Greetings, kleos
The quest will be removed from the Prestige system in future patches. Thank you for your feedback.
Posts by Rake
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The idea is a good one, we'll look into something like that.
Greetings,
Do you want to have some sort of "template attributes" that you can save and apply to next cards?
Hi,
for example this yes, or a "bulk change" to all cards in the deck, which haven't set to specific attributes.
Example:
Deck 1 has 2000 cards with all rolled to stamina/dex/strength/patk. All card maxed or 5 stars
Deck 2 then has also 2000 cards available, but you only had set 1000 cards to for example "stamina/wisdom/HP/pdef". The other 1000 cards don't have any attributes set. Now it would be nice to bulk change all left cards, that has no attributes set, to "stamina/wisdom/HP/pdef" with the least costs (this example needs 25 dias for every attribute to set). Or the bulk change should only be available for cards, that have matching attributes to change to the target attributes for 25d each
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Greetings,
First of all, you’ve done an amazing job with the Prestige Battle Pass over the last few weeks. It's great both for players who spend little and for those like me who occasionally buy Platinum.
However, I have one major criticism: I can’t say exactly, but I’ve spent 30k+ diamonds on Courage Coins and also some on experience. What I find quite disappointing is that the progress of these two aspects (Courage and Experience) resets in the bonus reward window. Unfortunately, this progress is not retained like in the boost feature, where when it's full, it starts over again.I wish—and I’m sure the community would agree—that these two other points (Courage and Experience) were handled the same way in the bonus rewards as the boost feature. It's nearly impossible to reach the end, and only towards the end do the rewards really become relevant and interesting. For example, if you're already at max level, you can no longer buy experience, and you’re stuck. And with the coins, it's disappointing to be three reward pages short of the end because, mathematically, all functions are already leveled up, and a lot of diamonds have already been invested in this season.
Therefore, I kindly urge you to reconsider the way this feature works. It’s truly a win-win for everyone because, naturally, if players know that the progress on these reward pages won’t be reset, they will be more inclined to invest diamonds.
The community is also welcome to provide further input on this matter.
1. The reward system for quests and boosts is different from the Prestige currency and experience system, as they have different monetization models. This is not a bug or flaw, but a deliberate decision.
2. I'm not quite sure what progress reset you're talking about. Do you mean a reset at the end of the season or a reset upon reaching the maximum level in the rewards system? If it's the second option, this was also planned: if the player has reached the maximum, he can start getting rewards again by spending diamonds on currencies and experience.
3. To maximise experience in the Prestige experience reward system, Courage Coin currency must be purchased. Players can start buying experience from different levels: levels 1 to 20, 10 to 20, or even 19 to 20. A player who buys experience from level 1 to 20 will pay significantly more diamonds than someone who buys from 19 to 20. The conditions cannot be the same for everyone. Therefore, progress in the reward system will partially fill in if a player spends diamonds to buy Courage Coin currency. This feature is not subject to change, as it is the only rational way to reach the maximum level.
4. From season to season, we will be reviewing various features, mechanics and capabilities in the Prestige system. One of the expected changes will be to lower the required experience to reach the maximum level in the reward system when spending diamonds to purchase Prestige experience. However, the conditions described in paragraph 3 cannot be changed.
Hello,
As it is known, those who use platinum as prestige can see the location of world bosses in real time.
I really liked this feature but I have a problem with it. For example, the only way to understand whether the bosses shown on the world map are there at that moment is whether the boss is moving or not. If the boss is seen moving on the map, it is there. If it is a boss that is not moving, it is not possible to understand whether it is there or not.
I think it would be nice to have color differences that show whether the bosses seen on the map are there or not. In this way, if there is a color difference, we can understand that the boss is really there. Or we can produce an alternative, good solution. In this way, we can obtain healthier results.
ID: 1630452
It should work so that if the boss is alive, it is displayed on the map, if killed, then the icon is missing. We are currently observing a bug, we will fix it. Thank you for your feedback.
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Greetings,
Do you want to have some sort of "template attributes" that you can save and apply to next cards?
