"spray"="disenchant"?
Yes. I have re-checked the information you reported and do not observe any errors. Please send a screenshot or a short video so I can better familiarize myself with your situation.
"spray"="disenchant"?
Yes. I have re-checked the information you reported and do not observe any errors. Please send a screenshot or a short video so I can better familiarize myself with your situation.
Greetings
Display MoreI hoped that I would figure out Monster Cards by now, not so. I have accumulated a number of them already but can't figure out how to get them displayed in the Compendium. Also, while the WIKI and other information sources are very helpful, they do not directly address my questions. For example, Disenchanting of Monster Cards.
Why do this? This appears to be necessary to prepare for dismantling the attributes of the cards and other purposes. Some examples might be helpful.
How? To try to disenchant a Card I right-click on the Disenchant Skill. Disenchant box appears, with faint target background and button labeled "Disenchant". If I left-click a Card in my pack or other storage, the card appears in the box, but nothing else happens. When I push the warning, I get a warning about "separating the objects". If I give permission to proceed, my card disappears from the box.
I'm hoping that Disenchanting is more than a difficult way to discard a card. Thanks for your help.
We are looking into your question for an error and, if found, will make a correction as soon as possible.
To answer your question about why you need to spray cards: when you spray a card, you get currency, the rarity of which is determined by the quality of the corresponding monster card. This currency is subsequently used to improve monster cards and for additional decks, allowing you to set attributes as an alternative to diamonds.
There are plans to lower the requirements for completing quests - this will affect both the number of monsters killed and items collected. Expect changes in the nearest patches.
We are also working on improving the quest system in Prestige.
The team is currently developing an updated, different quest system. We will be happy to share more details as soon as specific changes are ready.
Please stay tuned for more information!
Greetings,
Merhaba,
422235 [Dev Kurt Pençeleri]=> Dev Kurt Pençesi - Ağlayan Sahil 22/26
- Bu MOB görünmez olduğundan haritada zaten görmek zor.
- Bu MOB mini haritada kırmızı olarak görünmüyor.
- Bu görev için 40 adet MOB öldürmem ve içinden malzeme toplamam lazım ama bu neredeyse çok zor çünkü bu MOB sayısı 8 adet
- Bu MOB yeniden doğma süresi 03:33
Yani bu görevi yerine getirebilmek için en az 17 Dakika zaman harcamak zorundayız. Bu görevi konusunda bir iyileştirme yapabilir misiniz, lütfen?
Uh, sure. We'll take care of that in one of the next patches. Thanks for the feedback and thanks for making our game better!
Greetings,
Hello,
Every day this prestige quest comes and I spend 10 minutes just to complete this quest with 210% MOVESPD.
423826 [Even Heat Needed]=> Slightly Damp Wood - Coast of Opportunity 37/68
- In this quest, I am asked to collect 70 materials.
- I think more than 50 is too much for daily prestige collection quests. 70,80,90 and above are extremely time-consuming and tiring. This is how I experienced it. I don't know what you think?
- (I spent 10 minutes with perfect conditions to collect 70 materials in this quest. Those who do not have these conditions have to spend at least 15 minutes only on this quest)
You can expect us to make changes in one of the next patches. Thanks for the feedback and thanks for making our game better!
Greetings,
Hi,idk if any1 have suggested about second deck cards but here is my opinion. I was playing all the time pdd classes and all of my cards are str/dex/patk and atm i wanna make second deck of cards and they needs to be upgraded with boost witch is rly expensive since we have 2k + cards lets say each is 600 dias thats insane number or lets say we need to farm them to lvl 5 star is insane amount of time.
I would like to suggest that we could maybe farm it again all over like we farmed for deck I and upgrade it to another stats like int/matk or pdd/stam or any other we need like we did it on deck I it will help players to make more then one deck of cards and play tank,mdd,pdd or healer class as most of players have 2 or more gears.
thanks in forward
Let me share some crucial insights about the existing system:
The game implements a well-thought-out economic model for the second deck, where:
This design philosophy helps maintain the value of in-game achievements while providing flexible opportunities for developing alternative builds without excessive grinding.
