Bringing the Dead Back to Life can only be completed under certain conditions, once it has been missed, it is no longer possible to complete.
Posts by Ikaria
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Adjustments have been made with next patch. Please let us know if it fixes your issue.
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Hello,
While attempting the 428521 [Leap of the Forgotten Gorge] quest, players frequently get stuck at the location [77.3, 42.1], as shown in the screenshot below.
When this happens, all the player’s progress and achievements for the quest are lost.
The only way to recover is by using ESC > Stuck, but doing so causes all quest progress to reset, forcing the player to start over from the beginning.
I believe it would be very helpful if a map collision fix or terrain adjustment could be made at this location to prevent players from getting stuck in the future.
Fixing stucks are work in progress, however using stuck report during this event is already returning you to check point without any progress lost, assuming that you're in a legitimate stuck point and not fallen.
Hello,
After completing the 428522 [The Heart of the Hollow] quest, I noticed that the NPC still has a blue exclamation mark, which usually indicates a daily quest.
As far as I know, daily quests can normally be repeated once more by using a 202434 [Daily Quest Ticket].
However, even after using a 202434 [Daily Quest Ticket], the game does not allow me to repeat this quest.
Is this behavior intended, or does this specific quest have a unique restriction preventing replay?
These aren't dailies, they're simply repeatable which is why they have a blue tick. So using a daily ticket won't work for them, One is doable 1x per day, and the other 1x per week. This is fully intended, as indicated by the message that appears when you complete them telling you when you can complete either. With recent patch, grey quest indicator was also restored to not display on world map when quest is no longer active.
Display MoreHello,
While doing the 428522 [The Heart of the Hollow] quest, when I right-clicked on the 1251967 [Magical Mushrooms] item, my screen started shaking heavily in multiple directions (sideways and diagonally).
The shaking effect was so intense that it caused dizziness and triggered my migraine, almost making me nauseous.
I decided not to interact with that item again.
My question is: Was this visual effect intentionally designed to be this strong?
If so, it might pose a real problem for players with migraine or motion sensitivity issues.
Please consider reviewing or toning down this effect for accessibility reasons.
Shaking mechanic is intended to be distracting, so is naturally strong, mushroom effects are only required for 1 jump on 1 puzzle, however this single jump may be adjusted in future to make it easier for such players who can't use them for reasons you mentioned.
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Hello,
I’ve noticed a visual issue in the card system.
Before upgrading a card, the small icon in the top-left corner appears as a faded gray star.
After pressing Upgrade and paying the required diamond cost, the icon correctly changes to a bright orange star.
However, after upgrading one of my cards, I realized it had the wrong stats.
So, I used NPC 129207 [Asmial] to reset the card’s attributes using the corresponding stones.
Even though I removed the stats and haven’t re-upgraded the card yet, the orange star icon remains, as if the card were still upgraded.
Currently:
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The card is no longer upgraded,
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But the game still displays it as upgraded (orange star).
This makes it difficult to track which cards I have actually upgraded when checking the list via the (P) interface.
Fixing this would improve clarity and prevent confusion during card management.
Screenshots and a video are attached below.
Thank you.
Hello
This button is unrelated to the attributes of the card. This button is sharing the card across all decks, and it's current shared status is therefore displayed. When used this button is maxing all attributes currently obtained, however if attributes are than changed, this card is still shared through decks, but the attributes are simply no longer maxed. This is fully intended behaviour.
Display MoreHello,
In the current card system, we can upgrade cards using certain items and diamonds.
However, I’ve noticed an inconsistency while upgrading 770096 [Card – Slime of Chaos] that could use some improvement.
Here are the card’s current stats:
- +8 Intelligence
- +6 Wisdom
- +8 Stamina
- +21.2 Max CP
As you can see, some of these stats (e.g. +8) are already at their maximum possible value.
Yet, when I press the Upgrade button, the game still asks for 375 diamonds — the same price as if all stats were low.
In my case, I only want to improve the Max CP stat.
Paying the full diamond price even though most of the card’s stats are already maxed doesn’t seem fair.
I think it would make sense if the upgrade cost scaled based on the number of stats that still need improvement.
This would make the system feel more balanced and motivate players to continue upgrading their cards.
Thank you.
As mentioned above, this button isn't an upgrade button, it's used to share through decks. You may wish to use other stones to maximise the attributes rather than the share button for this card.
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Hello
These quests are intended to be challenging, it's not planned to make them easier by adding checkpoints.
