Posts by Ikaria

    "because is not planned" this is why he makes this suggestion :D if u would have allready planned all we are suggest, we dont need to do than anymore suggestions xD. otherwise u need to say something like we wont do it or suggestion rejected for reasons ^^

    It's not planned due to currency exchanges being weak implementations, enabling players to get rewards without engaging in the content. Devaluing the content that currencies come from. It is currently possible to obtain this currency with low amount of players interested in pvp regardless through use of some arenas that only require 2-4 players.


    Many players have also already obtained enough currency through these means. So adding such exchanges would simply devalue their time spent in such cases. So if you would want the rewards, you would need to actively engage in the content, same as all the other players previously.

    It's not planned to add new currency exchange options.

    Why aren't we tp next to Gelek npc when we choose the 2nd option from the bottom npc instead of having a few secs run ? ^^

    The stuck option is originally intended for players who had no prior teleport option unlocked. It is not a direct option to return to Gelek on purpose, it's not planned to change this.


    Also can you make player who have the jumping puzzle buff (the emberfold's one) to be totally invisible / can't get aggro from mobs around ?

    Skills are intentionally allowed on players during these puzzles for extra challenge, it's not planned to implement this.


    Normally, there shouldn’t be a comma at the end of title names. Is this intentional?

    532401 [Loreborn]

    This title is requiring list of previous titles, hence the ','. This is intended.

    Hey,


    would it be possible to open a 3rd channel in Talaghan for farming materials. Currently the spots are highly overfarmed and it really seems that due to bridge event two channels are not enough.


    Greetings!

    Hello


    Number of resources spawned are based on number of channels planned to have per zone. Current resources for talaghan are based on only 1 channel, but second was already added to improve speed at which people could gather. It's not planned to add a 3rd for this reason.


    If I check who donates and how many ppl don't, I start questioning myself why I'm still doing such effort, while majority of the server seems to have no interest at all. Some of my guild mates (and a lot of other guilds ofc) were farming for days straight, we did no guild runs since Millim release, only farming materials for the bridge. I think either the "leechers" shouldn't get any (or delayed) access or the donators should get access earlier before the entire server drops into the zone. We tried to convince ppl in the chat multiple times, but seems like they just don't want to participate. That's ok, but where are the consequences? :/

    It's not planned to delay access to rest of the zone for people who didn't contribute, as this wouldn't be fair to players who had contributed through supplying others, however such feedback and logs will contribute to improving future public events if done in future updates.

    Hello


    This is due to very low amount of exp gained, so using boosting skills is causing them to more viable, however we have decided with next update that maximum weapon skill level with be effected by player level up to maximum of 105, similar to class spells.

    Hello


    This error is caused by some addon not being compatible, could you please share your list of addons so it might be investigated further? As so far, team have never been able to find specific addon or setting which triggers this.

    Hello


    As previously mentioned, this title is fully random, meaning there is nothing that can be shown as progress bar. Also, for suggestions, please use correct forum section in future, it can be found here

    Hello


    With recent patch this addon was disabled temporarily, as listed on our patch notes from yesterdays update.

    • Disabled QuestHelper addon until it’s fixed, since it was causing sometimes issues with NPCs with completed quests to not appear on world map.

    Deleting items is already disabled during attempting to change zone since a few patches already, but implementation may be improved in future if there is still further issues caused by it.

    It is still working when changing zones. For example killing boss of a mirrorworld and leave through portal, you will get the Item deleting sound while in loading screen and then the item queue gets stucked on next mirrorworld

    Further blocks will be added with next patch.

    I'm not using LootIt but Lootomatic but I guess it works the same way. A guildmate probably found why do we have bag item stuck queue. It happens (randomly ?) when the addon don't have enough time to delete items before you change area (having a loading screen). I've farmed gold for some hours and did mirrorworlds everyday and since I wait few secs for items to be deleted before changing area I didn't experienced any stuck queue anymore.


    Maybe devs could now try to find a solution assuming there is a possible one.

    Hello


    Deleting items is already disabled during attempting to change zone since a few patches already, but implementation may be improved in future if there is still further issues caused by it.

    Hello


    Such issues are related to multiple groups inside same instance at same time, and completing it quickly. It is not related to instance directly, and can occur in any instance. However it is unlikely it would be fixed anytime soon due to complex nature of the bug.

    Adjustments to guild castle furniture similar to houses (rotations, naming etc) is already planned in larger guild update in the future. As well as the option to buy more furniture slots like guild bank pages.

    There are plenty of suggestions if you would just take a closer look... I posted the first one on February 9, 2025... and there were so many responses... but so far, we've all been waiting in vain... unfortunately.

