Please expect a patch.
I think the issue with non-existent Bosses (at least no mob that counts as Boss, purple card mobs could be the right mobs, but they don't count) still exists, and it affects more zones.
Please expect a patch.
I think the issue with non-existent Bosses (at least no mob that counts as Boss, purple card mobs could be the right mobs, but they don't count) still exists, and it affects more zones.
Greetings,
Display MoreWell, it is too early to make a good based comment and final thoughts about it.
In general i like the idea and the implementation looks good.
But the amount of rewards compared to effort, i have really huge doubts that it compares at any level to the old system.
I think the reward is just a fraction for any task, than it was before, half at best, 10% for many of the beginner tasks.
The effort required is 4-5x higher than before.
And 95% of the activities are NOT just playing the game as usual, because i have some doubts that many players run Dungeons in Howling mountains, or any other of these zones on a regular daily basis and consider this the normal gameplay.
I personally have no problem with running the low level zones, but it takes MUCH more time for tasks to get a fraction of the previous rewards.
Example.
Sascilia: Task kill 175 Mobs, get 304 XP and 264 coins.
Before we had a daily quest giving up to 1000 coins and kill/collect between 45-90 mobs.
Kills 1 Boss (in Sascila i have not heard of any Boss that would count for this, but anyways.)
Gives a spectacular 38 xp and 33 coins.
In other zones, the time spent to kill a Boss is mostly running, searching, and do this many (MANY) times a day, to eventually one day find a Boss. Effort 10-20x higher than usual tasks before.
Reward 5% of previous rewards.
So, comparing old with new, in this extreme, old system was 200 times more rewarding.
General missions though, i think the factor is more like 5-10 more rewarding for the old system.
Minigames are part of it, and part of regular gameplay. This is no issue.
Using repeat tickets, or Mirrorworld tickets seems to have a really HUGE number required.
Like 60-90 just for the first star, i think this is also a bit improvable^^
A final remark, or suggestion:
To match "normal gameplay", i think a rather general approach would fit better.
Many players, many different playstyles.
But, why making everything so complicated and divide it into zomes?
Why not make
==> kill x amount of mobs in open world,
==> kill x amount in dungeons.
==> Enchant x amount of green cards anywhere etc.
==> kills x bosses
etc.
make 25 instead of 5 ranks
but any mobs from any zone, like lvl 90 zone or lvl 10 zone, should not matter.
Or you can make different type of mobs,
like ==> bears. no matter what zone, kill bears in logar, or kill bears in any high lvl zone (where bears are available).
I think this would rather suit a "usual gameplay" apporach, because everybody will just play in that zone he is doing his business.
1. Important clarification: at the current development stage, ONLY Candara is activated. This is not a question of solution quality, but the factual state of the system this season. As repeatedly mentioned, in future seasons the continents will expand, and the categories of achievements will increase.
2. Fundamental error experience calculations:
You're comparing quests 1-to-1 with the old system, which is methodologically incorrect. In the old system, completing one quest didn't affect the progress of others. In the new system, performing one action counts simultaneously in approximately ~10 different quests. Comparing these systems this way is like comparing "warm with soft."
2.1. Let me illustrate the interconnectedness: when killing a monster, I simultaneously:
- Complete a quest for monster kills
- Obtain cards (progress in a second quest)
- Advance in a UNIVERSAL quest (third quest)
- When disenchanting cards, complete a fourth quest (universal disenchantment)
- Plus a fifth quest for disenchanting specific rarity
- And so on, ultimately affecting about ~10 quests with a single action
2.2. The star system rewards optimal completion. Thoughtful star completion leads to more valuable rewards from the right column. Additionally, players now receive unique rewards without using gems — a possibility that didn't exist in the previous system.
2.3. The old system had physical progression limitations — a fixed number of quests per day or using dias for acceleration. The new system doesn't limit progress — the choice between investing time or dias remains with the player.
2.4. The new system is cumulative, not averaged. The higher the player's activity, the more rewards they receive. Moreover, the system doesn't punish for missing a day — quests don't "burn out" allowing players with irregular schedules to avoid losing experience.
As the game designer of this system, I consider it comprehensively. It surpasses the previous one in all aspects. If some players find it lacking in variety, this will be addressed in future seasons. Regarding progression speed — it's either equivalent to the previous one (the total amount of experience gained is identical) or higher due to the absence of limitations and parallel quest completion.
