Effect is increasing by 18% +15000, tooltip will be corrected.
Posts by Ikaria
-
-
Hello
Such issues are related to multiple groups inside same instance at same time, and completing it quickly. It is not related to instance directly, and can occur in any instance. However it is unlikely it would be fixed anytime soon due to complex nature of the bug.
-
Adjustments to guild castle furniture similar to houses (rotations, naming etc) is already planned in larger guild update in the future. As well as the option to buy more furniture slots like guild bank pages.
-
There are plenty of suggestions if you would just take a closer look... I posted the first one on February 9, 2025... and there were so many responses... but so far, we've all been waiting in vain... unfortunately.
Hello
All above suggestions have already been introduced in last batch of them, currently yours is only suggestion not implemented, as there was only 1 given since last batch. As mentioned above, once more are given, they will be introduced.
-
hallo ... ich wollte einfach mal nachfragen was aus den ganzen vorschlägen geworden für neue Metamophose Tränke wie zum beispiel den Black Panther ...
Hello
We're updating in bulk when there is plenty new potion ideas, we're not updating every time there is single suggestion of them.
So when there is more suggestions, they would be implemented.
-
Hi!
After this Patch my own Mailbox Addon doesnt work anymore like a year before. And you dont say anything about it in the patch notes!
I really dont want to play with this addon so please undo this or create a button so that you can choose which addon you want to play with.
Thanks and Greetings
Hello
I have moved your thread into bug reports section as it was misplaced. In future please use correct forum sections as it ensures that issues and ideas are tracked correctly.
Could you please provide name of the addon, as well as details like version etc, as it appears to be missing in your post, and without such information, it is not possible to reproduce and fix issues.
-
In future all festivals will give ribbons as part of planned rework, however it is currently on pause due to focusing on bigger projects.
-
Thank you for the reply, but I believe my main question was not addressed.
The main issue I wanted to highlight is that the following quests:
[420651] Meet the Warrior Instructor
[420652] Meet the Scout Instructor
[420653] Meet the Rogue Instructor
[420654] Meet the Mage Instructor
[420655] Meet the Priest Instructor
[420656] Meet the Knight Instructor
[420658] Meet the Druid Instructor
cannot be completed on a single account. Because of this, the Silver Spring collection can never reach 100% completion for a player using only one account.
This is not about finishing a collection in one day or one week, but rather about the fact that it is currently impossible to finish it at all under the existing system.
Could you please clarify if there are any plans to address this specific limitation?
This has already been answered here for the instructor quests as possible improvement in future.
Not being able to complete both Varanas Nightmare quests is already known and will be addressed in future.
-
Additionally, NPC [119143] Polis Leighton does not give many quests. Even though players can take up to 4 per day, many collections require completing this NPC’s quests. I think for a new player, this makes completing the collection somewhat difficult and tedious. Could there be any improvement regarding this as well?
Collection/Achievement systems aren't meant to be completed in single day, or week. It's not planned to adjust this.
-
It seems that something went wrong with the new titles from the collectable system "Ewiger Sammler...". They can be placed into title system but don't provide anything in there and also get unselected the second you enter instances inside the region. Would love to have the Sammelobjekt-Bonus inside the instances aswell.
Hello
As per the title description, they can only be used inside the active zone the title is for. This is intended behaviour and not planned to be adjusted.
-
when you do the survival game the damage you get is received as a Dot (from staff explosion, bombs and mobs). meaning the time you can not do anything and just have to wait is increased further. this leads to more common situations where you keep getting knocked out of opening the same chests or tiles multiple times in a row. it was for gone for while, but came back. i did not keep track, so not sure when this was. i noticed one instance where the Dot problem disappeared during the minigame and came back again, but this was a one time occasion, that is why this stuck in my mind. since a while this bug is persistent and i would love to see this fixed.
Hello
As previously mentioned, this is due to survival instinct taking incoming damage and splitting it up. You may find it useful to remove this skill whilst playing the minigame.
-
It's currently not planned to expand the companion system. However ideas for further uses may come in future.
-
(which were not mentioned in all the posts)
Hello
You can find them mentioned below which were from original post.
💡 Why the Change?
Previously, stone prices increased after a few purchases. While some options were technically cheaper, finding the best deal often required careful calculation and, in practice, many players weren’t able to consistently get the optimal value.
IF you wanted to help players, why didn't you try a different, more rational approach and give a better explanation to the shop, how to use it and how to optimize the usage ?
