Posts by int

    You have a big (HUGE) design problem in your team and we told you trillions of times but still we are ignored.

    Not sure where your assumptions regarding the team come from, but we don't have any issues.

    The team is growing month by month, so we can add more updates to the game.

    The longer we will work together with new DEVs, the better content quality will be.

    There is no intention to implement features which will makes the product worse.

    We are considering the feedback, and commonly based on it, adjustments are made.

    It's not possible to fit into every player needs, at the current size of the player base.

    It's also not possible to create a bug-free content, not matter of the amount of tests.


    These artefacts were designed to be farmed by killing mobs, not killing bosses. Just READ the recipe. Any player could notice after first minute that bosses weren't needed. I'm shocked you guys didn't even think about it.

    It was supposed to include mainly bosses, not just trash with daily quests.

    Trash was supposed to be an addition, and being way less effective than full run.

    If it turned differently, it wasn't our intention.


    Of course there is a punishment. You failed in design. Instead of changing on first day before anyone did the first item, you waited and now many crafted it.

    Punishment would be, if we remove what players obtained - we didn't.

    Yes, the final output wasn't as intended, no one is hiding that, it was already stated before.

    It could be adjusted faster, but was done at the time when it was possible.


    From now on, should we play thinking the new content we farm will be removed for "overuses"?

    Your question is incorrect, as based on wrong assumption that everything what we implement, is broken, but it's not.

    If content will not bring expected results, and is breaking the idea by unexpected events, we will adjust it.

    This also apply to parts which may look obvious, but wasn't found during testing process.


    Even if you aren't happy from the output, bringing any ideas and solutions will always be helpful.

    These can be discussed freely with other players, and by that it helps us to consider it with updates.

    A post with only complains and tension won't help in this process.

    Mobs before first boss

    We didn't expect that so many materials will be farmed in short period of time.

    Such attributes aren't supposed to be obtained by farming trash only.

    Additionally, the mobs were unintentionally respawning, what made the farming even faster.

    Due to that, we decided to temporarily disable the loot, and work on a solution.

    Every player had the same possibility to farm, no advantage or disadvantage then.

    There's no punishment for that part.


    Artefacts durability

    All artefacts were supposed to be low dura.

    We didn't notice that there is a chance of crafting HD one.

    It will be fixed with next patch, and all artefacts will be properly adjusted.

    pu23.png and it still going on (20M atm xD). Can you fix the server please :D

    As soon as your client lost connection with the server, and can't establish it again, the ping will increase.

    Please restart your game client, as waiting in this case won't bring you any result.

    We noticed that there are some issues with ping right now, and looking on it.

    Is going back to character selection screen counting as "login" too? I mostly had he issues while going back to character selection screen with more than 1 Account

    Yes, when you log out to character screen, it does the login process again.

    Shouldn't be an issue for regular gameplay with 1-2 accounts anyway, even when done at the same time.

    We adjusted the settings a bit, so it should be better for players using multiple accounts.

    Please always try to log in characters one by one, to avoid issues.

    This question has already been answered here:

    int

    Please try the following steps:

    1. close launcher

    2. download two last patches:

    https://cdn-download.chroniclesofarcadia.com/patch/en/patch_10.4.3.6006.en_10.4.3.6007.en.exe

    https://cdn-download.chroniclesofarcadia.com/patch/en/patch_10.4.3.6007.en_10.4.3.6008.en.exe

    3. move them to game directory

    4. right click on them one by one, and execute as administrator, then wait until it finish


    You may disable antivirus temporary, as I'm not sure what caused that issue for you.

    The maintenance is already over.

    It isn't really long in comparison to other games.

    I will forward your feedback to notice players faster in the future.

    The server is still under maintenance until further notice.

    You may see it switching online / offline, but logging in to zone is currently not possible.

    Please follow this thread for updates:

    It was a short disconnect, caused by incorrect configuration on third party company side.

    There wasn't any attack at this time.

    If you suspect anyone of doing some weird actions, you can report to our support, and it will be reviewed.

    There are indeed some people which keep a character near a boss, and kill almost immediately after spawn, but none of checked was doing it with third party programs.

    I like it when the game crashes every so often. All the bot accounts get booted and players have a chance at getting certain bosses.

    Could be valid but.... there are no bots :D

    The server will be back in < 5 min.