Fixed for next patch.
Posts by Ikaria
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Hello,
Normally, when the character jumps without a mount, the movement direction cannot be changed while airborne. However, while using 540197 [Altın Kanatlı Tekboynuz], I can turn in any direction while airborne after jumping.
Was this feature added later, or is this behavior intended only for this mount?
I find this movement control very useful. If it is not meant to be exclusive to this mount, I think allowing players to change direction while airborne without a mount could also be a nice improvement.
Thank you.
Changing direction whilst airborne is already possible with all mounts.
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Hello,
When the 1630607 [Instance Speed Boots I] buff is already active, clicking the item again still consumes 1 daily use.
I think if the buff is already active, accidentally clicking the item again should not consume a daily use.
A small improvement for this would be nice.
Thank you.
With upcoming season - reusing boots will be disabled when new buff would be same movement % as existing.
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I did not collect just one type runned aorund and collected everything i see, will check out some locations and do screenshots, yes - i dont rly understand why it has to stay reduced since current rates are not good in all zones regardless and atlas change makes it worse for new system tldr: old rates for all those items while we gain more from all other items -> bottleneck is those ressources + grafu/origin currently since we dont get equally amount of those. which is a problem since first: forces players to need to do way more grafu and origin then other content + even if those would be adjusted bottleneck of lvl 100 mats would prevent players from crafting new runes even if they have enough for very nostalgia material.
To clarify, my post is only about how these materials work in these areas, not related to amounts required for crafting new equipment from Nostalgia content. However increasing resources given in entire game related to one content is not correct way to solve it - instead recipes should be adjusted, to prevent issues with resources in other areas being devalued, should they become used in other places.
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- Ressources are completly unbalanced, for example ID: 1244693 ( silver wood appears at least 3x more than everything else with onyx beeing the hardest to gain overall.
All zones have same number of concurrent resource types (Rare and normal) as each other, however if you collect only one type/resource, then others will obviously appear more frequently than others due to being on respawn.
- Ressource notes often appear at points not possible to reach or below the ground ( atlas is worst case here )
Can you share screenshots/locations? As this is likely due to engine changes and could be investigated.
In the past i remember this was way better in atlas, at the time i did my gathering guide, idk why it is so bad now. Feels like atlas got nerfed significatly in terms of respawn time and availability.
Atlas has reduced resource counts from nodes as well as longer respawn times vs Millim/Talaghan due to safety of farming. This is correct behaviour.
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Both skills function correctly - but must be used on the Hydra Charmer.
Hello,
Thank you for the information.
I found 139468 [Hydra's Charmer], and now I understand what you mean.
However, I still think there is a small tooltip clarity issue here.
The tooltip of 1491460 [Karanlık Bekçi] says that it absorbs damage from the Dark Crystal Snake.
The tooltip of 1491461 [Cesur Savaşçı] says that it draws the attention of the Poison Dark Energy Hydra and makes you its main target for 20 seconds.
Based on these descriptions, a player naturally tries to use the skills on 139399 [Kara Kristal Yılanı], 139400 [Zehirli Kara Enerji Hydra], themselves, or the current target.
However, the tooltips do not mention that these skills must be used on 139468 [Hydra's Charmer].
Because of this, it is confusing from the player’s perspective. The skills may work correctly, but the tooltip does not clearly explain that the correct target is 139468 [Hydra's Charmer].
I think it would be much clearer if both skill tooltips mentioned that they must be used on 139468 [Hydra's Charmer].
Thank you.
Hello
Protecting damage from a target wouldn't make sense for skill to be used on this target it is trying to protect from. So rather it is already clear it should be used on the target you're protecting.
Taunt skill will be adjusted desc to make it clearer.
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Hello,
During the Hydra event, when we click 129490 [Cüce Kalkanı], the game gives us the following two skills on Alt+1 and Alt+2:
1491460 [Karanlık Bekçi]
1491461 [Cesur Savaşçı]
I tested these skills for a long time. However, I could not use them on targets, on myself, or on the Boss.
I tried using them with a target selected, on myself, and on the Boss, but the skills do not seem to work.
Because of this, I think 1491460 [Karanlık Bekçi] and 1491461 [Cesur Savaşçı] should be checked to see whether they are working correctly during the Hydra event.
You can see the issue in the video below.
Video:
For your information.
Thank you.
Both skills function correctly - but must be used on the Hydra Charmer.
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Hello
Players will be dismounted with next patch when using costume flasks.
