Posts by Ikaria

    Yes, it must be because you can only disentchant 10 things now. The purpose oft this change isn´t clear to me or other ppl. It´s just another unnecessary busywork exercise. One run through mirror worlds, then 5 minutes to disentchant cards and materials. Great.....

    Change is related to this issue mentioned here. It will obviously require addons to be updated to new limit, but this should be simple change for them. If anyone has issues unrelated to addons, please create them inside a new dedicated bug report thread, as we're not responsible for addons of other developers, and they should be contacted directly.

    Hello


    With next patch following changes will be applied:


    • Standardised diamond price of deck 2-4 when changing attributes to 25 diamonds per attribute.
    • Changed attributes to not be wiped when card is shared to other decks. (Share button/5 Stars)

    We will also look to add bulk way to modify all cards in single deck (2-4) to attributes selected (where requirements are met), but we cannot guarantee this will be possible with next patch.


    We hope this change will make using extra decks easier and more convenient.

    Hello


    As mentioned above, limits for gathering and crafting are separate, you can have 2 crafts at level 20+ by default. You can view your current limits inside character crafting frame by hovering over the <?> which contains a tooltip.

    I miss 'Treasure Hunter' skill with new patch.

    Skill was removed with most recent patch as balance change for Drop Rate. The aim is to try to make every class have same drop rate "possibilities" as other classes, this means that players can choose any class to play without being penalised. This is why we also added new 2h drop rate rune that is giving same bonuses as mainhand and offhand drop rate rune from before, which will be added to shop alongside other runes next patch.


    There is a large difference between 700% and 2500% drop rate. There is more difference now than ever before the changes. This change also benefits people who farm gold in the long run, as gold inflation will be reduced, increasing the value of gold again to previous levels. It simply takes time for the economy to adjust to such changes, which are healthier for the game in the long run.


    Game is based around 1x Drop Rate, 7x is destroying large impacts of this, but since community was used to such changes for many years, it was decided to adjust it only in instances to lower values and rebalance drop sources.


    As an example of yours, killing a mob in Vale of Rites (Easy) as level 106 has a chance to drop 4 items. 2 are having 3.5% chance (base), and 2 are having 1.5% (base)

    with 700% chance, these rates are increased to ~26.3%/11.3%

    with 2500%, these rates are increased to ~88%/38%.


    So quite a large difference between the two.


    In comparison to before, with 1k bonus and 7x rate, you already had 100% chance to get 4x items (and if you only wanted 2 with high chance for 4, way less), drastically effecting gold economy. 1k was achievable with 3 corruption weapons, housemaid potion and guild tower, effectively allowing maximum efficiency farming for large extended periods of time.


    Farming gold is just as possible pre patch, albeit you will require more effects now to reach similar results, meaning its not possible to farm all day every day at maximum efficiency. But this effects everyone equally, It is no longer possible to go in with almost no buffs and achieve maximum result every time. This is not balanced even remotely, as drop rate system is not designed for 3.5% drops to be guaranteed with 1k drop rate and our high custom bonuses. We may look to make further rebalancing to drop rates in future if data presents itself as being required, but data shows that change is working correctly currently.


    That's disappointing. I chose rogue to do mirrorworld for treasure hunter (now the skill is removed) and running faster


    I just did a mirorworld and don't see the point any more. I'm new to game and know nobody and mirrorworld is only real gameplay I did other than levelling up. I hope it changes one day for mirorworld places then I will go back to it.

    With next update mirrorworlds will be updated to scale based on player level, meaning that you will not have any negative droprate reduction when inside. Which will drastically increase the loot with lower drop rate effects.


    yeah the quest you see there is stuck and I have another one stuck on questline with my other character, quest is "The Star Key" on the pirate Island Questline

    9 quests(including this one) that were effected by unrelated change were already hotfixed this afternoon alongside your other quest report.


    From our side, everything regarding drop rate rebalance has been said, and thread will be closed due to it.


    Greetings

    I don't know what buff base drop rate is. I just wanted to do cenedrils but it might be a bit much with very few hearts and things

    Drop rate is rebalanced to make using drop bonuses feel effective, previous situation meant that players were obtaining guaranteed drops with little drop bonuses, making using them not feeling effective.


