Posts by Ikaria

    Hello


    All titles are displayed in frame since ~1 year, deleting from frame/game currently isn't planned and they may be introduced in future in other situation, however adding more titles to rotations aren't planned, especially when no reason for wanting them is given, due to reasons mentioned above about inflating ranks/attribute counts.

    Hi, the reason is very simple and please don't try to make me a "mimimi" player by your words thank you...


    Just open your title frame , go to "other" category , then "itemshop" then you can see that there are 57 titles. Just take a look in your week promotion or every kind of rotation datas and tell me when was the last time the 17 titles I mentioned were in sales ?


    It's always the same ones in rotation , that was just what I was pointing of. I guess many ppl don't have it yet either but it's ok if you don't want players to spend their diamonds, all fine :)


    Hello


    Your post still isn't explaining the reason for wanting more titles available in shop as asked in original post.

    Hello


    Can you please explain the reason you want more titles available? As it feels just like excuse to get +1 attribute per title and inflating title rankings.

    Hello


    Your post contains several inconsistences and strange behaviour.


    Dreamland is already running on a timer and you're moved after this timer ends to the next wave.

    The portal is only for exiting the game entirely before the timer runs out.

    The mobs spawn no where near the portal - as a result, there should be no reason to accidently click the portal.


    We will however add confirmation to it in future just in case.

    Hello


    Many points of these have already been discussed in various threads, but will be repeated here for clarity.


    Limit on disenchants is due to disenchant expansion, resources, mirrorworld hearts and potential future expansions also, this is required due to potential item loss that can be caused by disenchanting more than the current limits. As such it is required to reduce the limit to handle this - yes it may be less convenient for cards as a result, but sadly 1 scenario isn't worth not expanding the disenchant window further with newer features. In future we may code the entire thing from the ground up to ensure that older limits could be kept safely, but currently this is out of our time constraints, especially whilst addons exist that automate this process smoothly.


    Selling limit is implemented for various reasons, server performance, client (bag) performance, making it harder to accidently sell items which is very common support pain point (we have implementations to block it under normal conditions, but addons are bypassing them), and further maintaining the gold economy. We may look to tweak the number of items/how frequent can be sold, and/or add way to bulk sell bags natively in future based on feedback.


    Codex frame is released as completionist information panel, It is intended to have all available data per zone/region, even ones not active inside the collectibles system as this allows players to look in advance before all zones are engaging in the system, it doesn't need to mean that is all completable with 100%, as this is obviously based on player choices they make through some quests which can cause them to be locked out of completing specific quests.


    It is known that collectibles in some cases is not completable due to past choices of players in certain quests, and is currently being decided how to handle it in fair way that doesn't devalue players achievements. As have been stated previously many times, collectibles is a slow release across zones similar to monster cards, this allows time for system to be developed and pain points corrected before wide spread release. This is perfectly normal scenario.


    Rare cards like Kladoren Dipper will not be excluded, this system is completionist, disabling collections that are considered very rare makes the goal of reaching 100% meaningless.


    The questlines were also already changed soon after release based on feedback - you no longer need the boss to continue the questline, yes you still need other instances, but it also drops from the much much weaker trash mobs also.


    For prestige, it's better to write feedback in the dedicated thread so it can be reviewed by relevant team before next season.


    Dazu kommt, dass die Aussage mit den 15 Items pro Sekunde verkaufen auch nicht stimmt. Es dauert knapp 3 Sekunden, damit mal die 15 Items auf einmal verkaufen kann. Das verkaufen der Items auf max. 15 Pro Sekunde zu ändern war die sinnloseste Änderung überhaupt. Ich kenne absolut niemanden, der Probleme hatte beim verkaufen über diverse Addons, (Bagsell oder Gold Maker). Na und, dann laggt es halt mal beim verkaufen für eine Sekunde, es regt sich doch absolut niemand darüber auf. Es dauert knapp 4-5 Sekunden, bis man wieder 15 Items auf einmal verkaufen kann, zb über Bagsell.


    Aber mittlerweile wird gefühlt alles in eine PaytoWin Richtung gepatcht. Hauptsache man hört NICHT auf die noch vorhandene Community und geht stattdessen gegen die Community.

    The claim that team doesn't listen to community is entirely false, there is hundreds of threads that have been implemented from players feedback, as well as ideas from non-forum. However in some cases, changes must be made that are against the will of the players for the health and longevity of the server, this is based on internal data which is analysed. This change has nothing to do with "p2w".


    Item limit is indeed slightly too strict currently and is currently using value from original tests, it has already been corrected for next update.

    Hello


    Newbie quests are obtainable even outside of the newbie guild, however it's true that they aren't accessible to all players due to playtime requirements. However codex frame is a way to display all quests in the game, as a result it's not planned to remove them - we will however consider how to update visuals to display their limited accessibility to players.

    Hello


    Please refrain from using excessive caps lock in thread titles - as it makes reading them much more difficult.


    This item is working correctly, it is only meant to be provide temporary change to body feature, not permanent. Should you wish to make a change permanent, you need to use the actual body edit UI (default: .), it is also kept on death, and class change, however only has a 30minute run time.


    We will update description to clarify that is is only temporary change however.

    Resolved with .4002

    This is due to change related to colour codes on recent patch notes. It is possible that more exist in other frames that were missed during patch testing. So you can report in dedicated bug report thread if you find more.

    Hello


    Buy orders is something that has been on the task list already - but is quite technically time consuming to implement, so it will be implemented in the future, but currently no eta.


    Mass buying is integrated for up to 20 items with next patch.