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This change is fully correct yes, but we will add the unprocessed rune energy fragment to loot of Corpse Guardian as well (loot is 1:1 but appears this item is missing).
I understand now that the 102355 [Stealthy Guardian] spawn change is an intended mechanic. Still, I think it would have been nice to have this kind of change mentioned in the patch notes, because it directly affects how this title is obtained. But that is fine; I was also able to observe and learn the current mechanic through in-game testing.
All changes are always listed in patch notes - changes to ystra labyrinth are done already over 1 year ago. Also in this case, such change of spawning Corpse Guardian with 5% chance is fully vanilla.
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Hello
Potential fix for this error you were having via QuestHelper was just released, should be available in launcher shortly. If you have further issues, please reply to this thread.
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Was the 102355 [Stealthy Guardian] spawn mechanic intentionally changed?
Did 102355 [Stealthy Guardian] intentionally move from direct known spawns to a 5% respawn variant of 102163 [Corpse Guardian]?
This change is fully correct yes, but we will add the unprocessed rune energy fragment to loot of Corpse Guardian as well (loot is 1:1 but appears this item is missing).
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I'm very sorry and just don't know what to do about this.
I keep getting these messages in game on my characters, usually the same format and it affects all characters. I've tried to follow instructions but clearly I don't know enough as the messages keep appearing. Also, if I am able to disable/remove the addons, it will affect gameplay so disabling or deleting doesn't really look like a good idea!!!!
Here's what I tried. I don't want to delete all settings so wanted to ask what to do. OK:
1. Message says "...disable addons in launcher settings ...". In launcher settings, I click Addons, there's no disable button. Just options to delete or go to addon webpage
2. Message says "Use /bug2 to copy errors" which I did, but I don't know what to do withthat
3. Message says "/bug2 to review them, which I put a page of in screenshot below, but all I can do is see the bug, can't do much else with it.
If I keep clicking "OK" in these boxes, they keep coming up every so often. I've no idea how I installed these things.
Hello
This new popup is warning players when UI errors would potentially cause performance issues to inform them.
Addons can be disabled inside launcher settings, not addons tab.
/bug2 is for copying errors to gm or support.
Your errors are related to QuestHelper addon, you can try reinstall it, or if the issue persists, temporarily remove it until an update.
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Meine Frau und ich haben gestern nach längerer Pause mal wieder bei Arcardia rein geschaut. Leider mussten wir feststellen das das Spiel von der Lautstärke runtergeregelt ist. Also sehr leise. Ich habe sämtliche Regler hoch gedreht auch beim Launcher und es hat sich nichts verändert. Jedesmal wenn ich den Launcher gestartet habe haben sich dir Einstellungen zurück gesetzt. Obwohl die Meldung kam die Einstellungen wurden gespeichert. Das Problem existiert bei meiner Frau und bei mir. Mache ich etwas falsch? Hat jemand eine Idee? Schon mal Danke im Voraus.
Gruß Metapha
Hello
With recent patch limits were set that prevented to set them above certain thresholds. With tomorrows update, this limit will again be removed, meaning you can set the audio thresholds higher again.
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Hello
This event requires completion of the quest "Completing the spell" (427956).
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Hello,
I would like to share a small suggestion related to the fishing system and Collection bonuses.
As we know, the game has a map Collection system. When a player improves the Collection progress of a map, they can receive various bonuses while staying in that map.
For example, Collection bonuses can include experience, talent points, quest DP/XP, gathering speed, gathering DP, production quantity from gathering, base item drop chance, movement speed, mount speed, and other useful effects.
I think it would be nice if a small fishing-related effect could also be added to these Collection bonuses.
For example:
Fishing speed increase
or
Increased chance to obtain cards / rare fish / valuable fish from fishing
This would give players more motivation to improve the Collection progress of the maps where they want to fish.
It would also create a nice connection between the Collection system and the fishing system. If a player completes more content in a map, they could also receive a small benefit while fishing in that same map.
The purpose of this suggestion is not to make fishing too easy. The goal is to make map Collection progress feel more meaningful for fishing as well.
Thank you.
Adding fishing benefits to collectible bonuses is not planned.
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Hello
We weren't able to reproduce this error. Please show full video, not only the aftermath so we can investigate it further.
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Hello,
I would like to ask a question about the drop sigil system.
In open world maps, dungeons, or other areas, when the drop rate is high, mobs can sometimes provide various sigil buffs to players.
