Hi team,
I want to give feedback on p/w, i finally made and tiered the spear and tried it in RoFL.
First, I think its really cool that p/w has a specialized weapon, I like that a lot! I view this class as mostly sustained with very limited burst, which is how I assume the team is designed it.
I have several suggestions that I hope the team can consider.
I) Aoes are a major issue. which makes class less viable especially in RoFL; there are technically two:
one is whirlwind (506.8% water damage dps with 30s cooldown)
and second is Chain of Light (channeled 4 sec cast with 340% dps - so total is 5x340 = 1700% dps for 4 secs + gcd 1 sec to follow)
The whirlwind I think is fine but please consider decreasing cd from 30 s to 10 s or so to be able to use more often;
The Chain of Light issues are multiple -
1) you need to have fairy on + have halo - if fairy dies then you don't have aoe at all. Would it be possible to make fairy under concealment immune to aoe (similar to wd pets) - else fairy does all the time on 2nd boss circles for example
2) Line of sight issue - this is the most annoying, I can stand in front of a mob but I guess there is a small something between me and the mob, and skill wont work due to line of sight - this is very inconvenient and makes skill very hard to use... I wonder if anything can be done to fix that.
3) Another issue if initial mob dies channeled aoe stops and goes to cd, so you cant continue making damage - I am not sure if it can be done but would be great if the skill hits all mobs within the range of 80 of an initial targeted mob and continues to hit them for the entire 4 secs
4) If I move, cast is cancelled and goes to cd, please make it so it works similar to fighting spirit combination in that I can move and cast
5) Alternatively, change it to a aoe that does light damage similar to for example ch/wl Blast of remorse which does 910% damage with 10 s cd - or wd Frantic Briar that has 6 cd
If the above is addressed, would make aoe part of the combo a lot more pleasant to work with
II) Slash with water damage - I suggest to increase it to 800% or so to match other light skills and make single damage little stronger to compensate the lack of burst skills
III) Condensed rage - whole skill to recover 5k hp is really not practical esp with 30s cd if triggered - I wonder if either change this to % hp and lower cd, or maybe change this to something that can be used to burst alittle more - say short buff to damage would be great since atm p/w has 0 damage buffing skills - only 1 buff is berserk which is + pa + speed.
IV) This is just a general comment, p/w has basically no need of iss for the damage role it plays, which is kinda sad, that's why it is important that most of elites are useful to make the class viable.
These are all I have at the moment, the class is interesting and I hope it can become more viable - in comparison with ch/wl for example (class I play a lot too) it is atm behind with the changes I propose if some implemented would help a lot.
Many thanks!
Rakot