Greetings
We are currently working on global changes to the monster card enhancement systems and cannot consider this possibility as it may conflict with future changes. But rest assured that this issue will be partially resolved in favour of players.
Hi Rake,
what about improving "rerolling" second/third/fourth deck?
Imagine you have over 2k cards and want to set all attributes in an additional deck. it's like to injure your hand to click all stuff one by one o.o
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Greetings
I have a suggestion regarding cards, which have been maxed with diamonds.
I suggest that if you have maxed the values of a card with diamonds once, the value stays maxed even if you reroll the attribute.
This would benefit players, that e.g. switch classes while not having maxed out one deck. Or if a player finds out that HP is for new content better than def and he has to reroll it.
Greetings.
We are currently working on global changes to the monster card enhancement systems and cannot consider this possibility as it may conflict with future changes. But rest assured that this issue will be partially resolved in favour of players.
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Greetings,
Hallo, rein Interesse halber, kommen bei den Prestige Gasha´s auch Karten aus Grafu mit, oder wurde das vergessen ?
New cards are not covered under these terms. In the future, when any new content is already mastered by the majority of players, we will be willing to consider changing these conditions.
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Unfortunately, changing existing cards, even changing their rarity, can create conflicts with monster cards that players already have. Considering that not all instance are the same, we have to leave things as they are in this situation.
Thank you for your feedback.Ok, so i understand the message that you give.
the new monster card system is a great idea and great implementation in my opinion, but it has some minor weakness or faults, anyways, i undersatand that there is no will to improve or correct this. got it!
but, as you have a vast understanding of the game, maybe you can enlighten me, and tell me, from a game design point of view, how am i supposed to bring these cards, let's take ID 100560 as an example, to stardom 5.
Can you please describe the process, what is from game design intended to do ?
For my character, it is impossible to do, if not using alt chars, just as a hint.
So, please enlighten me, what is the "plan" ...
I don't quite understand your question, including the notes of sarcasm. With the message above we indicated that in one of the patches these ID cards will have 5 stars by default and added as an exception, because we understand the situation and share your concern in terms of impossibility to fulfill certain conditions.
- ID 770067: Furious Goblin
- ID 770066: Armored Kasumille
- ID 770012: Redeye Night Bear
- ID 770043: Morrison
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Hello Dev-Team,
i have a suggestin regarding some monster cards.
First.
Lvl 8 Dungeon in dwarf starting zone.
This dungeaon is quite corresponding to the lvl 8 starting dungeon in howling montains. In my opinion, there is no difference in lvl requiremnets and "sense of implementation", in these two.
So, my guess is, that monster cards should have the same rarity in both dungeons. ==> blue (normal mobs) purple (endboss).
I am not aiming on anhancement of the attributes, but in lowering the requirements for Yrvantis cards to get to stardom 5.
The "problem" is, that purple cards "only" need 242 kills to get a card to lvl 5 stardom, whereas a blue card requires 484.
==> Meaning, double the amount of kills for just this endboss in Yrvantis.
In comparison to the same lvl dungeon in Howling mountains, this makes not much sense to me, with the new card system.
I think developers of Runewaker did not realy care about this, and afterwards it was never changed^^
So please consider changing the rarity of these monster cards.
AT LEAST the rarity of the endboss to purple^^
Unfortunately, changing existing cards, even changing their rarity, can create conflicts with monster cards that players already have. Considering that not all instance are the same, we have to leave things as they are in this situation.
Thank you for your feedback. -
Greetings, Xanadú.
In a future patch, we will add these cards to the exception and make them 5 stars by default.
With the new card system, some of the monster cards, especially quest dependent monster cards were given a special rarity.
This makes sense to me.
However, some monster cards which require a (low lvl) quest, still need kills and card enchants to upgrade to stardom (*5).
I suggest changing these cards, at least removing the kill requirement, and/or changing the monster card rarity. If not to special, then maybe to purple.
There may be more monster cards, but i am still busy with others^^
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OK, wäre aber schön, wenn es halbwegs zeitnah ist.
