Posts by int

    Perhaps you are already tired, I think you are reading without understanding, I think that is quite clear.


    If someone could farm resources for 10 hours, someone else at that time focused on, for example, quests, or simply did not have time, now you turn off the option of farming for everyone (I'm talking about mobs up to 1 boss). The source of dishonesty is 10h, which the other player cannot make up for, this is not treating everyone equally as you tell yourself.

    No worries, I'm not tired, and I clearly understand what you are trying to say.

    You must get the point that both of the players from your example had a choice in what they do.

    None of them was forced or prevented to do any action since opening KS HM till disabling the loot.

    Both of them could farm the items in KS, one decided to do so, others decided to choose less profitable task.

    None of them knew that the loot will be disabled as well.

    This is quite similar example to players complaining about not receiving rewards, when not participating in an event due to deciding their time to be spent in other way.


    You can cause "dishonesty" if these two players would be threatened differently at the same time, being forced by the game mechanic. Ex.: we disable player A to enter instance, when player B can still do that.


    I would like to mention, that here always may be a change which may looks good for some players, and bad for other one, but it mostly happens to make the whole game better, or bring some balance. It's never an intention of the team to bring a disproportion, what obviously would cause players being unhappy.


    Take a note that it was initially stated that the loot has been temporarily disabled.

    I believe that every minute a when drop on KS is blocked is being unprofessional and unfair to players who didn't get the artifact.

    You should strictly define unfair meaning in that matter.

    You can't say that something is unfair if all players running on the same conditions.

    It wasn't enabled or disabled for specific players, it was disabled globally, affecting everyone.

    Every player had the same opportunity, and no one knew further steps.

    Anyway, as previously mentioned, we are already working on a solution, which should be brought this week.


    Thanks for the suggestions, will be considered as well.

    I have been asking for many months to have a planned log change so we can see the changes

    We started to adding planned log changes, as long as it's possible, and can be shared.

    It's really uncommon thing in the game development industry already.

    Not all changes can be spoiled, otherwise players would already make an action to benefit of them after updates.

    Don't tell me im only complaining and tension anything.

    I didn't say that, it was a reply to a direct post, not the entire history of your posts.

    I appreciate every constructive feedback you left for the past years.

    Keep the same system.

    Keeping the same system, make new content being farmed really fast.

    This will lead to obtaining what update brought faster than we are able to prepare new updates.

    This may lead to players finish it shortly, and being bored faster.

    I think your ideas are far away from that.

    It is (I hope is clear) design problem.

    This system was mostly prepared by new employees, which are new in this matter.

    They have an experience in gameplay, at the good level.

    There is a difference between knowing how to play a game, and designing.

    It may not sound as good explanation, but I'm stating facts.

    If you think you can surely manage the game design better, we are always looking for new members, but I can ensure you the player's output wouldn't change much. The reason is, that most want to benefit own characters, and it's pretty normal. If you had a group of 20 people, half of happy and half unhappy, you would get 8 complains and 2 positive replies.

    Anyway, we will learn of it, and try to improve.


    Such an answer is unacceptable. You brought almost the same system to hoto a few months ago. Did the development team of several people not realize this?

    If you don't like the answer, it doesn't mean it's unacceptable.

    Stating this way, you wouldn't get most of the answers.

    When answering, I don't expect that you like it or not, but I focus on providing feedback from our side.

    The current content was made by another team than the previous system, and even with tests didn't end up like expected on the live server. Any mistakes, or flaws which were made, we will try to correct.


    Not being sure whether the system will change constantly reduces the pleasure of the game.

    It may not always be possible to bring a solution without major changes.

    We are trying to adjust the features soon after implementation.

    Some adjustments can be just one patch, some can take longer.

    This is a part of game development, and we keep in mind during that, that constant changes in the system, may cause players being annoyed, so we consider it during the process.

    You have a big (HUGE) design problem in your team and we told you trillions of times but still we are ignored.

    Not sure where your assumptions regarding the team come from, but we don't have any issues.