Greetings
Display Morethe new Prestige looks pretty interesting, lot's of things to do, as I already posted on Discord.
With some of the categories, i am not sure, if all mobs/items are covered, though.
For example in Sascilia, i don't know about any Boss, but still, there is a category to kill a boss.
Mobs that drop purple cards, which I would consider, at least Elite mobs, do not count towards Elite category, and i think they do not even count towards normal mob count as well.
The category for usim Items (like enhance your attributes, restore your resources, enhance drop rate) Many items i used do not count.
So, if there are only some exclusive items that count, could you at least add a tooltip with the items ? Or check for other consumables to make them count ?
Gneral feedback to the amount and categories regarding mob kill/card drops/enhance etc.
I think the design and numbers are quite fair and overall good.
But one aspect might be kinda unfair for people that already have most or maybe all cards from lower zones already fully upgraded to 5 star and max attributes.
Still, there are categories which require update stardom and attributes.
Of course everybody can start new cards and enhance, but this was probably not the intention. Maybe it will only affect a small group of players...ah, I see, your recommendation might be "you do not need to do all the quests, you can choose, and skipp these..."^^
Regarding issues concerning non-functional achievements, we need more information, like ID monster etc, especially when it comes to Monster Hunt and Monster Card.
As for Consumables, currently only approximately 10-20% of items in the game are functional and relevant. Later, we will provide detailed information about which items specifically are working. At this stage, we would like to note that achievements require the most valuable and relevant items designed for high-level heroes.
Regarding player coverage and the relevance of various achievements — we take into account the interests of all users. If you have already completed certain game actions and they are no longer interesting to you, unfortunately, this is just the current implementation, which will be expanded in the future. The system is already quite extensive — more than 2,000 achievements including star ratings. In future seasons, new achievements will appear that will primarily target high-level players.
All Prestige items associated with Prestige Achievements are temporarily disabled. We are working on adapting old items to the new system.
Greetings,
Display MoreHello,
I have a suggestion for the "Game Login Rewards".
It would be nice if there was an explanation of which of these items will go to [Seasonal Vault] or [Eternal Vault].
Yeah, we'll definitely do that. Thank you for the feedback and your ideas.
Greetings,
Elo, this sounds really good, especially for someone like me who hates normal questing! One question about the new system: Do I get this right that it only replaces the original daily quest thingy? So the passive bonuses, such as cheaper crafting costs or the "resurrect with all buffs" on prestige gold still remains?
Yes, we are completely removing the old quests and a new system will take that place.
The "Monster Hunt" in the Achievement category only contains open world mobs, or also instance bosses? If every single player has to kill low level world bosses, such as Perodia, there will be war in these zones I guess 🥵
Open world + instances. But so far only the mainland of Candara. Other continents will be added in the future.
To ensure a comfortable gaming experience for all participants, we adhere to the following principles when creating quests:
1. General nature of quests: all quests have a universal format, for example:
2. Resource availability considerations: we carefully analyze the features of each location:
3. Alternative completion option: If for any inexplicable reason a player doesn't want to complete quests or feels lazy, they can purchase quest completions at a very low price.
Our goal is to create equal and comfortable conditions for all players, regardless of their gaming style or preferences.
You listed "Gear Enchanting" as a development path in future updates, wouldn't it also make sense to add instance boss kills in core/nostalgia instances, since endgame players normally don't build much gear when there is no new instance being released? Also, housing might be a little problematic, bcz some of us already have huge houses where no much can be optimized...
In future seasons, the current system will become even better as the available selection expands to hundreds and even thousands of quests. Our goal is to create a system where players can choose 1 of 15 categories, complete it, and reach level 20. While we won't be able to fully implement this in the current Season 4, this is our plan for the future. Therefore, please don't worry about specific quests — all players will have a wide range of choices regarding where to go and what to do.
We are pleased to present the most extensive update to the Prestige system. The new Prestige Achievements system completely replaces the previous Prestige daily quest system, offering an unprecedented variety of tasks, generous rewards, and complete freedom of progression.
Dual reward system:
10 levels of cumulative rewards:
Exclusive items: Special rewards from the Prestige Shop available through the cumulative rewards system
In future updates, the Prestige Achievements system will be expanded to 15 categories, covering all aspects of the game world:
Greetings,
Currently it is way too expensive to change your cards from strength only to leather (str-dex-stam-patk) via a second cardset - without losing the maxed out stats. Same thing if you want to switch from defense to hp. I'm talking about 400k diamonds for 2k cards.