You give very good wiki-explanations for many areas, really good in deed.
So, it would have been worth a try, to FIRST explain players how to maximize the experience with the shop, that was WORKING as intended.
Shop tabs could be enabled/disabled with just a checkbox "old system/new system", IF wanted.
It's true, we didn't try other implementations before this approach, but over the last few years especially, we've tried to make the game more newplayer accessible, if using a shop requires doing multiple calculations, and/or reading the wiki, this doesn't feel very accessible. This is a direct result of feedback from newer players, as well as outsourced play testers feedback.
Supporting two systems is removing any work done to try and simplify an already complex system (monster cards is very confusing for people not current invested into it), and work is being done to make it seem less daunting so more may get involved with it, not only with the shop, but in future the enhancements tab that will be activated.
You implemented this shop with the tabs a while ago, and it was working as intended.
But, many players did not "fully understand" how to optimize the usage of that system, right ?
Your intention was to simplify things, which you did.
Yes the old store was working as intended by original design, but as part of a live service game with frequent updates, these things may be changed at any time based on feedback, which is what happened here.
Why do you think i am giving you my time and writing all this feedback ? Not because it is so super duper good and better and cheaper than before
Ok, i'll give it a last try, although i should be aware of your maximized feedback-resistance....
Feedback is always important, however feedback that is simply "revert xyz" will likely be ignored in most cases due to not being constructive, especially regarding system changes like this that is aimed towards being more accessible and not keeping same complexities.
It is important to build on changes in a positive way, so if you have ideas that is not reverting a change that actively benefits new players, we'd be open to suggestions.
-
Well, dear prestige team, if the changes are only 0.16% why did you make the change in the first place ?
My suggestion is, you give players the choice.
Bring back the reset-tabs, and let the new tabs be at same time.
So, people with math abilities can use at their choice "the old system".
And people who want "to avoid overpaying" can chose the new ones.
==> Fair for all players, not just for some.
Hello
Reverting to old reset options is not planned. However as previously mentioned, there may be further adjustments in future based on feedback. The aim is to simplify the shop, having total of 9 tabs would not help with this.
Reasons for change were already outlined in the first post.
-
Hello
Issue with changing zone whilst in water and dying is fixed with next patch.
-
Hello
This is intended behaviour. It displays how many proof of dread were charged up. For currency gained, you can use read chat box.
-
Hello
Immunity is only provided during deaths of players that revive at resurrection point. Players reviving others via skills is not including this immunity intentionally.
-
Hello
Issue is fixed with next patch.
-
Hello
This error indicates that not all the keys were collected. Either collecting the keys or shooting them and collecting the sparkle is the same. But you cannot progress without clearing all keys.
-
Hello
Having taunt attached is intended mechanic of this item.
-
Hello
Issue was fixed with previous patch.
-
Hello,
Previously, my collection progress for forsaken-abbey-awakened was at 100%. However, today I noticed it has dropped to 97%. I investigated the reason and it seems to be related to the boss 139644 [Reassembled Duke of the Ghouls].
I accepted the daily quest 428151 [Healed... to Death] at the dungeon entrance. In this quest, I had to heal 139644 [Reassembled Duke of the Ghouls]. I completed the quest successfully, but the collection progress remains stuck at 97%.
The issue is: 139644 [Reassembled Duke of the Ghouls] is considered a friendly NPC. It cannot be damaged normally—only healing skills affect it, and it cannot be killed. If the collection requires killing this NPC, it is technically impossible.
Please investigate this situation. Players cannot reach 100% completion due to this and it seems to be a technical oversight.
Thank you.
Hello
As shown above, your progress in awakened was 97.05% not 100%. Your visual on world map was displaying normal mode, which we found a workaround to fix for awakened instances with previous patch.
We will investigate Ghoul Duke in awakened mode not giving progress.
In future, please use correct threads for giving reports, game guides collectibles locations is not the correct thread for reporting issues.
-
Hello
Issue will be fixed with next patch.
-
Hello
With next patch the following cards will be moved from Dark Will's Gift to their respective monster.
- Forgotten Warrior
- Captain of Undead Army
- Mage of Undead Army
- The Champion
- Abyss Messenger
However their base droprate has been reduced to ensure these cards still remain somewhat uncommon due to some players having previously obtained these by going out of their way to siding with the Dark Core.
Phychic Orb will be also moved from Dark Will's Gift to Dark Core due to not being killable.
-
Issue has been fixed for next patch.