The time of the season has been changed in the game, we wish you an enjoyable game.
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Das ist ein permanentes https://gyazo.com/5818a2a136ac403c41ceca48c6892eb8 , https://gyazo.com/d87265002794e3f53f4025dd84b5d9b8 . Wenn es auf 4 Monate verlängert werden soll, wann, eh es abläuft ? Oder speichert es diesen Stand ?
You have an unlimited subscription time.
As for the season time, please wait for news, we will make sure to inform all players about the renewal.
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Aber nicht erst 0:00 ?? Da wäre es ja ab gelaufen^^. Habe mir das letztes Jahr für 150 Euronen gekauft.
The subscription ends exactly when your subscription expires. The validity time is individual for each player. We do not tie the validity time of each player to the time zone of the server. If I understand your question correctly.
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Greetings
Hallo, wird die Zeit automatisch verlängert, oder muss man was machen ? Habe Prestige Plus und es hat noch 9 std 26 min.
- If it is a season time, it will be renewed automatically.
- If it is the subscription time on your account, players renew it manually by purchasing it in the corresponding section in the Prestige menu or in the in-game store for PNC.
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Greetings,
Hi,
what about players who already used 30 day platin subscription for the xp-cashback with season switch?I mean, the players calculated with a new season in ~2 days and now the maybe gold or platin pass is "wasted" o.o
Before saving the Prestige experience percentage for next season, we will consider two conditions:
- The subscription type that the player had on July 1.
- The subscription type that the player had on August 1.
If any of the players purchased a more expensive subscription in June in order to save more Prestige experience for the next season, which was expected in July, do not worry - we will ensure that progress is maintained in accordance with their subscription.
On the other hand, players who have not managed to purchase a subscription now will be able to do so next month and also save Prestige experience for the new season. Both types of players will have equal conditions.
Thus, there is no need to write to the support and ask to cancel the subscription / return the PNC, since the key conditions described above will be fulfilled on our part.In addition, we have revised the conditions for maintaining the Prestige experience and are ready to offer higher percentages for each type of subscription:
Type Subscription: Old save % New save % your accumulated experience is saved Regular 5% 10% Plus 10% 15% Gold 15% 20% Platinum 20% 25% However, regardless of the amount of experience saved, the maximum level you will be able to reach immediately is Lord I.
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Greetings,
The current season had a length of 90 days, is that correct ? It is almost finished, and i see no chance to get all 20 levels or ranks being completed in this time. Maybe if you boost all possible ways with diamonds, but then..where is the point if you spend al that, to reach the final benefit and... boom, the season is over and you will not benefit..from the highest benefits.
So, maybe you can adjust the experience required for the ranks, or simply give more experience/coins per single quest.I think it should be possible to reach max rank when you complete all quests every days
It would be enough to get to level 17 and not on the last day. However, this is only possible by buying experience. It's not possible with the daily quests, despite the boosts in 90 Days.
Next season, we expect that the player will be able to reach the maximum rank without having to purchase additional experience. This solution will be obtained by players due to a multiple increase in gaining experience while completing Prestige quests
Arcadians, we would like to share important news about the upcoming changes in the duration of our Prestige seasons:
- The current season will be extended by an additional month, which means that it will last 4 months, that is, until the end of July. The start of the new, second season is scheduled for August.
- The next season will also last 4 months, which will be completed at the end of November. This decision was made in order to correspond to the seasonal division by month: Winter, Spring, Summer and Autumn.
- Starting in December, we will return to the usual three-month cycle of seasons.
Why is this important?
- These changes will allow us to better synchronize the game seasons with the seasons, which will open up new opportunities for seasonal events and activities.
- The structure of the seasons will become clearer and more logical, providing better planning and involvement in the game.
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Greetings,
If it is true that you can't get lower Prestige Platinum price
I mentioned above that we are expecting a price reduction in the new season, they will be revised. We did not say that the price would remain unchanged.
Pricing for new subscriptions next season will be reviewed and in addition to that, the subscriptions themselves will take on new values given the expected, updated content in Season 2.