Are there any plans to implement an item that replaces one stat on all your cards with another? Or something similar? I don't mind if it is expensive, but the price should reflect the fact that you are only changing a single stat and don't get access to a second set.
Currently, we don't have plans to implement such changes. However, we may revisit this matter in the future and potentially introduce your suggestion or an alternative solution.
Greetings,
We will check the bug and if found, it will be fixed along with the new season. Thank you for your feedback.
We are planning to implement an item upgrade system that will allow players to enhance lower quality equipment to higher.
However, we would like to clarify that item downgrading (breaking down higher quality items into lower-tier components) is not currently planned in any form and will not affect any type of item. This may change in the future.
Therefore, your suggested mechanic of disenchanting orange items into purple components is not being considered at this time.
The exact timeline for implementing the upgrade system has not yet been determined, but we can say that these changes may be introduced during any future season, without necessarily waiting for the start of a new season.
Thank you for sharing your ideas with us!
Maybe, if considering, it could be a system where you could "upgrade" these items in arcane transmuter.
e.g. 2 oe 3 purple upgrade items ==> 1 orange upgrade item.
and the opposite way, disenchant an orange item gives 1 or 2 purple upgrade items.
Just an idea..
Thank you for the feedback. We may consider this idea in the future, we have no plans to make such changes at the moment.
Hello
I propose that, items obtained from prestige (see above) relating to monster cards, could be converted to another type of card. For example, from orange (world bosses) to green (regular mobs).
Greetings
Greetings
Please don't worry. We'll be sure to have everything covered. The value of the items will remain, but will be adapted to the new system.
The new season 4 will be released on 01.04.2025.
Current expected changes to the quest system:
Other details will be available on the release date of the system.
Below you will find a prototype of the updated quest system.
Please note: all information, including numerical values, images, and icons, is presented solely for preliminary review. The final version may differ from what is shown here.
Greetings, Arcadians!
We are eager to share news regarding the upcoming Season 4. Due to fundamental changes in the Prestige development system and the need for thorough verification of all details, we must postpone the launch of the new season.
The planned release is expected in around an extra week. Should there be any changes to the schedule, whether it's an earlier launch or the need for extended development, we will notify the community well in advance.
Below you will find a prototype of the updated quest system.
Please note: all information, including numerical values, images, and icons, is presented solely for preliminary review. The final version may differ from what is shown here.
Season 4 will introduce 5 out of 15 categories:
╔🢖 Monster Cards |
╠🢖 Monster Hunt |
╠🢖 Mini Games |
╠🢖 Chronicles of Prestige |
╚🢖 Consumables |
The complete list of 15 categories (which will be expanded in future seasons) will include:
╔🢖 World Activities |
╠🢖 Adventures |
╠🢖 Mirror Worlds |
╠🢖 Monster Cards |
╠🢖 Monster Hunt |
╠🢖 Gathering |
╠🢖 Crafting |
╠🢖 Guild Path |
╠🢖 Pets of Taborea |
╠🢖 Mini Games |
╠🢖 Chronicles of Prestige |
╠🢖 Markets of Taborea |
╠🢖 Consumables |
╠🢖 Gear Enhancement |
╚🢖 Housing |
The new Prestige achievement system will replace the current quests. In the near future, you will be able to progress while enjoying the game - any of your in-game actions will count towards overall progress. For achievements, you will receive various rewards: Prestige experience, Prestige currency, and other valuable in-game items.
FAQ - Prestige Achievement, Season 4:
Q: Will there be any compensation for the delayed season release?
A: The quest balance will be adjusted so that the number of delayed days will be factored into Prestige experience and currency gains. This way, you won't notice any difference in progression speed. Moreover, with the new rewards in this system, your development will be even more enjoyable.
"spray"="disenchant"?
Yes. I have re-checked the information you reported and do not observe any errors. Please send a screenshot or a short video so I can better familiarize myself with your situation.
Greetings
Display MoreI hoped that I would figure out Monster Cards by now, not so. I have accumulated a number of them already but can't figure out how to get them displayed in the Compendium. Also, while the WIKI and other information sources are very helpful, they do not directly address my questions. For example, Disenchanting of Monster Cards.
Why do this? This appears to be necessary to prepare for dismantling the attributes of the cards and other purposes. Some examples might be helpful.