    The team is growing month by month, so we can add more updates to the game.

    The longer we will work together with new DEVs, the better content quality will be.

    There is no intention to implement features which will makes the product worse.

    We are considering the feedback, and commonly based on it, adjustments are made.

    It's not possible to fit into every player needs, at the current size of the player base.

    It's also not possible to create a bug-free content, not matter of the amount of tests.


    These artefacts were designed to be farmed by killing mobs, not killing bosses. Just READ the recipe. Any player could notice after first minute that bosses weren't needed. I'm shocked you guys didn't even think about it.

    It was supposed to include mainly bosses, not just trash with daily quests.

    Trash was supposed to be an addition, and being way less effective than full run.

    If it turned differently, it wasn't our intention.


    Of course there is a punishment. You failed in design. Instead of changing on first day before anyone did the first item, you waited and now many crafted it.

    Punishment would be, if we remove what players obtained - we didn't.

    Yes, the final output wasn't as intended, no one is hiding that, it was already stated before.

    It could be adjusted faster, but was done at the time when it was possible.


    From now on, should we play thinking the new content we farm will be removed for "overuses"?

    Your question is incorrect, as based on wrong assumption that everything what we implement, is broken, but it's not.

    If content will not bring expected results, and is breaking the idea by unexpected events, we will adjust it.

    This also apply to parts which may look obvious, but wasn't found during testing process.


    Even if you aren't happy from the output, bringing any ideas and solutions will always be helpful.

    These can be discussed freely with other players, and by that it helps us to consider it with updates.

    A post with only complains and tension won't help in this process.

    Mobs before first boss

    We didn't expect that so many materials will be farmed in short period of time.

    Such attributes aren't supposed to be obtained by farming trash only.

    Additionally, the mobs were unintentionally respawning, what made the farming even faster.

    Due to that, we decided to temporarily disable the loot, and work on a solution.

    Every player had the same possibility to farm, no advantage or disadvantage then.

    There's no punishment for that part.


    Artefacts durability

    All artefacts were supposed to be low dura.

    We didn't notice that there is a chance of crafting HD one.

    It will be fixed with next patch, and all artefacts will be properly adjusted.

    pu23.png and it still going on (20M atm xD). Can you fix the server please :D

    As soon as your client lost connection with the server, and can't establish it again, the ping will increase.

    Please restart your game client, as waiting in this case won't bring you any result.

    We noticed that there are some issues with ping right now, and looking on it.

    Is going back to character selection screen counting as "login" too? I mostly had he issues while going back to character selection screen with more than 1 Account

    Yes, when you log out to character screen, it does the login process again.

    Shouldn't be an issue for regular gameplay with 1-2 accounts anyway, even when done at the same time.

    We adjusted the settings a bit, so it should be better for players using multiple accounts.

    Please always try to log in characters one by one, to avoid issues.

    This question has already been answered here:

    int

    Please try the following steps:

    1. close launcher

    2. download two last patches:

    https://cdn-download.chroniclesofarcadia.com/patch/en/patch_10.4.3.6006.en_10.4.3.6007.en.exe

    https://cdn-download.chroniclesofarcadia.com/patch/en/patch_10.4.3.6007.en_10.4.3.6008.en.exe

    3. move them to game directory

    4. right click on them one by one, and execute as administrator, then wait until it finish


    You may disable antivirus temporary, as I'm not sure what caused that issue for you.

    The maintenance is already over.

    It isn't really long in comparison to other games.

    I will forward your feedback to notice players faster in the future.

    The server is still under maintenance until further notice.

    You may see it switching online / offline, but logging in to zone is currently not possible.

    Please follow this thread for updates:

    It was a short disconnect, caused by incorrect configuration on third party company side.

    There wasn't any attack at this time.

    If you suspect anyone of doing some weird actions, you can report to our support, and it will be reviewed.

    There are indeed some people which keep a character near a boss, and kill almost immediately after spawn, but none of checked was doing it with third party programs.