Posts by Rake

    This is about needing to have a card from the specified zone, then making 4 attributes on it that will have maximum parameters. You can do this using stones or through the boost button. I'm attaching a video example: https://imgur.com/a/HCRI558

    Please be careful - currently the achievement doesn't work if the card is upgraded through the backpack; you must strictly perform the actions through the compendium menu.

    Once we complete our verification and have the necessary information, we'll provide feedback. Thank you for your patience.

    Time spent (approximately 5 seconds per stone - this value may change upon release)

    This one sounds even worse. Why something you do manually within less then 1 sec. is automated around 5 sec?

    You yourself noted the distinction between 'automatically' and 'manually.' The difference between these two words is already substantial. An autonomous background process operating without your involvement under specific conditions that cannot make errors—essentially a robot doing everything for you—versus clicking hundreds of thousands of times manually. Additionally, we're planning to create a special benefit in Prestige that will accelerate this process. By default, however, we plan to set this at 5 seconds.

    This was just an example of potential changes, not a statement that only 3 items out of all items would be modified or perhaps I misunderstood the essence of your message.


    There are, of course, also specific old scrolls for green quests, blue quests.... orange quests.

    Will they complete a specific 1 star .... 2 star ... or 5 star quest then ?

    Absolutely correct. The core essence of the items isn't changing, they're simply being integrated to fit current conditions. The changes won't exceed approximately 15-20% modifications to the underlying logic.

    Additionally, when we indicate 1 → 9 and 25 → 175, we're referring to the full range between those values (1-9 or 25-175), not strictly just the two endpoints of 1 and 9 or 25 and 175.

    Can you share your ideas for replacing the "old" scrolls, that gave the experience and courage coins bonusses, as well as the quest completion scrolls.

    There were quite valuable scrolls, like "complete all daily quests".

    So, it may be interesting to share your ideas, what these may look, after replacing, so people can give feedback, before it is "too late".

    I recently got one of these scrolls into my seasonal tresor, is this intended ? Season is still going long time, so no problem, but all other scroll rewards were put into permanent tresor.


    NamingOld VersionNew Version
    Scroll of Wisdom of GreeneryWhen used, it increases the experience gained from green quests by 1% for the current day.
    It cannot be used without an active basic Prestige subscription.
    When used, increases experience gained by 5% for the next 5 completed 1-star Prestige Achievements.


    • Requires an active Mini Pass subscription or higher.

    • Does not affect passive achievements.

    The Fateful EndingWhen used, it completes a random quest for the current day for free in Prestige. Cannot be used without an active basic Prestige subscription.When used, instantly completes a random Prestige Achievement at no additional cost.

    • Requires an active Mini Pass subscription or higher.
    • Does not affect achievements in the "Chronicles of Prestige" category.
    • Does not affect passive achievements.
    Scroll of the Courage of GreeneryWhen used, it increases the received currency Courage Coin from green quests by 1% for the current day.
    It cannot be used without an active basic Prestige subscription.
    When used, increases Courage Coins gained by 5% for the next 5 completed 1-star Prestige Achievements.

    • Requires an active Mini Pass subscription or higher.
    • Does not affect passive achievements.

    Thank you for your feedback and suggestions regarding the Prestige system. We appreciate your active engagement with the feature.


    At this time, we're not ready to implement these specific ideas as we're focusing on stabilizing the current system and observing how players progress through the content. We may revisit similar concepts in the future as the system evolves, but currently these changes aren't aligned with our immediate development priorities.


    Your input is still valuable to us as we continue refining the Prestige experience.


    Planned Guide to the Mass Card Enhancement System

    Step 1: Select an Upgrade Stone (Upgrade Stone Block)

    • 15 different upgrade stones are available in the system. Not all stones may be available on release!
    • Important: Stones must be in your backpack to use them.
    • Select the desired stone by clicking on its image.
    • After selecting a stone, the "Desired Attributes & Thresholds" block will dynamically change according to the stone's properties.
    • The system will not function without stones in your inventory.

    Step 2: Configure Card Search Criteria (Card Filters & Card Attribute Filters Block)

    • Set necessary filters for card search: rarity, type, number of attributes, stardom.
    • When selecting a zone in the dropdown list (e.g., "Ruins of the Ice Dwarf Kingdom"), the search will only be performed in that zone.
    • The "Any" option in the attribute dropdown means that the specific attribute type matters, but its value doesn't
    • In the attribute value input field: leaving it empty automatically applies "Any" - the system will find cards with the specified attribute of any value.
    • To search for cards with a specific number of attributes, use "Not selected" - for example, if you select "Not Selected" three times, the system will find cards with only one attribute.