How? To try to disenchant a Card I right-click on the Disenchant Skill. Disenchant box appears, with faint target background and button labeled "Disenchant". If I left-click a Card in my pack or other storage, the card appears in the box, but nothing else happens. When I push the warning, I get a warning about "separating the objects". If I give permission to proceed, my card disappears from the box.
I'm hoping that Disenchanting is more than a difficult way to discard a card. Thanks for your help.
We are looking into your question for an error and, if found, will make a correction as soon as possible.
To answer your question about why you need to spray cards: when you spray a card, you get currency, the rarity of which is determined by the quality of the corresponding monster card. This currency is subsequently used to improve monster cards and for additional decks, allowing you to set attributes as an alternative to diamonds.
There are plans to lower the requirements for completing quests - this will affect both the number of monsters killed and items collected. Expect changes in the nearest patches.
We are also working on improving the quest system in Prestige.
The team is currently developing an updated, different quest system. We will be happy to share more details as soon as specific changes are ready.
Please stay tuned for more information!
Greetings,
Merhaba,
422235 [Dev Kurt Pençeleri]=> Dev Kurt Pençesi - Ağlayan Sahil 22/26
- Bu MOB görünmez olduğundan haritada zaten görmek zor.
- Bu MOB mini haritada kırmızı olarak görünmüyor.
- Bu görev için 40 adet MOB öldürmem ve içinden malzeme toplamam lazım ama bu neredeyse çok zor çünkü bu MOB sayısı 8 adet
- Bu MOB yeniden doğma süresi 03:33
Yani bu görevi yerine getirebilmek için en az 17 Dakika zaman harcamak zorundayız. Bu görevi konusunda bir iyileştirme yapabilir misiniz, lütfen?
Uh, sure. We'll take care of that in one of the next patches. Thanks for the feedback and thanks for making our game better!
Greetings,
Hello,
Every day this prestige quest comes and I spend 10 minutes just to complete this quest with 210% MOVESPD.
423826 [Even Heat Needed]=> Slightly Damp Wood - Coast of Opportunity 37/68
- In this quest, I am asked to collect 70 materials.
- I think more than 50 is too much for daily prestige collection quests. 70,80,90 and above are extremely time-consuming and tiring. This is how I experienced it. I don't know what you think?
- (I spent 10 minutes with perfect conditions to collect 70 materials in this quest. Those who do not have these conditions have to spend at least 15 minutes only on this quest)
You can expect us to make changes in one of the next patches. Thanks for the feedback and thanks for making our game better!
Greetings,
Hi,idk if any1 have suggested about second deck cards but here is my opinion. I was playing all the time pdd classes and all of my cards are str/dex/patk and atm i wanna make second deck of cards and they needs to be upgraded with boost witch is rly expensive since we have 2k + cards lets say each is 600 dias thats insane number or lets say we need to farm them to lvl 5 star is insane amount of time.
I would like to suggest that we could maybe farm it again all over like we farmed for deck I and upgrade it to another stats like int/matk or pdd/stam or any other we need like we did it on deck I it will help players to make more then one deck of cards and play tank,mdd,pdd or healer class as most of players have 2 or more gears.
thanks in forward
Let me share some crucial insights about the existing system:
The game implements a well-thought-out economic model for the second deck, where:
This design philosophy helps maintain the value of in-game achievements while providing flexible opportunities for developing alternative builds without excessive grinding.
Display MoreHello,
I have a question I want to ask. There are cards for some quests in the game. We can only do these quests once. When I press (P), how will I meet the required features for the card obtained from this quest?
Example: As you can see in the information I have given below, we can only do this Quest once.
When I press (P), I see that the game wants me to kill this creature many times, get this card many times, and if I meet these conditions, I complete this card collection.
Since this quest is done once, how can I kill this creature as many times as desired?Since this quest is done once, how can I get this creature's card so many times?
Card ID: 770051 [Card - Dreamlands Demon]Quest ID: 420043 [Nightmare]
Thanks for posting about the situation with the Dreamlands Demon card. We will look into this discrepancy between the Nightmare quest and the card collection requirements.
Greetings,
Players with permanent Plus Pass subscription — your items will be stored in Eternal Vault. Even if you upgrade your subscription to Gold.
These changes will come in one of the upcoming patches.
For other types of subscriptions — conditions will not change.
Greetings, kleos
The quest will be removed from the Prestige system in future patches. Thank you for your feedback.