    Drop rate is reduced based on player level vs monster, when killing mirrorworld monsters that are > 10 levels, you're instantly reduced by 50% droprate for the chance of getting drops, we will consider options for this in upcoming patches for mirror worlds specifically, as there is no option around this, except simply using more drop rate bonuses.


    Either way, it is intended to not be obtaining same loot as previously with same drop bonuses, however mirrorworld hearts are also having very high drop rate at base, so using few buffs will already make them drop basically guaranteed.


    It is worth noting, that such a change opens up possibilities to actually create new events to increase drop rate, before system was already beyond beneficial, that you cannot increase something guaranteed.

    Near(ish) is not giving eta on purpose, it is just an estimation of when something may happen. Such ideas were (and are still are), reliant on other changes to be done first, however, since one is now ready for next update already, this is possible to be implemented soon(ish). However, still without any real ETA.

    Hello


    This issue has been fixed for next season. However due to report being near end of the season, it is not possible to restore rewards for missing achievements from this season.

    Fishing already provides many great and useful items in the game.

    I think one more could be added.

    For example, a special fishing item that benefits gathering professions (herbalism, mining, and lumbering) would be great.

    This item could provide a gathering speed bonus, extra XP from gathering, or reduced gathering time.

    Such a reward would make fishing more attractive and add a nice balance to the overall profession system.

    Adding further gathering bonuses to the game is currently not planned, as gathering is in a balanced position currently.

    Fixing stucks are work in progress, however using stuck report during this event is already returning you to check point without any progress lost, assuming that you're in a legitimate stuck point and not fallen.


    Hello,

    After completing the 428522 [The Heart of the Hollow] quest, I noticed that the NPC still has a blue exclamation mark, which usually indicates a daily quest.

    As far as I know, daily quests can normally be repeated once more by using a 202434 [Daily Quest Ticket].

    However, even after using a 202434 [Daily Quest Ticket], the game does not allow me to repeat this quest.

    Is this behavior intended, or does this specific quest have a unique restriction preventing replay?

    These aren't dailies, they're simply repeatable which is why they have a blue tick. So using a daily ticket won't work for them, One is doable 1x per day, and the other 1x per week. This is fully intended, as indicated by the message that appears when you complete them telling you when you can complete either. With recent patch, grey quest indicator was also restored to not display on world map when quest is no longer active.


    Shaking mechanic is intended to be distracting, so is naturally strong, mushroom effects are only required for 1 jump on 1 puzzle, however this single jump may be adjusted in future to make it easier for such players who can't use them for reasons you mentioned.

    Hello


    This button is unrelated to the attributes of the card. This button is sharing the card across all decks, and it's current shared status is therefore displayed. When used this button is maxing all attributes currently obtained, however if attributes are than changed, this card is still shared through decks, but the attributes are simply no longer maxed. This is fully intended behaviour.

    As mentioned above, this button isn't an upgrade button, it's used to share through decks. You may wish to use other stones to maximise the attributes rather than the share button for this card.

    Hello


    Devs have never commented on this matter outside of Minotaur quest being intentional to disable option to get 2 titles. This matter will be investigated in future when time is permitting, please don't speak for DEVs when not having accurate information to prevent spreading it falsely.

    What you said isn't incorrect, but point is that we don't talk about game changing amounts where it creates imbalance here, but rather minimal amount, this is the difference. Not having access to titles granted from Badges of the Trial is creating large imbalance, whereas this isn't even noticeable. It is normal that people want to get everything they possibly can for their characters, however simply spending currencies to obtain it in fastest way possible is not the way to handle such, and will simply only create further issues down the line if/when it would be required to remove it.

    I just want to mention that ppl can even skip accidentally the useful titles with skills on it. In such a case they would be happy to get the scroll easier

    Reset scroll is already available for diamonds in item shop, as well as drastically cheaper for Atlas Tokens for this reason. It is not required to buy the expansion scroll to unlock most titles in this case. You can reset all progress and start from the beginning if preferred rather than doing the extended questline.