Posts by Rake

    Greetings,

    Elo, this sounds really good, especially for someone like me who hates normal questing! One question about the new system: Do I get this right that it only replaces the original daily quest thingy? So the passive bonuses, such as cheaper crafting costs or the "resurrect with all buffs" on prestige gold still remains?

    Yes, we are completely removing the old quests and a new system will take that place.

    The "Monster Hunt" in the Achievement category only contains open world mobs, or also instance bosses? If every single player has to kill low level world bosses, such as Perodia, there will be war in these zones I guess 🥵

    Open world + instances. But so far only the mainland of Candara. Other continents will be added in the future.

    To ensure a comfortable gaming experience for all participants, we adhere to the following principles when creating quests:


    1. General nature of quests: all quests have a universal format, for example:

    • "Defeat 10 monsters of any type in zone X".
    • "Collect 10 green cards in zone X".

    2. Resource availability considerations: we carefully analyze the features of each location:

    • In zones with a small number of certain monsters (e.g., elite ones), such quests are either not added.
    • Or the completion requirements are made minimal.

    3. Alternative completion option: If for any inexplicable reason a player doesn't want to complete quests or feels lazy, they can purchase quest completions at a very low price.


    Our goal is to create equal and comfortable conditions for all players, regardless of their gaming style or preferences.

    You listed "Gear Enchanting" as a development path in future updates, wouldn't it also make sense to add instance boss kills in core/nostalgia instances, since endgame players normally don't build much gear when there is no new instance being released? Also, housing might be a little problematic, bcz some of us already have huge houses where no much can be optimized...

    In future seasons, the current system will become even better as the available selection expands to hundreds and even thousands of quests. Our goal is to create a system where players can choose 1 of 15 categories, complete it, and reach level 20. While we won't be able to fully implement this in the current Season 4, this is our plan for the future. Therefore, please don't worry about specific quests — all players will have a wide range of choices regarding where to go and what to do.

    We are ready to present an earlier description of the changed quest system in Prestige Battle Pass, which is expected on 01.04.2025. We would also like to draw your attention to the fact that it was decided to increase the duration of all the next seasons from 3 to 4 months.

    PRESTIGE ACHIEVEMENTS

    We are pleased to present the most extensive update to the Prestige system. The new Prestige Achievements system completely replaces the previous Prestige daily quest system, offering an unprecedented variety of tasks, generous rewards, and complete freedom of progression.

    MAIN CHANGES

    PRESTIGE ACHIEVEMENTS: NEW PROGRESSION SYSTEM

    • Seasonal format: The system operates throughout the entire season (120 days) without daily resets
    • Achievement categories: 5 categories available at launch, with expansion to 15 planned
    • Star progression: Each quest has 5 difficulty levels (stars) with increasing rewards
    • Freedom of choice: No limits on the number of quests you can complete per day

    SYSTEM ARCHITECTURE

    • Categories and subcategories: Multi-level task structure covering all aspects of the game
    • Regional division: Special subcategories for each continent and the game world as a whole
    • Quest types: Thematic groups of tasks with a common focus
    • Automatic tracking: No need to activate quests anymore — progress is recorded automatically

    REWARD SYSTEM

    Dual reward system:

    • Instant rewards: Awarded upon completion of individual quests
    • Cumulative rewards: Earned for overall progress in a category

    10 levels of cumulative rewards:

    • Levels 1-2: Available to all players
    • Levels 1-6: Available with Regular subscription
    • Levels 1-8: Available with Plus and Plus Permanent subscription
    • Levels 1-10: Available with Gold subscription

    Exclusive items: Special rewards from the Prestige Shop available through the cumulative rewards system

    PASSIVE QUESTS AND INTEGRATION

    • Automatic completion: Many quests are completed during normal gameplay without special activation
    • Cascading progress: Completion of local quests automatically counts toward regional and world achievements
    • Chronicles of Prestige: Special category reflecting overall progress in all other categories

    ECONOMY AND ACCELERATION

    • Progress purchase: Ability to purchase advancement for individual stars or entire quests
    • Instant Unlock: Immediate unlocking of cumulative rewards for Courage Coins
    • Dynamic pricing: Cost includes all rewards, experience, and currency received with the purchase

    ACHIEVEMENT CATEGORIES

    MONSTER CARDS
    Quests related to collecting, developing, and using monster cards. Includes collecting cards of various rarities, extracting essences, and evolving cards.