    Step 3: Set Target Parameters (Desired Attributes & Thresholds Block)

    • Configure the attributes and values you want to achieve
    • Set numerical threshold values for each attribute
    • Important: Cards that already have the specified or better attribute values will not be enhanced
    • Attribute order doesn't matter: You simply indicate which attributes you want to have on the card after enhancement. The system will ensure all selected attributes are present on the card, but their arrangement can be in any order. For example, if you select Stamina, Dexterity, Magic Defense, and Physical Defense, the system will enhance cards until they contain all these attributes, regardless of their sequence on the card.

    Step 4: Save Your Settings (Upgrade Presets Block)

    • Save your settings in one of twelve available presets
    • You can create different presets for different stones or multiple presets for the same stone type
    • Saved settings will not be reset when you re-enter the game

    Step 5: Select Cards (Card Selection Block)

    • After applying filters, suitable cards will appear in this block
    • You can select a single specific card for mass enhancement or work with all found cards
    • The system enhances cards one by one, in the order they are displayed

    Step 6: Launch the Enhancement Process (Enhancement Process Block)

    • Set the number of operations (1 operation = 100% achievement of ALL specified criteria for one card)
    • Important: Completing one operation may require multiple attempts (up to 200-300 stones) until all criteria from the "Desired Attributes & Thresholds" block are met
    • Click the "Start" button to launch the process
    • Monitor statistics:
      • Number of successful and failed attempts
      • Number of stones used in the current session
      • Time spent (approximately 5 seconds per stone - this value may change upon release)
      • The process can be manually stopped with the "Stop" button

    Additional Features

    • You can close the frame during enhancement – you'll receive a notification upon completion
    • Selected parameters are saved when re-entering the game
    • A special benefit in the Prestige system will be added in the future, increasing mass enhancement speed

    Important Notes

    • operation corresponds to 100% fulfillment of conditions from the "Desired Attributes & Thresholds" block for one card
    • There are no automatic queues in the system – each operation processes one card
    • The enhancement process may be interrupted when changing zones (this aspect is still in development)

    The automation system was designed with a clear purpose: eliminate tedious repetitive clicking while keeping strategic decisions in players' hands.


    This isn't supposed to be an AI that plays the game for you. It's a tool that respects your time by handling the boring part (clicking the same button hundreds of times) while you handle the interesting part (deciding which stones to use and what attributes to target).


    What you're describing would be an entirely different feature that makes gameplay decisions for you. That's not what we set out to build.


    The current implementation works exactly as intended - it automates repetition without removing player choice. This directly addresses the numerous requests we received from players who wanted to avoid clicking manually millions of times while still maintaining control over the enhancement process.


    Whether this feature is "useless" or not will become apparent with time and actual usage. What seems unnecessary for one player often proves invaluable to another. In any case, automated enhancement with basic parameters is certainly more efficient than manually clicking through thousands of enhancements.


    We appreciate all feedback, but we also need to be clear about what this feature is and isn't supposed to be.

    I appreciate your feedback. You're right that launching a more complete system initially would have been ideal, and that's a lesson we're taking to heart for future updates.


    As previously stated, we have a concrete timeline of 1-2 weeks to address the item functionality, barring any critical issues. This isn't an automated response or a stalling tactic - it's our genuine development roadmap based on current priorities and resources.


    We've provided all the information we currently have on this matter. The team is actively working on the solution, and we'll update you when the fix is implemented rather than continuing to discuss timeframes.


    Thank you for your passion for the game and for holding us accountable for providing a complete experience.

    When we say "complete efficiency," we're referring to the system's ability to optimize stone usage based on your goals, not that it guarantees perfect attribute outcomes with minimal resources.


    How the Automation Actually Works


    To clarify what the system does (and doesn't do):

    1. You select a specific stone type you want to use for enhancements
    2. You set target attributes and threshold values you're aiming to achieve
    3. You press "Start" and the system simply applies that same stone repeatedly
    4. The process continues until either:
      • Your target attributes are reached
      • You run out of the selected stone type
      • You manually stop the process

    Not an AI-Powered System

    This is fundamentally an automation tool - think of it as an auto-clicker with condition checks. The system doesn't:

    • Switch between different stone types automatically
    • Make strategic decisions about which stones to use
    • Optimize your resource usage

    It simply takes the stone you've chosen and applies it repeatedly while checking if your conditions have been met.

    Practical Benefits

    The main advantage is saving you from manually clicking thousands of times when enhancing cards. You set your parameters, start the process, and can walk away until the conditions are met. You'll still maintain control over the strategy through the settings.

    Thanks for the reply, but otherwise just weak. You change the prestige, change it so that items collected so far don't work and stall us. What is currently more important in prestige? How many players do you think have such items in stock and can't use them?

