to consume Nature Points for bonus affect most painful example being Poisonous Widow Embrace #494022.


    While it does state this, especially with its small window time wise it would seem that is meant to be a burn cycle without the Nature Point limit. Can't prove it but that would also make since why I could kill bosses previously that I now cannot.

  • About Druid/Rogue

    70 Elite skill Curse of Widow is increasing poison damage by 15%. Can you change it to increase all elemental damage by 15% instead ?


    And please remove travel delay from Corrosive Poison skill (ID : 494024). We should be able to apply this debuff on our target faster.

    Can the travel delay get removed from that skill, it takes 1.0 seconds to apply the debuff ( i tried with kittycombo, and my own lua engine) and without it its not worth it to play this class. please considering removing the travel delay.

  • About Druid/Rogue

    70 Elite skill Curse of Widow is increasing poison damage by 15%. Can you change it to increase all elemental damage by 15% instead ?


    And please remove travel delay from Corrosive Poison skill (ID : 494024). We should be able to apply this debuff on our target faster.

    Can the travel delay get removed from that skill, it takes 1.0 seconds to apply the debuff ( i tried with kittycombo, and my own lua engine) and without it its not worth it to play this class. please considering removing the travel delay.

    There's some kind of bug with Corrosive Poison (ID: 494024) as well, where if you spam it on an enemy it will reduce the duration of the debuff on the enemy. It also doesn't refresh the timer when you use it again on an enemy that already has the buff.

    • Official Post

    Greetings!

    About Druid/Rogue

    70 Elite skill Curse of Widow is increasing poison damage by 15%. Can you change it to increase all elemental damage by 15% instead ?


    And please remove travel delay from Corrosive Poison skill (ID : 494024). We should be able to apply this debuff on our target faster.

    Can the travel delay get removed from that skill, it takes 1.0 seconds to apply the debuff ( i tried with kittycombo, and my own lua engine) and without it its not worth it to play this class. please considering removing the travel delay.

    There's some kind of bug with Corrosive Poison (ID: 494024) as well, where if you spam it on an enemy it will reduce the duration of the debuff on the enemy. It also doesn't refresh the timer when you use it again on an enemy that already has the buff.

    These will be fixed in the next magical balance patch.


    Force of Mother Nature #493548 does not allow skills to consume Nature Points for bonus affect most painful example being Poisonous Widow Embrace #494022.


    While it does state this, especially with its small window time wise it would seem that is meant to be a burn cycle without the Nature Point limit. Can't prove it but that would also make since why I could kill bosses previously that I now cannot.

    We were not able to reproduce the issue. Could you please specify what you did exactly or provide screenshots/video of it?

  • Thank you for the bugfix and removal of travel time with Corrosive Poison (for next patch), that's going to help the AOE feel so much better.

    Would it also be possible to get the 15% movement speed reduction from Shadow Contract (ID: 494368) either reduced or removed completely? I have golden wings, but for AOE pulls that require a bit of running and areas that involve running and attacking (like the ramps in Orkham) I tend to fall behind my party members enough such that it impacts damage done pretty substantially. It also just feels a bit slow (movement speed-wise) compared to other mdps I've played.

  • Regarding Druid healing overall: Currently, Druids need to apply the defense reduction with two clicks, whereas Priests can do it with just one. Is there a specific reason why Druids shouldn’t be able to apply it in a single action as well?

    In the current state of healer balance, Druids already have more useful spells to manage compared to Priests. Would it be possible to link Skill ID: 493546 and Skill ID: 493545 to streamline this process?

    Greetings

    ~ just my opinion




  • Force of Mother Nature #493548 does not allow skills to consume Nature Points for bonus affect most painful example being Poisonous Widow Embrace #494022.


    While it does state this, especially with its small window time wise it would seem that is meant to be a burn cycle without the Nature Point limit. Can't prove it but that would also make since why I could kill bosses previously that I now cannot.

    We were not able to reproduce the issue. Could you please specify what you did exactly or provide screenshots/video of it?

    I had shown some footage on Hoto boss to I think GM Daleshy, who actually pointed out what was happening. I went to shoot some more but now its working, same as Rogue back attacks skills XD. Especially happy for my Rogues there. There does still seem to be a reason for some targets to resist the extra DMG tho trying between the 40 and 60 dummy. My druid is 59 but could have better staff levels.


    I would also like to ask if the move speed reduction could be lifted as we are already taking 2 major heal reductions {Shadow Contract ID: 494638 (55%), Curse of Widow ID: 499944 (50%)}.


    And possibly could Dark Moon ID: 494934 be changed to a toggle with mp upkeep as its duration is same as its CD being a buff constant to keep up. Just be easier on micromanagement and more wiggle room on action bar.


    Or maybe Pure healing ID: 493552 be tainted by the Rogue, turning it from heal increase to MDMG or specific to Dark DMG. We are obviously meant to no longer heal so DPS, plus its picked up sooner and turns to a waste of TP if not planned for.


    Always thanks for time and effort.


    • Official Post

    Thank you for the bugfix and removal of travel time with Corrosive Poison (for next patch), that's going to help the AOE feel so much better.

    Would it also be possible to get the 15% movement speed reduction from Shadow Contract (ID: 494368) either reduced or removed completely? I have golden wings, but for AOE pulls that require a bit of running and areas that involve running and attacking (like the ramps in Orkham) I tend to fall behind my party members enough such that it impacts damage done pretty substantially. It also just feels a bit slow (movement speed-wise) compared to other mdps I've played.

    Greetings!


    The movement speed reduction of Shadow Contract will be removed within the next magical balance patch.


    Regarding Druid healing overall: Currently, Druids need to apply the defense reduction with two clicks, whereas Priests can do it with just one. Is there a specific reason why Druids shouldn’t be able to apply it in a single action as well?

    In the current state of healer balance, Druids already have more useful spells to manage compared to Priests. Would it be possible to link Skill ID: 493546 and Skill ID: 493545 to streamline this process?

    Greetings

    ~ just my opinion

    I think I saw your suggested change in a design document already. So something like that might come soon.

    And possibly could Dark Moon ID: 494934 be changed to a toggle with mp upkeep as its duration is same as its CD being a buff constant to keep up. Just be easier on micromanagement and more wiggle room on action bar.

    We do not plan to change Dark Moon into a long time buff for now, as it also provides a buff to other players. I could only imagine to shorten the duration and cooldown to 15-30 seconds so you can apply it more often, as there are some boss events that make the group spread, so it might happen that some players won't get the buff. You can already include it into your rotation, as it does not trigger global cooldown.


    Best regards,

    Wesker &)