Posts by Ikaria

    Hello


    Such issues are related to multiple groups inside same instance at same time, and completing it quickly. It is not related to instance directly, and can occur in any instance. However it is unlikely it would be fixed anytime soon due to complex nature of the bug.

    Adjustments to guild castle furniture similar to houses (rotations, naming etc) is already planned in larger guild update in the future. As well as the option to buy more furniture slots like guild bank pages.

    There are plenty of suggestions if you would just take a closer look... I posted the first one on February 9, 2025... and there were so many responses... but so far, we've all been waiting in vain... unfortunately.

    Hello


    All above suggestions have already been introduced in last batch of them, currently yours is only suggestion not implemented, as there was only 1 given since last batch. As mentioned above, once more are given, they will be introduced.

    hallo ... ich wollte einfach mal nachfragen was aus den ganzen vorschlägen geworden für neue Metamophose Tränke wie zum beispiel den Black Panther ...

    Hello


    We're updating in bulk when there is plenty new potion ideas, we're not updating every time there is single suggestion of them.


    So when there is more suggestions, they would be implemented.

    Hi!

    After this Patch my own Mailbox Addon doesnt work anymore like a year before. And you dont say anything about it in the patch notes!

    I really dont want to play with this addon so please undo this or create a button so that you can choose which addon you want to play with.


    Thanks and Greetings

    Hello


    I have moved your thread into bug reports section as it was misplaced. In future please use correct forum sections as it ensures that issues and ideas are tracked correctly.


    Bugs

    Suggestions


    Could you please provide name of the addon, as well as details like version etc, as it appears to be missing in your post, and without such information, it is not possible to reproduce and fix issues.

    This has already been answered here for the instructor quests as possible improvement in future.


    Not being able to complete both Varanas Nightmare quests is already known and will be addressed in future.

    Additionally, NPC [119143] Polis Leighton does not give many quests. Even though players can take up to 4 per day, many collections require completing this NPC’s quests. I think for a new player, this makes completing the collection somewhat difficult and tedious. Could there be any improvement regarding this as well?

    Collection/Achievement systems aren't meant to be completed in single day, or week. It's not planned to adjust this.

    It seems that something went wrong with the new titles from the collectable system "Ewiger Sammler...". They can be placed into title system but don't provide anything in there and also get unselected the second you enter instances inside the region. Would love to have the Sammelobjekt-Bonus inside the instances aswell.

    Hello


    As per the title description, they can only be used inside the active zone the title is for. This is intended behaviour and not planned to be adjusted.

    when you do the survival game the damage you get is received as a Dot (from staff explosion, bombs and mobs). meaning the time you can not do anything and just have to wait is increased further. this leads to more common situations where you keep getting knocked out of opening the same chests or tiles multiple times in a row. it was for gone for while, but came back. i did not keep track, so not sure when this was. i noticed one instance where the Dot problem disappeared during the minigame and came back again, but this was a one time occasion, that is why this stuck in my mind. since a while this bug is persistent and i would love to see this fixed.

    Hello


    As previously mentioned, this is due to survival instinct taking incoming damage and splitting it up. You may find it useful to remove this skill whilst playing the minigame.

    (which were not mentioned in all the posts)

    Hello


    You can find them mentioned below which were from original post.

    💡 Why the Change?

    Previously, stone prices increased after a few purchases. While some options were technically cheaper, finding the best deal often required careful calculation and, in practice, many players weren’t able to consistently get the optimal value.


    IF you wanted to help players, why didn't you try a different, more rational approach and give a better explanation to the shop, how to use it and how to optimize the usage ?

    You give very good wiki-explanations for many areas, really good in deed.

    So, it would have been worth a try, to FIRST explain players how to maximize the experience with the shop, that was WORKING as intended.


    Shop tabs could be enabled/disabled with just a checkbox "old system/new system", IF wanted.

    It's true, we didn't try other implementations before this approach, but over the last few years especially, we've tried to make the game more newplayer accessible, if using a shop requires doing multiple calculations, and/or reading the wiki, this doesn't feel very accessible. This is a direct result of feedback from newer players, as well as outsourced play testers feedback.


    Supporting two systems is removing any work done to try and simplify an already complex system (monster cards is very confusing for people not current invested into it), and work is being done to make it seem less daunting so more may get involved with it, not only with the shop, but in future the enhancements tab that will be activated.


    You implemented this shop with the tabs a while ago, and it was working as intended.

    But, many players did not "fully understand" how to optimize the usage of that system, right ?

    Your intention was to simplify things, which you did.

    Yes the old store was working as intended by original design, but as part of a live service game with frequent updates, these things may be changed at any time based on feedback, which is what happened here.


    Why do you think i am giving you my time and writing all this feedback ? Not because it is so super duper good and better and cheaper than before


    Ok, i'll give it a last try, although i should be aware of your maximized feedback-resistance....


    Feedback is always important, however feedback that is simply "revert xyz" will likely be ignored in most cases due to not being constructive, especially regarding system changes like this that is aimed towards being more accessible and not keeping same complexities.


    It is important to build on changes in a positive way, so if you have ideas that is not reverting a change that actively benefits new players, we'd be open to suggestions.

    Hello


    Reverting to old reset options is not planned. However as previously mentioned, there may be further adjustments in future based on feedback. The aim is to simplify the shop, having total of 9 tabs would not help with this.


    Reasons for change were already outlined in the first post.

    Hello


    As shown above, your progress in awakened was 97.05% not 100%. Your visual on world map was displaying normal mode, which we found a workaround to fix for awakened instances with previous patch.


    We will investigate Ghoul Duke in awakened mode not giving progress.


    In future, please use correct threads for giving reports, game guides collectibles locations is not the correct thread for reporting issues.

    Hello


    With next patch the following cards will be moved from Dark Will's Gift to their respective monster.


    • Forgotten Warrior
    • Captain of Undead Army
    • Mage of Undead Army
    • The Champion
    • Abyss Messenger

    However their base droprate has been reduced to ensure these cards still remain somewhat uncommon due to some players having previously obtained these by going out of their way to siding with the Dark Core.


    Phychic Orb will be also moved from Dark Will's Gift to Dark Core due to not being killable.