Druid Class [Feedback]

  • The aim of the druid (and priest) changes was to give you, as a player, options. We've tackled many issues plagueing the healer archetypem including, but not limited to, a hard time levelling, very little agency in instances, inability to do content other classes could, limited usability beyond one healer regarless of raid or party content. For that reason alone it was imperative we get rid of some limiting factors for the healer archetype (namely the removal of must-own gear to be considered useful).


    We're going to continue smoothing out gameplay as we go.

    As for changing the archetype of the healers, of course, there is nothing wrong with that. Just judging by the description of the changes, now only one druid/priest bundle is 100% heal (well, druid /scout), because they have more ways to generate nature's power. I thought that the shift towards a more damageable one should be something like: we improve the base damage and give bundles for dealing damage, but at the same time we remember that first of all these are healers.


    Yes, indeed. I didn't notice that nature's power now gives a boost to healing. It really makes you play more thoughtfully, maintaining the maximum amount of it. Unfortunately, I did not notice this during the initial reading of the changes.

    These are interesting changes that add complexity to achieve maximum healing.


    But how are they suitable for a healer if they actually give a damag? Now they give a buff for damage during treatment, but then it would be logical to add the opposite.: that when dealing damage, the healing increases? Then, yes, it would be a hybrid change, but now it looks lopsided, shifted to getting a damage buff by tapping the healing skill.

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    The aim of the druid (and priest) changes was to give you, as a player, options. We've tackled many issues plagueing the healer archetypem including, but not limited to, a hard time levelling, very little agency in instances, inability to do content other classes could, limited usability beyond one healer regarless of raid or party content. For that reason alone it was imperative we get rid of some limiting factors for the healer archetype (namely the removal of must-own gear to be considered useful).


    We're going to continue smoothing out gameplay as we go.

    As for changing the archetype of the sick, of course, there is nothing wrong with that. Just judging by the description of the changes, now only one druid/priest bundle is 100% heal (well, druid /scout), because they have more ways to generate nature's power. I thought that the shift towards a more damageable one should be something like: we improve the base damage and give bundles for dealing damage, but at the same time we remember that first of all these are healers.

    Just to offer some transparency, the pure healers for this main class are the Druid/Priest, Druid/Scout and Druid/Warden.


    Druid/Warden has an unclear description in it's Recover, where you have a chance to restore a Nature's power; it requires one to cast, but will not consume one. We will adjust this description to be more clear in a future patch.


    That is a great suggestion! Should we find the heal power of hybrid heals to be lacking, we'll look into increasing it.


    Thank you for your feedback! :)

  • I also want to draw your attention to the Druid/Warlock. After the patch, its power in the healer's gear has fallen. Without the flow of endurance and wisdom into intelligence, the magic attack is greater than after. Although before it was a very good class, when the healer needed to go somewhere on his own to deal damage.


    Is this a deliberate weakening?

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    • Official Post

    I also want to draw your attention to the Druid/Warlock. After the patch, its power in the healer's gear has fallen. Without the flow of endurance and wisdom into intelligence, the magic attack is greater than after. Although before it was a very good class, when the healer needed to go somewhere on his own to deal damage.


    Is this a deliberate weakening?

    We're already discussing potential adjustments for the combination, Wesker, our mDPS-Lead is helping in that. Adjustments in the interim can be expected.

  • Then... uhm... maybe... learn it? I started at 0 too once... but pls don't start speaking of skill, if u don't heal 100% manually yourself and instead press 2-3 buttons on an addon that does 100% of healing for you :D Compared to most ofher mmorpgs this game is easy af, now healers have to adapt to new gameplay, deal with it i guess, like all of us did too... I'd perfer full manual gameplay too, but it is what it is...

    the fact that you actually just said learn it makes your whole quote make me lose hope for humanity, you expect people over 40-50+ years old to learn Lua/Kitty when they play the game for fun and just wanna play for the nostalgic feeling not to mention have 0 knowledge about writing code, everyone with a decent IQ can tell this change was unnecessary and not wanted by the community.

    Another problem is which is already proven when most Endgamers are quitting the game not to mention take breaks, and its not because they don't like the game or server, its because of the unnecessary buffs that magical classes get, for example Warlock/Champion. I'm playing magical classes myself, but at this point chain looks depressing.

    not to mention the snarky comments and replies that comes out of DEVs is disgusting, ( and yes this has happened to me manyyy times) i mean literally disgusting how DEVs talk to people when they get paid by the players XD but enough about DEVs.... all this could be saved, but its not chosen to be saved simple as that. #DELETEWORLDBOSSES

  • the fact that you actually just said learn it makes your whole quote make me lose hope for humanity, you expect people over 40-50+ years old to learn Lua/Kitty when they play the game for fun and just wanna play for the nostalgic feeling not to mention have 0 knowledge about writing code, everyone with a decent IQ can tell this change was unnecessary and not wanted by the community.

    Yes, I'm so evil, I expect ppl to properly play/learn their new classes and to use an addon if they can't do it manually... I bet if you get along with healbot or raidheal, you can also understand kitty very easily, I mean the rotas of healers aren't complex or something, no need for big condition stacking and such, they remind me of warlock/druid rota of 2-3 skills... those rota-healers are actually easier to understand than most configurations I saw in raidheal or gridcliqueit, but what do I know...


    And however, there are still some full lazy-mode heals in existance, so yea, I'd actually expect ppl to learn kitty to play the rota-ones properly, IF they can't press 2-3 skills manually (which seems to be an issue for quite a lot ppl already) xD