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Greetings, Baboon
Thank you for your feedback and suggestions regarding the Prestige system. We appreciate your time and ideas.
1. Make Prestige+ to be permanent for 50 euros. Current prestige is overpriced, 50 euros is a price of some video games(Elden Rings or WoW addon), but here we have prestige for 3 month, thats cool.
• Regarding the proposal to make Prestige permanent for a one-time fee of 50 PNC, we realize that this would be an attractive option for many. However, after careful consideration, we have concluded that the current subscription model is better suited to our long-term goals of providing quality content updates and support for the game.
2. I thought the prestige will be simmilar as battle pass in other games like Compendium in Dota 2, Battle Pass in PUBG, it will bring a unique skins, mounts and etc. every season, that we can selling for diamonds after a season ends. If some didnt have a time or didnt want to buy battle pass, they can buy these skins for diamonds latter from players. Also that benefits of gold and platinum prestige are not super useful and we can play without them, so there is not reason to buy it. Suggestion is add a prestige shop with a few unique skins(weapons/sets) and mounts for courage coins.
• We will consider introducing exclusive cosmic content for Prestige that will add value without breaking the balance of the game. Your ideas about a Prestige store with unique items sound interesting, and we have that in the plans, but we need a little more time to start offering really interesting and attractive skins.
3. Quests. Current quests is realy boring, i understand that, quests should be completable by any players with different gears, but maybe is add some special quests after you finished the first 5 daily quests, for example is kill the last boss in Dark Core, kill all bosses in rofl, help engineer to weak 4th boss in Dark Core(requeirs tactic) and etc, like survive 30 loops in Arena of Darkness(solo) for extra expirience and coins.
• Your comments about quests are very helpful. We always strive to make quests interesting and diverse, so our plans are to radically change the approach to them, providing more flexibility, complexity and choice to the player with his individual needs. A bit of an insider, some of the quests will also help with guild development, but this is currently only at the level of discussion within the team.
4. If you like suggestion number 2, so the suggestion number 3 should be applied, because we will need more courage coins for skins, ofc we can additionaly buy it for pnc.
• Regarding suggestions 2 and 3 and the need for additional bravery coins: we will take this into consideration when planning changes to the reward system.
5. Benefits. As i said before that most of benefits arent super useful(like "Priority Mail" what it is?), so if you will apply suggestion number 2 with prestige shop, the most of benefits will not used, because nobody will spend coins on them, they will save them for skins ofc, so you can just remove it...thats it.
• Regarding the current Prestige benefits that you feel are not useful enough: not all benefits may be useful to you or any other player, a general list is provided solely for flexibility of choice. The pricing system is extremely dynamic and if a benefit is not popular, it will have the lowest price.
6. The Season time and the price. If you are compare money and a time to get them, maybe 50 euros for 3 month is good, what is 50 euros for 3 month - is nothing, but anyway that prestige are not super good, this is most looks like on some kind of scam. So the suggestion is to make the season time 1 or 2 months, idk, make a seasonal price - 10 or 15 euros just for skins and some benefits(korean game marketing).
• In terms of season length and cost, we are always looking for a balance between affordability and providing meaningful content. The Prestige Battle Pass is the upgraded counterpart to the old VIP version. The newly purchased content for this VIP is a completely free addition to what players have always paid for and favored. It is not a separate subscription and the content is already included in the price. Within a season, those ~50 Euros bring far more value in terms of items gained, not to mention various QoL, than if a player simply exchanged 50 PNC for diamonds. Pricing for new subscriptions next season will be reviewed and in addition to that, the subscriptions themselves will take on new values given the expected, updated content in Season 2.
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You asked - we did: New rules for saving experience at the end of the season!
At the end of the season, your Prestige progress will be saved depending on your subscription type.
The more experience you accumulate during the season, the more of that experience will be saved for the next season.
However, regardless of the amount of experience saved, the maximum level you will be able to reach immediately is Lord I.Here is how your experience will be saved depending on the type of subscription:
• Regular subscription: 5% of your accumulated experience is saved.