Display MoreHello,
I have a question I want to ask. There are cards for some quests in the game. We can only do these quests once. When I press (P), how will I meet the required features for the card obtained from this quest?
Example: As you can see in the information I have given below, we can only do this Quest once.
When I press (P), I see that the game wants me to kill this creature many times, get this card many times, and if I meet these conditions, I complete this card collection.
Since this quest is done once, how can I kill this creature as many times as desired?Since this quest is done once, how can I get this creature's card so many times?
Card ID: 770051 [Card - Dreamlands Demon]Quest ID: 420043 [Nightmare]
Thanks for posting about the situation with the Dreamlands Demon card. We will look into this discrepancy between the Nightmare quest and the card collection requirements.
Greetings,
Players with permanent Plus Pass subscription — your items will be stored in Eternal Vault. Even if you upgrade your subscription to Gold.
These changes will come in one of the upcoming patches.
For other types of subscriptions — conditions will not change.
Greetings, kleos
The quest will be removed from the Prestige system in future patches. Thank you for your feedback.
The idea is a good one, we'll look into something like that.
Display MoreGreetings,
Do you want to have some sort of "template attributes" that you can save and apply to next cards?
Hi,
for example this yes, or a "bulk change" to all cards in the deck, which haven't set to specific attributes.
Example:
Deck 1 has 2000 cards with all rolled to stamina/dex/strength/patk. All card maxed or 5 stars
Deck 2 then has also 2000 cards available, but you only had set 1000 cards to for example "stamina/wisdom/HP/pdef". The other 1000 cards don't have any attributes set. Now it would be nice to bulk change all left cards, that has no attributes set, to "stamina/wisdom/HP/pdef" with the least costs (this example needs 25 dias for every attribute to set). Or the bulk change should only be available for cards, that have matching attributes to change to the target attributes for 25d each
Greetings,
Display MoreFirst of all, you’ve done an amazing job with the Prestige Battle Pass over the last few weeks. It's great both for players who spend little and for those like me who occasionally buy Platinum.
However, I have one major criticism: I can’t say exactly, but I’ve spent 30k+ diamonds on Courage Coins and also some on experience. What I find quite disappointing is that the progress of these two aspects (Courage and Experience) resets in the bonus reward window. Unfortunately, this progress is not retained like in the boost feature, where when it's full, it starts over again.
I wish—and I’m sure the community would agree—that these two other points (Courage and Experience) were handled the same way in the bonus rewards as the boost feature. It's nearly impossible to reach the end, and only towards the end do the rewards really become relevant and interesting. For example, if you're already at max level, you can no longer buy experience, and you’re stuck. And with the coins, it's disappointing to be three reward pages short of the end because, mathematically, all functions are already leveled up, and a lot of diamonds have already been invested in this season.
Therefore, I kindly urge you to reconsider the way this feature works. It’s truly a win-win for everyone because, naturally, if players know that the progress on these reward pages won’t be reset, they will be more inclined to invest diamonds.
The community is also welcome to provide further input on this matter.
1. The reward system for quests and boosts is different from the Prestige currency and experience system, as they have different monetization models. This is not a bug or flaw, but a deliberate decision.
2. I'm not quite sure what progress reset you're talking about. Do you mean a reset at the end of the season or a reset upon reaching the maximum level in the rewards system? If it's the second option, this was also planned: if the player has reached the maximum, he can start getting rewards again by spending diamonds on currencies and experience.
3. To maximise experience in the Prestige experience reward system, Courage Coin currency must be purchased. Players can start buying experience from different levels: levels 1 to 20, 10 to 20, or even 19 to 20. A player who buys experience from level 1 to 20 will pay significantly more diamonds than someone who buys from 19 to 20. The conditions cannot be the same for everyone. Therefore, progress in the reward system will partially fill in if a player spends diamonds to buy Courage Coin currency. This feature is not subject to change, as it is the only rational way to reach the maximum level.
4. From season to season, we will be reviewing various features, mechanics and capabilities in the Prestige system. One of the expected changes will be to lower the required experience to reach the maximum level in the reward system when spending diamonds to purchase Prestige experience. However, the conditions described in paragraph 3 cannot be changed.