For example:
501003 [Magic Defense Sigil]
30% Magical Defense Increase Percentage
501001 [Experience Sigil]
50% Experience Value Rate
500999 [Attack Sigil]
50% Physical Attack Increase and 20% Damage Increase
501002 [Magic Attack Sigil]
50% Magical Attack Increase and 20% Magic Power
These types of buffs can appear / be granted from mobs in many areas.
My question is:
Does this system work inside the endgame dungeon The Shattered Grove?
Or is the sigil buff system intentionally disabled inside The Shattered Grove?
Thank you for the information.
Sigils are intentionally disabled in all newer custom content.
Display MoreHello,
I noticed an issue in 750981 [The Shattered Grove].
Even though there is no visible obstacle on the road, my character cannot walk through this point. It feels like there is an invisible wall or invisible object blocking movement.
Since this happens on the road, it can make movement and progression uncomfortable.
I will show the issue in detail in the video.
Video:
For your information.
Thank you.
In your video there is a barrier that you're running into. This is correct.
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Thanks for your reply, yes it looks like completing the group related quests in Atlantis may have something to do with unlocking this. The quest listed right before 'Mysteries of the Ancestors' as you suggest in the Talaghan quest list mentions Defeat Aldo quest. I noticed Strange Memories is also mentioned , another Atlantis quest within the Talaghan quest guide along with many awakened instances quests listed., so Ill just have to try and find a group with killing Aldo as priority and see what happens from there . Hopefully it will link to it. If not Ill work on the Strange Memories awakened series. Getting a group is a problem. Thanks once again.
Hello
Aldo and strange memories aren't required to enter Talaghan skies. These are separate standalone questlines.
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Hello
You can use queststate (backspace default) to help find quest requirements that you're missing. But from your post, it sounds like you're missing: Mysteries of the Ancestors quest which will unlock the Eye of Wisdom questline in talaghan which is required for the skies. You can find more info in player guides for how this quest can be obtained.
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Current changes to event structure aren't planned, but in future this may change.
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Hello,
I would like to ask a question about 777054 [Kart - Kırmızı Kobay Asker].
There is a lock icon on the card. When I hover over the lock icon, the tooltip says:
“The card is blocked. No actions can be performed, including extraction.”
I would like to change the stats of this card, but I cannot do anything because the card is blocked.
How can I unlock this card?
Thank you for the information.
Card can be unlocked from using special stone from Asmial in Atlantis.
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This was already fixed for a while and awaiting patch, it will be fixed with todays update.
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As shown in the screenshot below, there is a visual issue with 113696 [Guild Honor Crystal].
For your information.
Thank you.
This is likely due to graphical error effecting other attachments in certain npcs (like malatina cannons) that is already under investigation.
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Hello,
I noticed a collection percentage inconsistency for [Aynalı Mezarlık (Uyandırılmış)].
In the Black Book, the Collection value for [Aynalı Mezarlık (Uyandırılmış)] is shown as 96.55%.
However, when I open the map itself and check the collection section, the Aynalı Mezarlık collection is shown as 100%.
So the same content shows different collection percentages in two different places:
Black Book: 96.55%
Map collection window: 100%
Because of this, there may be a display or calculation inconsistency here.
For your information.
Thank you.
Your screenshot is showing non awakened variant vs awakened, both of these are having different collectibles.
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Hello,
I noticed a possible issue during the Hydra Event with 139400 [Zehirli Kara Enerji Hydra].
The boss applies a debuff called 1502017 [Panik]. This debuff fears the character and causes the character to run around uncontrollably.
The item 1220148 [Bulwark Ring of the Abyss] says that it provides immunity against fear. When I use this item, my character receives the 504357 [Korkusuz] buff for 30 seconds.
However, even while 504357 [Korkusuz] is active, the 1502017 [Panik] effect from 139400 [Zehirli Kara Enerji Hydra] is not prevented. The character still gets feared and moves uncontrollably.
Normally, these ring buffs protect against fear effects. However, it does not seem to work against 1502017 [Panik] from this boss.
Because of this, I would like to ask / report:
Is it intended that 504357 [Korkusuz] does not prevent 1502017 [Panik]?
If this is not intended, could the interaction between 1220148 [Bulwark Ring of the Abyss] / 504357 [Korkusuz] and 1502017 [Panik] from 139400 [Zehirli Kara Enerji Hydra] be checked?
Thank you.
Fear saving effects were intentionally disabled from this.