The idea is a good one, we'll look into something like that.
Display MoreGreetings,
Do you want to have some sort of "template attributes" that you can save and apply to next cards?
Hi,
for example this yes, or a "bulk change" to all cards in the deck, which haven't set to specific attributes.
Example:
Deck 1 has 2000 cards with all rolled to stamina/dex/strength/patk. All card maxed or 5 stars
Deck 2 then has also 2000 cards available, but you only had set 1000 cards to for example "stamina/wisdom/HP/pdef". The other 1000 cards don't have any attributes set. Now it would be nice to bulk change all left cards, that has no attributes set, to "stamina/wisdom/HP/pdef" with the least costs (this example needs 25 dias for every attribute to set). Or the bulk change should only be available for cards, that have matching attributes to change to the target attributes for 25d each
Greetings,
Display MoreFirst of all, you’ve done an amazing job with the Prestige Battle Pass over the last few weeks. It's great both for players who spend little and for those like me who occasionally buy Platinum.
However, I have one major criticism: I can’t say exactly, but I’ve spent 30k+ diamonds on Courage Coins and also some on experience. What I find quite disappointing is that the progress of these two aspects (Courage and Experience) resets in the bonus reward window. Unfortunately, this progress is not retained like in the boost feature, where when it's full, it starts over again.
I wish—and I’m sure the community would agree—that these two other points (Courage and Experience) were handled the same way in the bonus rewards as the boost feature. It's nearly impossible to reach the end, and only towards the end do the rewards really become relevant and interesting. For example, if you're already at max level, you can no longer buy experience, and you’re stuck. And with the coins, it's disappointing to be three reward pages short of the end because, mathematically, all functions are already leveled up, and a lot of diamonds have already been invested in this season.
Therefore, I kindly urge you to reconsider the way this feature works. It’s truly a win-win for everyone because, naturally, if players know that the progress on these reward pages won’t be reset, they will be more inclined to invest diamonds.
The community is also welcome to provide further input on this matter.
1. The reward system for quests and boosts is different from the Prestige currency and experience system, as they have different monetization models. This is not a bug or flaw, but a deliberate decision.
2. I'm not quite sure what progress reset you're talking about. Do you mean a reset at the end of the season or a reset upon reaching the maximum level in the rewards system? If it's the second option, this was also planned: if the player has reached the maximum, he can start getting rewards again by spending diamonds on currencies and experience.
3. To maximise experience in the Prestige experience reward system, Courage Coin currency must be purchased. Players can start buying experience from different levels: levels 1 to 20, 10 to 20, or even 19 to 20. A player who buys experience from level 1 to 20 will pay significantly more diamonds than someone who buys from 19 to 20. The conditions cannot be the same for everyone. Therefore, progress in the reward system will partially fill in if a player spends diamonds to buy Courage Coin currency. This feature is not subject to change, as it is the only rational way to reach the maximum level.
4. From season to season, we will be reviewing various features, mechanics and capabilities in the Prestige system. One of the expected changes will be to lower the required experience to reach the maximum level in the reward system when spending diamonds to purchase Prestige experience. However, the conditions described in paragraph 3 cannot be changed.
Display MoreHello,
As it is known, those who use platinum as prestige can see the location of world bosses in real time.
I really liked this feature but I have a problem with it. For example, the only way to understand whether the bosses shown on the world map are there at that moment is whether the boss is moving or not. If the boss is seen moving on the map, it is there. If it is a boss that is not moving, it is not possible to understand whether it is there or not.
I think it would be nice to have color differences that show whether the bosses seen on the map are there or not. In this way, if there is a color difference, we can understand that the boss is really there. Or we can produce an alternative, good solution. In this way, we can obtain healthier results.
ID: 1630452
It should work so that if the boss is alive, it is displayed on the map, if killed, then the icon is missing. We are currently observing a bug, we will fix it. Thank you for your feedback.
Greetings,
Do you want to have some sort of "template attributes" that you can save and apply to next cards?
Display MoreGreetings
We are currently working on global changes to the monster card enhancement systems and cannot consider this possibility as it may conflict with future changes. But rest assured that this issue will be partially resolved in favour of players.
Hi Rake,
what about improving "rerolling" second/third/fourth deck?
Imagine you have over 2k cards and want to set all attributes in an additional deck. it's like to injure your hand to click all stuff one by one o.o