Display MoreHello,
As it is known, those who use platinum as prestige can see the location of world bosses in real time.
I really liked this feature but I have a problem with it. For example, the only way to understand whether the bosses shown on the world map are there at that moment is whether the boss is moving or not. If the boss is seen moving on the map, it is there. If it is a boss that is not moving, it is not possible to understand whether it is there or not.
I think it would be nice to have color differences that show whether the bosses seen on the map are there or not. In this way, if there is a color difference, we can understand that the boss is really there. Or we can produce an alternative, good solution. In this way, we can obtain healthier results.
ID: 1630452
It should work so that if the boss is alive, it is displayed on the map, if killed, then the icon is missing. We are currently observing a bug, we will fix it. Thank you for your feedback.
Greetings,
Do you want to have some sort of "template attributes" that you can save and apply to next cards?
Display MoreGreetings
We are currently working on global changes to the monster card enhancement systems and cannot consider this possibility as it may conflict with future changes. But rest assured that this issue will be partially resolved in favour of players.
Hi Rake,
what about improving "rerolling" second/third/fourth deck?
Imagine you have over 2k cards and want to set all attributes in an additional deck. it's like to injure your hand to click all stuff one by one o.o
Greetings
Display MoreI have a suggestion regarding cards, which have been maxed with diamonds.
I suggest that if you have maxed the values of a card with diamonds once, the value stays maxed even if you reroll the attribute.
This would benefit players, that e.g. switch classes while not having maxed out one deck. Or if a player finds out that HP is for new content better than def and he has to reroll it.
Greetings.
We are currently working on global changes to the monster card enhancement systems and cannot consider this possibility as it may conflict with future changes. But rest assured that this issue will be partially resolved in favour of players.
Greetings,
Hallo, rein Interesse halber, kommen bei den Prestige Gasha´s auch Karten aus Grafu mit, oder wurde das vergessen ?
New cards are not covered under these terms. In the future, when any new content is already mastered by the majority of players, we will be willing to consider changing these conditions.
Display MoreUnfortunately, changing existing cards, even changing their rarity, can create conflicts with monster cards that players already have. Considering that not all instance are the same, we have to leave things as they are in this situation.
Thank you for your feedback.Ok, so i understand the message that you give.
the new monster card system is a great idea and great implementation in my opinion, but it has some minor weakness or faults, anyways, i undersatand that there is no will to improve or correct this. got it!
but, as you have a vast understanding of the game, maybe you can enlighten me, and tell me, from a game design point of view, how am i supposed to bring these cards, let's take ID 100560 as an example, to stardom 5.
Can you please describe the process, what is from game design intended to do ?
For my character, it is impossible to do, if not using alt chars, just as a hint.
So, please enlighten me, what is the "plan" ...
I don't quite understand your question, including the notes of sarcasm. With the message above we indicated that in one of the patches these ID cards will have 5 stars by default and added as an exception, because we understand the situation and share your concern in terms of impossibility to fulfill certain conditions.
Display MoreHello Dev-Team,
i have a suggestin regarding some monster cards.
First.
Lvl 8 Dungeon in dwarf starting zone.
This dungeaon is quite corresponding to the lvl 8 starting dungeon in howling montains. In my opinion, there is no difference in lvl requiremnets and "sense of implementation", in these two.
So, my guess is, that monster cards should have the same rarity in both dungeons. ==> blue (normal mobs) purple (endboss).
I am not aiming on anhancement of the attributes, but in lowering the requirements for Yrvantis cards to get to stardom 5.
The "problem" is, that purple cards "only" need 242 kills to get a card to lvl 5 stardom, whereas a blue card requires 484.
==> Meaning, double the amount of kills for just this endboss in Yrvantis.
In comparison to the same lvl dungeon in Howling mountains, this makes not much sense to me, with the new card system.
I think developers of Runewaker did not realy care about this, and afterwards it was never changed^^
So please consider changing the rarity of these monster cards.
AT LEAST the rarity of the endboss to purple^^
Unfortunately, changing existing cards, even changing their rarity, can create conflicts with monster cards that players already have. Considering that not all instance are the same, we have to leave things as they are in this situation.
