Greetings,
Elo, this sounds really good, especially for someone like me who hates normal questing! One question about the new system: Do I get this right that it only replaces the original daily quest thingy? So the passive bonuses, such as cheaper crafting costs or the "resurrect with all buffs" on prestige gold still remains?
Yes, we are completely removing the old quests and a new system will take that place.
The "Monster Hunt" in the Achievement category only contains open world mobs, or also instance bosses? If every single player has to kill low level world bosses, such as Perodia, there will be war in these zones I guess 🥵
Open world + instances. But so far only the mainland of Candara. Other continents will be added in the future.
To ensure a comfortable gaming experience for all participants, we adhere to the following principles when creating quests:
1. General nature of quests: all quests have a universal format, for example:
- "Defeat 10 monsters of any type in zone X".
- "Collect 10 green cards in zone X".
2. Resource availability considerations: we carefully analyze the features of each location:
- In zones with a small number of certain monsters (e.g., elite ones), such quests are either not added.
- Or the completion requirements are made minimal.
3. Alternative completion option: If for any inexplicable reason a player doesn't want to complete quests or feels lazy, they can purchase quest completions at a very low price.
Our goal is to create equal and comfortable conditions for all players, regardless of their gaming style or preferences.
You listed "Gear Enchanting" as a development path in future updates, wouldn't it also make sense to add instance boss kills in core/nostalgia instances, since endgame players normally don't build much gear when there is no new instance being released? Also, housing might be a little problematic, bcz some of us already have huge houses where no much can be optimized...
In future seasons, the current system will become even better as the available selection expands to hundreds and even thousands of quests. Our goal is to create a system where players can choose 1 of 15 categories, complete it, and reach level 20. While we won't be able to fully implement this in the current Season 4, this is our plan for the future. Therefore, please don't worry about specific quests — all players will have a wide range of choices regarding where to go and what to do.