    MONSTER HUNT
    Quests for hunting special monsters, rare creatures, and bosses of the Taborea world. Tracks hunting achievements across various regions of the game world.

    MINI GAMES
    Achievements related to participation and victories in mini-games, special events, and entertainment activities.

    CHRONICLES OF PRESTIGE
    A special category reflecting your overall progress in all other categories. Most quests are completed automatically upon reaching certain milestones in other sections.

    CONSUMABLES
    Quests for using, and perfecting consumable items: potions, scrolls, elixirs, and other utility resources.

    FEATURES OF THE NEW SYSTEM

    • Full integration with gameplay: The system becomes a natural complement to the normal gaming experience
    • Long-term progress: Stable development without the need for daily interaction with the system
    • Freedom of choice: Focus on your favorite aspects of the game — all now contribute to progress in the Prestige system
    • Strategic approach: Ability to plan development for maximum efficiency
    • Passive progress: Many quests are completed automatically during your normal gameplay

    DEVELOPMENT PROSPECTS

    In future updates, the Prestige Achievements system will be expanded to 15 categories, covering all aspects of the game world:

    • World Activities
    • Adventures
    • Mirror Worlds
    • Gathering
    • Crafting
    • Guild Path
    • Pets of Taborea
    • Markets of Taborea
    • Gear Enhancement
    • Housing

    IMPORTANT NOTES

    • The old daily quest system has been completely removed and replaced by the Prestige Achievements system
    • When transitioning between seasons, a portion of progress and resources is retained depending on your subscription type

    Greetings,

    Currently it is way too expensive to change your cards from strength only to leather (str-dex-stam-patk) via a second cardset - without losing the maxed out stats. Same thing if you want to switch from defense to hp. I'm talking about 400k diamonds for 2k cards.
    Are there any plans to implement an item that replaces one stat on all your cards with another? Or something similar? I don't mind if it is expensive, but the price should reflect the fact that you are only changing a single stat and don't get access to a second set.

    Currently, we don't have plans to implement such changes. However, we may revisit this matter in the future and potentially introduce your suggestion or an alternative solution.

    We are planning to implement an item upgrade system that will allow players to enhance lower quality equipment to higher.


    However, we would like to clarify that item downgrading (breaking down higher quality items into lower-tier components) is not currently planned in any form and will not affect any type of item. This may change in the future.

    Therefore, your suggested mechanic of disenchanting orange items into purple components is not being considered at this time.

    The exact timeline for implementing the upgrade system has not yet been determined, but we can say that these changes may be introduced during any future season, without necessarily waiting for the start of a new season.


    Thank you for sharing your ideas with us!

    Maybe, if considering, it could be a system where you could "upgrade" these items in arcane transmuter.

    e.g. 2 oe 3 purple upgrade items ==> 1 orange upgrade item.

    and the opposite way, disenchant an orange item gives 1 or 2 purple upgrade items.

    Just an idea.. :)

    Thank you for the feedback. We may consider this idea in the future, we have no plans to make such changes at the moment.

    Hello

    I propose that, items obtained from prestige (see above) relating to monster cards, could be converted to another type of card. For example, from orange (world bosses) to green (regular mobs).

    Greetings

    Greetings

    What will happen to some of the Prestige "Boost-Items" ?

    There are items to complete green, blue, purple etc. quests, and also items to give more XP or Coins for the quests.

    With the new design there seem to be different types of quests, no longer green, blue etc.


    Please don't worry. We'll be sure to have everything covered. The value of the items will remain, but will be adapted to the new system.

    The new season 4 will be released on 01.04.2025.

    Current expected changes to the quest system:

    1. Complete overhaul of the current quest system
    2. More variety and freedom of choice for Prestige advancement
    3. No daily limit on quest completion
    4. Increased experience, Prestige currency, and other rewards
    5. Quest progress is preserved throughout the season
    6. Enhanced passive progression system:
      1. Automatic advancement in related quests
      2. After completing all Prestige quests in a region, you'll automatically complete regional quests

    Other details will be available on the release date of the system.