Thank you for your feedback.
Greetings, Xanadú.
In a future patch, we will add these cards to the exception and make them 5 stars by default.
Display MoreWith the new card system, some of the monster cards, especially quest dependent monster cards were given a special rarity.
This makes sense to me.
However, some monster cards which require a (low lvl) quest, still need kills and card enchants to upgrade to stardom (*5).
I suggest changing these cards, at least removing the kill requirement, and/or changing the monster card rarity. If not to special, then maybe to purple.
There may be more monster cards, but i am still busy with others^^
OK, wäre aber schön, wenn es halbwegs zeitnah ist.
The time of the season has been changed in the game, we wish you an enjoyable game.
Das ist ein permanentes https://gyazo.com/5818a2a136ac403c41ceca48c6892eb8 , https://gyazo.com/d87265002794e3f53f4025dd84b5d9b8 . Wenn es auf 4 Monate verlängert werden soll, wann, eh es abläuft ? Oder speichert es diesen Stand ?
You have an unlimited subscription time.
As for the season time, please wait for news, we will make sure to inform all players about the renewal.
Aber nicht erst 0:00 ?? Da wäre es ja ab gelaufen^^. Habe mir das letztes Jahr für 150 Euronen gekauft.
The subscription ends exactly when your subscription expires. The validity time is individual for each player. We do not tie the validity time of each player to the time zone of the server. If I understand your question correctly.
Greetings
Hallo, wird die Zeit automatisch verlängert, oder muss man was machen ? Habe Prestige Plus und es hat noch 9 std 26 min.
Greetings,
Hi,
what about players who already used 30 day platin subscription for the xp-cashback with season switch?I mean, the players calculated with a new season in ~2 days and now the maybe gold or platin pass is "wasted" o.o
Before saving the Prestige experience percentage for next season, we will consider two conditions:
If any of the players purchased a more expensive subscription in June in order to save more Prestige experience for the next season, which was expected in July, do not worry - we will ensure that progress is maintained in accordance with their subscription.
On the other hand, players who have not managed to purchase a subscription now will be able to do so next month and also save Prestige experience for the new season. Both types of players will have equal conditions.
Thus, there is no need to write to the support and ask to cancel the subscription / return the PNC, since the key conditions described above will be fulfilled on our part.
In addition, we have revised the conditions for maintaining the Prestige experience and are ready to offer higher percentages for each type of subscription:
Type Subscription: | Old save % | New save % your accumulated experience is saved |
---|---|---|
Regular | 5% | 10% |
Plus | 10% | 15% |
Gold | 15% | 20% |
Platinum | 20% | 25% |
However, regardless of the amount of experience saved, the maximum level you will be able to reach immediately is Lord I.
Greetings,
The current season had a length of 90 days, is that correct ? It is almost finished, and i see no chance to get all 20 levels or ranks being completed in this time. Maybe if you boost all possible ways with diamonds, but then..where is the point if you spend al that, to reach the final benefit and... boom, the season is over and you will not benefit..from the highest benefits.
So, maybe you can adjust the experience required for the ranks, or simply give more experience/coins per single quest.I think it should be possible to reach max rank when you complete all quests every days
It would be enough to get to level 17 and not on the last day. However, this is only possible by buying experience. It's not possible with the daily quests, despite the boosts in 90 Days.
Next season, we expect that the player will be able to reach the maximum rank without having to purchase additional experience. This solution will be obtained by players due to a multiple increase in gaining experience while completing Prestige quests
Arcadians, we would like to share important news about the upcoming changes in the duration of our Prestige seasons:
Why is this important?
Greetings,
If it is true that you can't get lower Prestige Platinum price
I mentioned above that we are expecting a price reduction in the new season, they will be revised. We did not say that the price would remain unchanged.
Pricing for new subscriptions next season will be reviewed and in addition to that, the subscriptions themselves will take on new values given the expected, updated content in Season 2.
Greetings, Baboon
Thank you for your feedback and suggestions regarding the Prestige system. We appreciate your time and ideas.