    They were earned/worked for/gathered last season, for nothing and the only statement is always be patient, I can say it at work, sorry boss not today maybe tomorrow or the day after tomorrow and so on.

    I understand your frustration, and your concerns are completely valid.


    This isn't just about our asking for patience without reason.

    When we implemented the new Prestige system, we had to make fundamental architectural changes that unfortunately affected previously collected items. We're dealing with 63 distinct items that need to be carefully integrated into the new framework - this isn't a simple flip of a switch, but requires methodical testing to ensure everything works correctly without introducing new bugs.


    Regarding priority - we're balancing multiple critical issues affecting larger portions of the playerbase. While the inability to use specific items impacts a segment of dedicated players like yourself, we're simultaneously addressing issues that affect core gameplay functionality for everyone.


    The items you've earned aren't lost forever - they will be made compatible with the new system. We value the time and effort you invested in collecting them, which is precisely why we want to ensure they're properly integrated rather than implementing a quick but flawed solution.


    I appreciate that "please wait" feels inadequate when you've already dedicated significant time to earning these items. We're not dismissing your concern - we're working to address it properly within our development pipeline, with a concrete timeline of 1-2 weeks assuming no new critical issues arise.

    Greetings,

    When will the automatic quest items be available again? The season has been running for some time now, but it has a bad aftertaste when you have items that are not usable and can still be obtained from the rewards.

    The last statement I got was at the end of this month. Please don't make bold predictions for the future again.

    We want to assure you that this remains on our radar. Our team is methodically addressing all issues in order of priority, starting with critical bugs before moving to other significant improvements.


    Barring any new critical issues that might emerge, we anticipate delivering functional items within the next 1-2 weeks.


    Thank you for your continued patience and understanding!


    Hello,

    750302 [Vahşi Rüzgar Ruhu] There is no riding allowed in this zone.

    Event zones may have specific restrictions by design. While your benefit allows mount usage in standard instances, this privilege does not extend to event zones.


    These limitations are intentional design elements created to preserve the intended experience. Any restrictions present reflect the conscious decisions of our design team to maintain balance and gameplay integrity.


    Thank you for your understanding on this matter.

    ✦ Introducing the All-New Card Enhancement System

    The long-awaited upgrade to our card system is halfway here! We're thrilled to present a completely reimagined Monster Compendium featuring mass card enhancement capabilities in a streamlined, interactive interface. The redesigned frame is not only more visually appealing but also 25% more compact while retaining all functionality you rely on.


    ✦ The "Enhancements" Tab: Automation at Your Fingertips

    The highly anticipated "Enhancements" tab will allow you to utilize all your stones automatically with complete efficiency. Best of all, this powerful functionality will be entirely free – you'll only need the stones themselves.


    ✦ Future Development Roadmap

    Looking ahead, after the "Enhancements" tab release, we plan to phase out stones completely, transitioning to a system based solely on the four existing monster card currencies. Here's an exciting insider preview: we're working on an enhancement system where you'll no longer lose attributes during upgrades – either the enhancement succeeds, or it fails while preserving your current attribute values.


    ✦ Your Input Matters

    We'll share more detailed information about the functionality soon, but we wanted to give you this early look at the core concept. Your feedback is invaluable – share your thoughts and suggestions with us, as your ideas could be incorporated into the final release!

    Below you will find a prototype of the updated enhancement system.
    Please note: all information, including numerical values, images, and icons, is presented solely for preliminary review. The final version may differ from what is shown here.


    "Ascendant Path" achievement located in the "Chronicles of Prestige → Hero Destiny" category has been temporarily disabled due to internal technical issues within the achievement itself. We are actively working on fixing all errors and will re-enable it as soon as possible. Thank you for your patience and understanding.

    Thank you for the detailed information. We will definitely check everything and fix it in one of the next patches if we find a bug.

    I am not sure what was intended. If you say the gnome location should count like Elven island, than i might say it is a bug.

    I tested today with "normal Yrvantis zone", these cards count for Candara/Taborea.

    So i think it is only the dungeon, inside Yrvantis.

    I upgraded cards from the dungeon, and they did not count towards the Candara/Taborea overall count.

    It is no big deal, i now, just wanted to clarify where these cards should be "located" ....

    We need more specific information to address your concern. If you're reporting an error, please provide the correct zone name or ID, the achievement name, and a description of the suspected or confirmed issue. Precise information helps us expedite the troubleshooting process and provide better feedback

    We're uncertain about your question. Is this a suggestion or an bug report? The basic Gnome location will remain part of the Candara continent, just like the Elf location.