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Regarding Quests in Ystra for Collectibles, there are 2 Quests that seem not to be obtainable.
id 420276 is a daily quest, but it is not available anywhere (for me and some other players, compare Collectibles thread), also the required item does only drop from these mobswhen having the quest active.
In the following screenshots and video you can see, that the Quest has a predecessor 420275, which can be completed by "new characters" and after completion the follow-up daily. But for me the quest does not appear. There seems to a an internal flag 540803.
This flag is not set for my main Char Xanadú, but other chars, that "freshly" complete the 420275 quest, get this flag set correctly.
I will link a short video and additonal information i harthered from testing with different (newly doing pre-quest) character.
https://www.youtube.com/watch?v=rdczqELyQtQ
the other quest is id 420292 Minotauren sind der Feind. As far as I remember from the past, there was a quest where you had to choose either one of the possible outcomes, which opened a follow-up quest. This follow-up quest was different, depending on what you chose before. But resulting in only one of the quests being able to obtain. So I suggest, this quest to exclide from the Ystra collectibles counter. And maybe the other, above mentioned quest, as well.


I think regarding the Minotaur one, there was only one option. kill the minotaur or heal him, either way, you had to choose one way and could only complete one quest, making the other one unobtainable. So I guess, some people had one, and other people might have the other one, but nobody might get both of the minotaur quests.
[15:35]Regarding the daily quest, yeah, maybe it is bound to a festival and a daily within, in queststate i have no quest available at the moment. Can you see when the quest was completed, so we can figure out what festival might be the right one ?I tried the prequest of 420276 with an alt char, this quest is id: 420275. It also requires the same item. It is easy to complete and easy to obtain, as there seem to be no pre-requisites. I was in the same group, but it was not possible to obtain the questitem as it is bound and it makes sense not to get it when not having the quest...but worth a try. However, when I completed the quest 420275, there was a short action performed by the respective NPC Atlank 110242, where a mob was unfrozen and came to live. Once killed, the alt character was able to obtain the quest 420276 which is a daily quest. The is an internal flag being set id 540803, this flag opens the daily quest for the alt char, but my main char has this flag not set, although it have all quests completed long time ago. I attached a short video. I guess the flag was not set originally when i completed the quest and there might have been some change to the quest itself. Maybe you can check the conditions for flag 540803.
The quest, although it was marked with a blue exclamatin mark, appears as normal quest in the log, not as daily. Also, there seems to be no reward indicated in the quest.

One more observation. The quest apparently does not count towards the daily quests at all, as the char has already all dailies completed, still can accept this quest endlessly.
From VERY old Patchnotes back i the days, this quest was changed apparently, but it makes no sense in my opinion^^ the quest can be done endlessly, but it does not give any reward and no follow up quest....weird

You are totaly correct in this matter, still devs declined this already 3x for some reason
Hello
Devs have never commented on this matter outside of Minotaur quest being intentional to disable option to get 2 titles. This matter will be investigated in future when time is permitting, please don't speak for DEVs when not having accurate information to prevent spreading it falsely.
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What you said isn't incorrect, but point is that we don't talk about game changing amounts where it creates imbalance here, but rather minimal amount, this is the difference. Not having access to titles granted from Badges of the Trial is creating large imbalance, whereas this isn't even noticeable. It is normal that people want to get everything they possibly can for their characters, however simply spending currencies to obtain it in fastest way possible is not the way to handle such, and will simply only create further issues down the line if/when it would be required to remove it.
I just want to mention that ppl can even skip accidentally the useful titles with skills on it. In such a case they would be happy to get the scroll easier
Reset scroll is already available for diamonds in item shop, as well as drastically cheaper for Atlas Tokens for this reason. It is not required to buy the expansion scroll to unlock most titles in this case. You can reset all progress and start from the beginning if preferred rather than doing the extended questline.
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Hi there,
First of all, thank you for the explanation - I fully understand and accept the reasoning behind the decision. Still, I’m looking forward to future PvP patches and hope that there might be some changes regarding ways to obtain Atlas Coins.
I’d also like to add a small note from a player’s perspective: Many players, myself included, mainly focus on one single main character. This character is unique, and every single achievement feels meaningful on it. It might sound minor, but +1 to all attributes per title - with around 1300 or more titles in total - adds up to quite a lot. That’s why those 86 titles (in my case) actually make a big difference.
It’s similar with cards: they’re traded at high prices not simply because people want to “collect” them, but because their accumulated attribute bonuses are significant. In the endgame, most players want to fully optimize their character in every possible aspect - equipment, cards, titles, rotations, and everything else that contributes to performance. From that perspective, character stats are one of the most important foundations.