1. Make Prestige+ to be permanent for 50 euros. Current prestige is overpriced, 50 euros is a price of some video games(Elden Rings or WoW addon), but here we have prestige for 3 month, thats cool.
• Regarding the proposal to make Prestige permanent for a one-time fee of 50 PNC, we realize that this would be an attractive option for many. However, after careful consideration, we have concluded that the current subscription model is better suited to our long-term goals of providing quality content updates and support for the game.
2. I thought the prestige will be simmilar as battle pass in other games like Compendium in Dota 2, Battle Pass in PUBG, it will bring a unique skins, mounts and etc. every season, that we can selling for diamonds after a season ends. If some didnt have a time or didnt want to buy battle pass, they can buy these skins for diamonds latter from players. Also that benefits of gold and platinum prestige are not super useful and we can play without them, so there is not reason to buy it. Suggestion is add a prestige shop with a few unique skins(weapons/sets) and mounts for courage coins.
• We will consider introducing exclusive cosmic content for Prestige that will add value without breaking the balance of the game. Your ideas about a Prestige store with unique items sound interesting, and we have that in the plans, but we need a little more time to start offering really interesting and attractive skins.
3. Quests. Current quests is realy boring, i understand that, quests should be completable by any players with different gears, but maybe is add some special quests after you finished the first 5 daily quests, for example is kill the last boss in Dark Core, kill all bosses in rofl, help engineer to weak 4th boss in Dark Core(requeirs tactic) and etc, like survive 30 loops in Arena of Darkness(solo) for extra expirience and coins.
• Your comments about quests are very helpful. We always strive to make quests interesting and diverse, so our plans are to radically change the approach to them, providing more flexibility, complexity and choice to the player with his individual needs. A bit of an insider, some of the quests will also help with guild development, but this is currently only at the level of discussion within the team.
4. If you like suggestion number 2, so the suggestion number 3 should be applied, because we will need more courage coins for skins, ofc we can additionaly buy it for pnc.
• Regarding suggestions 2 and 3 and the need for additional bravery coins: we will take this into consideration when planning changes to the reward system.
5. Benefits. As i said before that most of benefits arent super useful(like "Priority Mail" what it is?), so if you will apply suggestion number 2 with prestige shop, the most of benefits will not used, because nobody will spend coins on them, they will save them for skins ofc, so you can just remove it...thats it.
• Regarding the current Prestige benefits that you feel are not useful enough: not all benefits may be useful to you or any other player, a general list is provided solely for flexibility of choice. The pricing system is extremely dynamic and if a benefit is not popular, it will have the lowest price.
6. The Season time and the price. If you are compare money and a time to get them, maybe 50 euros for 3 month is good, what is 50 euros for 3 month - is nothing, but anyway that prestige are not super good, this is most looks like on some kind of scam. So the suggestion is to make the season time 1 or 2 months, idk, make a seasonal price - 10 or 15 euros just for skins and some benefits(korean game marketing).
• In terms of season length and cost, we are always looking for a balance between affordability and providing meaningful content. The Prestige Battle Pass is the upgraded counterpart to the old VIP version. The newly purchased content for this VIP is a completely free addition to what players have always paid for and favored. It is not a separate subscription and the content is already included in the price. Within a season, those ~50 Euros bring far more value in terms of items gained, not to mention various QoL, than if a player simply exchanged 50 PNC for diamonds. Pricing for new subscriptions next season will be reviewed and in addition to that, the subscriptions themselves will take on new values given the expected, updated content in Season 2.
You asked - we did: New rules for saving experience at the end of the season!
At the end of the season, your Prestige progress will be saved depending on your subscription type.
The more experience you accumulate during the season, the more of that experience will be saved for the next season.
However, regardless of the amount of experience saved, the maximum level you will be able to reach immediately is Lord I.
Here is how your experience will be saved depending on the type of subscription:
• Regular subscription: 5% of your accumulated experience is saved.
• Plus subscription: 10% of your accumulated experience is saved.
• Gold subscription: 15% of your accumulated experience is saved.
• Platinum subscription: 20% of your accumulated experience is saved.