    Rewards are granted exclusively when diamonds are spent, without any accumulation system that would allow future free rewards without diamonds expenditure. We're currently reviewing the reward balance and will likely implement adjustments at the beginning of the next season.

    Hello,

    Please correct me if I'm wrong, in Season 3 whenever I summoned a mount I could mount it instantly. After dismounting my mount, when I summoned my mount again I could mount it instantly. In other words, dismounting and remounting did not even take 0.1 seconds.


    I bought all the Prestige Season 4 and everything is active. Now if I want to dismount and remount, I have to wait like 3 seconds in between?

    The benefit has nothing to do with how the "resummon" function works. This is about instantly summoning a mount, not about instantly "resummoning" without any waiting time. Moreover, this type of mount has always had an instant summon, with or without the benefit - it doesn't matter. But in one of the upcoming patches, we will remove this element so that the mount works like others.

    Greetings,

    I paid with diamonds to make it 5 stars. Now I want to get my rewards for spending diamonds, but this button is not active. I can't get my rewards because I can't click on the button.(I was able to click this button before paying with diamonds. After paying with diamonds, it is no longer clickable)

    Merhaba,


    Current Rank: -God IV

    The prestige experience cannot be purchased because it reaches its maximum level.


    I'm trying to make all of the prestige quests 100 %, but I have encountered a situation and I can't solve it.

    So I can't do my quests 100 %. Can you do something about this?

    We will think about this decision. Thank you for your feedback.

    Hello,


    I exited the game and entered it and it's still going on.


    I entered the game from another computer and it's still going on.


    Whenever I switch from one map to another, 532138 [Prestige Season 4] is constantly displayed on my screen.

    Our team is already looking into this issue. Please expect a fix patch.


    Please correct me if I'm wrong, in Season 3 whenever I summoned a mount I could mount it instantly. After dismounting my mount, when I summoned my mount again I could mount it instantly. In other words, dismounting and remounting did not even take 0.1 seconds.


    I bought all the Prestige Season 4 and everything is active. Now if I want to dismount and remount, I have to wait like 3 seconds in between?

    We will verify your information. If there is an error, we will fix it.


    Any changes to achievements regarding balance will only occur at the beginning of each season. We will think about your suggestion and with the addition of new achievements the balance will probably be revised.

    Greetings,


    1. Important clarification: at the current development stage, ONLY Candara is activated. This is not a question of solution quality, but the factual state of the system this season. As repeatedly mentioned, in future seasons the continents will expand, and the categories of achievements will increase.


    2. Fundamental error experience calculations:

    You're comparing quests 1-to-1 with the old system, which is methodologically incorrect. In the old system, completing one quest didn't affect the progress of others. In the new system, performing one action counts simultaneously in approximately ~10 different quests. Comparing these systems this way is like comparing "warm with soft."


    2.1. Let me illustrate the interconnectedness: when killing a monster, I simultaneously:

    - Complete a quest for monster kills

    - Obtain cards (progress in a second quest)

    - Advance in a UNIVERSAL quest (third quest)

    - When disenchanting cards, complete a fourth quest (universal disenchantment)

    - Plus a fifth quest for disenchanting specific rarity

    - And so on, ultimately affecting about ~10 quests with a single action


    2.2. The star system rewards optimal completion. Thoughtful star completion leads to more valuable rewards from the right column. Additionally, players now receive unique rewards without using gems — a possibility that didn't exist in the previous system.


    2.3. The old system had physical progression limitations — a fixed number of quests per day or using dias for acceleration. The new system doesn't limit progress — the choice between investing time or dias remains with the player.


    2.4. The new system is cumulative, not averaged. The higher the player's activity, the more rewards they receive. Moreover, the system doesn't punish for missing a day — quests don't "burn out" allowing players with irregular schedules to avoid losing experience.


    As the game designer of this system, I consider it comprehensively. It surpasses the previous one in all aspects. If some players find it lacking in variety, this will be addressed in future seasons. Regarding progression speed — it's either equivalent to the previous one (the total amount of experience gained is identical) or higher due to the absence of limitations and parallel quest completion.


    Greetings

    Regarding issues concerning non-functional achievements, we need more information, like ID monster etc, especially when it comes to Monster Hunt and Monster Card.
    As for Consumables, currently only approximately 10-20% of items in the game are functional and relevant. Later, we will provide detailed information about which items specifically are working. At this stage, we would like to note that achievements require the most valuable and relevant items designed for high-level heroes.

    Regarding player coverage and the relevance of various achievements — we take into account the interests of all users. If you have already completed certain game actions and they are no longer interesting to you, unfortunately, this is just the current implementation, which will be expanded in the future. The system is already quite extensive — more than 2,000 achievements including star ratings. In future seasons, new achievements will appear that will primarily target high-level players.