I completely understand the developer’s point of view as well, but I just wanted to share how it feels from the player side.
Thanks again for taking the time to respond, and best regards!
What you said isn't incorrect, but point is that we don't talk about game changing amounts where it creates imbalance here, but rather minimal amount, this is the difference. Not having access to titles granted from Badges of the Trial is creating large imbalance, whereas this isn't even noticeable. It is normal that people want to get everything they possibly can for their characters, however simply spending currencies to obtain it in fastest way possible is not the way to handle such, and will simply only create further issues down the line if/when it would be required to remove it.
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Hello,
I completely agree with this argument and generally support this approach. Unfortunately, most players who would play PvP have already completed their rewards or have finished PvP equipment. As a result, it is difficult to find smaller groups to play PvP. I also spoke to a few players in my guild. They also said that they would like to see such a change, even though they have sacrificed a lot of time in PvP for the rewards.
I also believe that introducing a pay-to-progress option through an exchange NPC could be beneficial - not as a shortcut for veterans, but as a way to make the game more accessible for new and returning players. To prevent abuse, a reasonable daily exchange limit could ensure that rewards are still earned over time rather than instantly obtained.
One of the developers’ recurring goals has been to narrow the gap between newcomers and long-time players. However, in its current state, PvP progression feels disproportionately time-consuming, especially for players who are just starting out or coming back after a break. While veterans have already completed most of these grinds, newcomers face an uphill battle with little realistic chance to catch up.
This isn’t limited to PvP - similar barriers exist in systems like cards, titles, and other long-term progression features. When talking to new players, I often sense that they struggle to grasp the core content of the game because they’re overwhelmed by the number of systems they’re expected to engage with: levelling, gearing, crafting, gathering, festivals, and more. PvP progression only adds another heavy layer.
A more balanced exchange system could therefore help reduce frustration, encourage long-term engagement, and better align with the stated goal of bridging the gap between new and veteran players.
Best regards, and I look forward to your response.
Hello
Thank you for your detailed response. It's perfectly valid argument about catch up mechanics, however in this case I must disagree. Catch up mechanics are important for areas that are required to progress your character, consider Badges of the Trial here for the Honor Titles, which is already having option to exchange multiple currencies for them.
Here these items/currencies aren't required by any means, the difference in the additional attributes from unlocking this scroll and their relevant additional titles is not game breaking, so it can be skipped if desired. It is more of a want, not a need. This is why catch up mechanics aren't really relevant for this use case.
Very limited option may be considered in future depending on schedules surrounding PvP updates, however currently it is still not planned to be implemented.
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btw any news on pvp maybe some leaks to get audience warming?

PvP updates are currently low priority to be implemented anytime soon. So there is nothing to share in regards to future, outside of what is already on the list of planned notes.
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"because is not planned" this is why he makes this suggestion
if u would have allready planned all we are suggest, we dont need to do than anymore suggestions xD. otherwise u need to say something like we wont do it or suggestion rejected for reasons 
It's not planned due to currency exchanges being weak implementations, enabling players to get rewards without engaging in the content. Devaluing the content that currencies come from. It is currently possible to obtain this currency with low amount of players interested in pvp regardless through use of some arenas that only require 2-4 players.
Many players have also already obtained enough currency through these means. So adding such exchanges would simply devalue their time spent in such cases. So if you would want the rewards, you would need to actively engage in the content, same as all the other players previously.
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Hello everyone,
I am currently saving up 75,000 Atlas-Coins in order to obtain the expansion scroll for PvP titles. Unfortunately, there is no participation in PvP content on this server, which makes it quite difficult to earn Atlas-Coins. I also believe that this situation will not change in the future.
To still provide players a way to obtain Atlas Coins for rewards, I would like to propose the following:
Introducing an exchange NPC with the following options:
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Diamonds → Atlas Coins
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Gold → Atlas Coins
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Mementos → Atlas Coins
Phirius Coins → Atlas Coins
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Any other currency deemed appropriate → Atlas Coins
If you have other good suggestions, please feel free to share them here.
Best regards
It's not planned to add new currency exchange options.
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Why aren't we tp next to Gelek npc when we choose the 2nd option from the bottom npc instead of having a few secs run ?

The stuck option is originally intended for players who had no prior teleport option unlocked. It is not a direct option to return to Gelek on purpose, it's not planned to change this.
Also can you make player who have the jumping puzzle buff (the emberfold's one) to be totally invisible / can't get aggro from mobs around ?
Skills are intentionally allowed on players during these puzzles for extra challenge, it's not planned to implement this.