    Below you will find a prototype of the updated quest system.
    Please note: all information, including numerical values, images, and icons, is presented solely for preliminary review. The final version may differ from what is shown here.

    Greetings, Arcadians!


    We are eager to share news regarding the upcoming Season 4. Due to fundamental changes in the Prestige development system and the need for thorough verification of all details, we must postpone the launch of the new season.
    The planned release is expected in around an extra week. Should there be any changes to the schedule, whether it's an earlier launch or the need for extended development, we will notify the community well in advance.


    Below you will find a prototype of the updated quest system.
    Please note: all information, including numerical values, images, and icons, is presented solely for preliminary review. The final version may differ from what is shown here.


    Season 4 will introduce 5 out of 15 categories:


    ╔🢖 Monster Cards
    ╠🢖 Monster Hunt
    ╠🢖 Mini Games
    ╠🢖 Chronicles of Prestige
    ╚🢖 Consumables


    The complete list of 15 categories (which will be expanded in future seasons) will include:


    ╔🢖 World Activities
    ╠🢖 Adventures
    ╠🢖 Mirror Worlds
    ╠🢖 Monster Cards
    ╠🢖 Monster Hunt
    ╠🢖 Gathering
    ╠🢖 Crafting
    ╠🢖 Guild Path
    ╠🢖 Pets of Taborea
    ╠🢖 Mini Games
    ╠🢖 Chronicles of Prestige
    ╠🢖 Markets of Taborea
    ╠🢖 Consumables
    ╠🢖 Gear Enhancement
    ╚🢖 Housing


    The new Prestige achievement system will replace the current quests. In the near future, you will be able to progress while enjoying the game - any of your in-game actions will count towards overall progress. For achievements, you will receive various rewards: Prestige experience, Prestige currency, and other valuable in-game items.


    FAQ - Prestige Achievement, Season 4:

    Q: Will there be any compensation for the delayed season release?

    A: The quest balance will be adjusted so that the number of delayed days will be factored into Prestige experience and currency gains. This way, you won't notice any difference in progression speed. Moreover, with the new rewards in this system, your development will be even more enjoyable.


    Greetings

    We are looking into your question for an error and, if found, will make a correction as soon as possible.


    To answer your question about why you need to spray cards: when you spray a card, you get currency, the rarity of which is determined by the quality of the corresponding monster card. This currency is subsequently used to improve monster cards and for additional decks, allowing you to set attributes as an alternative to diamonds.

    There are plans to lower the requirements for completing quests - this will affect both the number of monsters killed and items collected. Expect changes in the nearest patches.


    We are also working on improving the quest system in Prestige.

    The team is currently developing an updated, different quest system. We will be happy to share more details as soon as specific changes are ready.


    Please stay tuned for more information!

    Greetings,

    Merhaba,

    422235 [Dev Kurt Pençeleri]=> Dev Kurt Pençesi - Ağlayan Sahil 22/26

    • Bu MOB görünmez olduğundan haritada zaten görmek zor.
    • Bu MOB mini haritada kırmızı olarak görünmüyor.
    • Bu görev için 40 adet MOB öldürmem ve içinden malzeme toplamam lazım ama bu neredeyse çok zor çünkü bu MOB sayısı 8 adet
    • Bu MOB yeniden doğma süresi 03:33

    Yani bu görevi yerine getirebilmek için en az 17 Dakika zaman harcamak zorundayız. Bu görevi konusunda bir iyileştirme yapabilir misiniz, lütfen?

    Uh, sure. We'll take care of that in one of the next patches. Thanks for the feedback and thanks for making our game better!

    Greetings,

    Hello,

    Every day this prestige quest comes and I spend 10 minutes just to complete this quest with 210% MOVESPD.

    423826 [Even Heat Needed]=> Slightly Damp Wood - Coast of Opportunity 37/68


    • In this quest, I am asked to collect 70 materials.
    • I think more than 50 is too much for daily prestige collection quests. 70,80,90 and above are extremely time-consuming and tiring. This is how I experienced it. I don't know what you think?
    • (I spent 10 minutes with perfect conditions to collect 70 materials in this quest. Those who do not have these conditions have to spend at least 15 minutes only on this quest)

    You can expect us to make changes in one of the next patches. Thanks for the feedback and thanks for making our game better!