• Plus subscription: 10% of your accumulated experience is saved.
• Gold subscription: 15% of your accumulated experience is saved.
• Platinum subscription: 20% of your accumulated experience is saved.
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Greetings,
What about adding no gear durability loss with the aura of reviving?
Right now some features of the gold and platin subscriptions are very low or even useless to activate compared to the plus features
We can't give a definite answer to your question about adding a zero wear feature to equipment when activating a resurrection aura. However, we will take your suggestion into account when developing future benefits. Thank you for your idea.
Hello,
In my opinion, there is a big difference between the login reward + 10 Minute + 30 Minute exchanges and the 60 Minute + 90 Minute exchanges.
In my opinion, while the Login+10+30 Minute rewards are so valuable, I think the 60 and 90 Minute exchanges should also be more valuable?
Rewards available in the first minutes of game activity have been carried over from the old VIP system. They are a fixed component and cannot be removed from the system. At the same time, subsequent rewards were developed independently and are not directly linked to the initial rewards, which explains the difference in their value.
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Greetings,
Hello,
It seems like it would be more efficient if you could take action collectively instead of pressing this button one by one and making improvements? It can sometimes take time to select the existing map and develop the cards one by one manually. It might be better to develop them all together and have a single warning screen.
At the moment the realization of such a function is technically impossible, but we are interested in the development and improvement of the game. We will definitely consider your idea and, if we find a suitable way to implement it, we will try to add it in future updates
Once again I ask you: what's next for the new monster card system ? Do you plan to make any changes in its functioning in the near future and most importantly - when do you plan to implement new zones
Greetings
We don't have an exact timeline for when significant changes to the monster map system will be made. However, it is definitely part of our game development plan. As for opening new zones, we will definitely consider this possibility in a future update.
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First of all, I would like to say that I find the concept of the Battle/Prestige Pass very cool, as it offers many useful features for both free-to-play and low to high spenders. However, even for a highly investing player, achieving everything at maximum level is hardly feasible. Especially with only daily quest completions, reaching the maximum level will not be possible, and even if one manages to reach it, it's likely to be just before the pass expires. In my opinion, this is very unfortunate because it means you cannot fully utilize the entire splendor of the pass over a longer period of time.
Now, onto my suggestion: the pass typically runs for 90 days, which means at least 4 passes per year, starting from scratch each time... This doesn't really improve the situation. Therefore, I believe the best way to enhance the pass is by extending its duration to at least 180 days, resetting it twice a year. Players, regardless of their financial means, will be motivated to invest more time and money, perhaps even purchasing higher-tier memberships. With the longer duration, completing the pass becomes more achievable. Consequently, players can benefit from the pass's completeness for a longer period.
Greetings
MelaThe way I see it, the Battlepass as it is now is pretty crap. In my opinion, other battle passes are such that you permanently unlock something like a skin or whatever. so if I finish the battle pass by the end of its time, that's good and I don't need it any longer. But here, you mainly unlock passive bonuses that don't actually do you any good until you're at a higher level. But once you've reached this level, the 90 days are most likely over or you're a complete idiot and spend 100k diamonds...
My suggestion would also be to increase the time period, at least to half a year. or simply leave out the reset completely.
And I think adding gold and platinum memberships is a bad joke.
Greetings.
First of all, I would like to say that we are grateful that you leave any feedback by dedicating your time to this. Additionally, for my part, I would like to add that any "imperfect" ideas that may be present in one idea or another in our game will be improved. However, we do not plan to increase the season from 90 days to 180 days, but to consider a balance where players can reach higher ranks to be able to enjoy all the benefits in a longer term we will definitely consider. Please be patient and in time you will see all the positive changes.
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A detailed description of the latest Prestige patch.
- Courage Coin currency, Prestige progress, and benefits from the start of Beta Season have been reset. All Courage Coin currency purchased with diamonds has been saved.
- Added 2 new Prestige subscription types: Gold & Platinum. The difference between the subscriptions will only include the availability of new benefits. To purchase new subscriptions, use the in-game store to purchase a Prestige Pass.