This title is requiring list of previous titles, hence the ','. This is intended.
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Hey,
would it be possible to open a 3rd channel in Talaghan for farming materials. Currently the spots are highly overfarmed and it really seems that due to bridge event two channels are not enough.
Greetings!
Hello
Number of resources spawned are based on number of channels planned to have per zone. Current resources for talaghan are based on only 1 channel, but second was already added to improve speed at which people could gather. It's not planned to add a 3rd for this reason.
If I check who donates and how many ppl don't, I start questioning myself why I'm still doing such effort, while majority of the server seems to have no interest at all. Some of my guild mates (and a lot of other guilds ofc) were farming for days straight, we did no guild runs since Millim release, only farming materials for the bridge. I think either the "leechers" shouldn't get any (or delayed) access or the donators should get access earlier before the entire server drops into the zone. We tried to convince ppl in the chat multiple times, but seems like they just don't want to participate. That's ok, but where are the consequences?

It's not planned to delay access to rest of the zone for people who didn't contribute, as this wouldn't be fair to players who had contributed through supplying others, however such feedback and logs will contribute to improving future public events if done in future updates.
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Hello
This is due to very low amount of exp gained, so using boosting skills is causing them to more viable, however we have decided with next update that maximum weapon skill level with be effected by player level up to maximum of 105, similar to class spells.
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Hello
This error is caused by some addon not being compatible, could you please share your list of addons so it might be investigated further? As so far, team have never been able to find specific addon or setting which triggers this.
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Hi,
In Ystra Highlands collection, the “Titles” section requires 26 titles. The 530378 [30,000 cards!] in Royals’ Refuge is one of them. I’ve been working on it for a long time, but there is no visible progress showing how far I am toward 30,000, which is demotivating.
Suggestion
During the Winter Festival, when we throw snowballs at the Snowman King, we get a green on-screen counter showing how many throws we’ve made. Could we have something similar for 30,000 cards!, e.g.:
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a counter of cards collected/spent, or
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the remaining amount to reach 30,000,
shown as a small progress indicator (HUD count, daily/total tracker, or progress text in the title tooltip)?
This would let players see their status and stay motivated with a clear goal.
Thanks!!
Hello
As previously mentioned, this title is fully random, meaning there is nothing that can be shown as progress bar. Also, for suggestions, please use correct forum section in future, it can be found here
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Hello
With recent patch this addon was disabled temporarily, as listed on our patch notes from yesterdays update.
- Disabled QuestHelper addon until it’s fixed, since it was causing sometimes issues with NPCs with completed quests to not appear on world map.
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Deleting items is already disabled during attempting to change zone since a few patches already, but implementation may be improved in future if there is still further issues caused by it.
It is still working when changing zones. For example killing boss of a mirrorworld and leave through portal, you will get the Item deleting sound while in loading screen and then the item queue gets stucked on next mirrorworld
Further blocks will be added with next patch.
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I'm not using LootIt but Lootomatic but I guess it works the same way. A guildmate probably found why do we have bag item stuck queue. It happens (randomly ?) when the addon don't have enough time to delete items before you change area (having a loading screen). I've farmed gold for some hours and did mirrorworlds everyday and since I wait few secs for items to be deleted before changing area I didn't experienced any stuck queue anymore.
Maybe devs could now try to find a solution assuming there is a possible one.
Hello
Deleting items is already disabled during attempting to change zone since a few patches already, but implementation may be improved in future if there is still further issues caused by it.
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Effect is increasing by 18% +15000, tooltip will be corrected.
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Hello
Such issues are related to multiple groups inside same instance at same time, and completing it quickly. It is not related to instance directly, and can occur in any instance. However it is unlikely it would be fixed anytime soon due to complex nature of the bug.
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Adjustments to guild castle furniture similar to houses (rotations, naming etc) is already planned in larger guild update in the future. As well as the option to buy more furniture slots like guild bank pages.
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There are plenty of suggestions if you would just take a closer look... I posted the first one on February 9, 2025... and there were so many responses... but so far, we've all been waiting in vain... unfortunately.
Hello
All above suggestions have already been introduced in last batch of them, currently yours is only suggestion not implemented, as there was only 1 given since last batch. As mentioned above, once more are given, they will be introduced.
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hallo ... ich wollte einfach mal nachfragen was aus den ganzen vorschlägen geworden für neue Metamophose Tränke wie zum beispiel den Black Panther ...
Hello
We're updating in bulk when there is plenty new potion ideas, we're not updating every time there is single suggestion of them.
So when there is more suggestions, they would be implemented.