    Greetings,

    Hi,idk if any1 have suggested about second deck cards but here is my opinion. I was playing all the time pdd classes and all of my cards are str/dex/patk and atm i wanna make second deck of cards and they needs to be upgraded with boost witch is rly expensive since we have 2k + cards lets say each is 600 dias thats insane number or lets say we need to farm them to lvl 5 star is insane amount of time.
    I would like to suggest that we could maybe farm it again all over like we farmed for deck I and upgrade it to another stats like int/matk or pdd/stam or any other we need like we did it on deck I it will help players to make more then one deck of cards and play tank,mdd,pdd or healer class as most of players have 2 or more gears.

    thanks in forward

    Let me share some crucial insights about the existing system:

    The game implements a well-thought-out economic model for the second deck, where:

    1. Beyond diamonds, there's an alternative currency available for setting attributes in your second deck. This significantly reduces the pressure on your primary resource.
    2. There's a interconnection system between decks: the cost of setting specific attributes in your second deck directly correlates with the attributes chosen in your first deck.
    3. By taking a strategic approach to attribute selection in your main deck, considering the current meta, you can substantially optimize the costs for developing your second deck.

    This design philosophy helps maintain the value of in-game achievements while providing flexible opportunities for developing alternative builds without excessive grinding.


    Thanks for posting about the situation with the Dreamlands Demon card. We will look into this discrepancy between the Nightmare quest and the card collection requirements.

    Greetings,


    Players with permanent Plus Pass subscription — your items will be stored in Eternal Vault. Even if you upgrade your subscription to Gold.

    These changes will come in one of the upcoming patches.


    For other types of subscriptions — conditions will not change.

    The idea is a good one, we'll look into something like that.

    Greetings,

    1. The reward system for quests and boosts is different from the Prestige currency and experience system, as they have different monetization models. This is not a bug or flaw, but a deliberate decision.


    2. I'm not quite sure what progress reset you're talking about. Do you mean a reset at the end of the season or a reset upon reaching the maximum level in the rewards system? If it's the second option, this was also planned: if the player has reached the maximum, he can start getting rewards again by spending diamonds on currencies and experience.


    3. To maximise experience in the Prestige experience reward system, Courage Coin currency must be purchased. Players can start buying experience from different levels: levels 1 to 20, 10 to 20, or even 19 to 20. A player who buys experience from level 1 to 20 will pay significantly more diamonds than someone who buys from 19 to 20. The conditions cannot be the same for everyone. Therefore, progress in the reward system will partially fill in if a player spends diamonds to buy Courage Coin currency. This feature is not subject to change, as it is the only rational way to reach the maximum level.


    4. From season to season, we will be reviewing various features, mechanics and capabilities in the Prestige system. One of the expected changes will be to lower the required experience to reach the maximum level in the reward system when spending diamonds to purchase Prestige experience. However, the conditions described in paragraph 3 cannot be changed.

    It should work so that if the boss is alive, it is displayed on the map, if killed, then the icon is missing. We are currently observing a bug, we will fix it. Thank you for your feedback.

    Greetings,

    Do you want to have some sort of "template attributes" that you can save and apply to next cards?

    Greetings

    We are currently working on global changes to the monster card enhancement systems and cannot consider this possibility as it may conflict with future changes. But rest assured that this issue will be partially resolved in favour of players.

    Greetings,

    Hallo, rein Interesse halber, kommen bei den Prestige Gasha´s auch Karten aus Grafu mit, oder wurde das vergessen ?

    New cards are not covered under these terms. In the future, when any new content is already mastered by the majority of players, we will be willing to consider changing these conditions.

    I don't quite understand your question, including the notes of sarcasm. With the message above we indicated that in one of the patches these ID cards will have 5 stars by default and added as an exception, because we understand the situation and share your concern in terms of impossibility to fulfill certain conditions.


    • ID 770067: Furious Goblin
    • ID 770066: Armored Kasumille
    • ID 770012: Redeye Night Bear
    • ID 770043: Morrison

    Unfortunately, changing existing cards, even changing their rarity, can create conflicts with monster cards that players already have. Considering that not all instance are the same, we have to leave things as they are in this situation.
    Thank you for your feedback.

    Greetings, Xanadú.

    In a future patch, we will add these cards to the exception and make them 5 stars by default.