- 20 new benefits have been added:
Prestige (Gold & Platinum Pass)
- Prestige Boost Accelerator: When you complete daily Prestige quests, you will automatically receive +X minutes to an active boost. This works with both manual and auto-completion quests for diamond.
- Courage Coin Subscription: Allows you to receive X Prestige currencies daily.
Cells (Gold & Platinum Pass)
- Wardrobe Magic Expander: Increases the available number of magic wardrobe cells by X.
- Partner Bag Expander: Increases the available number of cells in the partner's bag by X.
- Transport Book Expander: Increases the available number of teleport book cells by X.
Social (Gold & Platinum Pass)
- Harmony of Hearts: Additionally increases the relationship experience by +X%. The function works only if the benefit is active for both partners.
- Love Bridge: Allows you to teleport to your partner X times a day for free.
Craft & Gathering (Platinum Pass)
- Rune Economy: Allows you to use crafting without using crafting runes.
- Resource Locator: Displays the location of resources on the world map.
Housing (Gold & Platinum Pass)
- Plant Shield: Protects 100% of any kind of plants from wilting.
- Energy Boost: Provides X energy for your home once a week.
- Hospitable landlord: Increases the available number of furniture cells by X units.
Care (Platinum Pass)
- Aura of Rebirth: Allows you to respawn without losing the hero's effects, which usually disappear at death.
- Immortal Experience: Allows you to be reborn without the debt of experience.
- New Dawn: If you die in the dungeons, you will be reborn at the beginning of the dungeon, not in the open world.
- Exploration: Notifies in the center of the screen with a message and also displays the location of elite monsters and bosses on the global map. The feature is only available for the open world.
- Loot Collector: Allows the pet to collect loot from slain monsters without having to use potions for X minutes. The last level allows you to use an unlimited amount of time.
Auction House (Gold & Platinum Pass)
- Auctioneer: Offers X Free Gold Auction House Promotions per month. (Maximum Length of Promotion Time: 7 days)
Utility (Platinum Pass)
- Priority Mail: Your letters for other players will be delivered in priority order, they will always be in the first place for the recipient and highlighted in a special color. Also, when sending and receiving emails, players will receive a notification in the form of a running line in the center of the screen.
- Magic of Conversion: Allows you to use a magic converter without using cores X times.
- A new store for Prestige currency has been added. You can find it in the main menu of Prestige. The store offers unique items for sale, which will help to speed up the process of improving monster cards, as well as accelerate the progress of Prestige.
- The intermediate rewards for Prestige level upgrades have been completely changed. You will now receive items that will be sold in the Prestige store. We believe that this way you will be able to get to know these items better, and will also allow you to better diversify your gameplay.
- Benefit prices have also undergone changes to reflect their popularity. The price in each new season will depend directly on their value and will change dynamically.
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Dear johnkopytko,
Your passing has left a void in the hearts of all of us who shared your passion for the world we were creating together. You were one of those who brought our game to life, filled it with emotion and soul, even if sometimes your words seemed sharp. Every comment you made, every discussion on the forum was filled not just with criticism, but with sincere love for our project.
Today, as I say goodbye to him, I want to promise that we will not forget his lessons. We will continue to work on our game, making it better every day, remembering his passion and criticism. We will remember him as a warrior who fought for the quality and depth of our world. Your spirit will live on in every corner of our world, in every update, in every new story.
With respect and love,
Rake, Game Designer CoA
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Greetings,
Hakurren, Deki, Elfentrampel, Xanadú, Shimpoo, Walsroder,
We will make every effort to weaken some of the current quests to an adequate level so that the time spent at the highest Prestige levels will not exceed more than 20-30 minutes for 5 quests, not just 1.
We also expect these changes to appear as early as the new season. Thank you for waiting, for your patience and of course for your feedback!
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Greetings,
Here's a small list of suggestions for the Battle Pass benefits.
