Druid Class [Feedback]

  • The aim of the druid (and priest) changes was to give you, as a player, options. We've tackled many issues plagueing the healer archetypem including, but not limited to, a hard time levelling, very little agency in instances, inability to do content other classes could, limited usability beyond one healer regarless of raid or party content. For that reason alone it was imperative we get rid of some limiting factors for the healer archetype (namely the removal of must-own gear to be considered useful).


    We're going to continue smoothing out gameplay as we go.

    As for changing the archetype of the healers, of course, there is nothing wrong with that. Just judging by the description of the changes, now only one druid/priest bundle is 100% heal (well, druid /scout), because they have more ways to generate nature's power. I thought that the shift towards a more damageable one should be something like: we improve the base damage and give bundles for dealing damage, but at the same time we remember that first of all these are healers.


    Yes, indeed. I didn't notice that nature's power now gives a boost to healing. It really makes you play more thoughtfully, maintaining the maximum amount of it. Unfortunately, I did not notice this during the initial reading of the changes.

    These are interesting changes that add complexity to achieve maximum healing.


    But how are they suitable for a healer if they actually give a damag? Now they give a buff for damage during treatment, but then it would be logical to add the opposite.: that when dealing damage, the healing increases? Then, yes, it would be a hybrid change, but now it looks lopsided, shifted to getting a damage buff by tapping the healing skill.

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    The aim of the druid (and priest) changes was to give you, as a player, options. We've tackled many issues plagueing the healer archetypem including, but not limited to, a hard time levelling, very little agency in instances, inability to do content other classes could, limited usability beyond one healer regarless of raid or party content. For that reason alone it was imperative we get rid of some limiting factors for the healer archetype (namely the removal of must-own gear to be considered useful).


    We're going to continue smoothing out gameplay as we go.

    As for changing the archetype of the sick, of course, there is nothing wrong with that. Just judging by the description of the changes, now only one druid/priest bundle is 100% heal (well, druid /scout), because they have more ways to generate nature's power. I thought that the shift towards a more damageable one should be something like: we improve the base damage and give bundles for dealing damage, but at the same time we remember that first of all these are healers.

    Just to offer some transparency, the pure healers for this main class are the Druid/Priest, Druid/Scout and Druid/Warden.


    Druid/Warden has an unclear description in it's Recover, where you have a chance to restore a Nature's power; it requires one to cast, but will not consume one. We will adjust this description to be more clear in a future patch.


    That is a great suggestion! Should we find the heal power of hybrid heals to be lacking, we'll look into increasing it.


    Thank you for your feedback! :)

  • I also want to draw your attention to the Druid/Warlock. After the patch, its power in the healer's gear has fallen. Without the flow of endurance and wisdom into intelligence, the magic attack is greater than after. Although before it was a very good class, when the healer needed to go somewhere on his own to deal damage.


    Is this a deliberate weakening?

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    I also want to draw your attention to the Druid/Warlock. After the patch, its power in the healer's gear has fallen. Without the flow of endurance and wisdom into intelligence, the magic attack is greater than after. Although before it was a very good class, when the healer needed to go somewhere on his own to deal damage.


    Is this a deliberate weakening?

    We're already discussing potential adjustments for the combination, Wesker, our mDPS-Lead is helping in that. Adjustments in the interim can be expected.