    Hello


    All above suggestions have already been introduced in last batch of them, currently yours is only suggestion not implemented, as there was only 1 given since last batch. As mentioned above, once more are given, they will be introduced.

    hallo ... ich wollte einfach mal nachfragen was aus den ganzen vorschlägen geworden für neue Metamophose Tränke wie zum beispiel den Black Panther ...

    Hello


    We're updating in bulk when there is plenty new potion ideas, we're not updating every time there is single suggestion of them.


    So when there is more suggestions, they would be implemented.

    Hi!

    After this Patch my own Mailbox Addon doesnt work anymore like a year before. And you dont say anything about it in the patch notes!

    I really dont want to play with this addon so please undo this or create a button so that you can choose which addon you want to play with.


    Thanks and Greetings

    Hello


    I have moved your thread into bug reports section as it was misplaced. In future please use correct forum sections as it ensures that issues and ideas are tracked correctly.


    Bugs

    Suggestions


    Could you please provide name of the addon, as well as details like version etc, as it appears to be missing in your post, and without such information, it is not possible to reproduce and fix issues.

    This has already been answered here for the instructor quests as possible improvement in future.


    Not being able to complete both Varanas Nightmare quests is already known and will be addressed in future.

    Additionally, NPC [119143] Polis Leighton does not give many quests. Even though players can take up to 4 per day, many collections require completing this NPC’s quests. I think for a new player, this makes completing the collection somewhat difficult and tedious. Could there be any improvement regarding this as well?

    Collection/Achievement systems aren't meant to be completed in single day, or week. It's not planned to adjust this.

    It seems that something went wrong with the new titles from the collectable system "Ewiger Sammler...". They can be placed into title system but don't provide anything in there and also get unselected the second you enter instances inside the region. Would love to have the Sammelobjekt-Bonus inside the instances aswell.

    Hello


    As per the title description, they can only be used inside the active zone the title is for. This is intended behaviour and not planned to be adjusted.

    when you do the survival game the damage you get is received as a Dot (from staff explosion, bombs and mobs). meaning the time you can not do anything and just have to wait is increased further. this leads to more common situations where you keep getting knocked out of opening the same chests or tiles multiple times in a row. it was for gone for while, but came back. i did not keep track, so not sure when this was. i noticed one instance where the Dot problem disappeared during the minigame and came back again, but this was a one time occasion, that is why this stuck in my mind. since a while this bug is persistent and i would love to see this fixed.

    Hello


    As previously mentioned, this is due to survival instinct taking incoming damage and splitting it up. You may find it useful to remove this skill whilst playing the minigame.

    (which were not mentioned in all the posts)

    Hello


    You can find them mentioned below which were from original post.

    💡 Why the Change?

    Previously, stone prices increased after a few purchases. While some options were technically cheaper, finding the best deal often required careful calculation and, in practice, many players weren’t able to consistently get the optimal value.


    IF you wanted to help players, why didn't you try a different, more rational approach and give a better explanation to the shop, how to use it and how to optimize the usage ?

    You give very good wiki-explanations for many areas, really good in deed.

    So, it would have been worth a try, to FIRST explain players how to maximize the experience with the shop, that was WORKING as intended.


    Shop tabs could be enabled/disabled with just a checkbox "old system/new system", IF wanted.

    It's true, we didn't try other implementations before this approach, but over the last few years especially, we've tried to make the game more newplayer accessible, if using a shop requires doing multiple calculations, and/or reading the wiki, this doesn't feel very accessible. This is a direct result of feedback from newer players, as well as outsourced play testers feedback.


    Supporting two systems is removing any work done to try and simplify an already complex system (monster cards is very confusing for people not current invested into it), and work is being done to make it seem less daunting so more may get involved with it, not only with the shop, but in future the enhancements tab that will be activated.


    You implemented this shop with the tabs a while ago, and it was working as intended.

    But, many players did not "fully understand" how to optimize the usage of that system, right ?

    Your intention was to simplify things, which you did.

    Yes the old store was working as intended by original design, but as part of a live service game with frequent updates, these things may be changed at any time based on feedback, which is what happened here.


    Why do you think i am giving you my time and writing all this feedback ? Not because it is so super duper good and better and cheaper than before


    Ok, i'll give it a last try, although i should be aware of your maximized feedback-resistance....


    Feedback is always important, however feedback that is simply "revert xyz" will likely be ignored in most cases due to not being constructive, especially regarding system changes like this that is aimed towards being more accessible and not keeping same complexities.


    It is important to build on changes in a positive way, so if you have ideas that is not reverting a change that actively benefits new players, we'd be open to suggestions.

    Hello


    Reverting to old reset options is not planned. However as previously mentioned, there may be further adjustments in future based on feedback. The aim is to simplify the shop, having total of 9 tabs would not help with this.


    Reasons for change were already outlined in the first post.