1.) Instance Benefits:
- Ancient Mementos drop from ALL instances (from Windmill up to Kalin Shrine on Easy and Normal mode)
- Arcadia Coins drop unlocked for lvl 55-100 instances on all difficulties (max 1000 a day on rank 1 up to 3000 on Demigod),
- 2x Ancient Mementos on Neophyte Rank, 3x on Holder, 4x on Lord, 5x on Overlord and 6x on Demigod for all instances up to lvl 100 (no endgame instances),
- Bosses drop "Bind on Pickup" loot instead of "Bound" (Weapons, Armor, Accessory) unlocked - Rank 1,
- Unlock all Instances including endgame ones like Rofl, Tikal, Inferno, Core etc. on EASY mode - Rank 1 (no prequests needed or Gear Score requirement),
2.) Minigames Benefits:
- Digging for treasure and opening it time reduced by 1 second per rank up to instant on Demigod in Survival game,
- 2x reduced HP on Giant's Iron Barricade up to 10x on Demigod (2x per rank) in Course of Terror game,
- Increased amount of rewards (Vanquisher's Loot, Phirius Deposit-Injector, Goblin Champion Badge, Ghost Card, Universal Potion) per rank in all minigames game by 2x up to 6x on Demigod,
- Increased amount of Phirius Shells from each minigame by 10 per rank up to 60 on Demigod
3.) Increased Mount speed Potion (in the mounts benefits)
- 35% on Rank 1, 40% on Rank 2, 45% on Rank 3, 50% on Rank 4 and 60% on Demigod Rank
Played over 10 years ago on an old Runes of Magic private server where there was a potion increasing the speed up to 75% or 100%...
- Instant summoning like the Golden Monoceros VIP mount for all in game mounts unlocked at rank 1 (like backpack and bank pages)
4.) Daily Quests Benefits:
- Reduce the time needed to collect daily quest items by 1 second per rank up to instant on Demigod (by default it's usually 5 second for example "Even Heat Needed" daily quest from Heffner Camp),
- Reduce the amount of items needed to be collected by 1 unlocked on Holder Rank down to 6 items if Daily Quest needs 10 items or 1 if 5 items,
- Reduce the number of monsters needed to be kill per rank by 1 unlocked on Holder rank down to 6 monsters if Daily Quest needs 10 to kill for example,
- Increase the number of Daily items you get from killing monsters by 1 per rank unlocked on Holder rank up to 5 Daily Items per monster on Demigod,
All these changes to Daily Quests would make them much faster to complete which would be great for people who can't play the game for more than 1, 2, 6 or even 10 hours a day...
Thank you for such a detailed proposal to improve Prestige. We will definitely consider your ideas and take note of the best ones!
Are you guys sure, the boost timer is working corretly? I already bought 2x 6 days booster, but seems to expires way faster than 6 days.
Prestige is not even out for longer than 10 days.
Another strange behaviour is, my daughters ran out of prestige trial, ok.
But there is still the "free teleport portal rune" availbel 3 times.
At least, it says so.... using this free transport consumes portal runes, so text is quite confusing/misleading.
We will definitely check your remarks. Thank you for your feedback.
accidentally bought too many courage coins, will these coins be reset at the end of the season?
Yes, they will be postponed to next season, but there are important conditions.
Let's look at a concrete example and analyze it:
Imagine that you have purchased 100.000 "Courage Coin" coins for diamonds, but you already have 10.000 coins received for completing Prestige quests. When you start spending your coins, the ones that were purchased for diamonds will be used first.
Situation #1. The purchased coins are returned:
Let's say you spent 70.000 coins out of the available 110.000. As a result, you have 40.000 coins left. At the end of the season, we will reset 10.000 coins received for completing quests, and the remaining 30.000 coins purchased for diamonds will remain with you for the new season.
Situation #2. The purchased coins are NOT returned:
If you have spent 100.000 coins out of the available 110.000, you will have 10.000 coins left. However, these coins will reset at the end of the season, as they were obtained while completing quests.
Recommendations for all players:
If you already have a sufficient number of coins received during the quests, then it is best to spend them completely first and only after that buy Courage Coin for diamonds.